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AMD’s “PEPS” Research Pushes Neural Texture Compression Further, Cutting Model Parameters By 25% At Comparable Quality

11 July 2026 at 08:05

The image features the AMD logo with the text 'FSR | Neural Texture Block Compression' alongside a futuristic aircraft design and diagrams labeled 'Multi-resolution feature grids.'

AMD presented new research at the I3D Symposium titled "PEPS: Positional Encoding Projected Sampling", introducing a new method for positional encoding that can improve neural texture compression. How Does Neural Texture Compression Work? Neural Texture Compression works by training what are known as INRs, or “Implicit Neural Representations,” to learn coordinate-to-signal functions. By projecting texture coordinates into a higher-dimensional embedding and feeding this information to a multi-layer perceptron, it's possible to represent and compress textures significantly. PEPS: Positional Encoding Projected Sampling PEPS introduces a new method to improve the efficiency of this process by changing how positional encoding is used. […]

Read full article at https://wccftech.com/amd-peps-research-pushes-neural-texture-compression-cutting-model-parameters-by-25-percent-at-comparable-quality/

AMD FSR Multi-Frame Generation “MFG” Launch Imminent, Early Support Lands In FidelityFX SDK

20 April 2026 at 16:50

AMD FSR Multi-Frame Generation "MFG" Support Imminent, Support Lands In FidelityFX SDK

AMD seems to be preparing its own Multi Frame-Generation "MFG" technology for FSR, as hinted at in the newest additions to the FidelityFX SDK. Soon, All Three GPU Vendors Will Have MFG "Multi-Frame Generation" Support As AMD's FSR Suite Sees A New Addition AMD's FSR Redstone is the latest technology suite for Radeon GPUs. The new update brought several updates, including updated upscaling, updated frame-gen, & Ray Regeneration support, all of which leverage AI and Machine Learning for better performance and visuals. But there's one area that AMD has so far lagged, and that's Multi-Frame Generation of MFG. With MFG, […]

Read full article at https://wccftech.com/amd-fsr-multi-frame-generation-mfg-launch-imminent/

PlayStation System Architect Confirms FSR Redstone Frame Generation Is Coming “at Some Point” (But Not This Year)

20 March 2026 at 19:00

The left side of the image features 'PSSR2' with text PlayStation Spectral Super Resolution and a PlayStation console and controller, while the right side shows 'FSR Redstone' with the text powered by Machine Learning Frame Generation

Mark Cerny, Lead System Architect at PlayStation on the last two console generations, has officially confirmed to Digital Foundry that Sony co-engineered the tech behind FSR Redstone Frame Generation as part of the Project Amethyst collaboration with AMD, and an "equivalent library" should appear on PlayStation platforms at some point. While the date remains vague, Cerny did say there are no more releases planned this year, hinting that frame generation won't be available on PlayStation consoles before 2027 at the earliest. He also clarified that PlayStation Spectral Super Resolution 2.0, released earlier this week on PlayStation 5 Pro systems, uses the same […]

Read full article at https://wccftech.com/playstation-architect-confirms-fsr-redstone-frame-generation/

AMD FSR Diamond – Everything You Need To Know About The Next-Gen Tech For PCs & Consoles

12 March 2026 at 16:00

AMD FSR Diamond Explained: Everything You Need To Know About The Next-Gen Technology For PCs & Consoles 1

FSR Diamond starts the next chapter of AMD's upscaling tech journey, combining next-gen features for Windows PC and Game Consoles. The technology has now been announced and will launch next year, so here's the full explainer of what FSR Diamond is, and how it compares to its predecessor, FSR Redstone. FSR Diamond: AMD's Continued Journey To Accelerate & Innovate Next-Gen Gaming Experiences With Feature-Rich Technologies AMD's FSR, or FidelityFX Super Resolution as it used to be called, is an upscaling technology that was first introduced in June 2021. The technology was meant to counter NVIDIA's DLSS and was designed with […]

Read full article at https://wccftech.com/roundup/amd-fsr-diamond-everything-you-need-to-know-next-gen-tech-for-pcs-consoles/

AMD Unveils FSR Diamond, a Next-Gen Upscaling Suite Built Alongside “Project Helix” for the Future of Gaming

11 March 2026 at 19:42

The image shows the AMD logo alongside the 'Project Helix' logo on a black background.

AMD has unveiled the naming of the next generation of the FSR stack, called "Diamond", which will be a crucial part of Microsoft's Project Helix. AMD's FSR Diamond Now Brings In ML-Focused Upscaling Capabilities, But It Might Be Limited to RDNA 5 The focus on upscaling technologies has seen immense progress in recent times from both NVIDIA and AMD, and at this year's GDC, we saw a showcase of DLSS 4.5 capabilities combined with MFG 6X mode. And now, AMD's SVP and GM of Computing Graphics, Jack Huynh, has revealed the role of FSR with Microsoft's Project Helix, where, according […]

Read full article at https://wccftech.com/amd-officially-unveils-fsr-diamond-a-next-gen-upscaling-suite-built-alongside-project-helix-for-the-future-of-gaming/

Optiscaler To The Rescue: Here’s How You Can Add AMD’s FSR 4 Upscaling To Any Vulkan Game

28 February 2026 at 18:00

A graphic displays 'FSR 4 Redstone' powered by machine learning with the Vulkan logo and the text 'via OPTISCALER' on a red

Well, it looks like the Optiscaler team has done it again. Seems like every time I finish writing an article about a new Optiscaler feature, they push out a brand new release with even more functionality. Maybe it's personal, and they want to keep me shackled to my desk for eternity, pumping out article after article about their excellent mod. Or maybe this is a form of protest against AMD's continuous refusal to meet the demands of the community and officially release INT8 FSR4? Regardless, as long as they keep on pumping out brilliant new updates, I'll be here to […]

Read full article at https://wccftech.com/how-to/how-to-add-amd-fsr-4-upscaling-to-any-vulkan-game-using-optiscaler/

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