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Monster Fantasy Wants Different Player Types Living Together, As Producer Rejects the Compare-and-Compete Trap of Same-Type Socializing

10 July 2026 at 17:00

Four characters observing a landscape with a dragon flying in the sky, overlaid with the title 'Monster Fantasy'.

Around three weeks ago, Chinese indie developer Jotoyo unveiled Monster Fantasy, an interesting game that blends elements from Monster Hunter, Animal Crossing, and Stardew Valley, among others. The game is targeting a simultaneous PC and console release (though it remains to be seen whether it can pull it off) and will soon seek funding on Kickstarter, though the crowdfunding campaign has been delayed from July 15 to after the first public playtest, scheduled for September via Steam. Meanwhile, we reached out to Jotoyo to learn more about this promising mix of the action and life simulation genres. You can read our […]

Read full article at https://wccftech.com/monster-fantasy-interview-player-types-living-together/

GTA Trilogy Remaster Studio Grove Street Bets Its Future on BeastLink, a Multiplayer Kaiju Game With 250K Destructible Objects

3 July 2026 at 19:00

A scene from the game 'BEASTLINK' featuring giant monsters battling in a cityscape with flying creatures and military helicopters in the background.

Grove Street Games made its name porting some of the biggest titles in gaming history, from the GTA III era to the fairly recent Grand Theft Auto: The Trilogy – The Definitive Edition, but its latest project marks a sharp departure from that legacy. BeastLink is the studio's first original IP in over a decade, and it's swinging for the fences with a multiplayer kaiju action game built around one core idea: absolute, city-leveling destruction. Set in a world where humanity clings to survival in shattered strongholds while colossal Beasts rule the ruins, BeastLink tasks players with scavenging resources, battling […]

Read full article at https://wccftech.com/grove-street-games-beastlink-kaiju-multiplayer/

Doom: The Dark Ages – Revelations Is 35 Years in the Making, id Software Says, and Arguably their Best Content

1 July 2026 at 19:30

DOOM: The Dark Ages Revelation is the new DLC for Doom: The Dark Ages.

Wccftech recently attended an exclusive preview hosted by id Software about the upcoming campaign expansion DLC, Doom: The Dark Ages – Revelations, set to launch on July 7 across all platforms. Game Director Hugo Martin and Executive Producer Marty Stratton described this expansion of Doom: The Dark Ages as the culmination of 35 years of the Doom franchise history. Though technically classified as a DLC, Revelations delivers a massive, premium standalone-tier experience, offering 10 to 12 hours of gameplay, with Stratton pointing out that some testers took even longer. This scope is equal to both of Doom Eternal's campaign expansions […]

Read full article at https://wccftech.com/doom-the-dark-ages-revelations-35-years-id-software/

The Timeline for Indie Success is Paved by Playtesting, or what Jason Della Rocca calls the “New Indie Religion”

1 July 2026 at 12:30

A person speaks on stage at the XP Game Summit 2026 in Toronto, with a screen displaying the event logo.

The floor-level standard for surviving in the video game industry across indie and triple-A players has always been ‘difficult,’ but in the last few years, it’s been kicked up a notch. GDC’s State of the Game Industry 2026 reported that 1-in-4 of its surveyed video game industry professionals have been laid off in the last two years, and it’s difficult for all studios, regardless of scale, to stay afloat. But that hasn’t stopped the global video game industry from reaching over $200B in revenue last year. A year which also saw titles from independent developers dominate the cultural conversation. One […]

Read full article at https://wccftech.com/jason-della-rocca-interview-indie-game-success-timeline/

No Rest for the Wicked 1.0 Interview: ‘We Ran the Baldur’s Gate 3 Playbook with Early Access’

29 June 2026 at 18:00

A dark, fantasy landscape with dragons flying and a silhouetted figure facing a large, ominous building, featuring the title text 'No Rest for the Wicked 1.0'.

Earlier this month, Ori developer Moon Studios announced the 1.0 launch date of No Rest for the Wicked, its isometric Soulslike fantasy action RPG. The Austrian studio's new project will exit early access in October on PC and PlayStation 5, while Nintendo and Xbox fans will have to wait longer, primarily due to ongoing optimization on the weaker Series S and Switch 2 consoles. Following the release news, we had the opportunity to interview Moon Studios CEO and Creative Director Thomas Mahler. Throughout the conversation, we delved into the aforementioned decision to postpone the game on Nintendo and Xbox consoles, […]

Read full article at https://wccftech.com/no-rest-for-the-wicked-1-0-interview/

Dragon Ball Xenoverse 3 Splits Development 50/50 Between Single-Player Story and Online Sandbox, Producer Tells Wccftech

23 June 2026 at 15:00

A character wearing a futuristic visor stands in front of Capsule Corp. buildings with the title 'Dragon Ball Xenoverse 3.'

At Summer Game Fest 2026, we sat down with Bandai Namco Entertainment's Producer Masayuki Hirano to learn more about Dragon Ball Xenoverse 3, the new installment in the action RPG series that was announced earlier this year with a planned debut for 2027. The game is set in Age 1000, 148 years after the events of Xenoverse 2. The story takes place in West City, which has grown into a major hub in this future setting. As with previous Xenoverse entries, you'll create your own custom hero and join the ranks of the Great Saiyan Squad, fighting alongside both familiar […]

Read full article at https://wccftech.com/dragon-ball-xenoverse-3-single-player-online-sandbox-split/

Where Winds Meet Developer Q&A: Hidden Mountain’s Vertical Exploration, Future Roadmap, and Ongoing Netcode and Performance Optimization

19 June 2026 at 19:00

Two characters overlook a landscape with the text 'Where Winds Meet: Hidden Mountain' and an Xbox logo in the corner.

The popular free-to-play open world Wuxia action RPG Where Winds Meet, already available on PC, PlayStation 5, Android and iOS, launched on Xbox Series S and X earlier this month, featuring exclusive benefits for Game Pass subscribers. The announcement also included a tease for the game's third major expansion, titled Hidden Mountain and slated for a July launch. Following the news, we had the opportunity to send a list of questions to developer Everstone Studio via publisher NetEase Games to learn more about the development of the Xbox version and the upcoming Hidden Mountain expansion, and to address other pain points […]

Read full article at https://wccftech.com/where-winds-meet-interview-hidden-mountain/

Onimusha: Way of the Sword Ditches Weapon-Swapping for Single-Katana Mastery, as CAPCOM Rebuilds the 20-Year-Dormant Series Around Mifune

11 June 2026 at 18:00

Cover art for Onimusha: Way of the Sword featuring a warrior with a glowing, intricately designed sword.

CAPCOM stole the show at this year's Summer Game Fest with a deep dive into Onimusha: Way of the Sword, the highly anticipated revival of their beloved dark fantasy franchise. After trying a new build of the game, we sat down with Game Director Satoru Nihei to discuss how the first new Onimusha entry in twenty years plans to completely reshape the series' classic formula. Moving away from the weapon-swapping mechanics of old, the developers revealed a razor-sharp focus on single-katana mastery, elevated by incredibly nuanced parry systems and a groundbreaking, RE Engine-powered "free-cut" system for the iconic Issen counters. […]

Read full article at https://wccftech.com/onimusha-way-of-the-sword-interview-katana-mastery/

Resident Evil Veronica Producer Quashes Down First-Person Fears, Promises Claire’s Remake Will Mirror RE2’s Survival Loop

10 June 2026 at 18:30

Claire Redfield from the game Resident Evil Veronica holding a flashlight in a dark setting.

Following the unveiling of Resident Evil Veronica at the recent Summer Game Fest 2026, CAPCOM was also available to conduct media presentations about the game and answer questions from the press in a roundtable format. Wccftech attended one of those, where producer Yoshiaki Hirabayashi clarified several newsworthy details about the highly anticipated remake of 2000's Code Veronica, which the studio regards in the same way as the numbered entries. The game will launch at some point in 2027 for PC, PlayStation 5, Xbox Series S and X, and Nintendo Switch 2. WCCFTECH: Is Resident Evil: Veronica being developed with a first-person mode […]

Read full article at https://wccftech.com/resident-evil-veronica-producer-quashes-first-person-fears/

Ex-Witcher 3 and RDR2 Devs Take On Mount and Blade With Chronicles: Medieval, Hitting Steam Early Access This Year

5 June 2026 at 22:45

A medieval battlefield scene from the game 'Chronicles: Medieval' shows knights on horseback engaging in combat, with a prominent yellow banner in the background.

Exactly one year ago, independent Danish developer Raw Power Games announced its debut game, Chronicles: Medieval, a dynamic medieval sandbox RPG highly reminiscent of the Mount and Blade series. Today, at Summer Game Fest 2026, the studio made of around 100 industry veterans (with credits in The Witcher 3, Assassin’s Creed, Hitman, Red Dead Redemption 2, Cyberpunk 2077, and Grand Theft Auto) shared a new gameplay trailer and confirmed that PC early access is debuting this year via Steam. Ahead of the news, Wccftech was invited to a remote presentation where Raw Power Games revealed much more about their upcoming […]

Read full article at https://wccftech.com/chronicles-medieval-early-access-2026/

Crate Entertainment Opens Up on Grim Dawn: Fangs of Asterkarn’s Massive Scope, Long Development, and What Comes Next

4 June 2026 at 19:00

A character holding a spear stands alongside a white wolf with glowing eyes in a snowy mountain landscape, featured in 'Grim Dawn: Fangs of Asterkarn'.

Last week, independent developer Crate Entertainment finally set a concrete launch date for Grim Dawn: Fangs of Asterkarn (the third and final expansion for the hack-and-slash action RPG): July 23 for PC via Steam, GOG, and Humble Store. The previous expansion, Forgotten Gods, was released in March 2019. In the meantime, the small studio released a fairly successful city builder, Farthest Frontier, and began working on new projects. Even so, they went back to Grim Dawn, a game that sold over 10 million units between the base game and the expansions. In an email interview with Crate Entertainment Production Director […]

Read full article at https://wccftech.com/grim-dawn-fangs-of-asterkarn-scope-development-next/

Canada’s GDC of the Future: How XP Gaming is Connecting the Video Game Industry for the Modern Age and Beyond

29 May 2026 at 16:00

A display at the XP Game Summit featuring a colorful abstract artwork and signage with 'XP 26 GAME SUMMIT' in a room labeled 'KING I' at the Toronto 2026 event.

"The mission of XP Gaming is to connect the video game industry," said Jason Lepine, founder of XP Gaming, in his opening remarks to kick off the conference in Toronto XP Game Summit 2026 on May 21, 2026. The summit celebrates its fifth year running with the 2026 event, seemingly well on its way to achieving its mission with over 700 attendees at this year's Toronto event, but it's not focused on just one annual event in one major city. The Toronto conference is one of four events, as Lepine has a clear vision for what the future of B2B […]

Read full article at https://wccftech.com/canadas-gdc-of-the-future-how-xp-gaming-is-connecting-the-video-game-industry-for-the-modern-age-and-beyond/

Edge of Memories Soundtrack Interview: Dynamic Combat, Iconic RPG Collaborations, and Why AI Can’t Replace the Soul

29 May 2026 at 12:30

A character in Edge of Memories rides on a large white creature through a lush, colorful landscape in the game Blue Protocol.

Edge of Memories is the second entry in the series by French developer Midgar Studio, which began with Edge of Eternity back in 2018 with its Early Access release. Doing away with turn-based combat, the new entry in the series will be an action RPG heavily inspired by the Mana series, sporting a colorful cast of characters and a setting that seems ripe for adventure. While we wait for the Edge of Memories release date announcement, we sat down with the musical minds behind the game: main composer Cédric Menendez, celebrated arranger and composer Mariam Abounnasr (Xenoblade Chronicles), and legendary […]

Read full article at https://wccftech.com/edge-of-memories-soundtrack-interview-dynamic-combat-iconic-rpg-collaborations-and-why-ai-cant-replace-the-soul/

Bethesda Explains How Fallout 76: Infestations Will Make the Map Sizzle With Emergent Co-Op Chaos: ‘Appalachia Is Our Biggest Asset’

28 May 2026 at 19:00

Colorful poster for 'Fallout 76: Infestations' featuring a Vault Boy character giving a thumbs-up amidst cartoon-style wasteland creatures and robots.

Ahead of the imminent Fallout 76: Infestations update (currently on the Public Test Server and due for a full launch on Thursday, June 2), Bethesda Game Studios invited press and content creators to a media presentation where they outlined the patch's main features and changes. The titular Infestations is an entirely new dynamic activity designed to make Appalachia feel active again by overrunning locations with faction bosses and their mobs across 40 possible locations across the Toxic Valley, Forest, Ash Heap, Savage Divide, Mire, and Cranberry Bog regions. Unlike other activities, Infestations are organic discoveries, as they are not pre-marked on the […]

Read full article at https://wccftech.com/fallout-76-infestations-emergent-co-op-chaos-map-sizzle/

Edge of Memories Composer Believes AI Is Useful Tool, But Slams It For Generating Art: “Art Cannot Exist Without Humanity”

27 May 2026 at 14:45

A character from the game 'Edge of Memories' stands in a vibrant landscape with a sword in hand and an armored claw, against a backdrop of colorful skies and flowers.

The widespread adoption of AI is having a massive impact on society, but those bearing the brunt of it are artists whose original works are being replaced by the derivative, average products of generative AI. While most of the industry's attention has focused on how generative AI impacts visual artists, video game composers, and musicians are wrongly overlooked. With the rise of AI bands that are almost indistinguishable from the real thing to an untrained ear, there is a very real possibility that video game soundtracks will become derivative, losing the distinct magic that defines the entire gaming experience. For […]

Read full article at https://wccftech.com/edge-of-memories-composer-slams-ai-art-without-humanity/

Interview: XCaliber challenges million-dollar missile defenses with cheap drone interceptors

By: DIGITIMES
23 May 2026 at 03:37
The Ukraine War and ongoing tensions in the Middle East have exposed a technological revolution reshaping modern warfare: the rise of cheap drones. These developments, along with AI-powered decision-making and the growing importance of resilient supply chains, are increasingly occupying the minds of military strategists — from great powers to smaller upstarts.

Credit: DIGITIMES

Assassin’s Creed Black Flag Resynced Game Director Promises 6 Extra Hours of Content and Deeper Pirate Exploration

21 May 2026 at 18:00

Edward Kenway from Assassin's Creed Black Flag Resynced stands on a pirate ship, holding two pistols against a backdrop of the ocean and islands.

At the recent Assassin's Creed Black Flag Resynced hands-on event organized by Ubisoft in San Francisco, California, Wccftech had the opportunity to interview Richard Knight, the Game Director of this highly anticipated remake. Knight, whose Ubisoft Singapore credits include Assassin's Creed: Shadows, Mirage, and Skull and Bones, said the goal was to focus the remake on Edward Kenway’s story and adventure. That meant modern technical upgrades, a more seamless open world, and a handful of new gameplay additions, while trimming elements such as multiplayer and the original game's modern-day stuff. The result, he said, is meant to feel like a […]

Read full article at https://wccftech.com/assassins-creed-black-flag-resynced-6-extra-hours-content/

Outward 2 Hits Steam Early Access in July 2026 as Nine Dots Doubles Down on Punishing, Anti-Power-Fantasy RPG Design

19 May 2026 at 14:20

An adventurer confronts a creature in a desert with the title 'Outward 2' above them.

Québec-based independent developer Nine Dots Studio announced that its action RPG Outward 2 launches into Early Access on July 7th, 2026, on Windows PC via Steam, Epic Games Store, and GOG, thus confirming the previously announced Summer 2026 release window. Players can get in earlier via a Closed Beta starting May 26th, 2026. The game is PC-exclusive at the Early Access launch; console versions will be released after version 1.0. Wccftech attended a remote presentation during which Creative Director and Nine Dots Studio CEO Guillaume Boucher-Vidal provided a detailed overview of this action RPG sequel. He began by recounting how Nine Dots designed […]

Read full article at https://wccftech.com/outward-2-steam-early-access-july-2026/

Neverness to Everness Won’t Stop at Launch: Hotta Studio Teases New Cities, Districts, and Nintendo Switch 2 Evaluation

15 May 2026 at 19:00

An animated scene features Neverness to Everness characters in a red convertible car in a cityscape, with the text '04/29 Official Launch' and 'Supernatural Urban Open World RPG' prominently displayed.

Hotta Studio, a subsidiary of Perfect World Games previously known for 2022's Tower of Fantasy, has an ambitious roadmap in mind for Neverness to Everness, and the team isn't treating the recent launch on PC, PS5, Android, and iOS as the finish line. Set in the supernatural metropolis of Hethereau, the urban open world RPG powered by Unreal Engine 5 and enhanced with path tracing on PC is built around a simple but unusually broad fantasy: live in the city, explore its anomalies, fight when you need to, and fill the gaps between major story beats with the kind of […]

Read full article at https://wccftech.com/neverness-to-everness-new-cities-districts-switch-2/

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