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NVIDIA Confirms DLSS 5 Support Extends To RTX 40 GPUs, But First Focusing On Model Optimization on RTX 50 Series

4 September 2026 at 03:30

A render featuring 'DLSS 5' text beside an NVIDIA RTX 40 series graphics card with green lighting and hexagonal patterns in the background.

NVIDIA DLSS 5 is going to be released on older RTX 40 GPUs and will be available once the model is fully tuned on RTX 50 series. NVIDIA RTX 40 GPUs Will Get DLSS 5 Support As Model Optimization Continues on RTX 50 Series This week, NVIDIA finally launches its DLSS 5 technology, with NBA 2K27 being the first game to offer support for 3D-Guided Neural Rendering. While the initial support is aimed at RTX 50 GPUs based on the Blackwell architecture, NVIDIA is confirming that they plan to extend support to RTX 40 GPUs too, based on the Ada […]

Read full article at https://wccftech.com/nvidia-dlss-5-rtx-40-gpus-support-confirmed/

NVIDIA DLSS 5 Is The Biggest Leap In Rendering Since 3D Itself, Powered By Neural Technology To Deliver Lifelike Lighting & Materials That Uplift Visuals Unlike Anything You’ve Seen Before

1 September 2026 at 13:00

A presentation slide titled 'DLSS 5 Introduces 3D-Guided Neural Rendering' shows an NVIDIA model with AI-enhanced lighting and materials, displaying a before-and-after comparison of character rendering.

NVIDIA DLSS 5 is finally here, bringing lifelike visuals in games through the power of 3D-Guided Neural Rendering. NVIDIA DLSS 5 Is Not Changing Geometry, Not Changing Anything; It's Uplifting Existing Games Through 3D-Guided Neural Rendering Which Fully Honors Artistic Intent At GTC 2026, NVIDIA unveiled DLSS 5, its next major update to the DLSS technology suite. The first DLSS 5 off vs DLSS 5 on comparisons showed a day-and-night difference in visuals, massively uplifting the quality of existing assets through Neural Rendering, so much so that people thought that the tech was changing the base model itself. The main […]

Read full article at https://wccftech.com/nvidia-dlss-5-launch-biggest-leap-in-rendering-powered-by-neural-technology-lifelike-visuals/

NVIDIA DLSS 5 Hands Over Full Control To Artists To “Direct The Final Frame”, As SIGGRAPH Technical Demo Shows How Neural Rendering Solved Big Challenge To Achieve 4K “Life-Like” Visuals On A Single GPU

21 July 2026 at 19:35

A presentation slide titled 'DLSS 5 — 3D-Guided Neural Rendering' showcases three realistic images: a plant with red flowers, a person in traditional attire, and a still life composition with grapes and fruit, with the text 'Coming This Fall.'

NVIDIA is addressing the biggest concerns regarding DLSS 5 while presenting the tools it offers to developers to retain "artistic integrity" at SIGGRAPH. NVIDIA Says DLSS 5 Is Not "AI Replacing Graphics" but rather "AI Expanding Graphics", As It Promises More Control To Preserve Artists' Vision While Delivering Enhanced Visuals At GTC 2026, NVIDIA unveiled DLSS 5, its next major update to the DLSS technology suite. The first DLSS off vs DLSS on comparisons showed a day-and-night difference in visuals, massively uplifting the quality of existing assets through Neural Rendering, but as soon as the technology was unveiled, there was […]

Read full article at https://wccftech.com/nvidia-dlss-5-hands-over-full-control-to-artists-to-direct-the-final-frame/

NVIDIA DLSS 5 — Everything We Know So Far About NVIDIA’s Latest Neural Rendering Technology

7 April 2026 at 18:05

NVIDIA DLSS 5 — Everything We Know So Far About NVIDIA’s Latest Neural Rendering Technology 1

DLSS 5 marks the next major evolution of NVIDIA’s neural rendering journey, pushing beyond temporal upscaling, frame generation, and machine learning-based ray tracing denoising into fully AI-enhanced image synthesis for real-time graphics. Officially unveiled at GTC 2026 and set to launch later this year, the technology promises a generational leap in visual fidelity by infusing frames with photoreal lighting and materials using advanced artificial neural networks. But what exactly is DLSS 5? How does it differ from previous DLSS iterations, and what does it mean for the future of PC gaming? Here’s everything you need to know. What DLSS 5 […]

Read full article at https://wccftech.com/roundup/nvidia-dlss-5/

NVIDIA Shows Neural Texture Compression Cutting VRAM by 85% or Boosting Quality for the Same Budget

4 April 2026 at 20:00

A side-by-side comparison of NVIDIA's Neural Texture Compression a Tuscan Villa Scene using 'BCn textures – 6.5 GB VRAM' on the left and 'NTC textures – 970 MB VRAM' on the right, both showing similar architectural elements and landscape.

During a GTC 2026 session titled "Introduction to Neural Rendering," NVIDIA showcased its Neural Texture Compression (NTC) technique once again. Neural Texture Compression was showcased for the first time nearly three years ago and has been available via an SDK since early 2026, but so far, no game developers have used it. Perhaps that is why NVIDIA has once again taken the chance to explain its potential benefits. Senior DevTech Engineer Alexey Bekin described Neural Texture Compression as a machine learning approach for storing textures more efficiently. Instead of storing every texel directly, NTC compresses the texture into compact learned latent […]

Read full article at https://wccftech.com/nvidia-neural-texture-compression-vram-saving/

MiTAC Shows Servers with Next-Gen CPUs and Solidigm SSDs at NVIDIA GTC 2026

3 April 2026 at 05:34

At NVIDIA GTC 2026, we saw two new MiTAC servers with next-generation CPUs that we have not seen before, along with their GPUs and storage

The post MiTAC Shows Servers with Next-Gen CPUs and Solidigm SSDs at NVIDIA GTC 2026 appeared first on ServeTheHome.

NVIDIA DLSS 5 Could Eventually Become a Driver-Level Toggle

27 March 2026 at 15:00

A character in the game 'Starfield' holds a futuristic tablet device in an office setting, with the text 'NVIDIA DLSS 5 On' displayed.

The NVIDIA DLSS 5 reveal at GTC 2026 is now over ten days past, but footage and impressions are still trickling in from attendees. Earlier this week, PC World did a livestream where they showed footage captured off-screen (with a DJI Osmo Pocket 3 in D-Log, with Rec.709 LUT applied) after checking the various DLSS 5 demos available, including Avalanche Software's Hogwarts Legacy, Bethesda's Starfield and Oblivion Remastered, Ubisoft's Assassin's Creed Shadows, and NVIDIA's own Zorah Tech demo crafted in Unreal Engine 5. PC World's Adam said he was able to freely toggle the technology on and off during the […]

Read full article at https://wccftech.com/nvidia-dlss-5-could-become-driver-level-toggle/

What NVIDIA Actually Got Wrong with the DLSS 5 Reveal

23 March 2026 at 20:00

A promotional image for 'Resident Evil Requiem' showcases the visual differences between 'DLSS 5 Off' and 'DLSS 5 On' using NVIDIA GeForce RTX, highlighting improved graphics fidelity.

Nobody, except for a very select few who had already checked out a demo, was expecting NVIDIA CEO Jensen Huang to unveil DLSS 5 during his GTC 2026 keynote last week. NVIDIA had already countered AMD's FSR Redstone at CES 2026, where it announced and released a second-generation transformer model for its Super Resolution upscaler, which adopted the DLSS 4.5 label and was quickly judged the best upscaler available. Two months later, they stunned the world - for better or worse - with a new version of DLSS that did not focus on improving frame rates or ray tracing performance, […]

Read full article at https://wccftech.com/nvidia-dlss-5-reveal-mistakes-op-ed/

What happened at Nvidia GTC: NemoClaw, Robot Olaf, and a $1 trillion bet

20 March 2026 at 20:02
CEO Jensen Huang took the stage at Nvidia’s GTC conference this week in his signature leather jacket to deliver a two-and-a-half-hour keynote, projecting $1 trillion in AI chip sales through 2027, declaring that every company needs an “OpenClaw strategy,” and closing with a rambling Olaf robot that had to get its mic cut. The message was hard to miss: Nvidia […]

NVIDIA’s Vera CPU in Detail: High Perf Chip Takes Aim at Broader AI Server Market

19 March 2026 at 16:00

While NVIDIA is best known as a GPU company for obvious reasons, the company has now spent almost half of its existence trying to branch into the CPU market as well. From early forays into processor designs with Denver – and ambitions of x86 processors unrealized – through multiple generations of Tegra SoCs, and now […]

The post NVIDIA’s Vera CPU in Detail: High Perf Chip Takes Aim at Broader AI Server Market appeared first on ServeTheHome.

NVIDIA CEO Says Gamers Are “Completely Wrong” About DLSS 5 Being ‘AI Slop’, Insisting Developers Have Full Artistic Control

17 March 2026 at 20:54

NVIDIA's CEO Jensen Huang

NVIDIA's DLSS 5 showcase has been criticized by several gamers who oppose generative AI, but Jensen says those individuals are 'entirely wrong'. NVIDIA's CEO Claims DLSS 5 Gives Developers the Leverage to Achieve Realistic Output, Depending Upon the Input Data The unveiling of DLSS 5 at this year's GTC was a complete shocker, given the event's enterprise focus, but it appears Jensen decided to throw in the surprise. Leveraging neural rendering, DLSS 5 enhances the title's visuals by running them through an 'AI layer,' aiming to create hyper-realistic scenarios. While many gamers were surprised by the quality improvements with DLSS […]

Read full article at https://wccftech.com/nvidias-ceo-says-gamers-are-wrong-about-dlss-5-being-an-ai-slop/

Decoding the Future of Inference At NVIDIA: Groq LPUs Join Vera Rubin Platform For Low-Latency Inference

17 March 2026 at 16:00

With its upcoming Vera Rubin rackscale architecture, NVIDIA is going to be integrating LPUs from acquihire Groq, marking a major expansion beyond using GPUs alone for AI inference

The post Decoding the Future of Inference At NVIDIA: Groq LPUs Join Vera Rubin Platform For Low-Latency Inference appeared first on ServeTheHome.

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