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Why PC Game System Requirements Are Often Misleading

4 June 2026 at 22:04

A graphic titled 'Why PC Game System Requirements Are Often Misleading' shows a screen comparing 'Minimum' and 'Recommended' specs, highlighting discrepancies like 'Unequivalent GPUs?' and 'Incorrect VRAM amounts?', alongside visuals emphasizing issues like 'Fake CPUs' and 'Upscaling Tricks'.

PC system requirements should be simple. You look at the minimum, recommended, and potentially higher-tier specs, compare them to your rig, and get a solid idea of what to expect. Easy enough, right? Well, not anymore, sadly. Over the last decade or so, PC game system requirements (or PC specs) have become incredibly messy, inconsistent, and sometimes borderline useless. We are dealing with vague targets, aggressive temporal upscaling hidden behind an inconspicuous “1080p” or “4K” label, and "60 FPS" targets that incredibly rely on frame generation, which is absolutely not the same thing as actually rendering 60 full game frames […]

Read full article at https://wccftech.com/why-pc-game-system-requirements-are-often-misleading/

Control Resonant will be exclusive to PlayStation 5 for 2 days

4 June 2026 at 09:45

One of the most anticipated upcoming titles for 2026 is Control Resonant, the sequel to Remedy Entertainment's highly-underrated action-adventure 3rd-person metroidvania-esque shooter from 2019. As with most major releases nowadays, Resonant will include 48 hours of Advanced Access to those who purchase the Deluxe Edition. In an unexpected twist however, this 2 days of Advanced Access is exclusive to PlayStation players, with everyone else needing to wait until the 24th of September to get in on the action.

As part of Sony's recent PlayStation State of Play, Control Resonant was shown off once again ahead of the game’s upcoming launch on the 24th of September. Curiously however, alongside the preview, Remedy revealed that those who purchase the Digital Deluxe Edition will be privy to 48 hours of Advanced Access.

As mentioned, this practice has become somewhat commonplace in the industry, and so while disappointing, it wasn’t too unexpected. What was a surprise however was confirmation that this 48 hour period is exclusive to PS5 owners.

Control Resonant Advanced Access

Taking to Twitter to seek clarification, one fan asked Remedy’s communications director Thomas Puha: “Just wondering.. is the 48H early access exclusive to PS5?” to which they replied simply with “Yes.”

Given how big of a focus story and narrative is in Remedy's games, having 48 hours of advanced access on a single platform is somewhat troubling, and evokes memories of the 7th and 8th-gen timed-console exclusives – albeit with a far accelerated timeline.

Regardless, Control Resonant looks to be an excellent game worth playing irrespective of when it releases on your platform. Still, this does put a bit of a damper on things.

KitGuru says: What do you think of Advanced Access in general? Is this another step in the wrong direction? Let us know your thoughts down below.

The post Control Resonant will be exclusive to PlayStation 5 for 2 days first appeared on KitGuru.

Remedy, Insomniac, Rebel Wolves and More Are Colliding in September as GTA 6’s November Launch Warps the Entire AAA Calendar

3 June 2026 at 19:30

A collage featuring characters from various video games: a warrior with a sword, Wolverine with claws extended, a fighter with a large sword, a tech-savvy individual with a device, and a warrior with a blade on his arm.

September 2026 was already looking stacked before the State of Play, but yesterday it became veritably tragic for players' wallets. There are at least five (possibly more, depending on your definition of the category) major triple-A releases squeezing in this month, in what's clearly a desperate effort to stay out of the veritable vortex that Rockstar's Grand Theft Auto 6 will spin on the industry when it launches on November 19. They're also in fairly similar genres, practically forcing players to choose which to purchase, with inevitable repercussions for their sales. The only silver lining is that Phantom Blade Zero […]

Read full article at https://wccftech.com/september-2026-aaa-releases-gta-6-calendar/

Control Resonant Lands September 24, Crashing Into Silent Hill: Townfall and Onimusha in a 24-Hour AAA Pileup

2 June 2026 at 22:30

Dylan from Control Resonant in the PlayStation 'State of Play' event holds a massive hammer against a cityscape backdrop.

Remedy Entertainment confirmed the launch date of Control Resonant, their sequel to the acclaimed 2019 game, during today's State of Play event. Control Resonant will be released on Thursday, September 24, which means it will be available within 24 hours of two other big triple-A games: KONAMI and Screen Burn Interactive's Silent Hill: Townfall, and CAPCOM's Onimusha: Way of the Sword. The new trailer finally featured some voiceover from Jesse, even though Dylan will be the only playable character. It's a deliberate role reversal given that in the original Control, he was essentially the antagonist, a warped being under the Hiss's influence, responsible […]

Read full article at https://wccftech.com/control-resonant-september-24-release-date/

Remedy’s New CEO Looks to Quell Fears his EA Past Means He’ll “Crush the Soul of Remedy,” Says he Knows “What Needs to be Protected”

26 May 2026 at 15:40

A vibrant scene of people gathering at a festival-like event, with a prominent RR 30TH ANNIVERSARY text overlay, featuring various activities and interactions among the attendees.

Back in October 2025, former chief executive officer of Remedy Entertainment, Tero Virtala, stepped down from his role after nine years of running the company, following the financial failure of FBC Firebreak. A new CEO was appointed earlier this year in February, with former EA executive Jean-Charles Gaudechon stepping in. That specific element of his past has been a point of concern for fans who fear Gaudechon could be the undertaker of what makes Remedy special, but in a new interview with The Game Business, he claims he was chosen because he wants to do the exact opposite. Gaudechon admits […]

Read full article at https://wccftech.com/remedy-ceo-quell-fears-his-ea-past-means-hell-crush-the-soul-of-remedy/

Remedy’s Control officially surpasses 6 million copies sold

6 May 2026 at 12:00

Earlier this year, the team at Remedy Entertainment revealed that their excellent 3rd-person metroidvania-esque shooter Control had officially sold over 5 million copies since its launch back in 2019. With its sequel Control Resonant set to release some time this year however, interest in the first entry has grown significantly, with the original Control having now surpassed 6 million total copies sold.

As part of the company’s latest investor report, Remedy Entertainment offered updates on their current projects, including the Max Payne remake; the aforementioned Control Resonant and a mysterious new project currently in its proof-of-concept stage.

Alongside this, the team also shared updated sales stats for the first Control, revealing that the title has now sold over 6 million copies.

While an impressive achievement in its own right, this marks a notable uptick in sales over the past few months, with the most recent update prior revealing that the game had shifted 5 million copies by February of this year.

Control Million

At the time, the team revealed that 1 million copies were sold in 2025 alone – half a decade on from its initial launch. It appears as though excitement towards its sequel has led to a major influx in sales however, having now pushed a further 1 million units in under 3 months.

Remedy has always struggled somewhat when it comes to turning their unique offerings into financially successful products. That said, it seems Control has managed to break past the glass ceiling. It will be interesting to see how quickly Resonant manages to find success.

Discuss on our Facebook page HERE.

KitGuru says: Are you one of the 6 million? Is Control Remedy’s best game? What are your hopes for the sequel? Let us know down below.

The post Remedy’s Control officially surpasses 6 million copies sold first appeared on KitGuru.

Control Resonant Has “The Biggest Gameplay Team in Remedy History,” New Gameplay Showcased in Dev Deep-Dive

2 April 2026 at 15:57

A character wielding a hammer stands atop a car in a surreal, apocalyptic cityscape in the game 'Control Resonant'

Control Resonant is the long-awaited sequel to 2019's Control, yet another Remedy game praised for its execution on practically every front, but unable to find the commercial success its biggest fans believe it deserves. That said, the game is still one of Remedy's most successful titles ever, and the studio seems primed to ensure that it's sequel will be able to achieve that level of instant commercial success it has always chased by trying to match the quality of the team's storytelling chops with the core gameplay experience. In the studio's latest development diary for Control Resonant, we get a […]

Read full article at https://wccftech.com/control-resonant-has-biggest-gameplay-team-in-remedy-history-behind-it-gameplay-deep-dive/

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support

10 March 2026 at 15:30

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support 1

NVIDIA has announced that its MFG 6X mode arrives on 31st March, and more AAA titles with DLSS 4.5 & Path Tracing are coming. NVIDIA MFG 6X "Dynamic Multi Frame Generation" Technology Will Be Available on 31st March NVIDIA's Multi-Frame Generation technology, or MFG, is getting its latest update on 31st March with 6x Mode. NVIDIA first introduced frame-generation with DLSS 3 with a 2x mode, dialed it up to 4x with DLSS 4, and now, users will be able to enjoy 6x the frame-generation in DLSS 4.5. The new NVIDIA DLSS 4.5 MFG enables up to 6x mode, offering […]

Read full article at https://wccftech.com/nvidia-mfg-6x-mode-arrives-31st-march-007-first-light-control-resonant-dlss-4-5-path-tracing/

Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026

10 March 2026 at 17:00

NVIDIA is expanding its DLSS 4.5 feature set this month, adding new frame‑generation options and wider game support as part of its next NVIDIA app beta arriving at the end of the month.

The new Nvidia App update introduces DLSS 4.5 Dynamic Multi Frame Generation, a system that adjusts the number of generated frames on the fly to help players hit a target frame rate or match their display’s refresh rate. It will be available as an override option within the app but as has always been the case with Multi-Frame Generation, it is a feature exclusive to RTX 50 series GPUs. Upcoming games like 007 First Light and Control Resonant will launch with ray-traced graphics in the coming months and will support DLSS 4.5 from launch.

Another significant GeForce-related announcement at GDC this week came via RTX Mega Geometry. This technology initially debuted in Alan Wake 2, compressing geometry into clusters to accelerate scene updates and reduce VRAM usage. This means dense foliage and other complex environments can be rendered with full-fidelity Path Tracing. Control Resonant will be adopting this feature when it launches this year and further down the line, CD Projekt Red also plans to implement it in The Witcher 4.

Alongside the DLSS updates, NVIDIA has released a new GeForce Game Ready Driver optimised for Crimson Desert and Death Stranding 2: On the Beach, both of which support DLSS 4 with Multi Frame Generation. The driver also adds support for more than 35 new G‑SYNC Compatible displays. The driver update is available now to download via the Nvidia App and directly through the Nvidia website.

KitGuru Says: What did you think of the new GeForce-related announcements at GDC?

The post Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026 first appeared on KitGuru.

Control Resonant Devil May Cry-Like Gameplay Will Target 60 FPS On All Platforms

4 March 2026 at 15:48

A character in the game Control Resonant is getting attacked by a large fiery creature emitting bright flames.

Although it was widely known that Remedy Entertainment has been working on the second entry in the Control series for a while, the reveal of Control Resonant was still quite a surprise for fans of the Finnish studio. Right from its very first showing during last year's The Game Awards show, it was clear how the second entry in the series would be a very different game from its predecessor, closer to a character action game than to the third-person shooter formula seen in Jesse Faden's venture into the Oldest House. The first few looks at Control Resonant's gameplay gave […]

Read full article at https://wccftech.com/control-resonant-target-60-fps/

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