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Forza Horizon 6 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

24 May 2026 at 09:05

A red sports car drifts around a curve in front of Mount Fuji and cherry blossoms, next to 'Forza Horizon 6' and 'Performance Analysis & Tuning Guide' text.

With PC games becoming increasingly complex nowadays β€” especially large-scale open-world games with dense environments, high-speed traversal, and ray/path tracing β€” default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and Forza Horizon 6 is no exception to this rule. Thankfully, Playground Games’ latest open-world racing title arrives on PC with an impressively complete graphics menu, support for modern temporal upscaling solutions, uncapped framerates, ultrawide support, ray-traced reflections, ray-traced global illumination, and even live previews for many of its individual graphics settings. However, while Forza Horizon 6 is a […]

Read full article at https://wccftech.com/how-to/forza-horizon-6-pc-performance-analysis-tuning-guide/

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games

21 April 2026 at 13:00

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games 1

NVIDIA has just released its latest DLSS 4.5 SDK, which allows developers to integrate the latest tech, such as Dynamic Frame Gen & More, into their latest games. NVIDIA DLSS 4.5 Dynamic Frame-Generation, Updated Ray Reconstruction, & Enhanced Upscaling Tech Is Now Available To Devs With The Latest Streamline SDK Release Today, NVIDIA is finally releasing the highly anticipated DLSS 4.5 Streamline SDK. With this release, devs have the ability to easily integrate all the DLSS 4.5 goodies that come with the 2nd Gen transformer AI models, such as enhanced upscaling, frame-gen, Ray Reconstruction, and dynamic frame-generation support to their […]

Read full article at https://wccftech.com/nvidia-dlss-4-5-sdk-now-available-enabling-devs-to-integrate-dynamic-frame-gen-in-games/

User Confirms Intel Arc Pro B70 Can Play Crimson Desert, But The Artifacts Are Irksome

13 April 2026 at 16:02

An Intel Arc Pro B70 graphics card is placed on a rock in a fantasy landscape, with a warrior in the foreground approaching a treehouse built within an enormous tree creature.

It's good to see even workstation Intel Arc GPUs being able to play Crimson Desert, but the game shows some weird behavior. Crimson Desert Now Supports Intel Arc Pro B70 Workstation GPU, But Shimmering Ruins the Experience Except on Ultra Settings After nearly three weeks of launch, the latest Pearl Abyss title Crimson Desert received support for Intel Arc GPUs. The official notes for the latest game patch revealed that the game should now run on Intel Arc discrete and integrated graphics cards, and should also bring the XeSS 3 and Frame Generation support. Since Arc GPUs are categorized into […]

Read full article at https://wccftech.com/user-confirms-intel-arc-pro-b70-can-play-crimson-desert/

Crimson Desert Officially Receives Intel Arc GPU And XeSS 3.0 Frame Generation Support

11 April 2026 at 11:41

An Intel Arc Limited Edition GPU is displayed next to a gaming scene featuring a knight facing a fiery dragon.

Finally, the game has received official support for Intel Arc GPUs as well as its upscaling technology and Frame Gen feature. Pearl Abyss Adds Support for Intel Arc GPUs, XeSS 3.0, and Frame Generation for Crimson Desert Three Weeks After Launch With the latest Intel Arc driver update released a few days ago, Pearl Abyss's Crimson Desert finally started to launch on Intel Arc GPUs, but the latest patches further optimize the compatibility. If you have been following the developments around the game, you might be aware that the Intel Arc GPUs weren't supported in Crimson Desert. After a huge […]

Read full article at https://wccftech.com/crimson-desert-officially-receives-intel-arc-gpu-and-xess-3-0-frame-generation-support/

Mark Cerny confirms ML-based frame generation is coming to PlayStation

23 March 2026 at 10:30

Sony has officially lifted the curtain on its β€œProject Amethyst” collaboration with AMD, confirming that machine learning-based frame generation is headed to PlayStation hardware. The news comes alongside the debut of PSSR 2.0, which has recently been rolled out to 12 games. This update finally leverages the full AI capabilities of the PlayStation 5 Pro's APU, bringing the console ecosystem closer to feature parity with PC gaming.

In a technical deep dive with Digital Foundry, PlayStation lead system architect Mark Cerny clarified that the latest PSSR iteration shares its foundational DNA with AMD's FSR Redstone. According to Cerny, the frame generation technology currently in development is also a β€œco-engineered” effort between Sony and AMD. While he expressed confidence in the project's current progress, he was quick to temper expectations for a near-term release, stating that Sony has no further hardware or major software feature launches scheduled for the remainder of 2026.

PS5 CFO

This timeline suggests that while the PlayStation 5 Pro is the most logical candidate for frame generation support, the feature may be reserved for the PlayStation 6. While initially the next-gen PlayStation console was expected by the end of 2028, ongoing memory chip shortages have market analysts predicting that it may be delayed to 2029.

The technical hurdles for bringing this to existing hardware remain significant. While the PC community has already seen modders successfully backport FSR 4 Redstone features to RDNA 3 architectures, the PlayStation 5's base RDNA 2 APU lacks the dedicated AI hardware found in newer silicon. Implementing a machine learning-based frame interpolator on the standard console would likely incur a substantial performance penalty, leaving the PlayStation 5 Pro as Sony's only current-gen machine with the dedicated hardware to handle such a workload.

Discuss on our Facebook page, HERE.

KitGuru says: Do you think we'll see ML-based frame generation on the PS5 Pro, or will Sony reserve it as a killer feature for the PS6?

The post Mark Cerny confirms ML-based frame generation is coming to PlayStation first appeared on KitGuru.

PlayStation System Architect Confirms FSR Redstone Frame Generation Is Coming β€œat Some Point” (But Not This Year)

20 March 2026 at 19:00

The left side of the image features 'PSSR2' with text PlayStation Spectral Super Resolution and a PlayStation console and controller, while the right side shows 'FSR Redstone' with the text powered by Machine Learning Frame Generation

Mark Cerny, Lead System Architect at PlayStation on the last two console generations, has officially confirmed to Digital Foundry that Sony co-engineered the tech behind FSR Redstone Frame Generation as part of the Project Amethyst collaboration with AMD, and an "equivalent library" should appear on PlayStation platforms at some point. While the date remains vague, Cerny did say there are no more releases planned this year, hinting that frame generation won't be available on PlayStation consoles before 2027 at the earliest. He also clarified that PlayStation Spectral Super Resolution 2.0, released earlier this week onΒ PlayStation 5 ProΒ systems, uses the same […]

Read full article at https://wccftech.com/playstation-architect-confirms-fsr-redstone-frame-generation/

NVIDIA DLSS 5 Honors Artist’s Intent, Will Be Optimized To Run On Single GPUs At Launch

16 March 2026 at 21:30

NVIDIA DLSS 5 Honors Artist's Intent, Will Be Optimized To Run On Single GPUs At Launch1

NVIDIA has shared more information on how DLSS 5 works, the GPUs that will support it, and how it honors the original artist's intent. NVIDIA's Revolutionary DLSS 5 Tech Will Not Compromise Artists' Vision, GeForce Team Shares More Info on Hardware Support & More A few hours ago, NVIDIA unveiled its groundbreaking and disruptive new technology called DLSS 5, which leverages Neural Rendering to achieve unforeseen levels of visual fidelity uplift. While the initial unveil has all of us left shocked, there are a few who have raised some valid questions based on the comparisons, as the scenes presented with […]

Read full article at https://wccftech.com/nvidia-dlss-5-honors-artists-intent-optimized-to-run-on-single-gpus-at-launch/

ASRock Recommends Intel Arc A380 For DeskMeet Series For Gamers On A budget

10 March 2026 at 22:51

A DeskMeet Series tower is paired with an Intel Arc A380 graphics card, featuring the text 'XeSS PERFORMANCE BOOST UNLEASHED'.

It's unusual to see a hardware maker recommend older, slower hardware, but ASRock justifies it by noting that the Arc A380 now supports the latest XeSS 3. ASRock Says DeskMeet Series + Intel Arc A380 Will Deliver "Strong Performance" While Providing an "Outstanding Value" The sky-high prices of memory and SSDs have made it extremely difficult for gamers to build a budget gaming PC. Previously, it was easy to build a powerful gaming PC for 1080p gaming for a sub-$1000 gaming PC. It's still possible, assuming you can manage both memory and a storage drive at good prices or by […]

Read full article at https://wccftech.com/asrock-recommends-intel-arc-a380-for-deskmeet-series-for-gamers-on-a-budget/

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support

10 March 2026 at 15:30

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support 1

NVIDIA has announced that its MFG 6X mode arrives on 31st March, and more AAA titles with DLSS 4.5 & Path Tracing are coming. NVIDIA MFG 6X "Dynamic Multi Frame Generation" Technology Will Be Available on 31st March NVIDIA's Multi-Frame Generation technology, or MFG, is getting its latest update on 31st March with 6x Mode. NVIDIA first introduced frame-generation with DLSS 3 with a 2x mode, dialed it up to 4x with DLSS 4, and now, users will be able to enjoy 6x the frame-generation in DLSS 4.5. The new NVIDIA DLSS 4.5 MFG enables up to 6x mode, offering […]

Read full article at https://wccftech.com/nvidia-mfg-6x-mode-arrives-31st-march-007-first-light-control-resonant-dlss-4-5-path-tracing/

Intel launches XeSS 3.0 SDK

10 March 2026 at 14:30

Intel has officially released the XeSS 3.0 Software Development Kit, providing game developers with the latest binaries to integrate its AI-driven upscaling and frame generation technology. This new version arrives as a pre-compiled binary rather than the open-source release many enthusiasts have been waiting for since Intel first discussed the project four years ago.Β 

The definitive feature of XeSS 3.0 (via Phoronix) is Multi-Frame Generation. This technology allows the engine to insert up to three generated frames between every two rendered frames, effectively increasing the total frame count by a factor of 4 on Intel Arc GPU-powered systems. This resembles the aggressive frame-generation strategies seen in Nvidia's latest DLSS versions, marking a significant step for Intel as it attempts to maintain parity in the AI-generated frame-insertion race.

Moreover, Intel has introduced a change that allows XeSS 3.0 to use external memory heaps. This means the XeSS SDK can now tap into GPU memory already allocated by the game engine. By operating on the same VRAM blocks rather than reserving separate, dedicated memory pools, developers can significantly reduce fragmentation and eliminate duplicate buffers. This gives creators direct control over memory residency and allows for a much cleaner integration into modern rendering pipelines. In an era where VRAM management is becoming increasingly critical for high-resolution 4K gaming, this optimisation helps ensure that the performance overhead of AI upscaling remains as low as possible.

Because the SDK is provided as a DLL file for Windows, Linux users will continue to rely on translation layers to utilise the technology. For gamers looking to test the new version, older XeSS 2.x versions can often be upgraded by simply replacing the existing library files with the newer ones from the XeSS 3.0 package.

KitGuru says: While the technical improvements to memory management and frame insertion are promising, the decision to remain closed-source is a departure from the β€œopen-source” marketing narrative Intel initially used to differentiate itself from Nvidia.Β 

The post Intel launches XeSS 3.0 SDK first appeared on KitGuru.

Optiscaler To The Rescue: Here’s How You Can Add AMD’s FSR 4 Upscaling To Any Vulkan Game

28 February 2026 at 18:00

A graphic displays 'FSR 4 Redstone' powered by machine learning with the Vulkan logo and the text 'via OPTISCALER' on a red

Well, it looks like the Optiscaler team has done it again. Seems like every time I finish writing an article about a new Optiscaler feature, they push out a brand new release with even more functionality. Maybe it's personal, and they want to keep me shackled to my desk for eternity, pumping out article after article about their excellent mod. Or maybe this is a form of protest against AMD's continuous refusal to meet the demands of the community and officially release INT8 FSR4? Regardless, as long as they keep on pumping out brilliant new updates, I'll be here to […]

Read full article at https://wccftech.com/how-to/how-to-add-amd-fsr-4-upscaling-to-any-vulkan-game-using-optiscaler/

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