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Onimusha: Way of the Sword PC Performance Analysis & Tuning Guide – How To Get The Best Experience On PC

8 September 2026 at 15:16

A promotional image for Onimusha: Way of the Sword with characters wielding swords and accompanying text 'PC Performance Analysis & Tuning Guide'.

Capcom's RE Engine has built an enviable reputation over the past several years. From Resident Evil to Devil May Cry and Monster Hunter β€” though the last franchise is certainly not without its fair share of technical issues β€” the engine has repeatedly demonstrated that modern AAA games do not necessarily have to place absurd requirements on PC hardware to deliver a polished presentation. Onimusha: Way of the Sword continues that trend from a performance perspective, although we came away considerably less impressed by its visuals. The game runs very well on modern hardware, particularly compared to many contemporary Unreal […]

Read full article at https://wccftech.com/how-to/onimusha-way-of-the-sword-pc-performance-analysis-tuning-guide-how-to-get-the-best-experience-on-pc/

Beast of Reincarnation Gets NVIDIA DLSS 4.5 and AMD FSR 4.0 Support, But Promised Story Improvements Disappoint

10 August 2026 at 10:43

A character in Beast of Reincarnation interacting with a large white wolf-like creature in a dimly lit environment.

Beast of Reincarnation launched last week on PC, PlayStation 5, Xbox Series X, and Xbox Series S, but the game's launch state was far from optimal, featuring a variety of technical issues that made it impossible for many to enjoy what is, in my opinion, a solid action RPG. GAME FREAK and Fictions immediately acknowledged the game's issues, vowing to fix them as quickly as possible, and the first results of their effort are now available in the form of a patch that somewhat disappoints in regard to the promised story improvements. Regarding the game's technical issues, the 1.0.7 patch […]

Read full article at https://wccftech.com/beast-of-reincarnation-nvidia-dlss-4-5-fsr-4-story-improvements-disappoint/

World of Tanks: HEAT, 007 First Light and Starminer All Arrive With NVIDIA DLSS 4.5 Multi-Frame Gen Support This Week

26 May 2026 at 16:29

An NVIDIA GeForce RTX promotion for the game 007: First Light displays a character aiming a gun, with text stating 'RTX. It’s On.' and 'DLSS 4.5 available now.'

Another week means another batch of games arriving with support for NVIDIA's DLSS 4.5 with Multi-Frame Generation upscaling technology, and this week features several major new releases as well as an older title finally adding support for the upscaler two years after its release. The biggest release of the week is undoubtedly 007 First Light, with developer IO Interactive's take on James Bond now available for players who went for the Deluxe Edition of the game to start playing 24hrs ahead of its May 27, 2026 release. Wccftech's review of the game from Alessio Palumbo also went live today, where […]

Read full article at https://wccftech.com/nvidia-dlss-support-007-first-light-world-of-tanks-heat-helldivers-2/

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games

21 April 2026 at 13:00

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games 1

NVIDIA has just released its latest DLSS 4.5 SDK, which allows developers to integrate the latest tech, such as Dynamic Frame Gen & More, into their latest games. NVIDIA DLSS 4.5 Dynamic Frame-Generation, Updated Ray Reconstruction, & Enhanced Upscaling Tech Is Now Available To Devs With The Latest Streamline SDK Release Today, NVIDIA is finally releasing the highly anticipated DLSS 4.5 Streamline SDK. With this release, devs have the ability to easily integrate all the DLSS 4.5 goodies that come with the 2nd Gen transformer AI models, such as enhanced upscaling, frame-gen, Ray Reconstruction, and dynamic frame-generation support to their […]

Read full article at https://wccftech.com/nvidia-dlss-4-5-sdk-now-available-enabling-devs-to-integrate-dynamic-frame-gen-in-games/

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support

10 March 2026 at 15:30

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support 1

NVIDIA has announced that its MFG 6X mode arrives on 31st March, and more AAA titles with DLSS 4.5 & Path Tracing are coming. NVIDIA MFG 6X "Dynamic Multi Frame Generation" Technology Will Be Available on 31st March NVIDIA's Multi-Frame Generation technology, or MFG, is getting its latest update on 31st March with 6x Mode. NVIDIA first introduced frame-generation with DLSS 3 with a 2x mode, dialed it up to 4x with DLSS 4, and now, users will be able to enjoy 6x the frame-generation in DLSS 4.5. The new NVIDIA DLSS 4.5 MFG enables up to 6x mode, offering […]

Read full article at https://wccftech.com/nvidia-mfg-6x-mode-arrives-31st-march-007-first-light-control-resonant-dlss-4-5-path-tracing/

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