Normal view

There are new articles available, click to refresh the page.
Today — 14 September 2026Main stream

KitGuru Games: Vampire Survivors Legacy of the Bloodmoon is the best DLC yet

13 September 2026 at 14:00

Vampire Survivors: Legacy of the Bloodmoon is the most confident DLC Poncle has produced, functioning as a genuine expansion that recaptures the early game’s tension and build variety while introducing a fresh set of characters, weapons and challenges, alongside some of the most creative levels we've seen in Vampire Survivors so far.

The centrepiece is Red Moon Manor, a sprawling new stage that immediately stands out from the usual open‑field maps. The forest intro gives the run a proper sense of arrival, and once you step inside the manor, the layout shifts between wide halls, tighter rooms and a maze section that breaks up the usual circular kiting pattern. It’s a more atmospheric and varied environment compared to previous DLC maps, and it helps restore some of the early‑game tension that Vampire Survivors gradually lost as its roster of overpowered builds grew. The blood‑red palette and cult theme also give the DLC a more serious tone compared to something like the Among Us crossover.

The new characters are another highlight, with each one feeling like a meaningful unlock as you progress. The starting weapon choices are unique to each new character, encouraging experimentation with different builds as you work your way through the DLC. Some are clearly designed for early‑game aggression, while others scale into late‑run chaos once their weapons evolve. By the time you unlock Sargon, you may think that you won't want to use anybody else, but The Fool has a great sense of speed, and at the very end of the DLC, you'll have the opportunity to unlock boss-level characters, including evolved Sargon and Baal'Thamut, which will allow you to tear through levels from the first minute.

Weapon design is where Legacy of the Bloodmoon excels. Blacken Firmament, the dimensional‑tear weapon that erases enemies and leaves damaging rifts behind, is one of my favourite additions, but the trio of Firefall, Fire Wall and Fire Ball is hard to beat. Several of the new melee-focused weapons also encourage more movement‑focused play, which helps break up the usual stationary late‑game strategy and makes each run feel more dynamic.

As Legacy of the Bloodmoon is its own standalone adventure, you aren't bogged down with the full roster of characters and weapons that you'll find in other Vampire Survivors adventures. As a result, progression feels smoother, a little more guided, and most importantly, the overall experience feels a bit more curated. Legacy of the Bloodmoon is a very tight package in all, and it is well worth your time if you've played Vampire Survivors before.

KitGuru Says: Legacy of the Bloodmoon is my favourite Vampire Survivors DLC to date. Have you been keeping up with Vampire Survivors over the last few years? Will you be picking up the new DLC?

The post KitGuru Games: Vampire Survivors Legacy of the Bloodmoon is the best DLC yet first appeared on KitGuru.

Asus showcases ProArt PA27UCDV monitor with 140W Thunderbolt 4

13 September 2026 at 11:38

Asus is showcasing its new ProArt PA27UCDV creative monitor at IBC 2026 in Amsterdam. The 26.5‑inch display features a 4K QD‑OLED panel running at up to 120Hz, aimed at colour‑critical workloads.

According to Prad, the monitor offers a 3840×2160 resolution on a 16:9 panel. As for the panel itself, Asus uses its LuxPixel anti‑glare coating, which is the company’s branding for its reduced‑reflection surface. The PA27UCDV covers 99% of the DCI‑P3 colour space, reaches up to 1000nits peak brightness, and is rated for Delta‑E <1 colour accuracy. HDR support is included, and an Auto KVM switch is built in for multi‑device workflows.

Connectivity includes HDMI 2.1, DisplayPort 1.4 with DSC, a built‑in USB hub, and two Thunderbolt 4 ports. One Thunderbolt 4 port delivers up to 140W Power Delivery, while the second supports daisy‑chaining for multi‑monitor setups. Like most other ProArt displays, the PA27UCDV retains a slim, minimalist aesthetic.

Asus has not yet confirmed pricing or availability for the ProArt PA27UCDV.

KitGuru Says: With a 120Hz panel, this ProArt monitor could also double up as a nice gaming display too.

The post Asus showcases ProArt PA27UCDV monitor with 140W Thunderbolt 4 first appeared on KitGuru.

Overwatch introduces new vampire-inspired hero ‘Doctrine’

13 September 2026 at 11:13

While Blizzard isn't giving Overwatch a series adaptation just yet, BlizzCon did bring about the return of their excellent character cinematics. A new hero, Doctrine, is coming to the game soon, and the new hero cinematic “Breakout” gives us an early look at the character and their lore.

Doctrine is a vampire‑inspired support hero launching alongside Overwatch’s Season 5 update on the 6th of October. Doctrine, real name Yamuka Yeukai, is a support‑class hero with the survivor sub‑role. Their movement ability triggers passive health regeneration, while their hitscan weapon can heal allies and damage enemies. Their Infused ability can also be used offensively or aimed at allies for additional healing.

Doctrine’s backstory centres on the Omnic Crisis, during which he lost his parents and took responsibility for caring for his sick brother. He went on to study cybernetics and bioengineering, developing technology capable of reversing aging by draining life force. This ultimately led to his imprisonment in Grímsvötn, a high‑security facility in Iceland, until Doomfist and his allies freed him, restoring his youthful appearance and arming him with his scepter and drones.

Players can try Doctrine early through a limited‑time test in Overwatch this weekend. He will then be added to the game officially in October as part of the Season 5 update.

KitGuru Says: Blizzard’s hero cinematics have always been a highlight for Overwatch, and Doctrine’s introduction continues that tradition. With Season 5 arriving next month, players won’t have long to wait before trying the new support hero for themselves.

The post Overwatch introduces new vampire-inspired hero ‘Doctrine’ first appeared on KitGuru.

Netflix moving ahead with Diablo series, Blizzard has plans for Overwatch too

13 September 2026 at 11:02

Blizzard had more than game announcements at BlizzCon this weekend. The company also confirmed that it is partnering with Netflix to produce a Diablo series, with discussions underway for potential adaptations of other Blizzard franchises.

Fans have been asking for Blizzard to commit to a TV adaptation for years, largely due to the popularity of the studio’s animated cinematics, particularly those produced for Overwatch. While an Overwatch series is not happening yet, Blizzard is taking its first step into the space with Diablo.

Blizzard president Johanna Faries announced the Netflix partnership during the BlizzCon keynote, confirming that a Diablo series is officially in development. She added that “Diablo, I promise, is just the beginning”, suggesting that Overwatch and Warcraft may also receive adaptations once the Diablo project is underway.

Videogame adaptations have become a major focus for streaming platforms and studios in recent years. Netflix found success with Cyberpunk: Edgerunners, which re‑created CD Projekt Red’s vision of Night City. Amazon has had a major hit with its Fallout series, and HBO’s adaptation of The Last of Us also performed well, although reception to its second season was more mixed.

Microsoft, Blizzard’s parent company, has also seen momentum in the film space. The Minecraft movie has performed well, and work has begun on a Call of Duty film. Netflix previously announced plans for a Gears of War live‑action project, although that appears to be on hold for now.

KitGuru Says: Blizzard’s cinematics have always been a standout part of its games, so a Diablo series feels like a natural fit. With that said, I am very surprised that Overwatch wasn't the first game to get an adaptation. 

The post Netflix moving ahead with Diablo series, Blizzard has plans for Overwatch too first appeared on KitGuru.

Blizzard officially announces StarCraft shooter with 3-minute trailer

13 September 2026 at 10:44

Blizzard has officially announced its new StarCraft shooter at BlizzCon this weekend. Simply titled STARCRAFT, the game marks the franchise’s long‑awaited return and confirms that the shooter rumours circulating earlier this year were accurate.

Blizzard debuted a three‑minute cinematic trailer showing Dominion marines answering a call to battle against the Zerg. The project is being led by former Far Cry boss Dan Hay, who has been heading Blizzard’s survival division since 2022. Unlike Blizzard’s previous attempt at a StarCraft shooter, StarCraft: Ghost, which was built as a level‑based third‑person game, this new title will be open‑world. Outside of that though, we don't know much about gameplay.

Blizzard says the game will honour the established lore of StarCraft while also creating space for new stories. A description for the game reads: “The sons and daughters of the Dominion answered the call when mankind needed them most. Their courage held the line. Their sacrifice bought us another day. Now the call comes to you. Carry their strength forward. No matter the cost.”

Despite the announcement, STARCRAFT is still a long way off. Blizzard is targeting a 2030 release, so it may be some time before we see gameplay and even longer before players can get hands‑on time with the game.

KitGuru Says: After years of rumours and cancelled attempts, Blizzard is finally committing to a StarCraft shooter. Unfortunately, this one was announced a bit too early for my liking, as 2030 currently feels like a lifetime away. 

The post Blizzard officially announces StarCraft shooter with 3-minute trailer first appeared on KitGuru.

Diablo 5 officially announced in renewed attempt to bring back Diablo 2’s magic formula

13 September 2026 at 10:23

Blizzard had a major Diablo presence at BlizzCon this weekend. Not only did we get new details on what’s next for Diablo 4, but Blizzard also confirmed that Diablo 5 is already in development and scheduled to arrive much sooner than expected.

While fans waited ten years between Diablo 3 and Diablo 4, the gap between Diablo 4 and Diablo 5 will be far shorter. Blizzard has announced that Diablo 5 is targeting a Spring 2029 release. With the studio now shifting its focus to the next game, Diablo 4 will not receive any further expansions, although seasonal updates will continue and there will be a new playable class added to the game next year.

While Diablo 4 centred on Lilith and Mephisto, Diablo 5 will bring the franchise back to its namesake villain, pitting players directly against the Lord of Terror once again. Fans won’t have to wait until 2029 to see him return either, as Diablo 4 Season of Hell's Legacy will include boss fights against all three Prime Evils.

Diablo 5 will be arriving in Spring 2029, set roughly 100 years after the events of Diablo 4. During this period of time, Sanctuary has fallen, with the Lord of Terror succeeding in his mission to take over the land. Players will be thrust into a version of Sanctuary where Diablo has already won the war. Blizzard teases that “at the heart of Diablo 5 is a simple question – what must you become when the world has already fallen?”.

Diablo 5 will introduce a new loot system, the return of item sets, more playable classes than any previous Diablo game and a renewed effort to recapture Diablo 2‑style itemisation.

In an interview with PC Gamer, Diablo 5 director Brent Gibson explained that while the team is now focused on Diablo 5, there is still plenty of room to tell new seasonal stories within Diablo 4 in the years leading up to the next game. “The events of Diablo 5 happen 100 years after everything that’s happening with Diablo 4, and so that gives us a lot of room to kind of still ride the wave with all the fans on where the story can go as we make our way there,” said Gibson. “Continuity is something that we’re really excited about, but we don’t necessarily have a perfect picture on exactly where that’s going to go because we want to see how fans are reacting season to season.”

KitGuru Says: I've really enjoyed me time with Diablo 4 but it has become clear that there are some structural aspects of this game that were not popular. The shift to an MMO-style shared open world rather than traditional ARPG zones and co-op was perhaps the biggest point of contention. Despite this set-up being primed for genuinely new seasonal events, most Diablo seasons have instead relied on recycled content. Hopefully these are the sort of pitfalls Blizzard will avoid when ushering in Diablo 5. 

The post Diablo 5 officially announced in renewed attempt to bring back Diablo 2’s magic formula first appeared on KitGuru.

Blizzard teases The Last Titan and updates WoW roadmap

13 September 2026 at 09:50

Blizzard has shared a new roadmap for World of Warcraft: Midnight, outlining the final updates for the expansion and giving us a clearer idea of when to expect the reveal of The Last Titan, the concluding chapter of the Worldsoul Saga.

The next phase begins with Echoes of the Worldcore, an update focused on new story quests and seasonal events. That will be followed by Midnight: Eclipse in the winter, a major patch that introduces a new zone called The Mantle Vault, a new dungeon, a new lair, fresh delves and a new raid. The update also brings a new legendary caster weapon, additional paladin options for Forsaken, Night Elf and Troll characters, and further improvements to housing.

Midnight: Eclipse will lead directly into Season 3, which continues the storyline and sets the stage for the next expansion.

In 2027, Blizzard will move into the final act of the Worldsoul Saga. The Last Titan will be revealed in the spring, marking the third and final expansion in the trilogy that began with The War Within back in 2024. Based on Blizzard’s established cadence, a spring reveal would typically point to an early 2028 release window, keeping the two‑year cycle intact.

KitGuru Says: Have you been keeping up with the WoW: Midnight updates this year? Are you going to be returning for The Last Titan? 

The post Blizzard teases The Last Titan and updates WoW roadmap first appeared on KitGuru.

Warcraft 3: Reforged gets major free update and new Forsaken Kingdom expansion

13 September 2026 at 09:34

Warcraft 3: Reforged is finally getting a major update, including the first new RTS campaign for the Warcraft series in more than twenty years. Blizzard has announced a 3.0 overhaul for Reforged, alongside a brand‑new expansion.

Since the launch of World of Warcraft, Blizzard’s original RTS campaigns have largely been left behind. Warcraft 3: Reforged was intended to bring that era back, but the remaster did not meet fan expectations and sales suffered as a result.

Blizzard is now looking to set things right with the Warcraft 3: Reforged 3.0 update. The patch includes a graphical overhaul, performance improvements and a revamped World Editor for custom matches and modding.

Alongside the free update, Blizzard is releasing a new paid expansion: Warcraft 3: Forsaken Kingdom, the first new Warcraft RTS campaign since 2003. The expansion is already available through Battle.net.

KitGuru Says: Warcraft 3 has been overdue for meaningful support, so seeing Blizzard return to it with a full campaign is a welcome surprise. Will you be picking up the Forsaken Kingdom expansion? 

The post Warcraft 3: Reforged gets major free update and new Forsaken Kingdom expansion first appeared on KitGuru.

Blizzard revives Heroes of the Storm with new hero update

13 September 2026 at 09:24

We knew to expect the return of StarCraft at BlizzCon this week, but we weren't expecting to see a revival of Heroes of the Storm. Blizzard's MOBA game is officially back, with a new hero joining the roster this month.

In a surprise announcement at BlizzCon this weekend, Blizzard revealed Xal'Atath, the latest hero for Heroes of the Storm. Xal'Atath arrives from the Warcraft franchise and marks the first new hero added to the game since 2020.

Blizzard largely stopped working on and promoting Heroes of the Storm after 2020, with most updates limited to bug fixes and balance tweaks. This was despite the fact that many players considered HOTS one of the strongest MOBAs on the market, and for a time, its esports scene looked like it could stand alongside Dota 2 and League of Legends.

Xal'Atath will not be the only new addition either. Blizzard has confirmed that a second new hero is already in development, although details have not yet been shared. For now, players can look forward to Xal'Atath’s arrival on the 28th of September.

KitGuru Says: Heroes of the Storm had a passionate community and a genuinely strong design philosophy, so seeing Blizzard return to it is a welcome surprise. With new heroes now on the way, it will be interesting to see how far this revival goes.

The post Blizzard revives Heroes of the Storm with new hero update first appeared on KitGuru.

World of Warcraft: Forever announced at BlizzCon

13 September 2026 at 08:30

Blizzard has announced World of Warcraft: Forever, a new project developed by the Classic team that revisits the original level‑60 era of WoW. Unlike WoW Classic, which preserves the vanilla experience as it was, Forever introduces new zones, quests and features set within that first year of the game.

World of Warcraft: Forever brings new content to the original timeline. Players will explore Dalaran, alongside other new zones to be confirmed later on. Zones already present in vanilla WoW have been reworked to support new story content as well. A new playable race, the Skyborne Elves, will also join the game in WoW: Forever.

Alongside the new race and zones, Forever includes two raids, nine dungeons and more than 1000 quests, reinforcing the idea that this is Vanilla WoW Extended, rather than just a snapshot of the game as it was.

World of Warcraft: Forever arrives on the 4th of November. BlizzCon attendees can try it early, and a public beta will roll out next week for those unable to be there this weekend.

KitGuru Says: WoW Classic has always been about preservation, but Forever takes a different approach by expanding that era with new content. Are you looking forward to this? Or will you be sticking with Retail / Classic in their current forms? 

The post World of Warcraft: Forever announced at BlizzCon first appeared on KitGuru.
Before yesterdayMain stream

New Steam Client beta adds Big Art Mode and screensaver options

11 September 2026 at 16:00

Valve has released a new Steam Client beta update that introduces a “Big Art Mode” layout and a dedicated screensaver feature for Big Picture Mode. The update aims to refresh the handheld- and TV-focused interface while adding extra UI customisation options.

Big Art Mode adjusts the standard side-by-side interface layout, making it more similar to the PS5 Home screen. It allocates most of the screen to artwork for the selected game while displaying other titles in smaller windows near the bottom.

Alongside this visual refresh, the new screensaver function triggers when Steam remains idle for a set period. Users can choose to display full-screen game art, show recent screenshots, or load custom screensavers from a designated directory.

To access these features, users must opt into the beta channel through Steam's system settings menu. Once updated, players can toggle the layout under Settings > Home, while screensaver options are in Settings > Customisation. Beyond visual tweaks, this beta version delivers faster startup performance, optimised game recording in select DX12 titles, and fixes for frame-rate hitches when capturing screenshots during DX11 and DX12 gameplay on Windows.

KitGuru says: Customisable screensavers and a larger art layout in Big Picture Mode make Steam feel much more tailored to handhelds and living room setups. Do you like the looks of the new Big Art Mode?

The post New Steam Client beta adds Big Art Mode and screensaver options first appeared on KitGuru.

Sony’s split from Kojima explained in new report

11 September 2026 at 14:00

We learned earlier this week that Sony had pulled out of PHYSINT, forcing Kojima Productions to find a new publisher and ultimately landing with Xbox. Now, a new report has shed some light on why the relationship between Sony and Kojima broke down. 

According to Bloomberg’s Jason Schreier, PHYSINT had already slipped past several milestones and was trending over budget. Sony was also concerned about long‑term profitability, as Death Stranding and its sequel did not meet the company’s revenue expectations.

Another factor appears to be the changing landscape inside PlayStation. Many of the executives who originally backed Kojima Productions after the Konami fallout have since left the company. Their replacements were reportedly less invested in continuing the partnership, leaving PHYSINT without the internal advocates it once would've had.

On the other side, Microsoft says it is “honored” to work with Kojima and plans to collaborate on his film / TV efforts alongside games. Microsoft is also excited about the prospect of benefitting from Kojima's releases on the PC platform, as titles like Death Stranding had big followings on platforms like Steam, and Microsoft has the infrastructure in house to publish on PC, something that Sony wasn't doing until recently, and has now stopped doing again.

PHYSINT remains in development and is described as a “genre-defining action-espionage” game. Unfortunately, there is no word on how long the game will take to finish, or when we'll get our first look at it in action.

KitGuru Says: Sony’s reasoning makes sense from a business perspective, but it is still surprising to see the company walk away from a prestige creator at a time when its single‑player output has slowed. PHYSINT landing at Xbox is a major shift and one that could pay off significantly for Microsoft.

The post Sony’s split from Kojima explained in new report first appeared on KitGuru.

IKEA Skyrim mod adds sentient shelf companion to the game

11 September 2026 at 11:00

We're 15 years on from the release of The Elder Scrolls V: Skyrim and we are still getting hugely interesting mods. This week, IKEA tried its hand at a Skyrim mod, adding in a new quest that rewards players with a sentient shelving unit, voiced by none other than Matt Berry. 

The KALLAX Storageborn mod is now live and available to download directly in‑game through the Creations menu. It adds a new quest, new loot and, most importantly, a sentient shelving‑unit companion that can collect and organise loot for you, helping you avoid becoming over‑encumbered.

“During your adventure, build your very own Kallax Storageborn. With unfathomable storage capacity, the ability to collect loot, tidy up your homestead and be summoned with a new Thu’um, even when not a companion, Kallax will change your clutter management forever”, the mod description reads.

Aside from having the ultimate loot collection and organisation tool, players will also get two new items – the Meatball helmet and the Allenblade. If you want to, you can even have the shelf follow you around the world as a companion character, giving you plenty of storage on the go. If you don't want a shelf as a companion, the new in-game quest also gives you a new spell to summon the shelf whenever you need it.

KitGuru Says: I never thought we would see an official IKEA game mod but here we are. Will you be trying this out on your Skyrim save? 

The post IKEA Skyrim mod adds sentient shelf companion to the game first appeared on KitGuru.

Antec Flux Rear Case Review

11 September 2026 at 09:00

Antec gave the Flux Rear an unusual name, however there is solid thinking behind the decision. F-LUX is an abbreviation of Flow Luxury and the major feature of this case are the five PWM fans that come with the package. The three 140mm PWM ARGB fans are easy to spot, but the two 120mm PWM Reverse fans in the power supply shroud are less obvious.

Timestamps

00:00 Introduction
00:53 A look inside / Cooling support
03:27 Flip side / Cable Management
04:16 Building a Test PC
06:05 Smoke Air Flow Testing
06:46 Testing Methodology
07:02 Noise and Temperature Testing
08:17 Closing Thoughts

Main features

  • Flow Luxury: F-LUX Platform, abbreviation of Flow Luxury, features ultra case structure design for excellent airflow and 5 fans included, delivering enhanced GPU cooling performance.
  • Flux Airflow: Multi-directional vent design, featuring extensive air intakes at the bottom, power supply chamber and lower sides, along with top vents and large-area mesh at the front, creating a dedicated Antec Flux airflow channel.
  • Pre-Installed 5 x High-Performance PWM Fans: 3x 140mm PWM ARGB, 2x 120mm PWM Reverse
  • Flux Vertical Cooling: Designed with a front-mounted PSU chamber, this layout opens up space for improved airflow at the bottom of the case, enhancing heat dissipation around the graphics card.
  • Flux Horizontal Cooling: Air intake via the front mesh provides a smooth venting channel throughout the case.
  • Optimised Chassis Design: The recessed front design enhances airflow while minimising noise for better thermal and acoustic performance.
  • Supports 360mm water cooling at the top
  • Supports 140mm rear fan installation with radiator thickness ≤ 55mm.
  • Supports 120mm rear fan installation with radiator thickness between 55–70mm.

Specification:

  • Motherboard support: ATX, Micro-ATX, Mini-ITX (including rear connection)
  • Power supply support: ATX.
  • Expansion slots: 7.
  • Included fans: 2x 140mm front, 1x 140mm rear, 2x 120mm PSU shroud.
  • Fan mounts: 2x 140mm front, 3x 120mm/2x 140mm roof, 1x 120mm/140mm rear, 2x 120mm PSU shroud.
  • Radiator mounts: 280mm/360mm roof, 120mm rear.
  • 5.25-inch optical drive bays: None.
  • Internal drive bays: 1x 3.5-inch and 2x 2.5-inch.
  • Front I/O ports: 2x USB 3.0 Type-A, 1x USB 3.2 Gen 2 Type-C, audio.
  • Dimensions: 460mm H x 460mm D x 240mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen 7 9850X3D, Palit RTX 5080 and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Antec Flux Rear's cooling capabilities.

Test System:

  • Processor: AMD Ryzen 7 9850X3D
  • CPU Cooler: Montech HyperFlow ARGB 360
  • Motherboard: Gigabyte X870E Aorus Master X3D Ice
  • Memory: 32GB G.Skill Trident Z5 NeoX RGB DDR5-6000
  • Graphics card: Palit RTX 5080 Gamerock OC 16GB
  • Power supply: Deepcool PN1200M Gold
  • SSD: Crucial T700 Gen5 M.2 NVMe
  • OS: Windows 11

Cooling Performance

Cooling Performance Overview

The Antec Flux Rear did a decent job in our testing but it got noticeably louder as the fan speed increased. We found the best approach was to leave the fans running at a slow speed which meant the case performed well without causing any annoyance.

Closing Thoughts

It is relatively easy to review a case that is either excellent or appalling, but much tougher to deliver a verdict on a case that is fairly average. The Antec Flux Rear falls into that category as it has a reasonable specification and does a decent job but fails to leave a lasting impression.

We welcome the fact that the Flux Rear is supplied with five fans so all you need is a CPU cooler to complete the job. If Antec could have done something – anything – to make the Flux Rear memorable it would perhaps have scored higher but instead we feel it is likely to be forgotten.

You can buy the Antec Flux Rear for £85 HERE.

Pros:

  • Tool-free design makes the build easy.
  • Airflow is effective.
  • Decent access for cables.

Cons:

  • Build quality is marginal.
  • A PWM fan hub would sweeten the deal.

KitGuru says: Antec Flux Rear does a reasonable job at a reasonable price.

The post Antec Flux Rear Case Review first appeared on KitGuru.

AMD Radeon RX 9070 XT becomes company’s top discrete GPU on Steam

10 September 2026 at 16:00

According to the August Steam Hardware Survey, AMD’s Radeon RX 9070 XT has now become the company’s most widely‑used discrete GPU on Steam. The card holds a 1.46% share among surveyed systems, placing it 24th overall — just ahead of Nvidia’s GeForce RTX 3080 and directly behind the GeForce GTX 1660 Super.

Valve’s latest figures (via VideoCardz) show steady month‑to‑month growth for the RX 9070 XT, rising from 1.33% in May to 1.35% in June, 1.40% in July and 1.46% in August. AMD’s next RDNA 4 entry on the list is the Radeon RX 9060 XT at 0.80%.

Nvidia continues to dominate the upper portion of the chart with its current GeForce RTX 50‑series lineup. The GeForce RTX 5070 sits in third place overall at 3.77%, followed by the RTX 5060 at 3.16% and the RTX 5060 Ti at 2.55%. Even the higher‑end RTX 5080 maintains a 1.71% share.

Intel’s results remain unchanged, with integrated GPUs making up the bulk of its presence. Intel Iris Xe graphics is the most common at 1.74%, while dedicated Arc GPUs still do not appear in the survey.

KitGuru Says: The Radeon RX 9070 XT continues to climb, but Nvidia’s RTX 50‑series cards still hold a clear lead across the Steam user base.

The post AMD Radeon RX 9070 XT becomes company’s top discrete GPU on Steam first appeared on KitGuru.

Marvel’s Wolverine is launching to disappointing reviews

10 September 2026 at 15:30

Reviews for Marvel’s Wolverine have gone live, and early impressions suggest the long wait hasn’t quite paid off. While the game delivers strong combat and polished cinematics, critics say the overall experience is held back by highly linear design, repetitive encounters and a UI that refuses to let players get lost.

Marvel’s Wolverine is currently sitting at a 77 on Metacritic and an 81 on OpenCritic. As usual, these numbers will shift as more outlets publish reviews, and there are no user scores yet with the game still a week away from release.

Wolverine Pre-order

Across the board, critics generally agree that Insomniac has nailed the fundamentals, combat feels weighty, animations are sharp and the cinematic presentation is strong. The problem is everything wrapped around those strengths. The game’s level design is described as narrow and unadventurous, with enemy variety failing to evolve enough to support the full runtime. Several reviewers also point to the UI as a major contributor to the game’s overly guided feel, thanks to visible scent trails, objective markers and the usual white paint and blinking lights combining to create an experience where exploration rarely matters.

The end result, based on early consensus, is a game that plays well moment‑to‑moment but doesn’t offer much freedom or discovery.

Marvel's Wolverine will officially launch on September 15th. Unlike the Spider-Man games, Wolverine is going to remain exclusive to PS5 consoles, but if sales take a hit, we may see Sony buckle on this to recoup investment.

KitGuru Says: These scores may shift as more reviews land, but typically, we see review scores going down slightly over time, rather than creeping up. User reviews and critic reviews often have very different scores though, so we'll have a clearer picture of how well Wolverine landed with the masses next week. 

The post Marvel’s Wolverine is launching to disappointing reviews first appeared on KitGuru.

Switch 2 update finally brings Variable Refresh Rate to Docked Mode

10 September 2026 at 15:00

Nintendo has rolled out a new Switch 2 system update, and this one finally unlocks Variable Refresh Rate support while using the console in docked mode. Previously, VRR was limited to the handheld display, despite the Switch 2 supporting 120Hz output.

With the new V23.0 OS update, Switch 2 owners will now find a “VRR Output” toggle in the settings menu. Switching this on enables Variable Refresh Rate when the console is connected to a compatible TV or monitor, bringing the feature in line with what PS5 and Xbox Series X/S have offered for years.

VRR has been a staple on PC for a long time, allowing the GPU to dynamically match the display’s refresh rate to the game’s frame rate. This eliminates screen tearing and helps smooth out performance dips in demanding scenes. Modern TVs and monitors almost all support VRR, so it was surprising to see the Switch 2 limit the feature to handheld mode at launch.

There are plenty of 60FPS titles on the Switch 2 that can benefit from VRR, especially during heavier moments where frame rates fluctuate. A handful of games, Like Metroid Prime 4, also run at up to 120FPS, which is where VRR really shines.

KitGuru Says: VRR was one of the Switch 2’s standout modern features, so it’s good to see Nintendo expand it beyond handheld mode. If you’ve got a compatible TV or monitor, this update is well worth switching on.

The post Switch 2 update finally brings Variable Refresh Rate to Docked Mode first appeared on KitGuru.

Ubisoft is embracing Steam properly and doing away with the Connect launcher

10 September 2026 at 14:00

Ubisoft has quietly made one of its biggest PC‑gaming moves in years. Starting with Prince of Persia: The Lost Crown, the publisher is testing a new system on Steam that delivers Ubisoft Connect features without forcing players to install or launch the Ubisoft Connect PC launcher at all.

In a small update posted to Steam, Ubisoft explained that the new “Ubisoft Connect Services” tool will keep cross‑progression, cross‑play, challenges, rewards and other account‑linked features intact, but remove the requirement for the standalone launcher. Ubisoft describes this first version as “an initial step toward a smoother and more streamlined launch experience on Steam”, adding that it plans to iterate on the system and roll it out to more titles over time.

This is a notable shift for Ubisoft. For years, PC players have been frustrated by the company’s launcher, which often sat between Steam and the game itself, adding extra steps, slowing startup times and creating occasional login issues. Many will be pleased to see it go, although you will likely still need a registered Ubisoft account to access certain game features like cross-save.

Ubisoft says the new system will “progressively evolve and roll out to more Ubisoft games on Steam in the future”, so it shouldn't be too long until we start seeing it in titles like Rainbow Six Siege and Assassin's Creed.

KitGuru Says: Ubisoft Connect isn't going away completely, but this is still a welcome change. Don't rush to uninstall the launcher just yet though, as there are still many titles in Ubisoft's library that will need to be updated. 

The post Ubisoft is embracing Steam properly and doing away with the Connect launcher first appeared on KitGuru.

Nvidia is giving away a custom RTX 5090 and 8 more games join GeForce Now

10 September 2026 at 13:10

Nvidia is celebrating the launch of DLSS 5 in NBA 2K27 with a custom RTX 5090 giveaway, alongside a new batch of GeForce Now titles arriving this week. The company has also partnered with Indiana Pacers star Tyrese Haliburton for a short feature showing him testing DLSS 5 in action.

Nvidia is giving away a one‑of‑a‑kind custom RTX 5090 graphics card themed around NBA 2K27, with the game's key art wrapping around the GPU shroud. Full details on how to enter can be found HERE.

This week’s GeForce Now update brings several new titles to the cloud, including day‑and‑date releases and recent additions across Steam and the Epic Games Store:

  • Warhammer 40,000: Space Marine II (Steam)
  • Assassin’s Creed Mirage (Steam)
  • Pathfinder: Wrath of the Righteous (Steam)
  • F1 Manager 2024 (Steam)
  • Kingdom Come: Deliverance II (Epic Games Store)
  • Marvel’s Midnight Suns (Steam)
  • South Park: Snow Day (Steam)
  • RIDE 5 (Steam)

For those who don’t own an RTX 50‑series GPU, DLSS 5 can still be experienced through GeForce Now Ultimate. Nvidia’s top‑tier subscription uses RTX 5080‑powered servers, giving subscribers access to DLSS 5 features in supported games like NBA 2K27 without needing new hardware.

KitGuru Says: Have you tried DLSS 5 in NBA 2K27 yet? What did you make of it?

The post Nvidia is giving away a custom RTX 5090 and 8 more games join GeForce Now first appeared on KitGuru.
❌
❌