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Ghost Recon Wildlands appears to be getting a 4K60fps update on current-gen consoles

21 July 2026 at 11:00

Ubisoft has been one of the better publishers when it comes to updating its 8th-gen titles for modern platforms. While the extent of each patch has varied, Ghost Recon Wildlands appears to be set to receive a pretty substantial update, with users noting marketing materials advertising an upcoming 4K60FPS ‘Definitive Edition.’

As reported by multiple users, Ubisoft appears to be gearing up to announce a ‘Definitive Edition’ of 2017’s Ghost Recon Wildlands. Taking to the game’s subreddit, users shared a splash screen which seems to confirm that Ghost Recon Wildlands will be receiving an update in August, bringing some cosmetic packs alongside a ‘new mission’.

By far the most exciting part of the update however is the fact that Wildlands will seemingly be updated with full 4K and 60fps support (compared to its current 1440p 30fps offering).

Ghost Recon Wildlands

Of course, we will have to wait for official confirmation from Ubisoft themselves before jumping to conclusions. That being said, the publisher has somewhat acknowledged the leaks, recently taking to Twitter to write: “It’s been a while Ghosts! We know some of you saw some updates, we’ll have more to say on the 6th of August when we celebrate the 25th Anniversary of Ghost Recon. Intel coming soon.”

Given that the August date lines up with the aforementioned splash screen, it’s safe to assume that the information is legit. It will be interesting to learn whether this update will bring with it a bespoke current-gen app, or if it will function more as a backwards compatible+ type of experience. We shouldn’t have to wait long to find out.

KitGuru says: What did you think of Ghost Recon Wildlands? How does it compare to 2019’s breakpoint? What other Ubisoft games do you hope will receive a current-gen update? Let us know down below.

The post Ghost Recon Wildlands appears to be getting a 4K60fps update on current-gen consoles first appeared on KitGuru.

Yooka-Replaylee to get highly-requested 60fps mode on Switch 2 in upcoming update

16 April 2026 at 09:30

Yooka-Replaylee is an interesting remake/reboot/reimagining of Playtonic’s well-liked through flawed mascot platformer, taking the original release and improving upon it in a myriad of ways. Unfortunately, due to supply constraints with the Nintendo Switch 2’s dev kits at the time, Replaylee launched at just 30fps on the handheld. Finally, with more time to familiarise themselves with the toolkit, Playtonic have now confirmed that Yooka-Replaylee will soon be getting a 60fps update.

Making the announcement via a riddle / poem of sorts, the team at Playtonic all-but-confirmed that the Switch 2 version of Yooka-Replaylee is slated to receive a 60fps patch, taking to BlueSky to write:

“I was told that I played alright.

Yet performance didn’t take flight.

Once I stumbled. Soon I’ll soar.

Silky smooth like never before.

What am I?”

Yooka-Replaylee 60fps

This, in combination with previous posts heavily referencing the number 60, and it is quite obvious what the team are teasing.

In case you missed it, prior to the game’s launch the team at Playtonic released a statement regarding the Switch 2’s performance, writing back then: “Due to limited time with the development kits, we're investigating the possibility of implementing a performance mode to follow some time post launch.”

While it was a shame to see Yooka-Replaylee limited on the Switch 2 at launch, this long-awaited announcement is exciting nonetheless. It will be interesting to see whether the update adds a separate 60fps option, or if it’ll become the new standard.

KitGuru says: Was Yooka-Replaylee a successful remake in your eyes? Can a platformer still feel good at 30fps? Let us know your thoughts down below.

The post Yooka-Replaylee to get highly-requested 60fps mode on Switch 2 in upcoming update first appeared on KitGuru.

Blizzard forgot to remove 30FPS frame rate cap for Overwatch Switch 2 Edition

15 April 2026 at 14:00

Earlier this week, Blizzard surprise-dropped the Nintendo Switch 2 version of Overwatch, promising improved visuals and, crucially, an upgrade to 60FPS gameplay. Unfortunately, the update has not brought the performance improvements expected. 

Within hours of the Switch 2 edition of Overwatch rolling out, fans began pointing out that the advertised 60FPS mode was not in the game at all. Many logged in to find that the game remains locked at 30FPS in both docked and handheld modes, although the game's resolution and visuals had clearly improved.

Undivided Webtoon

In its own testing, Eurogamer found that the game ran at a solid framerate with no fluctuations, but the 30FPS cap still lingered from the original Switch 1 version of the game, creating a sluggish experience compared to other consoles like PS5 and Xbox Series X/S.

Blizzard has already confirmed that it is aware of the issue and is in the process of fixing. However, there is no timeline for the update yet. This is the second Switch 2 upgrade that has been fumbled under Microsoft's leadership. Last year, Skyrim also received a Switch 2 upgrade, but Bethesda opted to not include a 60FPS mode, despite the Switch 2 being perfectly capable of delivering that frame rate. A couple of months later, Bethesda fixed this with a 60FPS performance mode.

Discuss on our Facebook page, HERE.

KitGuru Says: 60FPS gameplay was the highlight feature of this update, so to see the game release and for that option to not even be present in the game, is a massive oversight. Perhaps it is time for Microsoft to reinvest in Quality Assurance across its studios, rather than gutting teams further in a chase for greater profit margins. 

The post Blizzard forgot to remove 30FPS frame rate cap for Overwatch Switch 2 Edition first appeared on KitGuru.

Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles

5 March 2026 at 11:29

To this day, Assassin’s Creed Unity remains one of the most ambitious entries in the series, with the PlayStation 4 / Xbox One title buckling somewhat under the weight of Ubisoft’s dense 18th century Paris. Despite launching with an uncapped framerate, Unity would later be updated with a 30fps cap. While appreciated at the time, fans have been hoping for a current-gen patch for quite a while. Finally, following the likes of AC: Syndicate, Origins; Odyssey and more, Assassin’s Creed Unity has gotten a 60fps update.

Making the announcement as part of a big brand update, the team at Ubisoft unveiled a ton of new details surrounding current and future Assassin’s Creed titles. Alongside updates on the likes of codename HEXE and INVICTUS, Ubisoft confirmed that AC: Unity is finally getting its long-awaited framerate boost on console, writing:

“A free 60 FPS patch for Assassin's Creed Unity is coming to Xbox Series X|S and PlayStation 5 [today]! We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno's fancy parkour moves with more smoothness on consoles!”

Unity 60fps

Unfortunately, as with most of Ubisoft’s 60fps upgrades, the game’s visuals have not been touched, meaning even on PS5 users will be stuck at just 900p.

Still, having the game finally run at a locked 60fps is certainly welcome regardless. It will be interesting to see whether they have plans to release similar patches for the few remaining AC titles still locked to 30fps.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of AC: Unity? Was it ahead of its time? Let us know your thoughts down below.

The post Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles first appeared on KitGuru.

Bethesda adds 60FPS mode to Skyrim on Switch 2

18 February 2026 at 15:00

A couple of months ago when the Switch 2 update for Skyrim began rolling out, fans were immediately disappointed. Despite the massive jump in power from the Switch 1 to the Switch 2, performance remained capped at 30FPS, while storage requirements grew for minimal visual gain. Now with its latest patch, Bethesda is addressing the problem. 

The new 1.2 patch for Skyrim on the Switch 2 has added a 60FPS mode, giving users an option to toggle between ‘prioritise visuals' or ‘prioritise performance'. The new performance mode will allow players to achieve a much smoother 60FPS frame rate target. On top of that, the ‘prioritise visuals' mode has also been properly capped at 30FPS, which should fix up issues with frame pacing and hitching.

Other important fixes in this new update include:

Crashes and Performance Fixes:
  • Fixed a crash that occurred when reading “The Crimson Dirks Vol. 4” book for the “Tilted Scales” quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting “Load” multiple times in the pause menu.
  • Fixed a crash that occurred when the “Transmute Ore” spell was repeatedly cast outside of the Haltered Stream Camp.
Improved FPS performance drops that occurred in the following locations:
  • during the Hide and Seek quest in Kynesgrove
  • during combat at Secunda’s Kiss
  • when discovering the “Drelas’ Cottage” location
  • when engaged in combat with a giant at the Talking Stone Camp.
Visuals Issues Fixes:
  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.
User Interface Fixes:
  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The “Ready/Sheathe” option was missing from the Joy-Con 2 Mouse Controls menu.
  • The “Delete” prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.
Controls Fixes:
  • The “Eagle Eye” Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.
Audio Issue Fix:
  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

The new update is available now. As a reminder, if you own Skyrim on the Switch 1, you need to first upgrade to the Anniversary Edition before you can access the Switch 2 upgrades.

KitGuru Says: The initial patch was disappointing but the addition of a 60FPS mode on Switch 2 should go a long way towards addressing complaints. 

The post Bethesda adds 60FPS mode to Skyrim on Switch 2 first appeared on KitGuru.
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