Der EasySMX X15 will eine verführerische Alternative zum Xbox-Gamepad sein. Die gleiche Form, bessere Technik und ein halbierter Preis haben ihn zumindest zu einer Empfehlung der ComputerBase-Community gemacht. Die will im Test gründlich gegenüber der anderen Empfehlung, dem 8BitDo Ultimate 2C, geprüft werden.
[Update - August 10, 1:59 PM] The full patch notes for the August 10 MARVEL Tōkon: Fighting Souls patch are now available. You can find them below. [Original Story] MARVEL Tōkon: Fighting Souls launched last week on PC and PlayStation 5, but the experience differed greatly between PC and console. While the PlayStation 5 version plays flawlessly, the PC version of the latest fighting game developed by Arc System Works leaves a lot to be desired: most systems cannot run the game at a consistent 60 FPS, resulting in numerous issues during both offline and online play. Thankfully, the Japanese developer […]
A modder going by Zortos, working with developer dpadGuy, has found a way to escape GeForce NOW's restricted game-streaming interface and access the full underlying Windows desktop running on NVIDIA's cloud hardware. The exploit essentially turns a paid GeForce NOW subscription into a rentable, high-end Windows PC in the cloud, complete with taskbar, start menu, desktop icons, and access to various system tools. How the Exploit Works The trick hinges on a clever file-swapping method rather than any deep security flaw in NVIDIA's infrastructure. It's all possible thanks to Trove, a free-to-play MMO originally made by Trion Worlds and now […]
Today, UK independent developer Hello Games celebrates the tenth anniversary of No Man's Sky, by far its biggest and most popular title. For the occasion, studio founder and managing director Sean Murray shared a lengthy letter with the community, reminiscing about everything that happened throughout this decade: 40 major (and free) updates, as well as ports to practically every noteworthy gaming platform except for mobile. Murray highlights that "tens of millions of players" have been in the game, spending hundreds of millions of hours exploring the nearly infinite universe (to this date, they've discovered less than 1% of the planets). […]
Today, Valve has notified European customers via email (as first revealed on the ResetEra board) that CEVA Logistics, the third-party company responsible for shipping Steam hardware across Europe, was targeted in a cyberattack between July 29 and August 1, 2026. Valve says it learned on August 7 (last Friday) that customer data was likely compromised as a result. What Was Exposed Because CEVA needs delivery details to ship physical hardware, the attackers likely accessed a specific set of information tied to hardware orders, including: Valve emphasizes that account-level information was not affected. CEVA never had access to payment details, Steam […]
Beast of Reincarnation launched last week on PC, PlayStation 5, Xbox Series X, and Xbox Series S, but the game's launch state was far from optimal, featuring a variety of technical issues that made it impossible for many to enjoy what is, in my opinion, a solid action RPG. GAME FREAK and Fictions immediately acknowledged the game's issues, vowing to fix them as quickly as possible, and the first results of their effort are now available in the form of a patch that somewhat disappoints in regard to the promised story improvements. Regarding the game's technical issues, the 1.0.7 patch […]
Last month, Square Enix confirmed during the annual Summer Game Fest showcase that Final Fantasy VII Revelation will release sometime in Spring 2027 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. While every fan of the series wishes it would release as soon as possible, Square Enix's forecasts for the current fiscal year ending on March 31, 2027 suggest that the third entry in the series will only release from April onward. Despite the financial report for Q1 not inspiring much confidence for a March launch date, the possibility is remains given how the publisher handled the […]
Grand Theft Auto VI (GTA VI) is already showing strong demand before its launch, and the more expensive version of the game appears to be getting the most attention from early buyers.
Take-Two CEO Strauss Zelnick said in a recent CNBC interview that pre-orders for the $100 Ultimate Edition are currently stronger than those for the standard $80 version. He did not share exact sales numbers, but said pre-orders are “skewing more to the premium edition.”
That may come as a surprise considering the amount of criticism aimed at the $100 price tag online. Many gamers have questioned whether the extra cost is worth it, especially since much of the Ultimate Edition content focuses on cosmetic items and customization features.
Zelnick believes the early numbers could be explained by the type of people ordering the game so far. The biggest GTA fans are more likely to pre-order early, and these players may also be more willing to spend extra for the premium package.
The standard edition is expected to cost $80, making GTA VI one of the major games helping push AAA game prices higher. The Ultimate Edition adds another $20 to that price, which has made it a major topic among players.
Take-Two also appears to be planning to keep GTA VI at its full price for quite some time after release. Zelnick pointed to the company’s long pricing period for GTA V, which stayed at its original price for much longer than many other entertainment products.
While retailers can technically choose to discount games, Zelnick explained that any discount would come from their own margins. Because of this, large price cuts for GTA VI may be less common during the months following launch.
For players waiting for a cheaper deal, this means GTA VI may not receive major discounts soon after release. The strong early demand could give Take-Two even less reason to reduce the price quickly.
For now, the pre-order trend is clear: despite the debate around the $100 price, the Ultimate Edition is attracting a surprising number of early buyers. Whether that strong interest continues after launch will depend on how much value players feel they are getting from the extra content.
After years of development, The Division Resurgence finally launched earlier this year, first for mobile devices, before making its way to PC last month. Now that the game is finally available on Steam, we can more easily see the fan reaction to it and as you would expect, very few like the game due to its mobile-style mechanics.
The Division Resurgence takes place in New York City, utilising the same map as the original game. While the story is similar to The Division 1, the game is its own standalone adventure, with a plot that seemingly happens in parallel to the events of the first game without crossing over much.
As a mobile-first free to play title, Resurgence has a lot of mechanics that fans of the mainline games aren't too fond of. Many of the negative Steam reviews point to timed progression gates as their main gripe with the game. Currently in Resurgence, players can only obtain valuable loot by completing daily missions, and you only get a few of those each day, which heavily limits how fast you can progress. This works in mobile games because those players are likely only jumping in for 10 minutes at a time before moving on to other things. These same mechanics don't translate very well to PC, which has more of a ‘core' gaming audience who won't put up with these sorts of mechanics.
As XP and rewards become harder to obtain over long play sessions, the general sentiment seems to be that newcomers are better off just buying the original two games on sale and playing those instead. At this point, The Division 1 and 2 can both be obtained for extremely low prices, either through key sellers, or during sales periods on Ubisoft Connect and Steam. The Division 2 in particular is worth picking up as it is still actively updated to this day and offers the best of both games by including The Division 1's map as part of the Warlords of New York expansion.
KitGuru Says: Have you tried The Division Resurgence since it came to PC? Do you think Ubisoft should make some changes to timed progression to better suit the core gaming audience?
Marvel Tokon Fighting Souls does a lot of things right, but the PC version of the game had plenty of fans concerned during the beta. Unfortunately, those concerns were founded, as the launch day version of the game still had poor performance. Now, Arc System Works is looking to address those complaints through patches.
When I played Marvel Tokon Fighting Souls during its beta test, I was quite surprised to find myself struggling to hit 60FPS with an RTX 4080 at high graphics settings. Unfortunately, the launch day version of the game didn't fare much better, leading to a wave of negative user reviews on Steam, many of which cited performance issues as the main reason for their negative review.
Now, the first PC performance patch is rolling out to all owners of the game. Crucially, this update aims to reduce the game's CPU usage, and fixes an audio-related bug that was causing sudden frame drops. Essentially, the game was constantly checking for available audio inputs in the background, causing further performance issues mid-match.
The patch also makes changes to auto-detected graphics settings, so players should have more appropriate settings for their hardware selected by default on first-boot, and players will also now have an extra shader compile option, which should help to smooth out in-game performance, just as long as you let the shader process complete itself before jumping into a match.
There will likely be more performance updates in the weeks ahead but in the meantime, these initial fixes should help turn those negative Steam reviews around.
KitGuru Says: Have you played Marvel Tokon Fighting Souls since launch? Has it been running well for you on PC?
Without Activision Blizzard, it is highly likely that Xbox would have been in a steep decline over the last couple of years, with games like Call of Duty and Candy Crush contributing heavily to Xbox's financials. As it turns out, Blizzard itself has been the top-performing studio under Xbox over the past year.
According to an internal memo obtained by WindowsCentral's Jez Corden, Blizzard was the top-performing studio under Xbox throughout 2025. The next year could be even better as well, as Blizzard has a few surprises up its sleeve in preparation for BlizzCon 2026, which returns in September.
“In FY26 Blizzard ended the year as the top-performing studio in Xbox's studios division, and this past year has marked our third highest fiscal for top line revenue in Blizzard's history”, the memo says. The company then went on to confirm that Overwatch is growing once again, recovering from the setback from the launch of Overwatch 2. Diablo 4 also continues to be a strong performer for Blizzard, even if the game doesn't make many headlines, or get brought up often in broader online gaming discussions.
Blizzard has multiple new games in development right now. There are rumours of a sequel to World of Warcraft, one that could finally allow the series to come to consoles. There have also been rumours of a StarCraft revival, including multiple shooter games in development.
KitGuru Says: Blizzard has had a good year. Hopefully BlizzCon brings some exciting reveals for new games, beyond the usual updates we get for titles like WoW, Overwatch and Diablo.
If you've recently ordered a Steam Machine or Steam Controller, and are based in Europe, then you may soon become the target of scam attempts. Valve has confirmed that its EU distribution partner was recently hit by a cyberattack, leading to customer information being stolen.
Valve confirmed that the breach at its European hardware distribution partner, CEVA Logistics, was hit by a cyberattack recently. The end result is that EU customers who ordered a Steam Machine or Steam Controller will have had their personal information leaked, including customer name, address, phone number and email address.
Due to this information now being out, it is likely that those impacted will see an uptick in attempted scam calls, emails and text messages. Anyone who ordered a Steam Machine or Steam Controller will now have to be more vigilant when answering calls or texts from unknown numbers, and you'll need to be extra safe when opening any emails, so avoid clicking links and be sure to double check that an email address is legitimate and not spoofed, particularly if the email asks for money or additional personal information.
While customers will need to be aware of all of this, Valve does say that user Steam accounts are safe, as CEVA “does not have access to your payment information, passwords, Steam Guard codes or other information”.
KitGuru Says: There is a good chance that things like your phone number and name were already leaked elsewhere. At this point, I don't think there is a phone number on earth that is truly safe from scam call or text attempts.
When Microsoft first kicked off the current console generation, it opted to launch a cheaper Xbox Series S system at $299. Fast forward six years and the base-model Xbox Series S now costs closer to $400, and a 2TB expansion SSD is more expensive than the day-one price of the console itself.
SanDisk has now launched its new expansion card SSDs for the Xbox Series X/S consoles. While this would have once been a relatively easy and cheap way to upgrade your console, current SSD pricing has gotten so insane that expanding your storage now could cost you as much as the entire console if you bought one back in 2020.
The 2TB SanDisk Optimus GX C50 expansion SSD is priced at $339.99, while a 1TB SSD expansion card costs $199.99. At one point, Xbox Series S consoles themselves were priced at around $250 for the entire system, which just goes to show how inflated the hardware market has become over the past couple of years.
The decision to opt for a proprietary expandable storage option is proving to be very expensive for Xbox customers. The situation isn't much better on PS5, but at least there, you can buy a normal M.2 SSD instead and slot it in, giving you a greater number of hardware options to choose from, and dual functionality, as the same SSD could later be repurposed for a PC or laptop. Meanwhile, these expansion cards for Xbox are only usable on the Xbox platform and you only have around two or three companies to pick from when buying one.
KitGuru Says: The pricing situation for current generation consoles continues to astound me. Unfortunately, it doesn't seem like things are going to get any better by the time the next generation of consoles comes around.
The GeForce Now database leak a few years back revealed a ton of unannounced game projects, with one of the biggest being a Final Fantasy 9 Remake. Square Enix producers even hinted at the remake project a while back, but plans for the game appear to have been put on hold.
According to games journalist Alex Donaldson, the Final Fantasy 9 Remake project was indeed real. While the game wasn't officially announced during the game's 25th Anniversary celebration, it is claimed that updated artwork released during that time came directly from early work on the Final Fantasy IX Remake project. The images released included concept art with new designs for key main characters, as well as an updated key art that could have doubled as the cover for the game.
Donaldson said recent comments from Naoki Yoshida were a way for Square Enix to temper fan expectations after years of leaks, as the Final Fantasy 9 Remake project has been put on hold. It is also claimed that the 9 Remake was not going to be the same scope as Final Fantasy 7 Remake, sticking to a single, simpler game, rather than expanding the story out into a massive sprawling trilogy. Yoshida recently suggested that a Final Fantasy 9 Remake could require as many as 5 or 6 games to really feel complete.
It would seem that Square Enix had other big plans for Final Fantasy 9 as well. They had an animated series in the works, but that also ended up being halted.
It is worth noting though that while the big plans for Final Fantasy 9 may be on hold for the time being, Square Enix has been known to revisit ‘cancelled' projects. The next Final Fantasy Dissidia game for example was cancelled for a short while before being picked back up again and re-announced this year.
After Final Fantasy 7 Revelation releases in 2027, it is expected that the next major Final Fantasy game will be Final Fantasy 17, rather than another remake or spin-off.
KitGuru Says: Personally, if we are going to see more remakes, I would prefer to see HD-2D versions of the older pixel-based games in the series, or perhaps a reimagining of Chrono Trigger.
A third-party application called Asobi: Remote Play for Steam Deck, Steam Machine, and other Linux systems promises to bring PS Plus cloud gaming and PlayStation remote play to more devices. Developed by Inside Internet, the tool supports standard PS4 and PS5 Remote Play, along with PlayStation Plus cloud streaming, without requiring a local console connection.
Brought to our attention by Notebookcheck, Asobi pretty much turns the Steam Deck into a PlayStation Portal. Accessing cloud gaming through the app requires a PlayStation Network account alongside an active PlayStation Plus Premium subscription. Users can stream supported titles from the PlayStation Plus catalogue and select eligible digital PS5 games they already own.
Base functionality includes up to 1080p at 30fps in SDR with automatic bitrate adjustment. Upgrading to Asobi Premium adds 1080p at 60fps, HDR, manual bitrate control, low-latency modes, controller haptics, and upscaling to 4K. Output displays can reach up to 120fps on supported hardware, though streamed games do not render natively at that framerate.
During the ongoing playtest, all premium features are unlocked. Inside Internet lists the software as free with a separate Asobi Premium package, though pricing remains unannounced. While a Windows release is planned, current testing centres on Linux platforms.
KitGuru says: Being able to stream PS Plus cloud games directly to a Steam Deck without owning a PS5 console provides a neat workaround for handheld gamers. Will you be trying Asobi?
Modder Crementif has released a new version of the BetterVR mod, greatly improving the experience of The Legend of Zelda: Breath of the Wild in VR mode and also teasing a Mario Kart 8 VR port. The first version of BetterVR (running on the Cemu emulator) launched around seven months ago. Since then, it's had 20 updates, all of which brought substantial improvements, fixes, and polish to the game. And there are more updates to come, too, as the modder is still planning to add the following features: Existing features for The Legend of Zelda: Breath of the Wild include: […]
It has been just a couple of months since Square Enix officially announced Final Fantasy 7 Revelation, the final game for the Final Fantasy 7 Remake trilogy. Now, Square Enix is gearing up to show the game in action, with new reveals planned for Gamescom.
Gamescom Opening Night Live already has a few major reveals attached to it. For starters, CD Projekt Red will be revealing Song of the Past, a new expansion for The Witcher 3. Now, it looks like Square Enix will also be a highlight of the showcase, with plans to debut “a new look” at Final Fantasy 7 Revelation.
There is no release date in place yet for Final Fantasy 7 Revelation, but fans will no doubt be hoping for an announcement alongside the new trailer. Considering that Final Fantasy 7 Rebirth launched in early 2024, we expect to see the third game release in the first half of 2027, rather than later in the year.
Unlike the previous two games in the remake trilogy, Final Fantasy 7 Revelation will not be part of any timed exclusivity deal with Sony. Instead, Square Enix plans to release the game for PC, PS5 and Xbox Series X/S at the same time. Whether or not the Switch 2 ends up included in that launch line-up remains to be seen but it seems likely given that they did a lot of the technical optimisation work to bring Final Fantasy 7 Rebirth over already, and all three games in the trilogy share assets and technical foundations.
KitGuru Says: Are you looking forward to Final Fantasy 7 Revelation?
Some announcements arrive with fireworks, while others show up as a single easily missed tweet during a flurry of QuakeCon announcements to quietly close one of the longest-running oddities in PC gaming. After roughly 25 years, Return to Castle Wolfenstein (RTCW) is finally available in Germany in its original, uncut form. Bethesda Deutschland dropped the news amidst its QuakeCon announcements, bringing an end to a censorship saga regarding Nazi symbolism that stretches all the way back to the game's original 2001 release.
The game's environments are surprisingly varied despite the relatively primitive technology in use. This level is set in Norway. (Image credit: Bethesda Softworks)
If you weren't around for PC gaming in 2001, it's hard to overstate how different the landscape looked.NVIDIA's GeForce 3 had only recently introduced programmable shaders to consumer graphics cards, theATI Radeon 8500 was fresh competition, Windows XP was brand new, and legendary pioneers 3dfx had just disappearedafter being acquired by NVIDIA. Broadband internet was becoming more common, but plenty of multiplayer sessions still happened over LANs, and a Pentium III or Athlon paired with 256 MB of RAM was enough to run one of the latest engine technology showcases.
Built on id Tech 3, perhaps better known as the tech that powered the incredible Quake III Arena, Grey Matter's Return to Castle Wolfensteinlooked fantastic for its day, and it also inherited the series' unmistakable identity. See, ever since Castle Wolfenstein in 1981, and even more so after Wolfenstein 3D essentially invented the first-person shooter as we know it a decade later, the games have been about one thing above all else: shooting Nazis.
That identity created a problem in Germany. For decades, games depicting Nazi symbolism faced legal and regulatory hurdles that films did not, resulting in a heavily modified German version. In RTCW, swastikas disappeared, Nazi organizations were renamed, Heinrich Himmler became the fictional "Heinrich Höller," and references to the Third Reich gave way to the equally fictional "Wolf Clan."
At first glance, that sounds like the sort of censorship that simply strips away context, yet RTCW was already a strange game. The opening hours suggest a relatively grounded World War II action title. You wake up in a prison with a knife, you fight Nazis in a castle, and things seem normal for about a whole hour before rapidly veering into supernatural pulp. Within a few missions, you're fighting zombies, exploring haunted crypts, and watching the SS dabble in increasinglyimplausible occult experiments.
The final boss Heinrich is barely mentioned before the end of the game, making him quite a surprise if you aren't paying close attention to the story. (Image credit: Alan Chan/MobyGames)
By the end, the final boss isn't Hitler (mech suit or no) or a secret superweapon, but Heinrich I, historically known as Henry the Fowler. He was a real 10th-century German king, supposedly resurrected in the game through dark ritual. He's also somewhat infamously a surprisingly manageable final boss, making for a finish both absurd and anticlimactic after the game's escalating parade of undead knights and bizarre experiments.
Seen through that lens, the censored version accidentally became a different story. Instead of Nazis attempting to exploit medieval occult power, it played more like an ancient secret society preserving itself across the centuries before trying to resurrect its long-dead founder. It's arguably a cleaner fantasy premise. The "Wolf Clan" makes more narrative sense once the game fully commits to gothic horror. However, it does make the opening chapters, where an OSS Ranger is somehow investigating a shadowy organization seemingly unrelated to the wider war, a bit awkward.
The catch, of course, is that it stops feeling much like Wolfenstein. The series' DNA isinseparable from infiltrating Nazi strongholds and sabotaging increasingly desperate attempts to turn the tide of World War II. Remove that element, and the title itself starts to feel like an artifact from another game series altogether.
These surprisingly detailed mission briefings had to be fully reworked for the German version of the game. (Image credit: Bethesda Softworks)
It's a curious example of something that occasionally happens with censorship across entertainment. More often than not, edits simply leave a work feeling diminished. Every so often, though, these constraints produce something unexpectedly memorable. The Texas Chain Saw Massacre owes much of its enduring reputation to how much horror it leaves to implication rather than explicit gore, and that decision was made due to the ratings board. Similarly, action film edits for TV often cut gory death scenes, which can ironically improve the pacing of the film.
Return to Castle Wolfenstein belongs in that same conversation, albeit for different reasons. The German version wasn't a better version of the game in any objective sense, but it accidentally shifted the genre. Instead of occult Nazis, it became a story about an ancient cult whose descendants had survived into the modern era. That's a premise that I personally find more appealing and even internally consistent, even if it comes at the expense of the series' defining theme.
The RealRTCW mod offers widescreen support and improved texturing and lighting over the base game. (Image credit: RealRTCW Team)
So, after a quarter of a century, German players can finally buy the same uncensored game that much of the rest of the world has had since 2001. It's ironic, and it's about time, too. While Germany relaxed its gaming rules in 2018, allowing modern entries like The New Order to go uncut in 2019, Grey Matter's 2001 classic remained stuck in censorship limbo until now.For game preservation, historical authenticity, and simple consumer choice, that's unquestionably the right outcome. Yet it also marks the quiet retirement of one of gaming's strangest alternate versions; a release that, through a combination of legal necessity and narrative coincidence, accidentally stumbled into telling a very different and potentially more compelling story.
Folks in Germany should now be able to pick up the uncensored version of the classic game on sale for just two dollarsat Steamand GOG, or you can get a bundle that includes the original Wolfenstein 3D for just a dollar more. If you grab it, make sure to check out theRealRTCW overhaul mod that radically improves the game with modern features like proper widescreen support and cleaner OpenAL audio.
An extensive Atari ST floppy disk database can now easily be accessed by all netizens. Originally created to serve floppy images to the owners of the SidecarTridge multi‑function hardware add‑on for the Atari ST family (ST, STE, Mega ST, TT, Falcon), anyone can now browse, search, and download the .ST files to use with other hardware, emulators, or even to rewrite the disk images to actual floppies.
The Atari ST Public Floppy Database browser from the SidecarTridge Multi-device is now open on the web to everyone.Until now, searching that community-curated archive of floppy images meant firing up your Atari ST with a SidecarTridge Multi-device. The search lived inside the…July 21, 2026
After reading the announcement, I decided to check out the online repository. My favorite old platformer series was there, with more than one disk featuring the legendary Turrican and Turrican II releases. I also checked and confirmed public domain/shareware favorites like Gravity Force were available, as was Llamatron, and the mono high-resolution Bolo. Some things I looked for, like the Stupendous Demo, seemed to be missing, as were serious art and DTP tools I used to dabble with in the 90s.
(Image credit: Tom's Hardware)
The database is pleasingly new and regularly maintained, though. For example, it has 41 Atari ST disks flagged as recent arrivals. These are a mix of old releases being added, and some extremely new titles like new homebrew games, and a collection of demos released at Sommerhack 2026 just last month.