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How to Properly Use Frame Generation Technologies ft. NVIDIA DLSS, AMD FSR, Intel XeSS

25 July 2026 at 18:35

The image shows the logos and graphics of Intel XeSS, AMD FSR, and NVIDIA DLSS 4.5, each described as Frame Generation, with visual representations of their technology in action.

Frame generation (oftentimes abbreviated as “FG”) has quickly solidified itself as one of the most vital and hotly debated innovations in modern PC gaming. When implemented correctly and used properly, it can greatly enhance the smoothness of modern, demanding PC games, particularly on high-refresh-rate monitors. Unfortunately, it’s also very easy to misuse under many circumstances, by game developers and gamers alike. As such, we decided to write this guide to illustrate the most optimal ways of using frame generation in modern PC games. Let's clear something up right away: Frame generation isn't a panacea meant to fix low gaming performance […]

Read full article at https://wccftech.com/how-to/how-to-use-nvidia-dlss-amd-fsr-intel-xess-frame-generation-technologies/

Podcast #876 – 5800X3D at MSRP, RTX 50 Hot Spot, FSR 8x Frame Gen, Samsung SSD 990 Review, death of things + MORE!

25 July 2026 at 15:00

I had a dream that I posted this already - but I was wrong.

The Ryzen 5800X3D becomes widely available, it's like the return of the former king.  Memory supply continues to get…

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RadeonTuner leak points to AMD FSR multi-frame generation with up to 8x multiplier

13 July 2026 at 13:30

AMD seems to be testing its upcoming FSR multi-frame generation (MFG) technology within its Radeon drivers. Discoveries in the third-party software RadeonTuner show that the company has added placeholders for the feature, offering options ranging from 1x to 8x frame generation.

RadeonTuner allows users to modify Radeon driver settings without using the standard AMD Software: Adrenalin Edition application. According to the utility's developer, AMD frequently implements placeholders well ahead of a feature's official launch. The multi-frame generation within AMD's ecosystem was the latest one to be found.

Image credit: Chiphell

A Chiphell user (via Wccftech) attempted to force the technology on using a Radeon RX 9070 XT graphics card but found it entirely non-functional. AMD has not yet shipped the underlying model required to make the frame generation operational. This upcoming technology puts AMD against competitors like Nvidia, which offers DLSS Dynamic MFG with up to 6x generation, and Intel, which provides 4x XeSS MFG through its XeSS 3 release.

Other options available in the RadeonTuner tool include overrides for FSR Ray Regeneration and FSR Neural Radiance Caching. These are already available, but they require native support to be enabled. However, according to this third-party tool, AMD appears to be working on a manual override to extend these benefits to more games.

KitGuru says: Are you a fan of multi-frame generation? What MFG multiplier do you usually choose? 

The post RadeonTuner leak points to AMD FSR multi-frame generation with up to 8x multiplier first appeared on KitGuru.

AMD Radeon Drivers Silently Add Multi Frame Generation “MFG 8x”, Ray Regeneration, and Neural Radiance Overrides, Hinting At A Bigger FSR Push

12 July 2026 at 12:55

An AMD Radeon graphics card is displayed next to text that reads 'AMD FSR MFG Up To 8x' against a red and black geometric background.

AMD's latest Radeon drivers silently added Multi-Frame Generation (MFG 8x) modes along with other FSR overrides, as exposed in RadeonTuner. AMD Seems To Be Cooking FSR MFG 8x (Multi-Frame Generation) Tech, Surpassing NVIDIA's MFG 6x Mode AMD has been teasing FSR Multi-Frame Generation (MFG) support for its Radeon GPU in the latest drivers for a while. The last FSR Redstone update saw preliminary support added to the ADLX FidelityFX SDK. Although MFG is not available across any Radeon GPU yet, the listed feature will allow users to select a desired frame generation ratio for "optimal performance & visual quality". This was […]

Read full article at https://wccftech.com/amd-radeon-drivers-hid-multi-frame-generation-mfg-8x-ray-regeneration-neural-radiance-overrides-hinting-at-a-bigger-fsr-push/

AMD’s “PEPS” Research Pushes Neural Texture Compression Further, Cutting Model Parameters By 25% At Comparable Quality

11 July 2026 at 08:05

The image features the AMD logo with the text 'FSR | Neural Texture Block Compression' alongside a futuristic aircraft design and diagrams labeled 'Multi-resolution feature grids.'

AMD presented new research at the I3D Symposium titled "PEPS: Positional Encoding Projected Sampling", introducing a new method for positional encoding that can improve neural texture compression. How Does Neural Texture Compression Work? Neural Texture Compression works by training what are known as INRs, or “Implicit Neural Representations,” to learn coordinate-to-signal functions. By projecting texture coordinates into a higher-dimensional embedding and feeding this information to a multi-layer perceptron, it's possible to represent and compress textures significantly. PEPS: Positional Encoding Projected Sampling PEPS introduces a new method to improve the efficiency of this process by changing how positional encoding is used. […]

Read full article at https://wccftech.com/amd-peps-research-pushes-neural-texture-compression-cutting-model-parameters-by-25-percent-at-comparable-quality/

AMD Is Trying to Pull Off a ‘Ryzen Moment’ With Radeon, But Admits the Perfect Gaming GPU Platform Is Still Generations Away

6 June 2026 at 05:30

AMD Radeon "Gaming" GPUs To Incur Another Price Bump This Quarter, Report States Pricing Is Expected To Reach Similar Levels As NVIDIA 1

AMD's Radeon Gaming GPUs will follow the same strategy as Ryzen, but the performance platform will take generations to build. AMD's Approach With Radeon Gaming GPUs Is To Offer Compelling Value To End Users Radeon Gaming GPUs are a crucial segment for AMD. Sure, AI is all the craze right now, but the Radeon division is responsible for making GPUs that power not only the desktop and laptop segments, but also the console segment, with both Sony's and Microsoft's next-gen consoles based on future RDNA IPs. This year at Computex, AMD launched its Radeon RX 9070 GRE graphics card, a […]

Read full article at https://wccftech.com/amd-is-trying-to-pull-off-a-ryzen-moment-with-radeon-but-admits-perfect-gaming-gpu-generations-away/

Why PC Game System Requirements Are Often Misleading

4 June 2026 at 22:04

A graphic titled 'Why PC Game System Requirements Are Often Misleading' shows a screen comparing 'Minimum' and 'Recommended' specs, highlighting discrepancies like 'Unequivalent GPUs?' and 'Incorrect VRAM amounts?', alongside visuals emphasizing issues like 'Fake CPUs' and 'Upscaling Tricks'.

PC system requirements should be simple. You look at the minimum, recommended, and potentially higher-tier specs, compare them to your rig, and get a solid idea of what to expect. Easy enough, right? Well, not anymore, sadly. Over the last decade or so, PC game system requirements (or PC specs) have become incredibly messy, inconsistent, and sometimes borderline useless. We are dealing with vague targets, aggressive temporal upscaling hidden behind an inconspicuous “1080p” or “4K” label, and "60 FPS" targets that incredibly rely on frame generation, which is absolutely not the same thing as actually rendering 60 full game frames […]

Read full article at https://wccftech.com/why-pc-game-system-requirements-are-often-misleading/

LEGO Batman: Legacy of the Dark Knight PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

2 June 2026 at 22:01

A LEGO Batman stands in front of a neon cityscape with the text 'PC Performance Analysis & Tuning Guide' on the left side.

With PC games becoming increasingly complex nowadays — especially open-world games built on Epic Games’ Unreal Engine 5 — default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and LEGO Batman: Legacy of the Dark Knight is no exception to this rule. TT Games’ latest LEGO Batman adventure is certainly a much more visually ambitious game than the studio’s older LEGO titles, with its open-world Gotham City, dense streets, detailed LEGO characters and assets, physically convincing plastic materials, attractive effects, and state-of-the-art UE5-powered visuals. However, this added visual ambition […]

Read full article at https://wccftech.com/how-to/lego-batman-legacy-of-the-dark-knight-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

Directive 8020 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

29 May 2026 at 00:00

A science fiction character in an armored suit appears in the promotional image for 'Directive 8020' with the text 'Performance Analysis & Tuning Guide' on the right.

With PC games growing increasingly complex nowadays — especially those built on Epic Games' infamous Unreal Engine 5 — default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and Directive 8020 is sadly no exception to this rule. As a demanding UE5-powered cinematic horror game, it should come as no surprise that the game's maxed-out High graphics preset, even without ray tracing or path tracing enabled, can be quite GPU-heavy. However, what is a bit more disappointing is that Directive 8020 ends up being heavier on the GPU than […]

Read full article at https://wccftech.com/how-to/directive-8020-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

Forza Horizon 6 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

24 May 2026 at 09:05

A red sports car drifts around a curve in front of Mount Fuji and cherry blossoms, next to 'Forza Horizon 6' and 'Performance Analysis & Tuning Guide' text.

With PC games becoming increasingly complex nowadays — especially large-scale open-world games with dense environments, high-speed traversal, and ray/path tracing — default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and Forza Horizon 6 is no exception to this rule. Thankfully, Playground Games’ latest open-world racing title arrives on PC with an impressively complete graphics menu, support for modern temporal upscaling solutions, uncapped framerates, ultrawide support, ray-traced reflections, ray-traced global illumination, and even live previews for many of its individual graphics settings. However, while Forza Horizon 6 is a […]

Read full article at https://wccftech.com/how-to/forza-horizon-6-pc-performance-analysis-tuning-guide/

Helldivers 2 update to add DLSS, DRS, latency improvements and more

22 May 2026 at 10:30

Helldivers 2 has been on an interesting trajectory, with the PlayStation-published co-op shooter seeing equal amounts of success and strife from fans depending on the update. On the technological side of things however, Helldivers 2 has been on the upswing – with the title set to receive a suite of upscalers and other optimisations later this month.

Taking to their Steam page to detail the upcoming update, the team at Arrowhead Game Studios announced the ‘Optimizing Liberty’ update.

Going live on the 27th of May, this patch will introduce a number of welcome improvements both in terms of performance and visuals, including support for:

  • FSR 4.0.3 (PC)
  • DLSS 4.5 (PC)
  • XeSS 3.0 (PC)
  • PSSR (PS5 Pro)
  • FSR 3.1 (Base PS5 and Xbox)

Alongside these upscalers, the update will also add other smaller enhancements, including VRR support on PlayStation; as well as VRS (Variable Rate Shading) and Dynamic Resolution Scaling across all platforms.

Helldivers Update

Thanks to these optimisations, Helldivers 2’s performance mode on both Xbox Series X and PlayStation 5 will now run at higher max resolutions (said to be 1440p).

Last but certainly not least, the update will also incorporate Nvidia’s Reflex and AMD’s Anti-lag 2 technology for minimal input latency.

Ever since Nixxes partnered with Arrowhead to work on Helldivers 2, we’ve seen a ton of welcome improvements – and while this upcoming patch is exciting – the team have promised another “dedicated tech-focused update later this summer to push these improvements even further”. It will be interesting to see what else is planned in this regard.

KitGuru says: What do you think of this upcoming update? Do you use upscalers? Let us know down below.

The post Helldivers 2 update to add DLSS, DRS, latency improvements and more first appeared on KitGuru.

Helldivers 2 To Get NVIDIA DLSS 4.5, FSR 4.03 Support, But PlayStation 5 Pro Owners Will Only Get PSSR 1.0

21 May 2026 at 15:09

A character in 'Helldivers 2' is evading a massive, flame-spewing mechanical creature in a snowy, desolate landscape.

The popular Helldivers 2 is the rare modern game that launched on PC without supporting any major upscaling technology like NVIDIA DLSS and AMD FSR, but this is set to change next week, on May 27, with the release of a new set of technical improvements. Console users will also get some of these improvements, but PlayStation 5 Pro players will inevitably be disappointed by the decision not to bring support for the latest iteration of the PSSR upscaler. "We’re excited to announce a new set of technical improvements, deploying May 27th. In collaboration with our partners at Nixxes, this release brings […]

Read full article at https://wccftech.com/helldivers-2-nvidia-dlss-4-5-amd-fsr-4-03-support-playstation-5-pro-pssr-1/

AMD is bringing FSR 4.1 upscaling to RDNA 3 and RDNA 2 GPUs

14 May 2026 at 16:00

AMD launched FSR 4 a while back and it has already produced some noticeably better results in newer titles on RX 9000 series graphics cards. Now, AMD is also bringing its latest FSR 4.1 Upscaler to older RDNA 3 and RDNA 2-based GPUs. 

The new FSR 4.1 upscaler is an upgrade over its predecessors thanks to the inclusion of ML-based upscaling. Like DLSS, this latest version of FSR uses AI machine learning to produce better final results.

RDNA 3 graphics cards, like the RX 7000 series of desktop GPUs, will get support for FSR 4.1 starting in July. Then in 2027, AMD also plans to bring the technology to RDNA 2 graphics cards as well.

While not confirmed yet, this theoretically means that other RDNA 3 or RDNA 2 powered GPUs, like the ones found in current-gen consoles and devices like the Steam Machine, could also see support for FSR 4 eventually.

KitGuru Says: With FSR 4.1 upscaling becoming available to a much wider userbase, we should see adoption grow too. 

The post AMD is bringing FSR 4.1 upscaling to RDNA 3 and RDNA 2 GPUs first appeared on KitGuru.

Windrose PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

30 April 2026 at 18:15

Artwork of two pirate characters from the game 'Windrose' with text overlay 'PC Performance Analysis & Tuning Guide: How to get best experience on PC,' featuring icons for 'FPS Boost,' 'Graphics Settings,' 'Best Config,' and 'Optimization Tips.'

With PC games growing increasingly complex nowadays — especially ones built on Epic Games's infamous Unreal Engine 5 — default/maxed-out graphics settings rarely (if at all) strike the optimal balance between visual fidelity and performance that most PC gamers seek, and early access sensation Windrose is no exception to this rule. As a demanding UE5 game, it should come as no surprise to many that the game's maxed-out Epic graphics settings will be very GPU-heavy and thus should require some tweaking to achieve better performance on most rigs, without completely sacrificing visual fidelity. This guide should hopefully help you strike […]

Read full article at https://wccftech.com/how-to/windrose-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

AMD FSR Multi-Frame Generation “MFG” Launch Imminent, Early Support Lands In FidelityFX SDK

20 April 2026 at 16:50

AMD FSR Multi-Frame Generation "MFG" Support Imminent, Support Lands In FidelityFX SDK

AMD seems to be preparing its own Multi Frame-Generation "MFG" technology for FSR, as hinted at in the newest additions to the FidelityFX SDK. Soon, All Three GPU Vendors Will Have MFG "Multi-Frame Generation" Support As AMD's FSR Suite Sees A New Addition AMD's FSR Redstone is the latest technology suite for Radeon GPUs. The new update brought several updates, including updated upscaling, updated frame-gen, & Ray Regeneration support, all of which leverage AI and Machine Learning for better performance and visuals. But there's one area that AMD has so far lagged, and that's Multi-Frame Generation of MFG. With MFG, […]

Read full article at https://wccftech.com/amd-fsr-multi-frame-generation-mfg-launch-imminent/

Forza Horizon 6 PC system requirements announced

26 March 2026 at 10:00

Forza Horizon 6 is less than two months away, and Playground Games has now revealed full PC system requirements for the game. As with Forza Horizon 5, there are multiple spec tiers, ranging from minimum through to an “Extreme RT” configuration for high-end hardware.

Forza Horizon 6 will invite players to race across the streets of Japan, around a highly detailed recreation of Tokyo and beyond. The game is launching on the 19th of May for PC and Xbox Series X/S. The game is also coming to PS5, as Microsoft continues to focus on its multiplatform strategy.

As for PC system requirements, the game is relatively accessible with its minimum spec, which calls for:

  • CPU: Intel Core i5-8400 or AMD Ryzen 5 1600
  • GPU: Nvidia GeForce GTX 1650 or AMD Radeon RX 6500 XT or Intel Arc A380
  • System RAM: 16GB
  • Storage: SSD
  • Windows version: Windows 10/11 (at least 22H2)
  • Additional notes: Graphical preset: Low, Resolution: 1080p, *Target FPS: 60

The recommended spec makes the jump to:

  • CPU: Intel Core i5-12400F or AMD Ryzen 5 5600X
  • GPU: Nvidia GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT or Intel Arc A580
  • System RAM: 16GB
  • Storage: SSD
  • Windows version: Windows 10/11 (at least 22H2)
  • Additional notes: Graphical preset: High, Resolution: 1440p, *Target FPS: 60+

The ideal “Extreme” spec, which we assume targets 4K/60FPS at very high settings, calls for:

  • CPU: Intel Core i7-12700K or AMD Ryzen 7 7700X
  • GPU: Nvidia GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT
  • System RAM: 24GB
  • Storage: NVMe SSD
  • Windows version: Windows 10/11 (at least 22H2)
  • Additional notes: Graphical preset: Extreme, Resolution: 4K, *Target FPS: 60+

An additional “Extreme RT” spec is also listed for ray-traced visuals:

  • CPU: Intel Core i7-12700K or AMD Ryzen 7 7700X
  • GPU: Nvidia GeForce RTX 5070 Ti or AMD Radeon RX 9070 XT
  • System RAM: 32GB
  • Storage: NVMe SSD
  • Windows version: Windows 10/11 (at least 22H2)
  • Additional notes: Graphical preset: Extreme RT (ray tracing enabled), Resolution: 4K upscaled, *Target FPS: 60+

KitGuru Says: Will you be picking up Forza Horizon 6 when it drops?

The post Forza Horizon 6 PC system requirements announced first appeared on KitGuru.

AMD releases FSR SDK 2.2 with improvements to upscaling and Ray Regeneration

24 March 2026 at 13:00

AMD has officially launched the FidelityFX Super Resolution (FSR) SDK 2.2, marking a major milestone in the evolution of its FSR “Redstone” technology stack. The updated SDK provides developers with the tools to implement FSR 4.1, Ray Regeneration 1.1, and Frame Generation 4.0 into their titles. 

The headline feature, FSR Upscaling 4.1, focuses on reducing ‘softness' while upscaling by refining the underlying inference models. AMD claims the new upscaler has significantly improved temporal stability and detail retention. This should be more noticeable in motion-heavy scenes involving fine geometry, such as wind-blown grass or distant foliage, which now appear sharper and more consistent with native rendering.

In addition to upscaling, Ray Regeneration 1.1 introduces a more sophisticated ML-powered denoiser for ray-traced workloads. Unlike traditional analytical denoisers, this new iteration processes noisy ray-traced data in real time to deliver deeper shadows and more accurate global illumination. This tech is already being put to the test in Crimson Desert, where it is used to clean up complex reflections without the performance overhead traditionally associated with high-sample ray tracing.

The SDK also includes a technical preview of Radiance Caching 0.9, a feature designed to enhance the efficiency of global illumination. However, these advancements come with strict hardware requirements. AMD has confirmed that FSR 4.1 and its neural counterparts require RDNA 4-based Radeon RX 9000 series GPUs to function. Furthermore, the advanced denoising and caching features rely on DirectX 12 Shader Model 6.6, which requires the latest Microsoft Agility SDK.

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KitGuru says: Have you tried the latest version of FSR in Crimson Desert? Hopefully we will see it in many more titles over the course of 2026. 

The post AMD releases FSR SDK 2.2 with improvements to upscaling and Ray Regeneration first appeared on KitGuru.

AMD Unveils FSR Diamond, a Next-Gen Upscaling Suite Built Alongside “Project Helix” for the Future of Gaming

11 March 2026 at 19:42

The image shows the AMD logo alongside the 'Project Helix' logo on a black background.

AMD has unveiled the naming of the next generation of the FSR stack, called "Diamond", which will be a crucial part of Microsoft's Project Helix. AMD's FSR Diamond Now Brings In ML-Focused Upscaling Capabilities, But It Might Be Limited to RDNA 5 The focus on upscaling technologies has seen immense progress in recent times from both NVIDIA and AMD, and at this year's GDC, we saw a showcase of DLSS 4.5 capabilities combined with MFG 6X mode. And now, AMD's SVP and GM of Computing Graphics, Jack Huynh, has revealed the role of FSR with Microsoft's Project Helix, where, according […]

Read full article at https://wccftech.com/amd-officially-unveils-fsr-diamond-a-next-gen-upscaling-suite-built-alongside-project-helix-for-the-future-of-gaming/

Intel Publishes XeSS 3 SDK On GitHub, But It Remains Closed-Source

9 March 2026 at 18:22

Intel XeSS 3 MFG "Multi-Frame Gen" With Up To 4x Mode Unveiled, Coming To All Arc GPUs With XMX Cores, XeSS 2 Games Supported & Further Perf/Efficiency Optimizations For Arc

The promised "open-source" upscaling technology remains closed-source, as we see Intel rolling out the XeSS 3 SDK. Intel Rolls Out XeSS 3 SDK on GitHub for Game Developers, Still Distributed as Windows Binaries Intel has released the XeSS 3 SDK (software development kit) on GitHub recently, giving developers broader access to its latest AI upscaling and frame-generation technology. While this improves accessibility to the latest upscaling technology, it remains closed-source since the SDK is currently distributed as proprietary Windows binaries. XeSS 3 and Multi-Frame Generation, which debuted alongside Intel Panther Lake series, have already expanded to more hardware recently, including […]

Read full article at https://wccftech.com/intel-publishes-xess-3-sdk-on-github-but-it-remains-closed-source/

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