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Watch The AMD IFA Opening Keynote Live Here – Consumer-Tech, Ryzen AI MAX 400 Launch & More

3 September 2026 at 22:15

The image shows a digital blue swirl design with the text 'IFA Opening Keynote presented by Jack Huynh' and the AMD logo with 'together we advance_AI'.

AMD will be hosting the IFA Opening keynote in a few hours, where Jack Huynh is going to present some exciting new technologies for the next era of computing. AMD Is Bringing Some Surprising Computing Announcements To IFA This Year IFA is underway, & AMD announced its return to the keynote stage. The announcement came from AMD's SVP and GM of the Computing and Graphics Group, Jack Huynh, who will be hosting the opening "Era of Personal AI" keynote on 4th of September at 5 AM CT. Although there are no details on what will be presented during the event, […]

Read full article at https://wccftech.com/watch-amd-ifa-2026-opening-keynote-live-here/

Stellar Blade will use frame-generation to hit 60fps on Nintendo Switch 2

3 September 2026 at 08:00

Starting its life in 2024 as a PlayStation 5 exclusive, ShiftUp’s Stellar Blade has slowly but surely made its way over to other platforms – landing on PC last year and officially set to arrive on Switch 2 before the end of 2026. While an exciting prospect, the team have now revealed that they’ve had to use AMD’s FSR frame-generation in order to hit 60fps on the handheld hybrid.

Taking part in an interview with the publication NintendoEverything, Stellar Blade studio ShiftUp spoke on the upcoming Switch 2 release, providing some details on the game’s technical makeup.

In terms of resolution, the team claimed that Stellar Blade will utilise DLSS in both handheld and docked mode – running the former at an upscaled 720p and the latter at an upscaled 1080. As of now, it is unknown what resolution the game will operate at internally prior to its upscaling.

By far the more controversial reveal however came in the fact that Stellar Blade will make use of frame-gen on Switch 2, with ShiftUp’s CTO and technical director DongKi Lee stating:

β€œSo we targeted 60 frames per second in both handheld mode and docked mode […] What we did was we take AMD’s FSR 3.1 for PC and used the feature called frame interpolation to achieve the target for 60 frames per second. We use DLSS for upscaling, and then took the result we got and used frame interpolation from FSR 3.1 to be able to target 60 frames per second.”

Stellar Blade Switch 2

While upscalers in general have their own benefits and downsides, frame generation in particular remains rather contentious, with the technology potentially causing increased input latency among other issues.

In an effort to try and minimise its impact, Lee made sure to note that β€œit was important to have even latency for players. We have 30 frames per second to have it even and then use interpolation – a frame interpolation – for targeting 60.”

Though certainly preferable when compared to the likes of Black Myth Wukong (which used frame-gen on an already inconsistent framerate experience), hopefully the team include a standard 30fps option for those who are averse to frame-generation.

KitGuru says: What do you think of frame-gen? Is the technology still too early? Does input latency bother you? Let us know down below.

The post Stellar Blade will use frame-generation to hit 60fps on Nintendo Switch 2 first appeared on KitGuru.

Mortal Shell II PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

28 August 2026 at 18:44

The image shows a silhouetted warrior holding an axe in a dark, eerie environment with the text 'Mortal Shell II' and 'PC Performance Analysis & Tuning Guide'.

Unreal Engine 5 games have earned a reputation for being visually impressive but often difficult to run smoothly, particularly once Lumen, Nanite, and Virtual Shadow Maps enter the equation. Mortal Shell II is another title built around those technologies, but the result is considerably more encouraging than some recent releases using Epic's engine. Cold Symmetry's action RPG is not among the very best-looking Unreal Engine 5 games we have seen, yet it still delivers an attractive dark fantasy presentation backed by the aforementioned high-end UE5 modern rendering features. More importantly, it does so without placing an unreasonable load on modern […]

Read full article at https://wccftech.com/how-to/mortal-shell-ii-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

ASRock DeskMeet X300 Custom Build Puts Steam Machine To Shame As It Pushes Frame Rates Over 60 At 1440p For The Same Price

18 August 2026 at 15:42

A person holds a black DeskMeet mini PC featuring HDMI and several USB ports on the front panel.

Once again, a custom PC build beats the Steam Machine convincingly despite the rising costs. HUB Demonstrates How a $1050 DeskMeet X300-Based Custom PC Can Outperform Steam Machine for the Same Price Steam Machine itself isn't a bad product, but its high price makes it a poor value for gamers who are looking to maximize gaming performance on a budget. Since the disclosure of its official pricing, the device has been criticized and mocked, as users have come up with superior specifications for custom PC builds that can easily outperform this device. Since then, the price of components has witnessed […]

Read full article at https://wccftech.com/asrock-deskmeet-x300-custom-build-puts-steam-machine-to-shame/

AMD To Present Opening Keynote at IFA 2026 With Jack Huynh To Give Some Surprise Consumer-Side Announcements, Including Ryzen AI MAX 400 Launch

5 August 2026 at 17:35

A person holding a small chip on stage with a large rendering of a Radeon graphics card in the background.

AMD has announced that the company is returning to IFA this year and will present the opening keynote to share the "vision for the next era of computing". AMD Is Bringing Some Surprises Computing Announcements To IFA This Year IFA is just one month away, & AMD is today announcing that it is returning to the keynote stage. The announcement comes from AMD's SVP and GM of the Computing and Graphics Group, Jack Huynh, who will be hosting the opening "Era of Personal AI" keynote on 4th of September at 5 AM CT. Although there are no details on what […]

Read full article at https://wccftech.com/amd-opening-keynote-ifa-2026-jack-huynh/

Valve Brings FSR 4.1 Support To Steam Machine, Shares Reservation And Waitlist Updates

29 July 2026 at 12:25

The Steam Machine device displaying a red label with the text 'VALVE' prominently.

The Steam Machine has received FSR 4.1 support through Proton Experimental, as Valve shares more updates. AMD FSR 4.1 Gets Introduced to Steam Machine; Valve Details Steam Machine Order Progress, and CAD File Availability AMD's latest upscaling technology has finally arrived on the Steam Machine. Valve has shared some updates on its newest gaming console on the official website, including the availability of FSR (FidelityFX Super Resolution) 4.1 upscaling technology for supported games. In the quick Steam Machine updates, the company has stated that FSR 4.1 will now be available through Proton Experimental for supporting FSR games. FSR 4.1 remains […]

Read full article at https://wccftech.com/valve-brings-fsr-4-1-support-to-steam-machine-shares-reservation-and-waitlist-updates/

How to Properly Use Frame Generation Technologies ft. NVIDIA DLSS, AMD FSR, Intel XeSS

25 July 2026 at 18:35

The image shows the logos and graphics of Intel XeSS, AMD FSR, and NVIDIA DLSS 4.5, each described as Frame Generation, with visual representations of their technology in action.

Frame generation (oftentimes abbreviated as β€œFG”) has quickly solidified itself as one of the most vital and hotly debated innovations in modern PC gaming. When implemented correctly and used properly, it can greatly enhance the smoothness of modern, demanding PC games, particularly on high-refresh-rate monitors. Unfortunately, it’s also very easy to misuse under many circumstances, by game developers and gamers alike. As such, we decided to write this guide to illustrate the most optimal ways of using frame generation in modern PC games. Let's clear something up right away: Frame generation isn't a panacea meant to fix low gaming performance […]

Read full article at https://wccftech.com/how-to/how-to-use-nvidia-dlss-amd-fsr-intel-xess-frame-generation-technologies/

Podcast #876 – 5800X3D at MSRP, RTX 50 Hot Spot, FSR 8x Frame Gen, Samsung SSD 990 Review, death of things + MORE!

25 July 2026 at 15:00

I had a dream that I posted this already - but I was wrong.

The Ryzen 5800X3D becomes widely available, it's like the return of the former king.Β  Memory supply continues to get…

πŸ’Ύ

RadeonTuner leak points to AMD FSR multi-frame generation with up to 8x multiplier

13 July 2026 at 13:30

AMD seems to be testing its upcoming FSR multi-frame generation (MFG) technology within its Radeon drivers. Discoveries in the third-party software RadeonTuner show that the company has added placeholders for the feature, offering options ranging from 1x to 8x frame generation.

RadeonTuner allows users to modify Radeon driver settings without using the standard AMD Software: Adrenalin Edition application. According to the utility's developer, AMD frequently implements placeholders well ahead of a feature's official launch. The multi-frame generation within AMD's ecosystem was the latest one to be found.

Image credit: Chiphell

A Chiphell user (via Wccftech) attempted to force the technology on using a Radeon RX 9070 XT graphics card but found it entirely non-functional. AMD has not yet shipped the underlying model required to make the frame generation operational. This upcoming technology puts AMD against competitors like Nvidia, which offers DLSS Dynamic MFG with up to 6x generation, and Intel, which provides 4x XeSS MFG through its XeSS 3 release.

Other options available in the RadeonTuner tool include overrides for FSR Ray Regeneration and FSR Neural Radiance Caching. These are already available, but they require native support to be enabled. However, according to this third-party tool, AMD appears to be working on a manual override to extend these benefits to more games.

KitGuru says: Are you a fan of multi-frame generation? What MFG multiplier do you usually choose?Β 

The post RadeonTuner leak points to AMD FSR multi-frame generation with up to 8x multiplier first appeared on KitGuru.

AMD Radeon Drivers Silently Add Multi Frame Generation β€œMFG 8x”, Ray Regeneration, and Neural Radiance Overrides, Hinting At A Bigger FSR Push

12 July 2026 at 12:55

An AMD Radeon graphics card is displayed next to text that reads 'AMD FSR MFG Up To 8x' against a red and black geometric background.

AMD's latest Radeon drivers silently added Multi-Frame Generation (MFG 8x) modes along with other FSR overrides, as exposed in RadeonTuner. AMD Seems To Be Cooking FSR MFG 8x (Multi-Frame Generation) Tech, Surpassing NVIDIA's MFG 6x Mode AMD has been teasing FSR Multi-Frame Generation (MFG) support for its Radeon GPU in the latest drivers for a while. The last FSR Redstone update saw preliminary support added to theΒ ADLX FidelityFX SDK. Although MFG is not available across any Radeon GPU yet, the listed feature will allow users to select a desired frame generation ratio for "optimal performance & visual quality". This was […]

Read full article at https://wccftech.com/amd-radeon-drivers-hid-multi-frame-generation-mfg-8x-ray-regeneration-neural-radiance-overrides-hinting-at-a-bigger-fsr-push/

AMD’s β€œPEPS” Research Pushes Neural Texture Compression Further, Cutting Model Parameters By 25% At Comparable Quality

11 July 2026 at 08:05

The image features the AMD logo with the text 'FSR | Neural Texture Block Compression' alongside a futuristic aircraft design and diagrams labeled 'Multi-resolution feature grids.'

AMD presented new research at the I3D Symposium titled "PEPS: Positional Encoding Projected Sampling", introducing a new method for positional encoding that can improve neural texture compression. How Does Neural Texture Compression Work? Neural Texture Compression works by training what are known as INRs, or β€œImplicit Neural Representations,” to learn coordinate-to-signal functions. By projecting texture coordinates into a higher-dimensional embedding and feeding this information to a multi-layer perceptron, it's possible to represent and compress textures significantly. PEPS: Positional Encoding Projected Sampling PEPS introduces a new method to improve the efficiency of this process by changing how positional encoding is used. […]

Read full article at https://wccftech.com/amd-peps-research-pushes-neural-texture-compression-cutting-model-parameters-by-25-percent-at-comparable-quality/

AMD Is Trying to Pull Off a β€˜Ryzen Moment’ With Radeon, But Admits the Perfect Gaming GPU Platform Is Still Generations Away

6 June 2026 at 05:30

AMD Radeon "Gaming" GPUs To Incur Another Price Bump This Quarter, Report States Pricing Is Expected To Reach Similar Levels As NVIDIA 1

AMD's Radeon Gaming GPUs will follow the same strategy as Ryzen, but the performance platform will take generations to build. AMD's Approach With Radeon Gaming GPUs Is To Offer Compelling Value To End Users Radeon Gaming GPUs are a crucial segment for AMD. Sure, AI is all the craze right now, but the Radeon division is responsible for making GPUs that power not only the desktop and laptop segments, but also the console segment, with both Sony's and Microsoft's next-gen consoles based on future RDNA IPs. This year at Computex, AMD launched its Radeon RX 9070 GRE graphics card, a […]

Read full article at https://wccftech.com/amd-is-trying-to-pull-off-a-ryzen-moment-with-radeon-but-admits-perfect-gaming-gpu-generations-away/

Why PC Game System Requirements Are Often Misleading

4 June 2026 at 22:04

A graphic titled 'Why PC Game System Requirements Are Often Misleading' shows a screen comparing 'Minimum' and 'Recommended' specs, highlighting discrepancies like 'Unequivalent GPUs?' and 'Incorrect VRAM amounts?', alongside visuals emphasizing issues like 'Fake CPUs' and 'Upscaling Tricks'.

PC system requirements should be simple. You look at the minimum, recommended, and potentially higher-tier specs, compare them to your rig, and get a solid idea of what to expect. Easy enough, right? Well, not anymore, sadly. Over the last decade or so, PC game system requirements (or PC specs) have become incredibly messy, inconsistent, and sometimes borderline useless. We are dealing with vague targets, aggressive temporal upscaling hidden behind an inconspicuous β€œ1080p” or β€œ4K” label, and "60 FPS" targets that incredibly rely on frame generation, which is absolutely not the same thing as actually rendering 60 full game frames […]

Read full article at https://wccftech.com/why-pc-game-system-requirements-are-often-misleading/

LEGO Batman: Legacy of the Dark Knight PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

2 June 2026 at 22:01

A LEGO Batman stands in front of a neon cityscape with the text 'PC Performance Analysis & Tuning Guide' on the left side.

With PC games becoming increasingly complex nowadays β€” especially open-world games built on Epic Games’ Unreal Engine 5 β€” default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and LEGO Batman: Legacy of the Dark Knight is no exception to this rule. TT Games’ latest LEGO Batman adventure is certainly a much more visually ambitious game than the studio’s older LEGO titles, with its open-world Gotham City, dense streets, detailed LEGO characters and assets, physically convincing plastic materials, attractive effects, and state-of-the-art UE5-powered visuals. However, this added visual ambition […]

Read full article at https://wccftech.com/how-to/lego-batman-legacy-of-the-dark-knight-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

Directive 8020 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

29 May 2026 at 00:00

A science fiction character in an armored suit appears in the promotional image for 'Directive 8020' with the text 'Performance Analysis & Tuning Guide' on the right.

With PC games growing increasingly complex nowadays β€” especially those built on Epic Games' infamous Unreal Engine 5 β€” default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and Directive 8020 is sadly no exception to this rule. As a demanding UE5-powered cinematic horror game, it should come as no surprise that the game's maxed-out High graphics preset, even without ray tracing or path tracing enabled, can be quite GPU-heavy. However, what is a bit more disappointing is that Directive 8020 ends up being heavier on the GPU than […]

Read full article at https://wccftech.com/how-to/directive-8020-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

Forza Horizon 6 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

24 May 2026 at 09:05

A red sports car drifts around a curve in front of Mount Fuji and cherry blossoms, next to 'Forza Horizon 6' and 'Performance Analysis & Tuning Guide' text.

With PC games becoming increasingly complex nowadays β€” especially large-scale open-world games with dense environments, high-speed traversal, and ray/path tracing β€” default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and Forza Horizon 6 is no exception to this rule. Thankfully, Playground Games’ latest open-world racing title arrives on PC with an impressively complete graphics menu, support for modern temporal upscaling solutions, uncapped framerates, ultrawide support, ray-traced reflections, ray-traced global illumination, and even live previews for many of its individual graphics settings. However, while Forza Horizon 6 is a […]

Read full article at https://wccftech.com/how-to/forza-horizon-6-pc-performance-analysis-tuning-guide/

Helldivers 2 update to add DLSS, DRS, latency improvements and more

22 May 2026 at 10:30

Helldivers 2 has been on an interesting trajectory, with the PlayStation-published co-op shooter seeing equal amounts of success and strife from fans depending on the update. On the technological side of things however, Helldivers 2 has been on the upswing – with the title set to receive a suite of upscalers and other optimisations later this month.

Taking to their Steam page to detail the upcoming update, the team at Arrowhead Game Studios announced the β€˜Optimizing Liberty’ update.

Going live on the 27th of May, this patch will introduce a number of welcome improvements both in terms of performance and visuals, including support for:

  • FSR 4.0.3 (PC)
  • DLSS 4.5 (PC)
  • XeSS 3.0 (PC)
  • PSSR (PS5 Pro)
  • FSR 3.1 (Base PS5 and Xbox)

Alongside these upscalers, the update will also add other smaller enhancements, including VRR support on PlayStation; as well as VRS (Variable Rate Shading) and Dynamic Resolution Scaling across all platforms.

Helldivers Update

Thanks to these optimisations, Helldivers 2’s performance mode on both Xbox Series X and PlayStation 5 will now run at higher max resolutions (said to be 1440p).

Last but certainly not least, the update will also incorporate Nvidia’s Reflex and AMD’s Anti-lag 2 technology for minimal input latency.

Ever since Nixxes partnered with Arrowhead to work on Helldivers 2, we’ve seen a ton of welcome improvements – and while this upcoming patch is exciting – the team have promised another β€œdedicated tech-focused update later this summer to push these improvements even further”. It will be interesting to see what else is planned in this regard.

KitGuru says: What do you think of this upcoming update? Do you use upscalers? Let us know down below.

The post Helldivers 2 update to add DLSS, DRS, latency improvements and more first appeared on KitGuru.

Helldivers 2 To Get NVIDIA DLSS 4.5, FSR 4.03 Support, But PlayStation 5 Pro Owners Will Only Get PSSR 1.0

21 May 2026 at 15:09

A character in 'Helldivers 2' is evading a massive, flame-spewing mechanical creature in a snowy, desolate landscape.

The popularΒ Helldivers 2Β is the rare modern game that launched on PC without supporting any major upscaling technology like NVIDIA DLSS and AMD FSR, but this is set to change next week, on May 27, with the release of a new set of technical improvements. Console users will also get some of these improvements, but PlayStation 5 Pro players will inevitably be disappointed by the decision not to bring support for the latest iteration of the PSSR upscaler. "We’re excited to announce a new set of technical improvements, deploying May 27th. In collaboration with our partners at Nixxes, this release brings […]

Read full article at https://wccftech.com/helldivers-2-nvidia-dlss-4-5-amd-fsr-4-03-support-playstation-5-pro-pssr-1/

AMD is bringing FSR 4.1 upscaling to RDNA 3 and RDNA 2 GPUs

14 May 2026 at 16:00

AMD launched FSR 4 a while back and it has already produced some noticeably better results in newer titles on RX 9000 series graphics cards. Now, AMD is also bringing its latest FSR 4.1 Upscaler to older RDNA 3 and RDNA 2-based GPUs.Β 

The new FSR 4.1 upscaler is an upgrade over its predecessors thanks to the inclusion of ML-based upscaling. Like DLSS, this latest version of FSR uses AI machine learning to produce better final results.

RDNA 3 graphics cards, like the RX 7000 series of desktop GPUs, will get support for FSR 4.1 starting in July. Then in 2027, AMD also plans to bring the technology to RDNA 2 graphics cards as well.

While not confirmed yet, this theoretically means that other RDNA 3 or RDNA 2 powered GPUs, like the ones found in current-gen consoles and devices like the Steam Machine, could also see support for FSR 4 eventually.

KitGuru Says: With FSR 4.1 upscaling becoming available to a much wider userbase, we should see adoption grow too.Β 

The post AMD is bringing FSR 4.1 upscaling to RDNA 3 and RDNA 2 GPUs first appeared on KitGuru.
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