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Control Resonant’s PC specs are shockingly reasonable

By: Aftab Ali
10 September 2026 at 11:40

Remedy dropped the PC requirements for Control Resonant, and for once, a game chasing path tracing hasn’t locked out half the market to get there.

Every tier asks for the same pedestrian 16 GB of RAM, a 120 GB SSD, and either Windows 10 or 11. That consistency across the board is the real story here, because the actual hardware scales wildly depending on how fancy you want your lighting.

Control Resonant PC requirements

TierCPUGPUNotes
MinimumIntel Core i5-8500 / AMD Ryzen 5 3500NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT / Intel Arc A580No ray tracing
4K/60fps, High settingsIntel Core i7-10700 / AMD Ryzen 7 3700XNVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XTUpscaling in Performance mode, no ray tracing
Enthusiast (Path Tracing, up to 4K)Intel Core i7-10700 / AMD Ryzen 7 3700XNVIDIA GeForce RTX 5080AMD cards not supported at this preset

That bottom tier still running on a GTX 1070 is the bit that stands out. Remedy’s clearly built this to scale properly rather than just slapping “recommended: RTX 4090” on everything and calling it a day.

Beyond the specs, Control Resonant will support NVIDIA DLSS 4.5 and AMD FSR 4.1 for upscaling and frame generation, plus DLSS 4.5 Ray Reconstruction. It’ll also ship with an uncapped framerate, HDR, and ultra-wide support right out of the gate.

Control Resonant PC Requirements

Optimisation talk this early always comes with an asterisk, but on paper, this is exactly how you launch a game with next-gen lighting tech without alienating anyone still rocking a GPU from 2018.


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Remedy Demands an RTX 5080 for CONTROL Resonant’s Path Tracing, yet the Low End Stays Surprisingly Humble

9 September 2026 at 16:00

A scene from the game 'Control: Resonant' shows a massive face emerging from the ground amidst floating rocks and flames, with on-screen text reading '350 FPS' and 'DLSS 4.5, PT On' and 'RTX ON'.

Back in June, Remedy Entertainment shared preliminary minimum and recommended system requirements for CONTROL Resonant. Today, though, with just over two weeks until the game's launch, the Finnish studio has revealed the full PC specs, including presets such as Enthusiast, Ray Tracing Minimum, Ray Tracing Recommended, and Path Tracing Enthusiast. SPECS MINIMUM RECOMMENDED ENTHUSIAST RAY TRACING MINIMUM RAY TRACING RECOMMENDED PATH TRACING ENTHUSIAST Resolution 1080p 1440p 2160p 1080p 1440p 2160p Target FPS 30 FPS 60 FPS 60 FPS 30 FPS 60 FPS 60 FPS Upscaler Preset Quality Balanced Performance Quality Balanced Performance Graphics Preset Low Medium High Low Medium High […]

Read full article at https://wccftech.com/control-resonant-pc-specs-path-tracing-rtx-5080/

Control Resonant PC system requirements revealed

9 September 2026 at 16:00

Control Resonant is just a couple of weeks away from launch. In preparation, Remedy has now released the game's official PC system requirements, giving options for 1080p, 1440p and 4K, as well as a separate set of hardware recommendations for Ray Tracing and Path Tracing. 

Control was one of the earliest DLSS titles and has improved its support over time. In Control Resonant, Remedy will be embracing more up-to-date upscalers, including DLSS 4.5 and FSR 4.1. The game is also going to eat up a lot more storage than the original, with Control Resonant requiring 120GB of SSD space.

Below are the full PC system requirements for Control Resonant:

Minimum Requirements

  • 1080p @ 30 FPS
  • Upscaler: Quality
  • Graphics Preset: Low
  • Ray Tracing: Off
  • GPU: GTX 1070 / RX 5600 XT / Arc A580
  • VRAM: 6GB
  • CPU: Intel Core i5‑8500 / AMD Ryzen 5 3500
  • RAM: 16GB

Recommended Requirements

  • 1440p @ 60 FPS
  • Upscaler: Balanced
  • Graphics Preset: Medium
  • Ray Tracing: Off
  • GPU: RTX 3060 Ti / RX 6700 XT / Arc B580
  • VRAM: 8GB
  • CPU: Intel Core i7‑10700 / AMD Ryzen 7 3700X
  • RAM: 16GB

Enthusiast Requirements

  • 2160p @ 60 FPS
  • Upscaler: Performance
  • Graphics Preset: High
  • Ray Tracing: Off
  • GPU: RTX 3080 / RX 6800 XT
  • VRAM: 10GB
  • CPU: Intel Core i7‑10700 / AMD Ryzen 7 3700X
  • RAM: 16GB

Ray Tracing Minimum

  • 1080p @ 30 FPS
  • Upscaler: Quality
  • Graphics Preset: Low
  • Ray Tracing Preset: Low
  • GPU: RTX 2060 SUPER / RX 6600 / Arc A580
  • VRAM: 8GB
  • CPU: Intel Core i7‑8700K / AMD Ryzen 5 3600X
  • RAM: 16GB

Ray Tracing Recommended

  • 1440p @ 60 FPS
  • Upscaler: Balanced
  • Graphics Preset: Medium
  • Ray Tracing Preset: Medium
  • GPU: RTX 4070 Ti / RX 9070
  • VRAM: 10GB
  • CPU: Intel Core i7‑10700 / AMD Ryzen 7 3700X
  • RAM: 16GB

Path Tracing Enthusiast:

  • 2160p @ 60 FPS
  • Upscaler: Performance
  • Graphics Preset: High
  • Ray Tracing Preset: High (Path Tracing)
  • GPU: NVIDIA GeForce RTX 5080
  • VRAM: 12GB
  • CPU: Intel Core i7‑10700 / AMD Ryzen 7 3700X
  • RAM: 16GB

KitGuru Says: Are you planning on picking up Control Resonant when it releases? 

The post Control Resonant PC system requirements revealed first appeared on KitGuru.

Remedy Calls CONTROL Resonant Its Biggest Game Yet, With Most Zones Explorable Within the First 2 Hours

7 September 2026 at 14:00

Dylan Faden walks down Manhattan towards a bright circular light, with the words 'CONTROL RESONANT' displayed in the top right corner.

At gamescom 2026, following a detailed CONTROL Resonant presentation hosted by Remedy, I had the opportunity to speak with Senior Level Designer Arhi Makkonen in a one-on-one interview. The conversation covered more ground than the presentation had time for, and it started with the obvious question from my end: why move CONTROL into a different genre at all, given its success? Makkonen's answer was that staying fresh was the point. The first game was a surprising choice in its own right as a Metroidvania-inspired game, and the sequel's shift to an action RPG stems from a desire to give players […]

Read full article at https://wccftech.com/control-resonant-biggest-remedy-game-interview/

Remedy Built CONTROL Resonant’s Combat on Constant Aggression, Forcing Dylan to Attack Enemies without Even a Block or Parry

7 September 2026 at 12:00

Dylan Faden holding a large hammer stands amidst a cityscape under a stormy sky, with the text 'CONTROL RESONANT' prominently displayed.

Remedy brought a substantial chunk of CONTROL Resonant to gamescom 2026 and picked a zone nobody had seen before to show it off. With the game now just a couple of weeks from release, this was less of a teaser than a proper walkthrough of how the whole thing actually functions, and preceded our one-on-one interview with Senior Level Designer Arhi Makkonen. The build that we were shown was running on PC and roughly three weeks old, which Remedy flagged as still work in progress even at this stage, with final bug fixes and the final audio mix still to […]

Read full article at https://wccftech.com/control-resonant-combat-no-block-parry/

AMD Radeon 9000 GPUs & Ryzen 9000 CPUs Receive A Free Copy of Onimusha: Way of the Sword In The Latest Game Bundle

25 August 2026 at 19:10

An AMD Ryzen 9 CPU box and graphics card are displayed next to an illuminated gaming PC in front of a poster for Capcom's game 'Onimusha: Way of the Sword'.

AMD has announced its latest game bundle, which packs a free copy of Onimusha: Way of the Sword with its Radeon 9000 & Ryzen 9000 products. AMD's Latest Game Bundle Has Arrived, Packs A Copy of Onimusha: Way of The Sword With Latest Radeon & Ryzen Products Gamescom 2026 is going on, and we are seeing the announcement of the latest game bundles. NVIDIA announced Control Resonant for its RTX 50 GPUs, and AMD is announcing Onimusha: The Way of the Sword for its Ryzen and Radeon products. A copy of the game, worth $70 US in value, will be […]

Read full article at https://wccftech.com/amd-radeon-9000-gpus-ryzen-9000-cpus-game-bundle-onimusha-way-of-the-sword/

NVIDIA GeForce Now Comes To Steam Machines With Steam Controller Support, Also Brings New AAA Games To Firefox & Expands Amazon Fire TV Integration

25 August 2026 at 15:45

A variety of gaming devices are displayed, showing 'The Blood of Dawnwalker' and 'Control Resonant' on monitors, with an NVIDIA GeForce Now logo and a laptop screen featuring 'Onimusha Warlords HD Remaster'.

NVIDIA expands GeForce Now support with new AAA games to Steam Machines, Firefox, and better Fire TV integration. GeForce Now Brings New Game & Hardware Support: Steam Machines & More, Game Anywhere on Any Device Today, at Gamescom 2026, NVIDIA is expanding the list of games and hardware that support its GeForce Now technology. With the game streaming service, gamers will now be able to play the latest AAA releases on a wider range of hardware. In terms of game releases, NVIDIA has announced six new games coming to GeForce Now. All of these are AAA releases and include: In […]

Read full article at https://wccftech.com/nvidia-geforce-now-steam-machines-steam-controller-firefox-support-new-aaa-games/

NVIDIA Bundles Control Resonant With GeForce RTX 5070 & Above GPUs While Also Bringing New Updates To The NVIDIA App Such as DLSS 4.5 Override & Resizable Bar Controls

25 August 2026 at 15:30

A character from Control: Resonant stands atop a car in a surreal cityscape with a large NVIDIA GeForce RTX 5090 in the background, featuring 'RTX 5090' text.

NVIDIA has a new GeForce RTX game bundle for its RTX 5070 & above GPU owners, which packs a free copy of Control Resonant, along with NVIDIA App updates. Control Resonant Is Now Bundled With RTX 5070 & Above GPUs, Bringing NVIDIA's DLSS 4.5 Ray Reconstruction & Path Tracing Goodness Starting today, NVIDIA's GeForce RTX 5070 and above desktops/laptops will be eligible for a free copy of Control Resonant. The game will be part of NVIDIA's latest RTX bundle, which has been announced at Gamescom 2026. In our DLSS 4.5 coverage, we stated that Control Resonant will get DLSS 4.5 […]

Read full article at https://wccftech.com/nvidia-bundles-control-resonant-with-geforce-rtx-5070-above-gpus-new-app-updates/

Control Resonant gets reality-bending trailer and September 24th release date

25 August 2026 at 18:48

During Gamescom Opening Night Live, Remedy debuted the final trailer for Control Resonant, confirming a September 24th release date for the sequel.

Control Resonant shifts the series from a shooter into a full action RPG, placing players in control of Dylan Faden, the brother of Jesse Faden from the original game. After years of confinement under the Federal Bureau of Control, Dylan emerges into a warped version of Manhattan at the height of a paranatural crisis. Rather than exploring the Oldest House, players will traverse expansive outdoor zones where reality constantly bends, reshapes and collapses around them.

Dylan wields a wide range of supernatural abilities, including elemental powers, teleportation and environmental manipulation. His melee weapon, the Aberrant, can shift forms on demand, transforming between heavy two‑handed hammers and swift dual blades to meet different combat scenarios. Resonant features a deep progression system, allowing players to shape how Dylan’s powers evolve as he adapts to increasingly dangerous threats.

The sequel introduces new factions and returning enemies, including the Hiss and the Mold, all of which have spread beyond the Oldest House and into Manhattan. Dylan’s journey also reconnects him with Jesse Faden, now serving as FBC Director, as the pair attempt to understand and contain the catastrophe unfolding across the city.

Control Resonant will be available for PC, PS5 and Xbox Series X/S on September 24th.

KitGuru Says: Control Resonant looks to be a pretty major shift in style compared to the first game. I loved the first game, so I'm a bit apprehensive about the changes, but hopefully it still carries the same spark as the original. 

The post Control Resonant gets reality-bending trailer and September 24th release date first appeared on KitGuru.

Alan Wake 2 Gets AMD FSR 4 Support Over Two Years After Launch, As CONTROL Resonant Hits Gold

19 August 2026 at 11:17

An FBI agent stands in a blood-red forest beside a larger image of a bearded man, while on the right, a silhouetted figure with a sword faces an upside-down cityscape and swirling portal.

Following the game's launch in late 2023, Remedy Entertainment provided excellent post-launch support for Alan Wake 2 (which has been confirmed to have sold 3 million units to date), releasing multiple updates and DLC expansions, one of them leading directly into the studio's next game, CONTROL Resonant. Despite the long time since release, Remedy hasn't abandoned its game, and a new PC update introduces some welcome new features and improvements, including official AMD FSR 4 support on PC. Patch 1.2.10 Improves Alan Wake 2 Across Multiple GPUs The new patch for one of the best games ever made by the […]

Read full article at https://wccftech.com/alan-wake-2-amd-fsr-4-support-control-resonant-gold/

Control Resonant has gone GOLD as physical edition pushed back slightly

19 August 2026 at 10:30

On the single-player front, Remedy Entertainment have gone from strength-to-strength, with the studio’s most recent offerings – Control and Alan Wake II – representing the team’s best work yet. Set to (hopefully) continue its streak of success, the studio is gearing up to launch Control Resonant. Officially arriving on the 24th of September, Remedy have now announced that the game has officially gone GOLD.

Taking to its socials to make the announcement, the team at Remedy Entertainment confirmed that “CONTROL Resonant has gone gold! Get ready to unleash Dylan Faden's paranatural abilities on September 24th.”

For the uninitiated, going Gold means that the Control Resonant master disc has been submitted to Remedy’s publishing division. Discs can then be pressed with finalised software and digital storefronts can upload the 1.0 version of the game ready for release. It’s a process that every game goes through, and means that – aside from post-launch patches and updates – Control Resonant should be complete and ready to play.

Control Resonant Gold

Most games typically wind up submitting their gold master within roughly 4 weeks of launch, meaning that Resonant is slightly ahead of the curve in that regard.

Unfortunately, the good news also came alongside some bad, with Remedy revealing that “The physical release date for the game has moved [to] October 15th. We need more time to deliver the physical version to you, but rest assured – nothing stays contained forever.”

Regardless, whether you hop in on the 24th of September or later in October, Control Resonant looks set to be one of this year’s best games.

KitGuru says: Are you excited for Control Resonant? Will you be waiting for the physical release? Let us know down below.

The post Control Resonant has gone GOLD as physical edition pushed back slightly first appeared on KitGuru.

Remedy Calls Control Resonant a “Must-Have Day-One” Game

By: Aftab Ali
11 August 2026 at 17:47

Remedy isn’t being shy about Control Resonant. In its Half-Year Financial Report for 2026, the studio straight up called the game a “must-have day-one purchase.” That’s a bold thing to say about your own game, but the numbers back it up a bit.

CEO Jean-Charles Gaudechon said Resonant is now among the top three pre-ordered games in the US, Germany, and Brazil. He also said hands-on previews during Q2 earned a lot of praise from media and creators, which lines up with what we saw ourselves.

Control Resonant – Story Trailer

Remedy’s Own Words

Gaudechon laid out the thinking behind the release date and pricing:

“Our first priority is to ship an outstanding game, and that guided how we selected the release date. We position Control Resonant as a must-have day-one purchase while also building CONTROL into a lasting franchise.”

He added that the game will launch on all major platforms day one, priced attractively for an AAA title, and that the autumn window has gotten “slightly less crowded” since the reveal.

Control Resonant
Control Resonant

Less crowded or not, September 2026 is still stacked. Resonant will go up against The Blood of Dawnwalker, NBA 2K27, Onimusha: Way of the Sword, and Marvel’s Wolverine.

Confidence is one thing. Standing out in that lineup is another.


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Control sequel will offer a longer 30+ hour campaign

31 July 2026 at 15:00

Control Resonant is shaping up to be a significantly longer game than its predecessor. According to lead gameplay designer Sergey Mohov, the sequel’s main campaign will run for around 30 hours, with a full completionist playthrough expected to reach roughly 50 hours.

Speaking with TechRadar, Mohov explained that Resonant is designed to offer a more expansive experience than the first Control, giving players more time to explore its paranormally warped world and experiment with its expanded combat systems. Mohov says the “core experience should be around 30 hours”, while those aiming to see everything the game has to offer can expect around 50 hours of playtime. This marks a notable increase over the original game, which typically ran closer to the 15 to 20 hour range for most players.

While Resonant is larger in scope, Remedy is still aiming to preserve the identity of Control. Mohov says the team’s “number one reference for everything” remains the original game, ensuring the sequel feels spiritually familiar. However, Resonant also pushes into new territory with a heavier focus on melee combat. Mohov explains that the goal was to create something “spiritually and experientially similar” to Control, while also delivering “more of this melee‑focused, in‑your‑face, aggressive gameplay” to define Dylan Faden’s new role as the protagonist.

Control Resonant launches on the 24th of September for PC, Xbox Series X/S and PS5, so we should expect to see more of the game at Gamescom next month.

KitGuru Says: The original Control is still one of my favourite games, in part because of its smaller scope and highly interconnected map. A jump to 30 hours still sounds like it's within a manageable range though for those who don't enjoy massive, never-ending adventures. 

The post Control sequel will offer a longer 30+ hour campaign first appeared on KitGuru.

Remedy’s CONTROL Resonant Can Take Up to 50 Hours to Fully Complete, Dwarfing the Original’s Sub-30-Hour Duration

30 July 2026 at 13:00

Jesse Faden in CONTROL Resonant in combat with a monster on a debris-strewn street, with a building in the background displaying a large 'PARK' sign.

Remedy's Lead Gameplay Designer Sergey Mohov revealed to Gamesradar that CONTROL Resonant will be the longest game released by the Finnish studio to date. Mohov confirmed that the core experience will require around 30 hours, while a completionist run could take players up to 50 hours. That's substantially longer than the first Control game, which didn't even reach 30 hours for a completionist run. Granted, part of the reason is likely to be found in the genre switch: CONTROL Resonant is the studio's first action roleplaying game, and as experienced gamers know all too well, that genre tends to last […]

Read full article at https://wccftech.com/control-resonant-50-hours-completion-time/

CONTROL Resonant – Everything We Know About Remedy’s Manhattan-based First Action RPG Featuring Dylan Faden

18 July 2026 at 15:00

Dylan Faden holding a giant concrete hammer stands over a city skyline with the title 'CONTROL RESONANT' at the bottom.

CONTROL Resonant is Remedy Entertainment's sequel to 2019's critically acclaimed Control, and it arrives as one of the most dramatic pivots in the studio's history. Despite Control's strong commercial performance (the game recently surpassed six million units sold and is therefore Remedy's best-selling game to date), rather than a third-person shooter continuing Jesse Faden's story, Resonant hands the reins to her brother, Dylan Faden, and swaps gunplay for fast-paced melee combat. Furthermore, it replaces the trademark claustrophobic corridors of The Oldest House, the headquarters of the Federal Bureau of Control, with an open-ended, warped reimagining of Manhattan. The project has […]

Read full article at https://wccftech.com/roundup/control-resonant-everything-we-know-manhattan-action-rpg-dylan-faden/

CAPCOM Moves Onimusha: Way of the Sword up Three Weeks to Dodge Silent Hill Townfall and Control Resonant Collision

2 July 2026 at 08:00

Promotional artwork for Capcom's Onimusha: Way of the Sword, showing two fantasy characters in an action pose with the text 'September 4, 2026' prominently displayed.

A couple of weeks ago, Canadian retailer PNP Games changed the launch date of Onimusha: Way of the Sword from the official September 25, 2026 to September 4. The game was featured in CAPCOM's Spotlight the following week, but CAPCOM did not announce any changes to the release date, so it seemed like an error on the retailer's part. However, earlier today, the Japanese developer confirmed it: Onimusha: Way of the Sword is now set to debut on September 4 across PlayStation 5, Nintendo Switch 2, Xbox Series S|X, and PC via Steam, the Epic Games Store, and Microsoft Store. […]

Read full article at https://wccftech.com/capcom-onimusha-way-of-the-sword-release-date-moved-up/

CAPCOM Might Be Moving Onimusha: Way of the Sword up to September 4, as Fans Argue It Needs More Time

19 June 2026 at 08:00

Two characters in the game Onimusha: Way of the Sword stand back-to-back, each holding a sword, with a dramatic, mystical background.

We've previously highlighted the utter craziness of the September release schedule, and the craziest part of it all was the fact that Onimusha: Way of the Sword, Control Resonant, and Silent Hill: Townfall all released in the span of two days (September 24-25). However, it seems like CAPCOM might be about to move Onimusha out of the way, advancing its release date to September 4. That's the new date listed by Canadian retailer PNP Games, though no other major retailer has updated it yet. They might be ahead of everyone else, or it might be simply a mistake. CAPCOM has […]

Read full article at https://wccftech.com/onimusha-way-of-the-sword-september-4-release-date/

Why PC Game System Requirements Are Often Misleading

4 June 2026 at 22:04

A graphic titled 'Why PC Game System Requirements Are Often Misleading' shows a screen comparing 'Minimum' and 'Recommended' specs, highlighting discrepancies like 'Unequivalent GPUs?' and 'Incorrect VRAM amounts?', alongside visuals emphasizing issues like 'Fake CPUs' and 'Upscaling Tricks'.

PC system requirements should be simple. You look at the minimum, recommended, and potentially higher-tier specs, compare them to your rig, and get a solid idea of what to expect. Easy enough, right? Well, not anymore, sadly. Over the last decade or so, PC game system requirements (or PC specs) have become incredibly messy, inconsistent, and sometimes borderline useless. We are dealing with vague targets, aggressive temporal upscaling hidden behind an inconspicuous “1080p” or “4K” label, and "60 FPS" targets that incredibly rely on frame generation, which is absolutely not the same thing as actually rendering 60 full game frames […]

Read full article at https://wccftech.com/why-pc-game-system-requirements-are-often-misleading/

Control Resonant will be exclusive to PlayStation 5 for 2 days

4 June 2026 at 09:45

One of the most anticipated upcoming titles for 2026 is Control Resonant, the sequel to Remedy Entertainment's highly-underrated action-adventure 3rd-person metroidvania-esque shooter from 2019. As with most major releases nowadays, Resonant will include 48 hours of Advanced Access to those who purchase the Deluxe Edition. In an unexpected twist however, this 2 days of Advanced Access is exclusive to PlayStation players, with everyone else needing to wait until the 24th of September to get in on the action.

As part of Sony's recent PlayStation State of Play, Control Resonant was shown off once again ahead of the game’s upcoming launch on the 24th of September. Curiously however, alongside the preview, Remedy revealed that those who purchase the Digital Deluxe Edition will be privy to 48 hours of Advanced Access.

As mentioned, this practice has become somewhat commonplace in the industry, and so while disappointing, it wasn’t too unexpected. What was a surprise however was confirmation that this 48 hour period is exclusive to PS5 owners.

Control Resonant Advanced Access

Taking to Twitter to seek clarification, one fan asked Remedy’s communications director Thomas Puha: “Just wondering.. is the 48H early access exclusive to PS5?” to which they replied simply with “Yes.”

Given how big of a focus story and narrative is in Remedy's games, having 48 hours of advanced access on a single platform is somewhat troubling, and evokes memories of the 7th and 8th-gen timed-console exclusives – albeit with a far accelerated timeline.

Regardless, Control Resonant looks to be an excellent game worth playing irrespective of when it releases on your platform. Still, this does put a bit of a damper on things.

KitGuru says: What do you think of Advanced Access in general? Is this another step in the wrong direction? Let us know your thoughts down below.

The post Control Resonant will be exclusive to PlayStation 5 for 2 days first appeared on KitGuru.
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