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Control Resonant Has β€œThe Biggest Gameplay Team in Remedy History,” New Gameplay Showcased in Dev Deep-Dive

2 April 2026 at 15:57

A character wielding a hammer stands atop a car in a surreal, apocalyptic cityscape in the game 'Control Resonant'

Control Resonant is the long-awaited sequel to 2019's Control, yet another Remedy game praised for its execution on practically every front, but unable to find the commercial success its biggest fans believe it deserves. That said, the game is still one of Remedy's most successful titles ever, and the studio seems primed to ensure that it's sequel will be able to achieve that level of instant commercial success it has always chased by trying to match the quality of the team's storytelling chops with the core gameplay experience. In the studio's latest development diary for Control Resonant, we get a […]

Read full article at https://wccftech.com/control-resonant-has-biggest-gameplay-team-in-remedy-history-behind-it-gameplay-deep-dive/

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support

10 March 2026 at 15:30

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support 1

NVIDIA has announced that its MFG 6X mode arrives on 31st March, and more AAA titles with DLSS 4.5 & Path Tracing are coming. NVIDIA MFG 6X "Dynamic Multi Frame Generation" Technology Will Be Available on 31st March NVIDIA's Multi-Frame Generation technology, or MFG, is getting its latest update on 31st March with 6x Mode. NVIDIA first introduced frame-generation with DLSS 3 with a 2x mode, dialed it up to 4x with DLSS 4, and now, users will be able to enjoy 6x the frame-generation in DLSS 4.5. The new NVIDIA DLSS 4.5 MFG enables up to 6x mode, offering […]

Read full article at https://wccftech.com/nvidia-mfg-6x-mode-arrives-31st-march-007-first-light-control-resonant-dlss-4-5-path-tracing/

Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026

10 March 2026 at 17:00

NVIDIA is expanding its DLSS 4.5 feature set this month, adding new frame‑generation options and wider game support as part of its next NVIDIA app beta arriving at the end of the month.

The new Nvidia App update introduces DLSS 4.5 Dynamic Multi Frame Generation, a system that adjusts the number of generated frames on the fly to help players hit a target frame rate or match their display’s refresh rate. It will be available as an override option within the app but as has always been the case with Multi-Frame Generation, it is a feature exclusive to RTX 50 series GPUs. Upcoming games like 007 First Light and Control Resonant will launch with ray-traced graphics in the coming months and will support DLSS 4.5 from launch.

Another significant GeForce-related announcement at GDC this week came via RTX Mega Geometry. This technology initially debuted in Alan Wake 2, compressing geometry into clusters to accelerate scene updates and reduce VRAM usage. This means dense foliage and other complex environments can be rendered with full-fidelity Path Tracing. Control Resonant will be adopting this feature when it launches this year and further down the line, CD Projekt Red also plans to implement it in The Witcher 4.

Alongside the DLSS updates, NVIDIA has released a new GeForce Game Ready Driver optimised for Crimson Desert and Death Stranding 2: On the Beach, both of which support DLSS 4 with Multi Frame Generation. The driver also adds support for more than 35 new G‑SYNC Compatible displays. The driver update is available now to download via the Nvidia App and directly through the Nvidia website.

KitGuru Says: What did you think of the new GeForce-related announcements at GDC?

The post Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026 first appeared on KitGuru.

Control Resonant Devil May Cry-Like Gameplay Will Target 60 FPS On All Platforms

4 March 2026 at 15:48

A character in the game Control Resonant is getting attacked by a large fiery creature emitting bright flames.

Although it was widely known that Remedy Entertainment has been working on the second entry in the Control series for a while, the reveal of Control Resonant was still quite a surprise for fans of the Finnish studio. Right from its very first showing during last year's The Game Awards show, it was clear how the second entry in the series would be a very different game from its predecessor, closer to a character action game than to the third-person shooter formula seen in Jesse Faden's venture into the Oldest House. The first few looks at Control Resonant's gameplay gave […]

Read full article at https://wccftech.com/control-resonant-target-60-fps/

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