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How to Profile Modern PC Games with NVIDIA Nsight Graphics

5 April 2026 at 22:15

A gaming monitor displays various profiling graphs and a gameplay scene using NVIDIA Nsight Graphics, with a colorful backlit keyboard and mouse in front.

PC game performance analysis has become dramatically more complex in the DirectX 12 and Vulkan era. Between asynchronous compute, hardware ray tracing, temporal reconstruction, frame generation, and machine learning-assisted denoising, a modern game’s rendered frame is no longer a simple sequence of rasterized draw calls. If you actually want to understand where your performance is going, you need to move beyond basic performance overlays and into a tool that can expose how work is distributed across the GPU, how shaders behave at runtime, and which stages are truly limiting the frame. That is exactly where programs like NVIDIA Nsight Graphics […]

Read full article at https://wccftech.com/how-to/how-to-profile-modern-pc-games-with-nvidia-nsight-graphics/

DLSS 4.5 with Dynamic and 6x Frame Gen modes launches today

31 March 2026 at 13:00

Earlier this year, Nvidia revealed DLSS 4.5, bringing new features to RTX 50 series graphics cards, including 6X and Dynamix Frame Generation modes in supported games. As of today, DLSS 4.5 is now rolling out to the masses.

Dynamic multi-frame generation aims to strike the balance between visuals and performance by shifting between Frame Gen multipliers when a scene demands it. On top of that, there is a new 6X Frame Generation mode available in supported titles. There are a number of games that support the new DLSS 4.5 Override feature within the Nvidia app, but we expect to see more games supporting these modes natively in the coming months.

There are two games that you can immediately try DLSS 4.5 in today, including Arc Raiders, which just received its massive Flashpoint content update, and Marvel Rivals. There is a list of 20 other titles that will support DLSS 4.5 this year, including:

  • 007 First Light will launch with Path Tracing and DLSS 4.5 on May 27th
  • Aniimo is launching with DLSS 4.5
  • Barkour is launching with DLSS 4.5
  • CONTROL Resonant is launching this year with DLSS 4.5 and Path Tracing
  • Cthulhu: The Cosmic Abyss launches April 16th with DLSS 4.5 Super Resolution
  • Directive 8020 launches May 12th with DLSS 4.5 and Path Tracing
  • Edge of Memories will launch with DLSS 4.5
  • Endurance Motorsport Series is launching with DLSS 4.5
  • Gray Zone Warfare is upgrading to DLSS 4.5
  • INDUSTRIA 2 is adding DLSS 4.5 Super Resolution
  • Samson launches April 8th with DLSS 4.5 Super Resolution and Ray Tracing
  • Sea of Remnants will launch With DLSS 4.5 Super Resolution and Path Tracing
  • StarRupture is upgrading to DLSS 4.5 and adding Ray Tracing
  • STAR WARS: Galactic Racer™ will launch with DLSS 4.5 and Ray Tracing
  • The Mound: Omen of Cthulhu is launching with DLSS 4.5
  • The Vernyhorn will launch with DLSS 4.5 and Ray Tracing
  • Tides of Annihilation will launch with DLSS 4.5 and Path Tracing
  • WARDOGS will launch with DLSS 4.5
  • War Thunder is upgrading to DLSS 4.5 Super Resolution
  • Where Winds Meet is upgrading to DLSS 4.5 Super Resolution

KitGuru Says: Are you keen to put DLSS 4.5 to the test? 

The post DLSS 4.5 with Dynamic and 6x Frame Gen modes launches today first appeared on KitGuru.

ASRock unveils 32GB Intel Arc Pro B70 Creator and Passive GPUs

27 March 2026 at 16:00

ASRock has officially rolled out its custom take on the Intel Arc Pro B70. Targeting the growing demand for local AI inference and professional rendering, ASRock has introduced two distinct models: the Intel Arc Pro B70 Creator 32GB and the Intel Arc Pro B70 Passive 32GB. 

The Intel Arc Pro B70 Creator 32 GB is designed for high-performance workstations that require sustained reliability. It features a classic 2-slot blower-style cooler built around a vapour chamber, making it suitable for multi-GPU setups. To ensure optimal heat transfer, ASRock is using Honeywell PTM7950 phase-change material, a high-end thermal solution chosen to prevent the performance throttling that often plagues workstation cards during long rendering or training sessions. For high-density server environments and industrial PC (IPC) applications, the Intel Arc Pro B70 Passive 32GB offers a fanless, maintenance-free alternative with a minimalist metal shroud.

Both cards leverage Intel's latest Xe2-HPG microarchitecture, which brings significant improvements to AI-driven creative tools and OpenGL-heavy professional software. Both cards have a 32GB memory pool and a 256-bit bus, providing 608GB/s of bandwidth and a peak AI performance of 367 INT8 TOPS. With 32 Xe cores clocked at 2,540MHz, these B70 cards are positioned as a cost-effective rival to Nvidia's RTX Pro 4000 series.

Discuss on our Facebook page, HERE.

KitGuru says: Intel's “Big Battlemage” has finally arrived. Unfortunately for gamers, it's currently limited to the Pro series. 

The post ASRock unveils 32GB Intel Arc Pro B70 Creator and Passive GPUs first appeared on KitGuru.

Mysterious AMD RDNA 4m graphics spotted

25 March 2026 at 16:55

AMD's roadmap for integrated graphics is becoming increasingly complex as the company appears to be looking to bridge the gap between its current offerings and the next-generation UDNA architecture. New commits to the LLVM compiler suggest that the previously spotted GFX1170 target, branded as RDNA 4m, is expanding, as two additional software IDs, GFX1171 and GFX1172, have surfaced.

As spotted by Phoronix in the LLVM compiler, these GFX117x targets are not “true” RDNA 4 parts, which reside in the GFX12 branch. Instead, they appear to be a custom evolution of RDNA 3.5. By backporting specific RDNA 4 modules into the GFX11 instruction set, AMD is creating what we might call RDNA 3.5+. This hybridisation adds support for INT8 and FP8 data types, which are essential for running the machine-learning-based upscaling and frame-generation features of FSR 4.

The decision to modify RDNA 3.5 rather than jump straight to a full RDNA 4 iGPU isn't clear, but one might guess it's due to limitations shrinking the full RDNA 4 architecture down for things like thin and light laptops, where a smaller power envelope is crucial. By updating RDNA 3.5 with WMMA (Wave Matrix Multiply-Accumulate) and SWMMAC instructions, AMD might be ensuring that its upcoming APUs can leverage FSR Redstone features.

While “Medusa Point” is expected to use an RDNA 4m iGPU, “Medusa Halo” is expected to leap straight to the RDNA 5/UDNA microarchitecture.

Discuss on our Facebook page, HERE.

KitGuru says: While RDNA 4m is mostly a rebrand of RDNA 3.5, the addition of native FP8 support could be enough to enable FSR 4. 

The post Mysterious AMD RDNA 4m graphics spotted first appeared on KitGuru.

Intel launches Core Ultra Series 3 CPUs, new Arc Pro graphics cards and more

25 March 2026 at 14:00

Intel has introduced its latest commercial client portfolio, led by the new Intel Core Ultra Series 3 processors and a pair of professional‑grade Arc Pro GPUs. The lineup targets business laptops, desktops and workstations, with a focus on efficiency, security and as you would expect in 2026, AI‑accelerated workloads.

The Core Ultra Series 3 processors are built on Intel’s new 18A manufacturing process. These chips aim to deliver higher performance per watt, improved integrated graphics and expanded on‑chip AI acceleration.

In the slides below you can see some of the performance charts from Intel showing the performance improvement for the new Core Ultra Series 3 CPUs in a number of applications, ranging from ML Perf 1.5 and UL Procyon to Crossmark, Speedometer 3.1 and 3DMark.

For integrated graphics in the Core Ultra Series 3 CPUs, Intel is utilising the new Xe 3 architecture, offering up to 12 Xe 3 cores, led by the Arc B390 iGPU in the Core Ultra X7 and X9 models. In the slides below, Intel details the performance of this top-end iGPU in apps like Maya, Unreal Engine, Solidworks and more:

Alongside all of this, Intel has also announced new Arc Pro desktop graphics cards for workstations. The new Arc Pro B70 offers up to 32 Xe cores and 32GB of VRAM, tuned for multi-agent AI tasks. There is also going to be an Arc Pro B65 launching in April, with 20 Xe cores and 32GB of VRAM. In the slides below Intel details the performance improvement for the Arc Pro B70 versus the previous Arc Pro B60 GPU:

Finally, vPro is also receiving a number of major updates. A new certification program has been put in place to optimise application behaviour and reduce unnecessary background activity. Device IQ introduces AI‑driven analytics to help IT teams detect and diagnose issues at a faster pace, with broader integration planned for later in 2026. The company is also expanding its vPro Fleet Services, offering a turnkey, SaaS‑based activation model tied directly into Microsoft Intune for simplified deployment.

Laptops powered by Core Ultra Series 3 will begin rolling out from March 31st. The Arc Pro B70 launches today, with the B65 following in mid‑April. Intel’s new Xeon 600 workstation processors, announced earlier this year, are also now available at retail.

Discuss on our Facebook page, HERE.

KitGuru Says: It will be interesting to see the new Core Ultra Series 3 CPUs in action

The post Intel launches Core Ultra Series 3 CPUs, new Arc Pro graphics cards and more first appeared on KitGuru.

MSI rolls out limited-time price cuts on RTX 50 graphics cards in the UK

24 March 2026 at 14:00

MSI gave us a slew of new hardware deals earlier this month as part of its Spring Sale. Now this week, the company is kicking off its Gaming Week promotion, slashing prices across a range of GeForce RTX 50 series graphics cards, targeting everything from high-end 4K GPUs to more affordable models that target 1440p and 1080p gaming.

The MSI RTX 5080 16G Gaming Trio OC sees one of the biggest reductions, dropping from £1,369.99 to £1,199.99, a £170 saving. The RTX 5070 Ti 16G Gaming Trio OC receives the same £170 discount, bringing it down to £819.99, while the standard RTX 5070 12G Gaming Trio OC falls by £140 to £559.99.

Mid‑range buyers get meaningful cuts as well. The RTX 5060 Ti 8G Gaming Trio OC is reduced by £120, bringing the price down to £349.99, and the 16GB variant of the RTX 5060 Ti drops to £469.99. MSI’s entry‑level 50‑series cards also see attention – the RTX 5060 8G Gaming OC is now £279.99, £100 off its original price, and the RTX 5050 8G Gaming OC lands at £254.99 following a £70 reduction.

All of these GPU deals are available to UK customers through SCAN from the 24th of March until the 7th of April.

KitGuru Says: Are you planning on making the jump to RTX 50 this year?

The post MSI rolls out limited-time price cuts on RTX 50 graphics cards in the UK first appeared on KitGuru.

Lenovo may have confirmed that a 12GB RTX 5070 Laptop GPU is coming

23 March 2026 at 10:00

The rumor surrounding an RTX 5070 Laptop GPU with 12GB of VRAM isn't new, but after the latest findings, it's almost certainly in development. Evidence has shifted from vague speculation to appearing in official, public-facing documentation from Lenovo. As of today, Nvidia still hasn't officially confirmed this SKU, but the breadcrumbs left behind by the laptop manufacturer suggest a launch is imminent.

The most compelling evidence comes from Lenovo's Product Specifications Reference (PSREF) spotted by Huang514613 and VideoCardz, which was recently updated with several 2026 laptop entries. These entries include the new Legion Pro 5, with multiple configurations explicitly listing the “Nvidia GeForce RTX 5070 12GB GDDR7”. Interestingly, some listings show a 115W TGP with a 2347MHz boost clock (matching the 8GB version), while others list a lower 1425MHz clock, which could indicate a “Max-Q”-style efficiency variant. Moreover, it also shows some Yoga Pro and LOQ lineup models featuring the 12GB 5070 with a 115W TGP. Because Lenovo still has active listings for the 8GB model, it appears they plan to offer two distinct memory tiers for the RTX 5070.

Before this, the same leaker had shared an entry of an Asus ROG Strix Scar with an RTX 5070 Laptop GPU. However, a single entry mentioning the 12GB variant of the RTX 5070 still left many sceptical, as it could be just a typo. However, given the sheer amount of entries spotted at Lenovo's PSREF, it looks like a 12GB variant is indeed coming.

The standard RTX 5070 Mobile (GB206) uses a 128-bit bus. Normally, this limits you to 8GB (4x 2 GB modules), which is used by the current RTX 5070 Laptop GPU. However, using 3GB modules on the existing 128-bit bus would allow Nvidia to reach 12GB without moving to a larger, more expensive 192-bit chip (GB205).

The individual who spotted these entries has also claimed that the official embargo for this 12GB SKU lifts in late April 2026. This aligns with the “spring refresh” cycle typically seen for gaming laptops ahead of the summer graduation and back-to-school season.

Discuss on our Facebook page, HERE.

KitGuru says: A 12GB variant of the RTX 5070 would certainly make it more compelling. However, due to current industry conditions, pricing might ruin what could possibly be a sweet spot for laptop GPUs.

The post Lenovo may have confirmed that a 12GB RTX 5070 Laptop GPU is coming first appeared on KitGuru.

Crimson Desert launches with latest AMD FSR 4.1 tech in place

20 March 2026 at 15:00

Crimson Desert launches today with full support for AMD’s latest FidelityFX Super Resolution technologies, giving players access to FSR 4.1 Upscaling, FSR Ray Regeneration and FSR Frame Generation from day one. Pearl Abyss’ open‑world action‑adventure has been one of 2026’s most anticipated releases, and AMD is positioning the game as a showcase for its newest image‑quality and performance‑boosting features.

Crimson Desert arrives as a large‑scale, story‑driven adventure built on Pearl Abyss’ in‑house BlackSpace Engine. The game blends open‑world exploration with cinematic combat and large set‑piece encounters, all rendered with ray‑traced shadows, global illumination and reflections. Launching today across PC and consoles, it places a heavy emphasis on visual fidelity, making upscaling and frame‑generation support particularly relevant for players targeting higher resolutions or smoother performance.

AMD’s FSR 4.1 Upscaling is the centrepiece of the integration, improving image clarity and preserving fine detail such as foliage, particles and reflective surfaces even when using performance‑oriented presets. The company says the new algorithm delivers cleaner edges and more stable motion, especially at 4K. Crimson Desert also supports FSR Ray Regeneration, a neural‑network‑based denoiser designed to improve the quality of ray‑traced lighting, shadows and reflections by reducing noise and shimmering in complex scenes.

FSR Frame Generation rounds out the feature set by inserting additional frames to increase perceived smoothness and responsiveness. All three technologies are available through AMD Software: Adrenalin Edition 26.3.1, so be sure to update your drivers.

Discuss on our Facebook page, HERE.

KitGuru Says: FSR 4 support is limited at the moment, so you'll need an RX 9000 series GPU to benefit from these new features. If you do have one of those, let us know how you get on with FSR 4.

The post Crimson Desert launches with latest AMD FSR 4.1 tech in place first appeared on KitGuru.

Intel launches Precompiled Shader delivery with latest Arc graphics driver

19 March 2026 at 08:30

Intel just released the Arc 101.8626 WHQL graphics driver, introducing a cloud-based Precompiled Shader Distribution Service specifically for the new Intel Arc B-series GPUs and the Core Ultra Series 2 and 3 SoCs. By leveraging Intel's private cloud infrastructure, the service processes and precompiles game shaders before they ever hit your system.

According to Intel (via Wccftech), once the Intel Graphics Software App identifies a supported game in your library, it silently downloads these ready-to-use shader files into a shared local folder. This move effectively bypasses the heavy local compilation step that typically bogs down first-time launches and causes frustrating “traversal stutters” during gameplay, essentially bringing a console-like “plug-and-play” experience to the Intel graphics ecosystem.

The performance gains of this new delivery service are nothing short of transformative, particularly for modern AAA titles known for their heavy shader overhead. Intel reports that across the 13 games supported at launch, average loading speeds have more than doubled. The most dramatic outlier is God of War Ragnarök, which sees a 21x improvement in loading times on the B580 and is 37x faster on a Core Ultra X9 x88H with a B390 iGPU. Other supported titles include heavy hitters like Cyberpunk 2077, Starfield, Black Myth: Wukong, Call of Duty: Black Ops 7, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and The Outer Worlds 2. Even older titles are seeing a lift, with The Elder Scrolls IV: Oblivion Remastered clocking in at 1.3x faster.

While this framework is an Intel-exclusive innovation for now, it is part of a broader industry shift toward the Advanced Shader Delivery standard. Intel has confirmed it is working closely with Microsoft to transition this service into the official Microsoft Advanced Shader Delivery framework later this year. This collaboration aims to expand shader coverage across even more games.

KitGuru says: By moving the heavy lifting of building shaders to their own servers, Intel is removing one of the biggest annoyances in modern PC gaming. 

The post Intel launches Precompiled Shader delivery with latest Arc graphics driver first appeared on KitGuru.

MSI warns of Nvidia GPU demand outstripping supply

17 March 2026 at 09:00

MSI is preparing to increase prices across its gaming product portfolio by 15% to 30%. In a recent investor briefing, General Manager Huang Jinqing described 2026 as one of the most challenging years the company has faced, citing supply chain instability and component shortages.

According to Money UDN (via VideoCardz), MSI now expects the global PC market to contract by 10% to 20% this year. The company’s outlook is influenced by a reported 20% shortfall in Nvidia GPU supply and a worldwide memory shortage that has raised component costs significantly.

Due to the AI boom and ongoing memory and storage shortages, prices have gone through the roof for both OEMs and consumers. As a result, MSI will have to adjust its pricing. MSI may also adjust its motherboard roadmap to offer consumers new DDR4 options, so consumers can still upgrade and get hold of the cheaper, older memory standard. While a 16GB stick of DDR5 memory can now cost as much as $180, a DDR4 stick is considerably cheaper at approximately $110 to $120.

MSI may also scale back on its low-end offerings to focus more on midrange and high-end products, like the RTX 5060, RTX 5070 and RTX 5080. On top of all of this, MSI also plans to bolster its enterprise sale efforts, with expectations to grow its server business considerably over the next three to five years.

Discuss on our Facebook page, HERE.

KitGuru says: MSI isn't the first to make all of this known, and it won't be the last to make pricing adjustments in 2026 either, as the current shortages impact the entire hardware market. 

The post MSI warns of Nvidia GPU demand outstripping supply first appeared on KitGuru.

“I Don’t Think I’ve Seen a Demo Quite as Astonishing as DLSS 5 for Quite Some Time” Says Digital Foundry Founder

16 March 2026 at 20:35

Grace Ashcroft stands in a dimly lit tiled room in Resident Evil: Requiem with 'DLSS 5 On' displayed in the corner from a Digital Foundry video.

NVIDIA dropped a massive bomb at GTC 2026: the announcement of DLSS 5, which left almost everyone surprised, except for the folks at Digital Foundry, who were already able to check out this new technology. Richard Leadbetter and Oliver Mackenzie discussed it in a first-look hands-on preview and, by and large, waxed praise upon it. I've selected some of the strongest quotes from their DLSS 5 impressions video: Oliver Mackenzie: Richard Leadbetter: Yet even their highly positive video is already filled with commenters suggesting that DLSS 5 is "just an AI filter" and that it is "disrupting the original art […]

Read full article at https://wccftech.com/dlss-5-digital-foundry-impressions-gtc-2026/

Nvidia announces DLSS 5 with real-time neural rendering

16 March 2026 at 19:00

At GTC this week, Nvidia has announced DLSS 5, the next major evolution of its AI‑powered rendering technology. The company says the update marks a shift toward real‑time neural rendering, aiming to push game visuals closer to cinematic lighting and material detail. Better yet, DLSS 5 will be launching later this year.

DLSS 5 introduces a new AI model that analyses colour and motion vectors in each frame, then reconstructs lighting, materials and fine detail with greater accuracy. NVIDIA CEO Jensen Huang described the moment as a major turning point for graphics, saying: “Twenty‑five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again. DLSS 5 is the GPT moment for graphics”.

The model has been trained to understand scene semantics such as characters, hair, fabric, skin translucency and environmental lighting. Nvidia says this allows DLSS 5 to generate deterministic, consistent frames suitable for interactive play, running in real time at up to 4K. Integration uses the existing Streamline framework shared by DLSS and Reflex.

In the comparison image above, you can get a preview of what DLSS 5 is capable of in Resident Evil Requiem, having a rather stark effect on the Grace character model.

Game developers will also gain new creative controls, including intensity, colour grading and masking options. So while AI will be doing some heavier lifting on the graphics and visuals, the developers themselves will still have sliders and toggles to control the impact of the effects and where they show up to avoid overriding the original art director's vision.

Early partners are already testing the tech. Bethesda’s Todd Howard said: “When NVIDIA showed us DLSS 5 and we got it running in Starfield, it was amazing how it brought it to life. We’ve played it. We can’t wait for all of you to do so as well.”

Capcom’s Jun Takeuchi highlighted similar benefits for atmospheric titles, saying: “DLSS 5 represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of Resident Evil.”

DLSS 5 will be supported by major publishers including Bethesda, Capcom, Ubisoft, Tencent and WB Games. Confirmed titles include Assassin’s Creed Shadows, Phantom Blade Zero, Resident Evil Requiem, Starfield, Oblivion Remastered, Hogwarts Legacy and there are still more to be announced.

KitGuru Says: Typically, Nvidia ushers in a new major DLSS revision alongside a new generation of GeForce graphics cards. This time though, it looks like DLSS 5 will be coming to current-generation GPUs.

The post Nvidia announces DLSS 5 with real-time neural rendering first appeared on KitGuru.

Microsoft aims to close the PC-console optimisation gap with new DirectX features

13 March 2026 at 14:59

For decades, there has been a discrepency between the level of optimisation game developers are able to achieve on a console versus the PC hardware equivalent. As Microsoft continues its PC gaming push, it is hoping to close that gap with major updates to DirectX.

DirectX is Microsoft’s long‑running suite of APIs that handle core multimedia tasks on Windows, including graphics, audio, input, and advanced GPU features. It’s the foundation for most PC game development, providing a consistent feature set across GPUs from Nvidia, AMD, and Intel. Because Windows remains the dominant platform for PC gaming, DirectX is used in the vast majority of modern titles, from large AAA engines to smaller indie projects, and it underpins major technologies like ray tracing, variable rate shading, and upscaling frameworks.

With DirectX 12 almost a decade ago, Microsoft made some big strides, providing developers with lower level access to PC hardware to improve performance. However, we have still not quite reached an equilibrium between resource access on PC versus a specialised console like the Xbox or PS5. That gap should shrink even further with the next major update to DirextX though.

At GDC this week, Microsoft announced that it has partnered up with AMD, Intel, Nvidia and Qualcomm for its next major DirectX update, which it says will be “the biggest wave of new tooling features” in the API's history. The new features almost exclusively focus on improving game optimisation and debugging.

The headline addition is DirectX Dump Files, a unified crash‑dump format that captures hardware state, driver and OS context, D3D objects, and up to 2MB of developer‑selected data. These dumps work across retail and development environments, with three overhead tiers and zero‑overhead capture enabled by default on Tier 2 hardware. Combined with full PIX support and new D3D12 controls for DebugBreak() in Shader Model 6.10, developers can now generate highly actionable GPU crash diagnostics that point to root causes rather than downstream failures.

PIX itself is receiving a major overhaul. Shader Explorer introduces low‑level, cross‑vendor shader analysis built on the compiler infrastructure from Advanced Shader Delivery, enabling iterative optimisation across any GPU. A long‑term effort to bring live, on‑chip shader debugging from Xbox to Windows is underway, with early components already surfacing. Additional improvements include a new GPU capture file format, hardware counter integration in System Monitor, a dedicated Tile Mappings viewer, and broad API access to PIX features via C++, C#, and Python. Hardware partners are contributing plugins to expose device‑specific insights throughout the PIX UI, ensuring consistent tooling across architectures.

Microsoft will begin rolling out its new DirectX features starting in May 2026, except for the new Shader Explorer, which arrives later in the year. The news comes at an interesting time as Microsoft also just announced Project Helix, the codename for its next-generation Xbox console, which for the very first time will also double as a PC, capable of running Windows games.

Discuss on our Facebook page, HERE.

KitGuru Says: With the PC hardware market hitting another wave of shortages, many are going to find themselves unable to upgrade over the next couple of years. With that in mind, there will need to be a renewed effort amongst game developers to optimise titles as much as possible. Microsoft seems to be getting the ball rolling here with a fresh new wave of DirectX features to improve debugging and optimisation.

The post Microsoft aims to close the PC-console optimisation gap with new DirectX features first appeared on KitGuru.

RTX 5070 graphics cards drop back below MSRP in UK sales

12 March 2026 at 16:30

With chip shortages set to drive PC hardware prices up further in 2026, the current Spring sales might be a good time to upgrade to avoid higher prices and stock shortages down the line. There are a number of good deals to be found right now on the graphics card front.

Earlier this week we covered a lengthy list of MSI deals covering graphics cards, cases, PSUs, coolers and gaming monitors. Now, Nvidia has sent us a couple more UK graphics card deals to highlight, bringing RTX 5070 GPUs back down below MSRP levels for the first time in months.

The Asus RTX 5070 Dual OC 12GB graphics card is back down to £499.99 at both OverclockersUK and CCL Computers. Right now, this graphics card is also part of Nvidia's Resident Evil Requiem promotion, so you can get a free copy of the game on Steam along with the graphics card.

If you are after something else, like an RTX 5070 Ti, or an RTX 5060 series GPU, then there are some deals to be found there too via MSI.

KitGuru Says: Are you planning on upgrading your gaming PC this year?

The post RTX 5070 graphics cards drop back below MSRP in UK sales first appeared on KitGuru.

Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026

10 March 2026 at 17:00

NVIDIA is expanding its DLSS 4.5 feature set this month, adding new frame‑generation options and wider game support as part of its next NVIDIA app beta arriving at the end of the month.

The new Nvidia App update introduces DLSS 4.5 Dynamic Multi Frame Generation, a system that adjusts the number of generated frames on the fly to help players hit a target frame rate or match their display’s refresh rate. It will be available as an override option within the app but as has always been the case with Multi-Frame Generation, it is a feature exclusive to RTX 50 series GPUs. Upcoming games like 007 First Light and Control Resonant will launch with ray-traced graphics in the coming months and will support DLSS 4.5 from launch.

Another significant GeForce-related announcement at GDC this week came via RTX Mega Geometry. This technology initially debuted in Alan Wake 2, compressing geometry into clusters to accelerate scene updates and reduce VRAM usage. This means dense foliage and other complex environments can be rendered with full-fidelity Path Tracing. Control Resonant will be adopting this feature when it launches this year and further down the line, CD Projekt Red also plans to implement it in The Witcher 4.

Alongside the DLSS updates, NVIDIA has released a new GeForce Game Ready Driver optimised for Crimson Desert and Death Stranding 2: On the Beach, both of which support DLSS 4 with Multi Frame Generation. The driver also adds support for more than 35 new G‑SYNC Compatible displays. The driver update is available now to download via the Nvidia App and directly through the Nvidia website.

KitGuru Says: What did you think of the new GeForce-related announcements at GDC?

The post Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026 first appeared on KitGuru.

Intel launches XeSS 3.0 SDK

10 March 2026 at 14:30

Intel has officially released the XeSS 3.0 Software Development Kit, providing game developers with the latest binaries to integrate its AI-driven upscaling and frame generation technology. This new version arrives as a pre-compiled binary rather than the open-source release many enthusiasts have been waiting for since Intel first discussed the project four years ago. 

The definitive feature of XeSS 3.0 (via Phoronix) is Multi-Frame Generation. This technology allows the engine to insert up to three generated frames between every two rendered frames, effectively increasing the total frame count by a factor of 4 on Intel Arc GPU-powered systems. This resembles the aggressive frame-generation strategies seen in Nvidia's latest DLSS versions, marking a significant step for Intel as it attempts to maintain parity in the AI-generated frame-insertion race.

Moreover, Intel has introduced a change that allows XeSS 3.0 to use external memory heaps. This means the XeSS SDK can now tap into GPU memory already allocated by the game engine. By operating on the same VRAM blocks rather than reserving separate, dedicated memory pools, developers can significantly reduce fragmentation and eliminate duplicate buffers. This gives creators direct control over memory residency and allows for a much cleaner integration into modern rendering pipelines. In an era where VRAM management is becoming increasingly critical for high-resolution 4K gaming, this optimisation helps ensure that the performance overhead of AI upscaling remains as low as possible.

Because the SDK is provided as a DLL file for Windows, Linux users will continue to rely on translation layers to utilise the technology. For gamers looking to test the new version, older XeSS 2.x versions can often be upgraded by simply replacing the existing library files with the newer ones from the XeSS 3.0 package.

KitGuru says: While the technical improvements to memory management and frame insertion are promising, the decision to remain closed-source is a departure from the “open-source” marketing narrative Intel initially used to differentiate itself from Nvidia. 

The post Intel launches XeSS 3.0 SDK first appeared on KitGuru.

MSI reveals Frieren-themed hardware collection

10 March 2026 at 08:30

MSI has announced a collaboration with the anime Frieren: Beyond Journey’s End, releasing a limited‑edition hardware collection themed around the series. The lineup includes a graphics card, keyboard, mouse, and mouse pad, each designed with colours and motifs inspired by the show

The centrepiece of the collection is the GeForce RTX 5070 Ti 16G Frieren Edition OC. Based on MSI's proven Gaming Trio series, the card features the Tri Frozr 4 thermal design with StormForce fans and a nickel-plated copper baseplate. However, this particular model uses heat-reactive thermochromic ink, allowing the backplate to reveal its true colours when the GPU reaches operating temperatures, and revealing an artwork of Frieren with Himmel the Hero.

The Forge GK600 TKL Wireless Frieren Edition keyboard offers a compact tenkeyless form factor that blends performance with acoustics. The keyboard is equipped with linear mechanical switches and a multi-layer sound-dampening system featuring internal gaskets and foam to ensure a satisfying typing feel. Visually, the board is finished in lavender and white, with custom keycaps representing Fern and Stark. It includes a 4000mAh battery for extended wireless use and a dedicated keycap puller, allowing users to further personalise their setup with the themed accents included.

The Versa Wireless Frieren Edition mouse and the Agility GD20 Frieren Edition mouse pad round out the collection. The mouse is an ultra-lightweight 65g peripheral powered by the PixArt PAW3395 optical sensor, delivering a massive 26,000 DPI. It features an illustration of Frieren and Himmel on the primary buttons and uses MSI's exclusive Diamond Lightgrip texture for a secure feel. Complementing the mouse, the Agility GD20 mousepad features a low-friction, silky fabric surface that evokes the legacy of Frieren's old and new party.

KitGuru says: Anime collaborations are becoming increasingly common in the PC hardware space, but MSI’s Frieren lineup stands out for integrating the theme into the design.

The post MSI reveals Frieren-themed hardware collection first appeared on KitGuru.

New NV-UV utility aims to simplify undervolting for RTX 50 series GPUs

9 March 2026 at 16:30

A new community-driven utility, NV-UV, promises to offer Nvidia RTX 50-series owners a more streamlined way to manage the power and thermal characteristics of their “Blackwell” hardware.

Developed by cubi2k82, NV-UV (via PCGH and VideoCardz), which is still in closed alpha, is designed to work as a companion app for MSI Afterburner rather than a standalone replacement. It arrives as a direct response to changes in Nvidia's NVAPI, which reportedly no longer allows for the same direct write access to the Voltage-Frequency (VF) curve that enthusiasts enjoyed with previous generations.

The tool aims to make manual undervolting more accessible by automating and providing presets. Initially, it features a one-click interface with four primary profiles: Eco, Balanced, Performance, and Max. These presets allow users to quickly switch between efficiency-focused settings and raw performance targets without manually plotting points in a curve editor.

Perhaps the most innovative feature is the UV-Pilot mode, which reportedly uses a database of over 570 titles to detect supported games and automatically apply matching undervolt profiles. For those who prefer a more hands-on approach, the utility includes an Auto-UV scanner equipped with its own DX12 and DXR (Ray Tracing) stress tests, live telemetry, and a specialised crash recovery system that can automatically downclock the GPU following a driver failure.

As for compatibility, NV-UV currently supports the RTX 5090, RTX 5080, RTX 5070 Ti, and RTX 5070. To use the utility, the developer recommends NVIDIA 590-series drivers or newer, a Windows 11 64-bit environment, and a fully updated copy of MSI Afterburner with voltage control enabled. The tool is distributed as a portable executable, meaning it requires no formal installation or separate .NET framework to run.

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KitGuru says: As the tool is still in alpha, you should proceed with caution. If you have little experience tinkering with overclocking and voltage curves, you may be better off waiting for a more stable version of the app. 

The post New NV-UV utility aims to simplify undervolting for RTX 50 series GPUs first appeared on KitGuru.
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