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Today — 15 September 2026Main stream

OpenRGB reaches 1.0 release with expanded hardware support

14 September 2026 at 16:00

OpenRGB has officially reached version 1.0, launching almost three years after the release of version 0.9. With the new release, the developers added expanded hardware support, a new profile system, the ability to run it as a background service, and many other things

For those who don't know, OpenRGB is an open-source utility lets users control RGB lighting across hardware from various manufacturers through a single application, eliminating the need for vendor-specific software such as Asus Armory Crate or MSI Center.

The update (via VideoCardz) expands device compatibility and includes major internal software changes. Developers revamped the profile system and added the ability to run the application as a background service without keeping the full interface active. Moving the codebase from Qt5 to Qt6 marks another major milestone, along with the integration of PawnIO support, adding low-level hardware access for RGB memory and specific older motherboards.

Moreover, developers updated the OpenRGB SDK to version 6 and the Plugin API to version 5. As a result, older plugins will need updated builds to work properly with the 1.0 release. The development team confirmed that compatible plugin builds will follow the primary launch.

KitGuru says: Did you already know about OpenRGB? For those who did and have it installed, have you already checked version 1.0?

The post OpenRGB reaches 1.0 release with expanded hardware support first appeared on KitGuru.
Before yesterdayMain stream

Remedy Calls CONTROL Resonant Its Biggest Game Yet, With Most Zones Explorable Within the First 2 Hours

7 September 2026 at 14:00

Dylan Faden walks down Manhattan towards a bright circular light, with the words 'CONTROL RESONANT' displayed in the top right corner.

At gamescom 2026, following a detailed CONTROL Resonant presentation hosted by Remedy, I had the opportunity to speak with Senior Level Designer Arhi Makkonen in a one-on-one interview. The conversation covered more ground than the presentation had time for, and it started with the obvious question from my end: why move CONTROL into a different genre at all, given its success? Makkonen's answer was that staying fresh was the point. The first game was a surprising choice in its own right as a Metroidvania-inspired game, and the sequel's shift to an action RPG stems from a desire to give players […]

Read full article at https://wccftech.com/control-resonant-biggest-remedy-game-interview/

Remedy Built CONTROL Resonant’s Combat on Constant Aggression, Forcing Dylan to Attack Enemies without Even a Block or Parry

7 September 2026 at 12:00

Dylan Faden holding a large hammer stands amidst a cityscape under a stormy sky, with the text 'CONTROL RESONANT' prominently displayed.

Remedy brought a substantial chunk of CONTROL Resonant to gamescom 2026 and picked a zone nobody had seen before to show it off. With the game now just a couple of weeks from release, this was less of a teaser than a proper walkthrough of how the whole thing actually functions, and preceded our one-on-one interview with Senior Level Designer Arhi Makkonen. The build that we were shown was running on PC and roughly three weeks old, which Remedy flagged as still work in progress even at this stage, with final bug fixes and the final audio mix still to […]

Read full article at https://wccftech.com/control-resonant-combat-no-block-parry/

NVIDIA’s DLSS 5 Cracked Into Control Hours After Modders Found A Hidden DLL Inside NBA 2K27

27 August 2026 at 19:13

A split-screen comparison in a video game shows 'DLSS 5 Off' on the left with lower detail and 'DLSS 5 On' on the right with enhanced details.

We might be very close to the official DLSS 5 launch as a DLL file was spotted in the early access build of NBA 2K27. Modders Unlock NVIDIA's DLSS 5 Neural Rendering, Giving an Early Look at the Technology Before its Official Release The NVIDIA DLSS 5 technology has barely started appearing in game files, but modders have quickly managed to get its Neural Rendering component running in existing PC games. This update comes just a few hours after an experimental "nvngx_dlssnr.dll" file was discovered inside the early-access game files of NBA 2K27. This 158 MB library has been identified […]

Read full article at https://wccftech.com/nvidias-dlss-5-cracked-into-control-hours-after-modders-found-a-hidden-dll-inside-nba-2k27/

Control Resonant has gone GOLD as physical edition pushed back slightly

19 August 2026 at 10:30

On the single-player front, Remedy Entertainment have gone from strength-to-strength, with the studio’s most recent offerings – Control and Alan Wake II – representing the team’s best work yet. Set to (hopefully) continue its streak of success, the studio is gearing up to launch Control Resonant. Officially arriving on the 24th of September, Remedy have now announced that the game has officially gone GOLD.

Taking to its socials to make the announcement, the team at Remedy Entertainment confirmed that “CONTROL Resonant has gone gold! Get ready to unleash Dylan Faden's paranatural abilities on September 24th.”

For the uninitiated, going Gold means that the Control Resonant master disc has been submitted to Remedy’s publishing division. Discs can then be pressed with finalised software and digital storefronts can upload the 1.0 version of the game ready for release. It’s a process that every game goes through, and means that – aside from post-launch patches and updates – Control Resonant should be complete and ready to play.

Control Resonant Gold

Most games typically wind up submitting their gold master within roughly 4 weeks of launch, meaning that Resonant is slightly ahead of the curve in that regard.

Unfortunately, the good news also came alongside some bad, with Remedy revealing that “The physical release date for the game has moved [to] October 15th. We need more time to deliver the physical version to you, but rest assured – nothing stays contained forever.”

Regardless, whether you hop in on the 24th of September or later in October, Control Resonant looks set to be one of this year’s best games.

KitGuru says: Are you excited for Control Resonant? Will you be waiting for the physical release? Let us know down below.

The post Control Resonant has gone GOLD as physical edition pushed back slightly first appeared on KitGuru.

Control sequel will offer a longer 30+ hour campaign

31 July 2026 at 15:00

Control Resonant is shaping up to be a significantly longer game than its predecessor. According to lead gameplay designer Sergey Mohov, the sequel’s main campaign will run for around 30 hours, with a full completionist playthrough expected to reach roughly 50 hours.

Speaking with TechRadar, Mohov explained that Resonant is designed to offer a more expansive experience than the first Control, giving players more time to explore its paranormally warped world and experiment with its expanded combat systems. Mohov says the “core experience should be around 30 hours”, while those aiming to see everything the game has to offer can expect around 50 hours of playtime. This marks a notable increase over the original game, which typically ran closer to the 15 to 20 hour range for most players.

While Resonant is larger in scope, Remedy is still aiming to preserve the identity of Control. Mohov says the team’s “number one reference for everything” remains the original game, ensuring the sequel feels spiritually familiar. However, Resonant also pushes into new territory with a heavier focus on melee combat. Mohov explains that the goal was to create something “spiritually and experientially similar” to Control, while also delivering “more of this melee‑focused, in‑your‑face, aggressive gameplay” to define Dylan Faden’s new role as the protagonist.

Control Resonant launches on the 24th of September for PC, Xbox Series X/S and PS5, so we should expect to see more of the game at Gamescom next month.

KitGuru Says: The original Control is still one of my favourite games, in part because of its smaller scope and highly interconnected map. A jump to 30 hours still sounds like it's within a manageable range though for those who don't enjoy massive, never-ending adventures. 

The post Control sequel will offer a longer 30+ hour campaign first appeared on KitGuru.

Remedy’s CONTROL Resonant Can Take Up to 50 Hours to Fully Complete, Dwarfing the Original’s Sub-30-Hour Duration

30 July 2026 at 13:00

Jesse Faden in CONTROL Resonant in combat with a monster on a debris-strewn street, with a building in the background displaying a large 'PARK' sign.

Remedy's Lead Gameplay Designer Sergey Mohov revealed to Gamesradar that CONTROL Resonant will be the longest game released by the Finnish studio to date. Mohov confirmed that the core experience will require around 30 hours, while a completionist run could take players up to 50 hours. That's substantially longer than the first Control game, which didn't even reach 30 hours for a completionist run. Granted, part of the reason is likely to be found in the genre switch: CONTROL Resonant is the studio's first action roleplaying game, and as experienced gamers know all too well, that genre tends to last […]

Read full article at https://wccftech.com/control-resonant-50-hours-completion-time/

CONTROL Resonant – Everything We Know About Remedy’s Manhattan-based First Action RPG Featuring Dylan Faden

18 July 2026 at 15:00

Dylan Faden holding a giant concrete hammer stands over a city skyline with the title 'CONTROL RESONANT' at the bottom.

CONTROL Resonant is Remedy Entertainment's sequel to 2019's critically acclaimed Control, and it arrives as one of the most dramatic pivots in the studio's history. Despite Control's strong commercial performance (the game recently surpassed six million units sold and is therefore Remedy's best-selling game to date), rather than a third-person shooter continuing Jesse Faden's story, Resonant hands the reins to her brother, Dylan Faden, and swaps gunplay for fast-paced melee combat. Furthermore, it replaces the trademark claustrophobic corridors of The Oldest House, the headquarters of the Federal Bureau of Control, with an open-ended, warped reimagining of Manhattan. The project has […]

Read full article at https://wccftech.com/roundup/control-resonant-everything-we-know-manhattan-action-rpg-dylan-faden/

How To Properly Stress Test Your GPU: Why FurMark Alone Is Not Enough For Modern GPUs

12 June 2026 at 20:45

A gaming GPU setup displays a monitor showing 'GPU TEMPERATURE' at 72°C and 'GPU UTILIZATION' at 99%, with text above reading 'How To Properly Stress Test Your GPU'.

Let's face it: the days of running FurMark for 30 minutes, watching nothing explode, and calling your GPU "stable" are long gone. Modern GPUs from NVIDIA, AMD, and Intel are smarter, more power-hungry, and far more dynamic in their clock-speed behavior than the older graphics cards we grew up overclocking. GPU synthetic/stress tests like FurMark, OCCT, and 3DMark absolutely still have their place, but treating any single tool as the holy grail of stability is a big mistake. Today's GPUs constantly juggle clocks, voltages, and temperatures on the fly. A GPU overclock (or undervolt) that flies through a traditional rasterized […]

Read full article at https://wccftech.com/how-to/how-to-properly-stress-test-your-gpu/

New Humble Bundle includes Control, Rollerdrome and 7 more games for less than £9

5 June 2026 at 10:00

Humble Bundles are an excellent way to get your hands on a range of titles for relatively low prices. In partnership with IGN Live 2026, Humble is offering a meaty bundle consisting of 9 titles in total for less than a pound a pop – including the likes of Control: Ultimate Edition; Rollerdrome; Paradise Killer; Blair Witch and much more.

As expected, this latest Humble Bundle is available to be purchased in 3 forms. Paying just £4.45 will get you:

  • The Last Campfire
  • TOEM: A Photo Adventure

Upping your pledge to £6.22 brings in 3 additional titles:

  • Paradise Killer: Perfect 25 Edition
  • Blair Witch
  • Fear the Spotlight

Humble Control

Finally, paying the full £8.90 will net you all of the above plus:

  • Rollerdrome
  • Shadow Gambit: The Cursed Crew
  • OFF
  • Control: Ultimate Edition

As per usual, a percentage of the proceedings will go towards charity, with this bundle supporting ‘Child’s Play Charity’ – working “to channel the goodwill of the worldwide gaming community into video games and game systems for sick children in hospitals.”

The IGN Live 2026 Humble Bundle is available from now until the 24th of June.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this latest bundle? Will you be picking it up? Let us know down below.

The post New Humble Bundle includes Control, Rollerdrome and 7 more games for less than £9 first appeared on KitGuru.

Control Resonant will be exclusive to PlayStation 5 for 2 days

4 June 2026 at 09:45

One of the most anticipated upcoming titles for 2026 is Control Resonant, the sequel to Remedy Entertainment's highly-underrated action-adventure 3rd-person metroidvania-esque shooter from 2019. As with most major releases nowadays, Resonant will include 48 hours of Advanced Access to those who purchase the Deluxe Edition. In an unexpected twist however, this 2 days of Advanced Access is exclusive to PlayStation players, with everyone else needing to wait until the 24th of September to get in on the action.

As part of Sony's recent PlayStation State of Play, Control Resonant was shown off once again ahead of the game’s upcoming launch on the 24th of September. Curiously however, alongside the preview, Remedy revealed that those who purchase the Digital Deluxe Edition will be privy to 48 hours of Advanced Access.

As mentioned, this practice has become somewhat commonplace in the industry, and so while disappointing, it wasn’t too unexpected. What was a surprise however was confirmation that this 48 hour period is exclusive to PS5 owners.

Control Resonant Advanced Access

Taking to Twitter to seek clarification, one fan asked Remedy’s communications director Thomas Puha: “Just wondering.. is the 48H early access exclusive to PS5?” to which they replied simply with “Yes.”

Given how big of a focus story and narrative is in Remedy's games, having 48 hours of advanced access on a single platform is somewhat troubling, and evokes memories of the 7th and 8th-gen timed-console exclusives – albeit with a far accelerated timeline.

Regardless, Control Resonant looks to be an excellent game worth playing irrespective of when it releases on your platform. Still, this does put a bit of a damper on things.

KitGuru says: What do you think of Advanced Access in general? Is this another step in the wrong direction? Let us know your thoughts down below.

The post Control Resonant will be exclusive to PlayStation 5 for 2 days first appeared on KitGuru.

Remedy has big plans for Control and Alan Wake under new CEO

27 May 2026 at 15:00

Remedy Entertainment hired a new CEO a while back. Now in one of his first interviews, he has expressed an interest in growing the audience for IP like Alan Wake and Control.

In an interview with The Game Business, Remedy's recently appointed CEO, Jean-Charles Gaudechon, spoke a bit about plans to build on the studio's strong foundations with IP like Control and Alan Wake, saying “there’s so much more we can give in terms of super strong authored, creative, crazy stories and gameplay.”

He also said that these franchises “could give a lot more” in terms of sales, but added that there is “a vision on thinking bigger” in order to grow the audience. These plans do include multimedia efforts, including a TV and film deal in collaboration with Annapurna Interactive:

“To me, that’s one of the first things we need to fix, even before trying to make more games to a certain extent. First of all, maximize the potential of the ones we have, because they’re incredible. And cross-media is going to help us do that”.

While he stresses the importance of the cross-media effort, there is going to be at least one more Control game coming out before any films or TV shows. Control Resonant is launching later this year, putting players in the shoes of Dylan, the brother of the protagonist from the first game.

Discuss on our Facebook page, HERE.

KitGuru Says: Remedy has managed cross-media before with Quantum Break, which had a full TV miniseries slotted in between the actual game levels. I doubt they'll do that same formula again but Remedy clearly likes the idea of having its own interconnected universe.

The post Remedy has big plans for Control and Alan Wake under new CEO first appeared on KitGuru.

Remedy’s Control officially surpasses 6 million copies sold

6 May 2026 at 12:00

Earlier this year, the team at Remedy Entertainment revealed that their excellent 3rd-person metroidvania-esque shooter Control had officially sold over 5 million copies since its launch back in 2019. With its sequel Control Resonant set to release some time this year however, interest in the first entry has grown significantly, with the original Control having now surpassed 6 million total copies sold.

As part of the company’s latest investor report, Remedy Entertainment offered updates on their current projects, including the Max Payne remake; the aforementioned Control Resonant and a mysterious new project currently in its proof-of-concept stage.

Alongside this, the team also shared updated sales stats for the first Control, revealing that the title has now sold over 6 million copies.

While an impressive achievement in its own right, this marks a notable uptick in sales over the past few months, with the most recent update prior revealing that the game had shifted 5 million copies by February of this year.

Control Million

At the time, the team revealed that 1 million copies were sold in 2025 alone – half a decade on from its initial launch. It appears as though excitement towards its sequel has led to a major influx in sales however, having now pushed a further 1 million units in under 3 months.

Remedy has always struggled somewhat when it comes to turning their unique offerings into financially successful products. That said, it seems Control has managed to break past the glass ceiling. It will be interesting to see how quickly Resonant manages to find success.

Discuss on our Facebook page HERE.

KitGuru says: Are you one of the 6 million? Is Control Remedy’s best game? What are your hopes for the sequel? Let us know down below.

The post Remedy’s Control officially surpasses 6 million copies sold first appeared on KitGuru.

Remedy gives update on Control 2, Max Payne Remake and other projects

5 May 2026 at 15:00

Remedy Entertainment has delivered its latest quarterly update, bringing updates on several in-development projects. At this point, the sequel to Control is nearing the finish line, with marketing set to ramp up over the Summer ahead of launch. 

Control: Resonant is the sequel to Remedy's 2019 action game. This time around, we play as Dylan, brother of Jesse, the protagonist of the first game. Dylan has a whole new set of supernatural abilities and weapons to make use of. The game is expected to launch later this year for PC and consoles and according to Remedy, the studio is on track to hit its planned date, with marketing activity set to ramp up over the next quarter.

While Control: Resonant is the next major title from Remedy, the studio does have multiple other projects in the works right now. Max Payne 1 & 2 Remake is still in full production, with Rockstar Games providing input as the new owners of the IP.

On top of that, a mysterious new project has entered the proof-of-concept stage of development. It is unclear if this will be a multiplayer project or a single-player project. We also don't know if this will be a new IP, or if it will be a new project set in the Control or Alan Wake universes.

Discuss on our Facebook page, HERE.

KitGuru Says: As much as I loved the original Control, there is something about this sequel that just isn't grabbing me. Hopefully that will change in the coming months as more is revealed. 

The post Remedy gives update on Control 2, Max Payne Remake and other projects first appeared on KitGuru.

Control Ultimate Edition officially available now for iPhone and iPad

23 April 2026 at 11:00

Following in the footsteps of other console game developers, Remedy Entertainment announced late last year that they would be porting the excellent Control over to mobile platforms – specifically iOS devices. While no exact release date was offered at the time, Remedy have now surprise-dropped Control Ultimate Edition onto the iOS App Store; officially available to purchase now for just $4.99.

Available now as a premium product commanding an upfront price of $4.99, Control Ultimate Edition brings the full console experience over to mobile, including support for ray-tracing on compatible hardware.

Additionally, Control’s…controls have been adjusted to suit mobile and touch-screen devices, with Remedy noting that “we have implemented touch controls and made changes to the in-game UI and game mechanics, like aiming and puzzles to provide a great experience for supported touch devices.”

Control Ultimate Remedy

Of course, the game also supports Bluetooth controllers for those who want a more console-like experience.

Regardless, it is interesting and encouraging to see an increasing number of major AAA titles being ported over to mobile platforms. Whether Control’s upfront cost will wind up helping or hurting the title, we will have to wait and see, but early reviews for the title appear to be positive.

KitGuru says: What do you think of the recent trend of bringing console games to mobile? Would you be willing to play Control on a relatively small screen? Should they have gone with a free-to-start model instead? Let us know your thoughts down below.

The post Control Ultimate Edition officially available now for iPhone and iPad first appeared on KitGuru.

Control, Soul Hackers 2 and more set to leave PlayStation Plus next month

23 April 2026 at 10:00

With the latest additions to Sony’s PlayStation Plus Extra / Premium game subscription service now available, the console maker has also informed fans on what titles are set to be removed soon – with a total of 7 games getting ready to depart including Control and The Dark Pictures Anthology.

In going to the Last Chance to Play section on the PlayStation 5’s PS Plus page, users will find a total of 7 titles set to leave PlayStation Plus Extra / Premium’s service. Though no exact date was given, expect the following to be removed come sometime mid-May:

  • MotoGP 25
  • Sand Land
  • Soul Hackers 2
  • Mortal Shell
  • Control Ultimate Edition
  • The Dark Pictures Anthology: Man of Medan
  • The Dark Pictures Anthology: Little Hope

PlayStation Plus Control

Compared to most months, May’s departees are rather notable across the board, with Mortal Shell being a competent souls-like; Soul Hackers 2 coming from the much-loved ATLUS; The Dark Pictures Anthology serving your B-Movie needs and last but not least Control – offering a highly fun, unique and intriguing 3rd-person shooter experience from Remedy Entertainment.

While there is unlikely to be enough time for you to complete all of these titles before they’re gone, subscribers might want to make sure to check out Control before its removal, especially with its sequel set to launch some time this year.

KitGuru says: What do you think of May’s departees? Which of the titles do you plan to complete before they’re removed? Let us know down below.

The post Control, Soul Hackers 2 and more set to leave PlayStation Plus next month first appeared on KitGuru.

Control Resonant Has “The Biggest Gameplay Team in Remedy History,” New Gameplay Showcased in Dev Deep-Dive

2 April 2026 at 15:57

A character wielding a hammer stands atop a car in a surreal, apocalyptic cityscape in the game 'Control Resonant'

Control Resonant is the long-awaited sequel to 2019's Control, yet another Remedy game praised for its execution on practically every front, but unable to find the commercial success its biggest fans believe it deserves. That said, the game is still one of Remedy's most successful titles ever, and the studio seems primed to ensure that it's sequel will be able to achieve that level of instant commercial success it has always chased by trying to match the quality of the team's storytelling chops with the core gameplay experience. In the studio's latest development diary for Control Resonant, we get a […]

Read full article at https://wccftech.com/control-resonant-has-biggest-gameplay-team-in-remedy-history-behind-it-gameplay-deep-dive/

FBC: Firebreak gets final major update less than a year after release

18 March 2026 at 12:00

FBC: Firebreak was the latest project from Remedy Entertainment – the team behind beloved titles including but not limited to Alan Wake, Max Payne and Control. Set in the same universe as Control, this co-op live-service FPS failed to resonate with many, despite launching day-one onto multiple subscription services. With the ship seemingly not turning around any time soon, Remedy have now confirmed that the game’s latest major update will be its last.

Taking to their Steam page to make the announcement, the team at Remedy Entertainment unveiled the ‘Open House’ update for FBC: Firebreak. Available right now, this latest content drop is rather meaty, and includes:

  • New Friend’s Pass (up to 2 friends can play for free with you)
  • 5 new ‘Endless Shift’ arenas “inspired by locations from the original Control”
  • Gameplay enhancements
    • ‘Harmful condition’ improvements
    • Healing improvements
  • Streamlined / overhauled perk system
  • Weapon balance improvements
  • Quality-of-life features
    • Increased crawl speed
    • Faster revives

FBC Update

While a pretty significant update, it is unfortunately its last, with Remedy confirming that “Open House will be the last Major update for FBC: Firebreak. We won't be adding new playable content after this update.”

Fortunately, unlike most other live-service titles, servers are not being taken down anytime soon, with the team affirming the fact that “FBC: Firebreak will stay online and continue to be playable for years to come. We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower.”

Pretty much since its release in June of last year, Remedy have admitted that FBC: Firebreak had failed to capture a large audience. So, while it is unfortunate (yet unsurprising) to see support for the game ceasing, it is encouraging at least to see the title ending on a somewhat high note. Hopefully the game manages to find a dedicated playerbase who can enjoy FBC “for years to come.”

Discuss on our Facebook page HERE.

KitGuru says: What did you think of FBC: Firebreak? Was it always doomed to fail? Let us know your thoughts down below.

The post FBC: Firebreak gets final major update less than a year after release first appeared on KitGuru.

Sony launches upgraded PSSR for 12 games, with more to come

17 March 2026 at 17:30

While console's super-resolution technologies still aren't on par with its PC counterparts, Sony is narrowing the gap with the launch of PSSR 2 (PlayStation Spectral Super Resolution). Now available to all PS5 Pro owners, this second-generation looks quite the advancement, promising users less shimmering and ghosting and improved visual quality.

While Nvidia is currently iterating on DLSS 4.5 and 5 and AMD is teasing the AI-driven FSR Diamond, Sony's internal solution is now being deployed across twelve titles. This initial wave includes games such as Silent Hill 2 Remake, Senua's Saga: Hellblade 2, Dragon Age: The Veilguard, and Final Fantasy VII Rebirth.

The full list of games can be found below:

  • Silent Hill 2 Remake
  • Silent Hill f
  • Dragon Age: The Veilguard
  • Monster Hunter Wilds
  • Dragon's Dogma 2
  • Crimson Desert
  • Rise of the Ronin
  • Nioh 3
  • Control
  • Alan Wake 2
  • Senua's Saga: Hellblade 2
  • Final Fantasy VII Rebirth
  • Cyberpunk 2077 (upcoming)
  • Assassin's Creed Shadows (upcoming)

Digital Foundry has already provided the first deep-dive analysis of the technology, with Oliver Mackenzie noting that the leap from the first iteration to PSSR 2 is substantial, describing it as a “big improvement” that significantly improves the value proposition of the PS5 Pro hardware. While he was careful to mention that PSSR 2 still lacks some of the advanced features found in top-tier PC upscalers, the consensus is that for a living-room experience, the “ghosting” and “shimmering” issues that occasionally plagued early PSSR 1 titles have been drastically reduced.

Discuss on our Facebook page, HERE.

KitGuru says: PSSR 2 alone might not be enough to justify getting a PS5 Pro, but it sure looks like something worth adding to the list of advantages.

The post Sony launches upgraded PSSR for 12 games, with more to come first appeared on KitGuru.
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