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PlayStation System Architect Confirms FSR Redstone Frame Generation Is Coming β€œat Some Point” (But Not This Year)

20 March 2026 at 19:00

The left side of the image features 'PSSR2' with text PlayStation Spectral Super Resolution and a PlayStation console and controller, while the right side shows 'FSR Redstone' with the text powered by Machine Learning Frame Generation

Mark Cerny, Lead System Architect at PlayStation on the last two console generations, has officially confirmed to Digital Foundry that Sony co-engineered the tech behind FSR Redstone Frame Generation as part of the Project Amethyst collaboration with AMD, and an "equivalent library" should appear on PlayStation platforms at some point. While the date remains vague, Cerny did say there are no more releases planned this year, hinting that frame generation won't be available on PlayStation consoles before 2027 at the earliest. He also clarified that PlayStation Spectral Super Resolution 2.0, released earlier this week onΒ PlayStation 5 ProΒ systems, uses the same […]

Read full article at https://wccftech.com/playstation-architect-confirms-fsr-redstone-frame-generation/

Optiscaler To The Rescue: Here’s How You Can Add AMD’s FSR 4 Upscaling To Any Vulkan Game

28 February 2026 at 18:00

A graphic displays 'FSR 4 Redstone' powered by machine learning with the Vulkan logo and the text 'via OPTISCALER' on a red

Well, it looks like the Optiscaler team has done it again. Seems like every time I finish writing an article about a new Optiscaler feature, they push out a brand new release with even more functionality. Maybe it's personal, and they want to keep me shackled to my desk for eternity, pumping out article after article about their excellent mod. Or maybe this is a form of protest against AMD's continuous refusal to meet the demands of the community and officially release INT8 FSR4? Regardless, as long as they keep on pumping out brilliant new updates, I'll be here to […]

Read full article at https://wccftech.com/how-to/how-to-add-amd-fsr-4-upscaling-to-any-vulkan-game-using-optiscaler/

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