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NO LAW Stole the Show at Gamescom 2026, as Devs Channel ImSim and Swear There’s No Wrong Way to Play

11 September 2026 at 12:30

A group of characters from the game 'No Law' stand in front of a futuristic cityscape, featuring a prominent 'Cinders' sign and advanced structures.

They say the best things must be saved for last, and with our gamescom 2026 coverage heading toward completion, it's time to unveil my own personal game of the show: NO LAW from Neon Giant, the Swedish studio behind 2021's isometric twin-stick action shooter The Ascent. I've enjoyed their previous game quite a bit, but this one is honestly on another level. As an immersive sim fan, I absolutely loved what I saw in that demo, which surpassed the already strong hype I felt ahead of the appointment. The visuals are impressive, but the gameplay perhaps even more so. Such […]

Read full article at https://wccftech.com/no-law-neon-giant-gamescom-preview/

Final Fantasy VII Revelation’s Armors Can Link 3 Materia Slots, and Hamaguchi Says We’re the First to Hear It

10 September 2026 at 12:00

Sephiroth in armor with a large black wing stands against a dramatic sky in 'Final Fantasy VII Revelation.'

Final Fantasy VII Revelation fans certainly got a healthy dose of news and new footage lately, between the Opening Night Live trailer and the appearance during Sony's State of Play, which also revealed the release date of April 8, 2027. At gamescom 2026, we had the chance to play the game, which our Francesco De Meo absolutely loved, as you can read in his hands-on preview. Separately, we were able to speak with Hamaguchi-san, the man behind the whole Final Fantasy VII Remake trilogy. Naoki Hamaguchi proved generous with his time, and the conversation ranged from the philosophy behind the […]

Read full article at https://wccftech.com/final-fantasy-vii-revelation-hamaguchi-interview-materia/

Chronicles: Medieval’s Impressive Gamescom Demo Had 900 Men Duking It Out in Burgundy and a Poleaxe Swung From Horseback

8 September 2026 at 15:30

A medieval battle scene with armored knights on horseback is depicted under the title 'CHRONICLES: MEDIEVAL'.

Independent developer Raw Power Games came to gamescom 2026 with the thing everyone had been waiting for since the reveal of Chronicles: Medieval - an uncut battle, played live, start to finish. The Copenhagen studio has around 100 people building its debut title, and Chronicles Medieval has been described in a dozen different ways over the past year. The one the team settled on for this presentation is a hybrid action-strategy RPG set in the Middle Ages. Lead Producer Sam Millen and Senior Game Designer Gareth Bourn spent the session demonstrating what that actually means, with the caveat that everything shown […]

Read full article at https://wccftech.com/chronicles-medieval-gamescom-qa-preview/

Aion 2 Q&A: NVIDIA DLSS 5 Confirmed in the Works; Console Launch Is Coming, but Cross-Play Likely Isn’t

7 September 2026 at 19:00

Two fantasy characters facing each other with luminous wings in a promotional image for NC's MMO AION 2.

With Aion 2's global launch now less than a month away, NC has brought the MMORPG to gamescom 2026 with a straightforward pitch: this is the game the original Aion was always meant to be. At the beginning of the presentation, the developers stressed that the 2008 original was limited by the technology of its era, while Unreal Engine 5 finally lets the team realize that vision at the scale it was originally imagined. The world of Atreia is now a fully open, seamless MMORPG world, and the claim is the ambitious kind: if you can see it on the […]

Read full article at https://wccftech.com/aion-2-qa-dlss-5-console-cross-play/

Persona 4 Revival Makes Maxing Social Links Easier Than Golden, But Producer Warns It’s Still No Cakewalk – Interview

7 September 2026 at 16:24

A character from 'Persona 4 Revival' stands with a raised sword against a bright, glowing background.

Following my 1-hour long hands-on session with Persona 4 Revival, which immediately brought me back to 2012 when I first played Persona 4 Golden, I had the chance to sit down with Persona series general producer Kazuhisa Wada and art director Akane Kobayashi to talk about the upcoming remake, focusing on the new mechanics and the improvements it will bring to the original PlayStation Vita game. You can find our full conversation below. Note: The interview was conducted via an interpreter and has been edited for clarity. Q: Persona 3 Reload was very faithful to the original game. Is Persona […]

Read full article at https://wccftech.com/persona-4-revival-makes-maxing-social-links-easier-than-golden-but-producer-warns-its-still-no-cakewalk-interview/

Remedy Calls CONTROL Resonant Its Biggest Game Yet, With Most Zones Explorable Within the First 2 Hours

7 September 2026 at 14:00

Dylan Faden walks down Manhattan towards a bright circular light, with the words 'CONTROL RESONANT' displayed in the top right corner.

At gamescom 2026, following a detailed CONTROL Resonant presentation hosted by Remedy, I had the opportunity to speak with Senior Level Designer Arhi Makkonen in a one-on-one interview. The conversation covered more ground than the presentation had time for, and it started with the obvious question from my end: why move CONTROL into a different genre at all, given its success? Makkonen's answer was that staying fresh was the point. The first game was a surprising choice in its own right as a Metroidvania-inspired game, and the sequel's shift to an action RPG stems from a desire to give players […]

Read full article at https://wccftech.com/control-resonant-biggest-remedy-game-interview/

EXODUS Q&A: You Can’t Max Your Character in One Playthrough, and Your Final Squad May Differ From Everyone Else’s

4 September 2026 at 14:00

Two armored characters face off against a large bear-like creature with glowing crystals on its back in the game EXODUS.

Following my hour-long playthrough of EXODUS's Khonsu mission at gamescom 2026, I had the chance to speak with not one but three of the key developers from Archetype Entertainment: VP and General Manager Chad Robertson, Game Director Chris King, and Lead Writer Drew Karpyshyn. What followed was a wide-ranging conversation covering the studio's seven years of work on their debut IP, the shape of the universe it has built, and a great deal of detail about systems the demo only hinted at. Some highlights: the studio is a bit over 100 people in Austin, though with several hundred more contributing […]

Read full article at https://wccftech.com/exodus-archetype-entertainment-gamescom-interview/

Guild Wars 3 Gamescom 2026 Q&A: More Defined Roles, and ArenaNet’s Plan to Stop MMOs Feeling Like a Second Job

3 September 2026 at 19:00

A character riding a mystical creature in a forest setting, with the title 'Guild Wars 3' displayed prominently.

Earlier today, I shared my impressions of the Guild Wars 3 presentation ArenaNet held at gamescom 2026, the first proper look at how the game actually plays following its Summer Game Fest announcement. As I wrote there, the studio's two headline features, the momentum-driven movement system and the action combat it feeds into, look like the real thing, even in a rough Pre-Alpha state. But the demo was only half of the appointment. Once the presentation ended, Studio Head Colin Johanson and combat designer Kevin Stocker stayed to answer questions from the assembled press, which on this occasion consisted just […]

Read full article at https://wccftech.com/guild-wars-3-gamescom-qa-defined-roles/

Evil Empire Unites 4 Decades Of Fans With Castlevania: Belmont’s Curse, As Studio Was KONAMI’s Top Pick – Interview

2 September 2026 at 13:00

An illustration of a character from 'Castlevania Belmont's Curse' wielding a weapon, surrounded by vibrant flames and mystical elements.

Following my gamescom 2026 1-hour long hands-on session with Castlevania: Belmont's Curse, which I enjoyed so much that it has become one of the top games of the show, I had the opportunity to talk with Tsutomu Taniguchi (Producer at KONAMI), Bérenger Dupré (Marketing Director at Evil Empire) and Sandro Bordier (Lead Designer at Evil Empire) about how the game came about, the design philosophy, the challenge level, and the many secrets Paris hides. You can find our full conversation below. NOTE: The interview has been edited for clarity The Return of The Castlevania Series Q: Castlevania: Belmont's Curse is […]

Read full article at https://wccftech.com/evil-empire-unites-4-decades-of-fans-with-castlevania-belmonts-curse-as-studio-was-konamis-top-pick-interview/

Tides of Annihilation Hands-On + Q&A: Fast, DMC-Like Game That Director Ary Chen Says Isn’t Coming to Switch 2 (Yet)

1 September 2026 at 20:00

Gwendolyn stands on the left with a detailed, cracked face and adorned armor, while a ghostly hand reaches for a moon with 'Tides of Annihilation' text on the right.

Two years ago at gamescom, I was one of the very few members of the press to be given a very early look at Tides of Annihilation, a promising fantasy action/adventure game by the newly established Chinese studio Eclipse Glow Games. We were sworn to embargoed secrecy until February 2025, when the game was finally unveiled to the world during that month's State of Play broadcast. Over these twenty-four months, the studio has released some new footage but largely kept working hard on the game. At gamescom 2026, though, everything changed: Eclipse finally allowed both press and public to actually […]

Read full article at https://wccftech.com/tides-of-annihilation-hands-on-no-switch-2-yet/

Warlock: Dungeons & Dragons Casts Aside the Dice, Betting on an Open World Action/Adventure with a Ton of Player Agency

25 August 2026 at 18:55

Kaatri with mismatched colored eyes is shown next to the 'Warlock Dungeons & Dragons' logo, emphasizing the fantasy theme.

Publisher Wizards of the Coast and Montréal-based developer Invoke Studios (formerly Tuque Games, known for Livelock and Dungeons & Dragons: Dark Alliance) have recently hosted a press-only gameplay presentation with developer Q&A for Warlock: Dungeons & Dragons, their upcoming single player action/adventure game set in the D&D universe. The reveal focused on the game's magic system, open-world structure, and its approach to adapting decades of D&D lore for a real-time action game. A Weapons Master's Dangerous Bargain Players take on the role of Kaatri (played by Tricia Helfer of Battlestar Galactica and Lucifer fame), a seasoned weapons master searching for […]

Read full article at https://wccftech.com/warlock-dungeons-and-dragons-open-world-player-agency/

Gamescom 2026 Books Every Hall for the First Time, but Organizers Tell Wccftech the Real Story Is Getting Politics’ Notice

24 August 2026 at 13:00

Promotional image for Gamescom 2026, taking place from August 26-30 in Cologne, Germany, featuring the slogan 'Play the Future.'

Gamescom has spent the past several years cementing its status as the largest gaming event on the planet, and 2026 is shaping up to be its biggest edition yet: exhibition space fully booked for the first time in the event's history, the indie area at an all-time high, and Federal President Frank-Walter Steinmeier set to become the first sitting German head of state ever to attend. Ahead of this year's show, Wccftech had the opportunity to sit down with Tim Endres, Director of gamescom at Koelnmesse GmbH, and Felix Falk, Managing Director of game – The German Games Industry Association, […]

Read full article at https://wccftech.com/gamescom-2026-every-hall-politics-wccftech-interview/

Star Wars Zero Company Q&A: ‘It’s 100% About the Gameplay, But That Doesn’t Mean You Compromise on Other Stuff’

11 August 2026 at 14:00

A promotional image for the game 'Star Wars: Zero Company' featuring various characters and icons from the Star Wars universe, including a Jedi with a lightsaber and a Mandalorian helmet, with logos from Bit Reactor, Lucasfilm Games, and Electronic Arts at the bottom.

At a recent preview event for Star Wars Zero Company joined by Wccftech, four key developers (Game Director Greg Foertsch, Lead Designer James Brawley, Narrative Director Aaron Contreras, and Lucasfilm Games' Executive Producer Orion Kellogg) answered a lot of questions about the game from the assembled press, revealing many juicy details about the upcoming single player turn-based tactics title due on August 27 for PC, PlayStation 5, and Xbox Series S and X. Keep scrolling to read the whole conversation, edited only for grammar and clarity. To read our first impressions with the preview build, head to the hands-on article. […]

Read full article at https://wccftech.com/star-wars-zero-company-qa-bit-reactor-interview/

Monster Fantasy Wants Different Player Types Living Together, As Producer Rejects the Compare-and-Compete Trap of Same-Type Socializing

10 July 2026 at 17:00

Four characters observing a landscape with a dragon flying in the sky, overlaid with the title 'Monster Fantasy'.

Around three weeks ago, Chinese indie developer Jotoyo unveiled Monster Fantasy, an interesting game that blends elements from Monster Hunter, Animal Crossing, and Stardew Valley, among others. The game is targeting a simultaneous PC and console release (though it remains to be seen whether it can pull it off) and will soon seek funding on Kickstarter, though the crowdfunding campaign has been delayed from July 15 to after the first public playtest, scheduled for September via Steam. Meanwhile, we reached out to Jotoyo to learn more about this promising mix of the action and life simulation genres. You can read our […]

Read full article at https://wccftech.com/monster-fantasy-interview-player-types-living-together/

GTA Trilogy Remaster Studio Grove Street Bets Its Future on BeastLink, a Multiplayer Kaiju Game With 250K Destructible Objects

3 July 2026 at 19:00

A scene from the game 'BEASTLINK' featuring giant monsters battling in a cityscape with flying creatures and military helicopters in the background.

Grove Street Games made its name porting some of the biggest titles in gaming history, from the GTA III era to the fairly recent Grand Theft Auto: The Trilogy – The Definitive Edition, but its latest project marks a sharp departure from that legacy. BeastLink is the studio's first original IP in over a decade, and it's swinging for the fences with a multiplayer kaiju action game built around one core idea: absolute, city-leveling destruction. Set in a world where humanity clings to survival in shattered strongholds while colossal Beasts rule the ruins, BeastLink tasks players with scavenging resources, battling […]

Read full article at https://wccftech.com/grove-street-games-beastlink-kaiju-multiplayer/

Doom: The Dark Ages – Revelations Is 35 Years in the Making, id Software Says, and Arguably their Best Content

1 July 2026 at 19:30

DOOM: The Dark Ages Revelation is the new DLC for Doom: The Dark Ages.

Wccftech recently attended an exclusive preview hosted by id Software about the upcoming campaign expansion DLC, Doom: The Dark Ages – Revelations, set to launch on July 7 across all platforms. Game Director Hugo Martin and Executive Producer Marty Stratton described this expansion of Doom: The Dark Ages as the culmination of 35 years of the Doom franchise history. Though technically classified as a DLC, Revelations delivers a massive, premium standalone-tier experience, offering 10 to 12 hours of gameplay, with Stratton pointing out that some testers took even longer. This scope is equal to both of Doom Eternal's campaign expansions […]

Read full article at https://wccftech.com/doom-the-dark-ages-revelations-35-years-id-software/

The Timeline for Indie Success is Paved by Playtesting, or what Jason Della Rocca calls the “New Indie Religion”

1 July 2026 at 12:30

A person speaks on stage at the XP Game Summit 2026 in Toronto, with a screen displaying the event logo.

The floor-level standard for surviving in the video game industry across indie and triple-A players has always been ‘difficult,’ but in the last few years, it’s been kicked up a notch. GDC’s State of the Game Industry 2026 reported that 1-in-4 of its surveyed video game industry professionals have been laid off in the last two years, and it’s difficult for all studios, regardless of scale, to stay afloat. But that hasn’t stopped the global video game industry from reaching over $200B in revenue last year. A year which also saw titles from independent developers dominate the cultural conversation. One […]

Read full article at https://wccftech.com/jason-della-rocca-interview-indie-game-success-timeline/

No Rest for the Wicked 1.0 Interview: ‘We Ran the Baldur’s Gate 3 Playbook with Early Access’

29 June 2026 at 18:00

A dark, fantasy landscape with dragons flying and a silhouetted figure facing a large, ominous building, featuring the title text 'No Rest for the Wicked 1.0'.

Earlier this month, Ori developer Moon Studios announced the 1.0 launch date of No Rest for the Wicked, its isometric Soulslike fantasy action RPG. The Austrian studio's new project will exit early access in October on PC and PlayStation 5, while Nintendo and Xbox fans will have to wait longer, primarily due to ongoing optimization on the weaker Series S and Switch 2 consoles. Following the release news, we had the opportunity to interview Moon Studios CEO and Creative Director Thomas Mahler. Throughout the conversation, we delved into the aforementioned decision to postpone the game on Nintendo and Xbox consoles, […]

Read full article at https://wccftech.com/no-rest-for-the-wicked-1-0-interview/

Dragon Ball Xenoverse 3 Splits Development 50/50 Between Single-Player Story and Online Sandbox, Producer Tells Wccftech

23 June 2026 at 15:00

A character wearing a futuristic visor stands in front of Capsule Corp. buildings with the title 'Dragon Ball Xenoverse 3.'

At Summer Game Fest 2026, we sat down with Bandai Namco Entertainment's Producer Masayuki Hirano to learn more about Dragon Ball Xenoverse 3, the new installment in the action RPG series that was announced earlier this year with a planned debut for 2027. The game is set in Age 1000, 148 years after the events of Xenoverse 2. The story takes place in West City, which has grown into a major hub in this future setting. As with previous Xenoverse entries, you'll create your own custom hero and join the ranks of the Great Saiyan Squad, fighting alongside both familiar […]

Read full article at https://wccftech.com/dragon-ball-xenoverse-3-single-player-online-sandbox-split/

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