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OXS Thunder Duo X Review — Exceptional Dolby Atmos PC Speakers With True Surround Sound
OXS audio products have impressed me in the past, particularly the OXS Storm, which turned out to be an excellent headset for gaming. Even though the company doesn't have as many products in the headphones category, its speakers catalog is filled with a variety of options. The OXS Thunder Duo lineup is particularly famous for offering that rich 5.1 surround sound, but it's divided into four editions, offering a different set of speakers and woofer configuration, suiting individual needs. Even though I love deep Bass, I think the OXS Thunder Duo X has changed my perspective on whether one should […]
Read full article at https://wccftech.com/review/oxs-thunder-duo-x-review/

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Wccftech
- OneXPlayer 3 Pairs Intel’s New Arc G3 Extreme With An 8.8-Inch OLED, Targeting Console-Class Handheld Gaming
OneXPlayer 3 Pairs Intel’s New Arc G3 Extreme With An 8.8-Inch OLED, Targeting Console-Class Handheld Gaming
OneXPlayer has unveiled its first Intel Arc G3 Extreme-based gaming handheld, featuring 14 CPU cores and 12 Xe3 GPU cores. OneXPlayer Unveils World's First Intel Arc G3 Extreme-Powered Gaming Handheld, Featuring 8.8-inch OLED Display and a 3-in-1 Design With the unveiling of Intel's Arc G3 chips, handheld manufacturers have already readied their next-gen gaming handhelds powered by the new Panther Lake variants. The Arc G3 is a dedicated chip lineup for gaming handhelds, offering up to 14 CPU cores and up to 12 Xe3 GPU cores for an impressive gaming performance, as has been demonstrated by the Panther Lake counterparts. […]
Read full article at https://wccftech.com/onexplayer-3-pairs-intel-new-arc-g3-extreme-with-an-8-8-inch-oled-targeting-console-class-handheld-gaming/

Intel announces Arc G Series processors for next-gen gaming handhelds
Just ahead of Computex, Intel has announced the new Arc G-Series, a new line of GPUs built specifically for handheld gaming devices.
The first two Arc G Processors will be the Arc G3 and the Arc G3 Extreme. These are powered by Intel Core Ultra Series 3 (Panther Lake) CPU cores, with Xe 3 (Battlemage) graphics, complete with support for modern features like real-time raytracing, and the latest version of the XeSS upscaler.
Intel says that the Arc G-Series processors are purpose-built for handheld gaming and developed in close collaboration with hardware partners and software developers to ensure compatibility. The processors are optimised for efficiency and power management to deliver longer battery life.
While the exact differences between the G3 and the G3 Extreme aren't entirely clear in the press release, we do know that these processors will have 2 P-Cores, 8 E-Cores and 4 low power E-Cores, all manufactured on the Intel 18A node.
The chips also support the very latest connectivity standards, including WiFi 7 R2, Bluetooth 6, and Thunderbolt 4.
Intel will be revealing more at Computex next week, so we should learn which OEMs are adopting these new Arc G processors, and when we may expect to see handhelds featuring them.
KitGuru Says: It will be interesting to see how well these perform when the time comes.
The post Intel announces Arc G Series processors for next-gen gaming handhelds first appeared on KitGuru.VR exclusive Moss is being reimagined for flat screens
Over the years we’ve seen an increasing number of ‘flat-screen’ experiences being ported over to VR, be it through official releases or fan mods. Going in the other direction however, the team behind the cute VR duology Moss have announced that the games are being reworked into whole new “enhanced and reimagined” experiences specifically for flat screens.
Making the official announcement, the team at Polyarc unveiled ‘Moss: The Forgotten Relic’ – uniting “the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC [and consoles].”
Unlike most VR titles, Moss saw players control the world from an isometric perspective, seemingly making the transition from VR more seamless.
That said, the team have put a bunch of work into this reimagining, with some of the new features including:
- Enhanced Visuals and Performance
- New Handcrafted Cutscenes
- Smart Follow Camera
- New accessibility options
- Both games combined into one experience
Moss is a cute and unique VR title which was primarily limited by the relatively low user-base for virtual reality. As such, it will be interesting to see how players respond to this new reimagined version when it officially arrives sometime this Summer.
Discuss on our Facebook page HERE.
KitGuru says: Did you ever try out the original games on VR? Could the experience lend itself well to normal screens? What other VR titles would you like to see adapted? Let us know down below.
The post VR exclusive Moss is being reimagined for flat screens first appeared on KitGuru.ARC Raiders is overhauling its live-service strategy moving forward
While Embark Studios have continuously updated ARC Raiders with new content and updates, general sentiment surrounding the popular extraction shooter has waned somewhat over the past months. As a result, the team have now announced that they are shifting their live-service plans, replacing smaller more consistent updates with “major updates twice a year.”
Following the successful launch of ARC Raiders last year, Embark Studios shared a detailed 2026 roadmap, confirming that they planned to release updates on a monthly basis. While the team have managed to maintain this promise so far, reactions to the updates themselves have been less-than-stellar.
It appears the team are listening, with Embark Studios taking to their blog to confirm some pretty wide-sweeping changes, writing:
“When ARC Raiders launched, we planned to offer monthly updates. The intention was to keep you all engaged, to ensure the game always felt fresh, and to give you reasons to keep braving topside. But once the game was in players' hands, we saw that the kind of long-term experience we want to create for ARC Raiders requires more transformative updates.”
Describing this previous schedule as not “sustainable, or compatible with the bigger ambitions we have for this game,” Embark are now shifting strategies, confirming that “going forward, we've made the decision to release major updates twice a year – larger in scale, more impactful, with the goal to genuinely change how you play the game.”
Of course, a dedicated team will persist to ensure that day-to-day balance changes, updates and tweaks can continue to be released at regular intervals. That said, in terms of substantial content updates, these will now come far less often, but should be more exciting.
Offering a tease on what to expect from this new release schedule, the team confirmed that the next major update will arrive in October. Dubbed the ‘Frozen Trail’, this content drop will introduce:
- A new landscape in the Rust Belt (the largest so far)
- The biggest ARC Operation so far (with new enemies, fresh designs and more)
- New progression system
- An improved skill tree
- New weapons, items and more
KitGuru says: What did you think of ARC Raiders’ current live-service approach? Did it need an overhaul? Are you more or less hopeful for the future of the game in the wake of these changes? Let us know down below.
The post ARC Raiders is overhauling its live-service strategy moving forward first appeared on KitGuru.-
Wccftech
- Intel Xe3P “Celestial” Discrete Gaming GPU Line Cancelled, Xe4 “Druid” In 2027 Followed By Xe-Next In 2028
Intel Xe3P “Celestial” Discrete Gaming GPU Line Cancelled, Xe4 “Druid” In 2027 Followed By Xe-Next In 2028
Intel's upcoming GPU plans have been disclosed, highlighting Xe3P without discrete gaming parts, Xe4 in 2027 & a next-gen Xe architecture in 2028. Intel Xe GPU Plans: Xe3P In iGPU & AI Discrete Flavors, Xe4 In 2027, Xe-Next In 2028 Intel is working on three next-gen Xe GPU architectures, which will form the basis of its graphics lineup in the years ahead. At the same time, the lineups include both integrated and discrete GPUs; the discrete gaming lineup is missing out on the action. Intel Xe3P GPU Architecture In 2026 Starting with the first Xe microarchitecture, we have Xe3P, which […]
Read full article at https://wccftech.com/intel-xe3p-celestial-discrete-gaming-gpu-cancelled-xe4-druid-2027-xe-next-2028/

Intel Will Build Next-Gen Discrete GPUs, but Not a Single One Is for Gamers
Intel's Xe3P graphics architecture will focus on Crescent Island discrete GPUs for AI & Workstation, while missing out on the Arc gaming family. Intel Xe3P Goes Pro & AI With Crescent Island Discrete GPUs, Arc Gaming Lineup Missing In Action Intel's Xe3 GPU architecture has been phenomenal for Panther Lake CPUs, and as the blue team continues to develop its graphics architectures, there's some good news and bad news for the next-gen discrete GPU family. According to Jaykihn, Intel's Xe3P, the successor to Xe3, will feature discrete GPU options. These graphics series will be branded under the Crescent Island lineup. […]
Read full article at https://wccftech.com/intel-plans-crescent-island-ai-pro-discrete-xe3p-gpus-might-miss-arc-gaming-family/

User Confirms Intel Arc Pro B70 Can Play Crimson Desert, But The Artifacts Are Irksome
It's good to see even workstation Intel Arc GPUs being able to play Crimson Desert, but the game shows some weird behavior. Crimson Desert Now Supports Intel Arc Pro B70 Workstation GPU, But Shimmering Ruins the Experience Except on Ultra Settings After nearly three weeks of launch, the latest Pearl Abyss title Crimson Desert received support for Intel Arc GPUs. The official notes for the latest game patch revealed that the game should now run on Intel Arc discrete and integrated graphics cards, and should also bring the XeSS 3 and Frame Generation support. Since Arc GPUs are categorized into […]
Read full article at https://wccftech.com/user-confirms-intel-arc-pro-b70-can-play-crimson-desert/

Crimson Desert Officially Receives Intel Arc GPU And XeSS 3.0 Frame Generation Support
Finally, the game has received official support for Intel Arc GPUs as well as its upscaling technology and Frame Gen feature. Pearl Abyss Adds Support for Intel Arc GPUs, XeSS 3.0, and Frame Generation for Crimson Desert Three Weeks After Launch With the latest Intel Arc driver update released a few days ago, Pearl Abyss's Crimson Desert finally started to launch on Intel Arc GPUs, but the latest patches further optimize the compatibility. If you have been following the developments around the game, you might be aware that the Intel Arc GPUs weren't supported in Crimson Desert. After a huge […]
Read full article at https://wccftech.com/crimson-desert-officially-receives-intel-arc-gpu-and-xess-3-0-frame-generation-support/

Intel Arc Pro B70 Quad-GPU Setup Reportedly Consumes Up To 720W In Inference Workloads
With limited reviews available, you will hardly hear about the Arc Pro B70's performance. Here's a sneak peek into the analysis by Hardware Luxx. Hardware Luxx Intel Arc Pro B70 Review Reveals GPU's Performance Against Its Competitors Intel's flagship workstation Big Battlemage GPUs were released roughly two weeks ago, but since then, we have hardly seen any reviews for the Arc Pro B65 and the Arc Pro B70. It appears that the GPUs don't have good availability, and similar to what we heard about the Arc Pro B60 last year, both the newer GPUs may not be that abundant in […]
Read full article at https://wccftech.com/intel-arc-pro-b70-quad-gpu-setup-reportedly-consumes-up-to-720w-in-inference-workloads/

Chrome finally adds a better way to deal with too many open tabs
SPARKLE Intel Arc A310 Eco 4GB Low Profile PCIe GPU Quick Look
For the holiday weekend, we take a look at the Sparkle Intel Arc A310 ECO, a compact and low-power GPU for when you have modest needs
The post SPARKLE Intel Arc A310 Eco 4GB Low Profile PCIe GPU Quick Look appeared first on ServeTheHome.
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Wccftech
- Intel Arc Pro B70 Delivers A 80% Boost in MLPerf Inference v6.0, Existing Arc Pro B60 GPUs Get A 18% Boost Thanks To AI Optimizations
Intel Arc Pro B70 Delivers A 80% Boost in MLPerf Inference v6.0, Existing Arc Pro B60 GPUs Get A 18% Boost Thanks To AI Optimizations
Intel has just published its latest MLPerf Inference v6.0 benchmarks, showcasing strong performance with the Arc Pro B70 & Arc Pro B60 GPUs. Intel's Continuous AI Optimizations Deliver A 18% Boost for Existing Arc Pro GPUs, While Arc Pro B70 Offers A 80% Uplift Over Arc Pro B60. MLCommons has just published its latest benchmarks in MLPerf Inference v6.0, which showcase the AI inference performance of various GPUs and CPUs. Today's results are special for Intel since they are the first showcase of their latest Arc Pro GPUs, the Arc Pro B70 and Arc Pro B65, which were recently unveiled, […]
Read full article at https://wccftech.com/intel-arc-pro-b70-delivers-80-percent-boost-mlperf-inference-v6-0/

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Wccftech
- Moss Developer Polyarc Lays Off Unknown Number of Staff After it was Unable to Secure Funding for its Next Project
Moss Developer Polyarc Lays Off Unknown Number of Staff After it was Unable to Secure Funding for its Next Project
Soon after reporting on a major blow to the VR landscape with Rec Room's announced shuttering, prolific VR developer Polyarc, the studio behind the much-beloved Moss and Moss II games on PSVR and PS VR2, announced that it would be suffering layoffs. The studio is cutting an undisclosed number of developers after an "unsuccessful team-wide effort" to secure funding for its next project. The news was shared with a post on the studio's LinkedIn page, and now, like every other VR-focused studio within the video game industry, its future is that much more uncertain than it was before, with the […]
Read full article at https://wccftech.com/moss-developer-polyarc-lays-off-unknown-number-of-staff-unable-to-secure-funding/

ARC Raiders Flashpoint Update officially goes live today
Following the explosive launch of Embark Studios’ ARC Raiders late last year, the team shared an official roadmap detailing the next 12 months of the live-service extraction shooter’s update plans. Ahead of its arrival later today, the team have shared everything you need to know about ARC Raiders’ Flashpoint Update.
Releasing a blog post to detail all of the upcoming content coming to ARC Raiders with the Flashpoint Update, the team at Embark have shared everything players will need to know upon its arrival later today. Partially teased in the initial roadmap, the Flashpoint Update is set to introduce the following:
- New Major Map Condition – ARC Operations (Close Scrutiny)
- Features less loot around the map
- Increased importance on the ARC Assessor
- New ARC Threat – Vaporizer
- A flying ARC type featuring “devastating laser attacks and idiosyncratic attack patterns”
- New Weapons and Items
- Canto submachine gun with medium ammo
- Dolabra energy shotgun with a variable focus
- Surge Coil deployable defensive device
- New Project – High Gain Antenna
- You can now increase the types of loot Scrappy collects by feeding him particular items
- Enemy placement adjustments
- Crafting improvements with less tab-switching required to craft gear
Of course, the update will also launch alongside a suite of new paid cosmetics – a staple for pretty much all live-service titles at this point. Regardless, the Flashpoint Update represents the next stage in ARC Raiders’ first year on the market. It will be interesting to see how players respond to these changes and additions.
Discuss on our Facebook page HERE.
KitGuru says: What do you think of the Flashpoint Update? What feature are you most looking forward to? Do you enjoy the game’s various Map Conditions? Let us know down below.
The post ARC Raiders Flashpoint Update officially goes live today first appeared on KitGuru.-
ServeTheHome
- Intel Announces Arc Pro B70 and B65 Video Cards: Big Battlemage Brings Big Memory for AI Workstations
Intel Announces Arc Pro B70 and B65 Video Cards: Big Battlemage Brings Big Memory for AI Workstations
Today Intel is expanding their Arc B-series video card lineup in a big way, with the launch of a pair of new Arc Pro graphics cards: the Arc Pro B70 and the Arc Pro B65. Joining Intel’s existing Arc Pro B-series video cards, the latest cards out of Intel are also the company’s most powerful […]
The post Intel Announces Arc Pro B70 and B65 Video Cards: Big Battlemage Brings Big Memory for AI Workstations appeared first on ServeTheHome.
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Wccftech
- [Update]Crimson Desert Doesn’t Run On Intel Arc GPUs; Pearl Abyss Recommends Getting Refund
[Update]Crimson Desert Doesn’t Run On Intel Arc GPUs; Pearl Abyss Recommends Getting Refund
Weirdly, the latest open-world title developed by Pearl Abyss doesn't even run on Intel GPUs. Crimson Desert Developer, Pearl Abyss, Confirms The Game Does Not Support Intel Arc GPUs; No Indication of Future Support Either [Update - 3/21/2026] - Intel has offered a statement on the lack of Arc GPU support in Crimson Desert: "We’re aware that Crimson Desert currently doesn’t launch on systems with Intel GPUs and we’re hugely disappointed that players using Intel graphics hardware can’t jump into the world of Pywel at launch. Getting games running smoothly is always a partnership between developers and hardware makers. Over the […]
Read full article at https://wccftech.com/crimson-desert-doesnt-run-on-intel-arc-confirms-pearl-abyss/

Intel launches Precompiled Shader delivery with latest Arc graphics driver
Intel just released the Arc 101.8626 WHQL graphics driver, introducing a cloud-based Precompiled Shader Distribution Service specifically for the new Intel Arc B-series GPUs and the Core Ultra Series 2 and 3 SoCs. By leveraging Intel's private cloud infrastructure, the service processes and precompiles game shaders before they ever hit your system.
According to Intel (via Wccftech), once the Intel Graphics Software App identifies a supported game in your library, it silently downloads these ready-to-use shader files into a shared local folder. This move effectively bypasses the heavy local compilation step that typically bogs down first-time launches and causes frustrating “traversal stutters” during gameplay, essentially bringing a console-like “plug-and-play” experience to the Intel graphics ecosystem.
The performance gains of this new delivery service are nothing short of transformative, particularly for modern AAA titles known for their heavy shader overhead. Intel reports that across the 13 games supported at launch, average loading speeds have more than doubled. The most dramatic outlier is God of War Ragnarök, which sees a 21x improvement in loading times on the B580 and is 37x faster on a Core Ultra X9 x88H with a B390 iGPU. Other supported titles include heavy hitters like Cyberpunk 2077, Starfield, Black Myth: Wukong, Call of Duty: Black Ops 7, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and The Outer Worlds 2. Even older titles are seeing a lift, with The Elder Scrolls IV: Oblivion Remastered clocking in at 1.3x faster.
While this framework is an Intel-exclusive innovation for now, it is part of a broader industry shift toward the Advanced Shader Delivery standard. Intel has confirmed it is working closely with Microsoft to transition this service into the official Microsoft Advanced Shader Delivery framework later this year. This collaboration aims to expand shader coverage across even more games.
KitGuru says: By moving the heavy lifting of building shaders to their own servers, Intel is removing one of the biggest annoyances in modern PC gaming.
The post Intel launches Precompiled Shader delivery with latest Arc graphics driver first appeared on KitGuru.