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Valve explains why the original Steam Machine failed

19 July 2026 at 09:00

The Steam Machine officially launched late last month, but this wasn't Valve's first attempt at bringing PC gaming to the living room. The Steam Machine project first began all the way back in 2015 but failed to gain any traction at the time. For the first time, Valve has spoken openly about why that first iteration of the Steam Machine failed. 

In an interview with Bloomberg's Jason Schreier, Valve's Pierre-Loup Griffais explained that while “working with partners is great”, Valve's first Steam Machine failed because they failed to release a good ‘reference' product. Something that would act as a “good example” of what a Steam Machine should offer.

Griffais also added that after the failure of the first Steam Machine, Valve learned that “people just need all their games to be able to have a good experience, you can't just have a subset of the catalog and say this is good”.

While Valve did have a prototype Steam Machine 1.0 back in 2015, it was never put up for sale. Instead, Valve relied on OEMs like Alienware, Zotac and others to make their own Steam Machine hardware, often with worse specs than what Valve had in mind. On top of that, the original SteamOS did not have Proton, the compatibility layer that now enables almost all Windows-based PC games to run on Linux. Steam Machine 1.0 barely had any game support as a result.

“We found out that the only way that this is going to work is if you don't have to do any porting”, Griffais explained. Nowadays thanks to Proton, game developers don't have to do much, if anything, to get a game running on SteamOS, although a bespoke graphics mode can be very helpful for getting newer titles running well on Steam Deck and Steam Machine. Some AAA games have chosen to offer this, including the likes of Cyberpunk 2077 and Spider-Man Remastered.

Valve has fixed those issues with the latest iteration of the Steam Machine, which offers a new base-line performance target, and a much more robust version of SteamOS with greater compatibility for your library of games. At this point, most titles, even unverified ones, will work on SteamOS, but there are some exceptions for certain multiplayer titles that require kernel-level anti-cheat, like GTA Online and Call of Duty.

Unfortunately, the new Steam Machine is in short supply and the waiting list for new stock is backed up to 2027. Due to ongoing issues sourcing memory and SSDs, it is unclear how often Valve will be able to replenish stock, or if it will be able to keep the price point consistent in the long-term.

KitGuru Says: Valve has finally turned SteamOS into a viable gaming platform. Are you considering switching to SteamOS for your next gaming system? 

The post Valve explains why the original Steam Machine failed first appeared on KitGuru.

Valve rolls out SteamOS and Steam Machine verification system

13 July 2026 at 07:53

Valve has rolled out its official compatibility rating system for the Steam Machine and SteamOS, introducing a new user interface element within the Steam store.

Spotted by GamingOnLinux, this update is currently viewable on the Steam store and mobile app. Users can find the new ratings by visiting a game's Steam page, scrolling down to the “Steam Deck Compatibility” section, and clicking the “Learn more” button.

Image credit: GamingOnLinux

After pressing the button, an interface will pop up with three distinct tabs outlining specific requirements for the Steam Deck, Steam Machine, and SteamOS. The Steam Machine tab handles metrics for the Steam Machine Verified program, tracking performance and controller compatibility with default settings. Furthermore, the general SteamOS section indicates whether a game functions through the Proton compatibility layer or requires an active internet connection for initial setup and gameplay.

Hints of an upcoming “Steam Frame Verified” rating system have also appeared for certain titles, though Valve has not yet deployed a final store UI for it.

KItGuru says: Expanding the verification ecosystem to cover the Steam Machine ensures players know exactly how a game will perform before launching it.

The post Valve rolls out SteamOS and Steam Machine verification system first appeared on KitGuru.

Valve Ships Official Windows Drivers For The Steam Machine, But Installing It Wipes SteamOS Entirely

7 July 2026 at 12:15

The Steam Machine device displaying a red label with the text 'VALVE' prominently.

Users can officially install Windows OS on their Steam Machine. However, once they do, they can't use the SteamOS. Steam Machine Receives Windows Drivers, But Valve Doesn't Encourage Installing Windows on the Device Yet Steam Machine might one of the most interesting launches from Valve yet, but its hefty price tag has left the community divided. The majority sees $1000 price tag too high, but Valve considers it necessary due to the ongoing DRAM and SSD shortage. Nonetheless, Steam Machine is an interesting gaming console that runs on SteamOS by default, and it is pretty much the ideal choice for […]

Read full article at https://wccftech.com/valve-ships-official-windows-drivers-for-the-steam-machine-but-installing-it-wipes-steamos-entirely/

Valve Confirms It’s Working With NVIDIA to Bring SteamOS To Even More PC Gamers

23 June 2026 at 19:10

A black Steam Machine with NVIDIA branding, featuring a sleek design and geometric green lighting.

Starting with recent compatibility improvements for Intel and AMD platforms, Valve is looking to bring SteamOS to more PCs, with plans to eventually support NVIDIA's graphics cards. Although the Steam Machine has been widely bashed for its disappointingly weak performance and exorbitantly high price, for some people it's exactly what they've been looking for: a compact console-like PC that runs all their Steam games, yet integrates seamlessly with their living room setup, while providing solid performance for lighter games. The fact that it runs SteamOS was crucial to this niche appeal; the promise of lazy gaming sessions on the couch […]

Read full article at https://wccftech.com/valve-confirms-working-with-nvidia-to-bring-steamos-to-more-pc-gamers/

Valve confirms its working with both Intel and Nvidia on future SteamOS support

23 June 2026 at 16:30

Valve already alluded to ‘expanding support' for hardware beyond AMD on SteamOS in a blog post earlier this week, but now the company has also confirmed to The Verge that it is working directly with both Intel and Nvidia.

Speaking with The Verge, Valve's Pierre-Loup Griffais confirmed that Intel has “been doing a lot of hard work” getting its graphics stack up and running on SteamOS. However, an Intel spokesperson added that it didn't have “anything to share timeline-wise on SteamOS support”.

While it sounds like Intel is the closest to getting SteamOS support, Griffais also told the outlet that it is collaborating with Nvidia “very closely”, which is interesting, as for many years Nvidia has avoided the Linux gaming space. Valve itself also has a growing team working on Nvidia hardware to bring support to SteamOS.

While Valve is working with both Intel and Nvidia at this point, it does not expect to expand SteamOS support to their hardware this year, so we will have to wait and see.

KitGuru Says: Intel itself just got into the gaming handheld space, though so far, the first handhelds to use the new Arc G3 processor are Windows-based. That could change in the not-too-distant future. 

The post Valve confirms its working with both Intel and Nvidia on future SteamOS support first appeared on KitGuru.

Valve Steam Machine Benchmarks Show Near Twice The Uplift Over Steam Deck & Comparable To Ryzen 5 5600X at 30W

17 June 2026 at 15:30

A Steam Machine with a white LED light strip is placed on a wooden table next to a pair of safety glasses.

New benchmarks of Valve's Steam Machine show performance comparable to a 6-core AMD Ryzen CPU from 2020, but could be decent if priced right. Valve Said That Steam Machine Would Offer Equal or Better Performance Than 70% of PCs, But Its CPU Is Only Comparable to 2020's 6-Core Ryzen Two new benchmarks of the Steam Machine by Valve have appeared online. These benchmarks give us a taste of what to expect in terms of CPU performance from the upcoming system, which aims to be a mainstream gaming option powered by the SteamOS. The idea of Steam Machines goes back to […]

Read full article at https://wccftech.com/valve-steam-machine-benchmarks-2x-uplift-over-steam-deck-comparable-to-ryzen-5-5600x-at-30w/

AMD submits HDMI 2.1 FRL patches for open-source Linux driver

4 May 2026 at 12:00

AMD has submitted a series of Linux kernel patches to the AMDGPU driver that introduce support for the HDMI 2.1 Fixed Rate Link (FRL) feature. The move follows years of rejection from the HDMI Forum regarding open-source implementations of the standard. This initial support enables higher bandwidth for Radeon GPUs on Linux, supporting resolutions such as 4K at 120Hz and 5K at 240Hz.

As noted by AMD Linux engineer Harry Wentland (via Phoronix), AMD had developed the code in 2024. Still, the HDMI Forum previously blocked its release, citing concerns about exposing proprietary intellectual property in open-source stacks. 

HDMI-2.1.jpg

The current patch set submitted by Wentland implements FRL signalling, replacing the legacy TMDS mechanism used in HDMI 2.0. While FRL support has passed representative compliance testing, other HDMI 2.1 features such as Display Stream Compression (DSC) and Variable Refresh Rate (VRR) are currently in testing and will be submitted in future updates.

The patches are now under review on the Linux kernel mailing list. If approved, the code is expected to be integrated into the Linux v7.2 kernel release. This implementation would allow Linux users to access the full 48Gbps bandwidth of the HDMI 2.1 standard without relying on closed-source firmware or third-party workarounds.

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KitGuru says: With the Steam Machine supposedly right around the corner, this update comes right on time, allowing the console to be on par with equivalent Windows systems.

The post AMD submits HDMI 2.1 FRL patches for open-source Linux driver first appeared on KitGuru.

Microsoft reportedly wants to make Windows 11 as good as SteamOS

30 April 2026 at 08:45

Over time we have seen an increasing amount of frustration towards Windows 11, with the ubiquitous PC OS suffering from all sorts of issues, including a substantial lack of optimisation. While Microsoft have promised previously that they are working on a solution, details surrounding the company’s ‘Project K2’ have now been unveiled.

As reported by the publication WindowsCentral, Microsoft is currently working on a project which is intended to address “the biggest complaints that people have about Windows 11 today.”

Alongside changes to the OS as a whole, benefiting both casual and power users, Project K2 is said to also be impacting the gaming side of Windows.

According to the report, Microsoft is looking to Valve for inspiration, with the Windows maker said to be viewing SteamOS “as the benchmark, and is working to optimize the platform so that steamOS and Windows gaming performance are comparable.”

Microsoft Windows 11

Full details on what they are planning has not been shared, but per the insider, Microsoft is hoping to bring Windows up to the level of SteamOS “within the next year or two” thanks to “foundational changes that are being made to the platform in the coming months.”

Of course, all of this work is likely to also be in service of Microsoft’s next-gen Xbox, with the console said to be closer to a Windows PC than ever before.

Either way, Windows 11 is in serious need of a ton of work, and so hopefully this Project K2 proves to be the solution Windows users have been waiting for.

KitGuru says: What’s your experience been with Windows 11? Is it a notable downgrade compared to Windows 10? Will project K2 be the miracle cure we’ve been waiting for? Let us know your thoughts down below.

The post Microsoft reportedly wants to make Windows 11 as good as SteamOS first appeared on KitGuru.

Microsoft Wants To Bring SteamOS-Level of Gaming Performance To Windows 11, While Cutting Back AI Bloat With “K2” Project

29 April 2026 at 16:20

Microsoft Wants To Bring SteamOS-Level of Gaming Performance To Windows 11, While Cutting Back AI Bloat With "K2" Project

Microsoft is working on a new Windows 11 project called "K2," which will reduce bloat while increasing overall performance, including gaming. Microsoft Windows 11 "K2" Project Will Be A Step In The Right Direction, Aims To Reduce AI, Bloat, & Improve Overall Performance, Including Gaming The Windows 11 operating system has had its ups and downs. The general backlash has been there since the beginning, with features such as Recall and an integral focus on AI. These have had a negative impact, and with the ongoing "Windows Update" issues, the current Microsoft OS is far from perfect. The software giant […]

Read full article at https://wccftech.com/microsoft-wants-to-bring-steamos-level-of-gaming-performance-to-windows-11-cutting-back-ai-bloat-k2-project/

Valve Quietly Rebased Proton on Wine 11, and Linux Gaming Just Got Windows-Level Frame Pacing

18 April 2026 at 11:38

The image depicts a comparison between Ubuntu, represented by its logo and the Linux mascot Tux, and Windows, represented by its logo, with a 'VS' in the center.

Valve's newest Proton update has quietly removed one of Linux gaming's biggest hassles. Through Wine 11 integration and major optimizations, Proton 11 brings Linux to Windows-level playability. Valve's Proton 11 Boosts Linux Gaming With Wine 11, DXVK 2.7, Launcher Fixes and Massive Optimizations With continuous improvements, Linux has been growing steadily over the past few years, closing the gap with the Windows OS when it comes to gaming performance. Valve's latest Proton 11.0 Beta 1 has now removed all the major hassles to ensure gamers can have Windows-level playability on Linux operating systems, thanks to Wine 11. The Proton 11.0 […]

Read full article at https://wccftech.com/valve-quietly-rebased-proton-on-wine-11-and-linux-gaming-just-got-windows-level-frame-pacing/

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