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Today — 12 October 2025Main stream

KIZUNA ENCOUNTER: SUPER TAG BATTLE Interview – Discussing 4-Player Mode, Balance and Future of NEOGEO Premium Selection

11 October 2025 at 17:19

Kizuna Encounter Super Tag Battle promotion with SNK and Neo Geo logos and text Available Now on Steam.

Originally released in 1996, KIZUNA ENCOUNTER: SUPER TAG BATTLE still stands as one of SNK's less popular games . Despite never reaching the mainstream success of other franchises like The King of Fighters, Fatal Fury or Samurai Shodown, its cast of characters, tag mechanics, and distinctive visual design attracted a small, yet passionate cult following. Almost 30 years later, the game has arrived on PC with some brand new features as the second release of the NEOGEO Premium Selection Before spending some time playing the new KIZUNA ENCOUNTER: SUPER TAG BATTLE release, which made me appreciate the game's unique take […]

Read full article at https://wccftech.com/kizuna-encounter-super-tag-battle-interview-discussing-4-player-mode-balance-and-future-of-neogeo-premium-selection/

Yesterday — 11 October 2025Main stream

Discussing Ghost of Yōtei’s Lord Saito with Actor Feodor Chin: ‘He and Atsu Are Really Two Sides of the Same Coin’

10 October 2025 at 18:00

Lord Saito text alongside a character in traditional armor with autumn trees in the background Ghost of Yōtei

Ghost of Yōtei is undoubtedly the biggest PlayStation exclusive of 2025. Sure, there was also Death Stranding 2, but Kojima's franchise is quite a bit more niche, despite the Hollywood stars, compared to the mainstream appeal attained by Ghost of Yōtei's predecessor, Ghost of Tsushima, which set new PS4 first-party sales records when it launched in 2020. It's early days still, but the new open-world action/adventure game developed by Sucker Punch Productions seems to be selling almost as quickly as the previous franchise entry, according to the first sales estimates, despite an unfavorable comparison with the PS4 install base and […]

Read full article at https://wccftech.com/discussing-ghost-of-yoteis-lord-saito-with-actor-feodor-chin-he-and-atsu-are-really-two-sides-of-the-same-coin/

NVIDIA’s AI GPUs Rule The Industry But Energy, Other Constraints Are Making Custom Chips Attractive, Says Expert

10 October 2025 at 13:33

With NVIDIA's Rubin AI GPUs official and growing reports of custom AI chips generating interest, we decided to interview Rahul Sen Sharma, President and Co-CEO of Indxx, a global index provider, to understand the market dynamics surrounding AI computing and application specific integrated circuits (ASICs). ASICs are commonly referred to as custom-AI chips, and with the media full of reports disagreeing about the extent of their use, we asked Rahul the current state of the AI chip ecosystem. Though a written Q&A last month, our conversation started by discussing NVIDIA's role in the current AI chip ecosystem particularly through its […]

Read full article at https://wccftech.com/nvidias-ai-gpus-rule-the-industry-but-energy-other-constraints-are-making-custom-chips-attractive-says-expert/

Before yesterdayMain stream

Rising Prices and a Sense of Broken Trust Will Likely Have Lasting Consequences for the Wider Xbox Brand, Says Analyst

8 October 2025 at 18:00

Saudi Public Investment Fund and EA logos above Xbox Game Pass promotions with unbelievable games and unparalleled access text.

Last week, the gaming industry was rocked by two big announcements: the massive 50% Xbox Game Pass price hike and the leveraged buyout of EA for $55 billion from a Consortium of investors. With both likely to influence the industry in their own ways, we have contacted MIDiA Research Games Analyst Brandon Sutton to get his opinion on what will happen to Electronic Arts and the Xbox brand. Brandon, what's your take on both news? While the debt burden is notable, Saudi Arabia and its partners purchasing EA makes sense on several levels. Financially, EA owns some of the most […]

Read full article at https://wccftech.com/rising-prices-and-a-sense-of-broken-trust-will-likely-have-lasting-consequences-for-the-wider-xbox-brand-says-analyst/

PS5 Pro Can Technically Do Path Tracing, Says War Thunder Dev (Who Still Didn’t Get Nintendo Switch 2 Devkits)

6 October 2025 at 17:30

PlayStation 5 Pro and Nintendo Switch 2 consoles displayed side by side. War Thunder

In our latest tech-focused interview with Gaijin Entertainment, we asked the programmers behind the War Thunder game and the Dagor Engine whether Sony's PS5 Pro can support the new path tracing global illumination technology recently introduced on PC with the game's Leviathan update. Here's their response: László Perneky (Lead Programmer): Technically, it could; the only question is with performance. It is a decision for the future, though. First, we focus on releasing RT support for consoles, with all the effects except PTGI (hopefully very soon). Then, we will have a better picture of how much GPU budget we have to include […]

Read full article at https://wccftech.com/ps5-pro-can-technically-do-path-tracing-war-thunder-dev-didnt-get-switch-2-devkit/

War Thunder Path Tracing Q&A with Gaijin – FSR 4, OMM and SER Support Coming Soon

3 October 2025 at 16:30

War Thunder

A few months ago, Gaijin Entertainment introduced path traced global illumination to the PC version of War Thunder, significantly improving visual quality over the game's previous ray traced global illumination solution. In doing so, War Thunder joined an extremely elite club of games that feature real-time path tracing: Cyberpunk 2077, DESORDRE, Alan Wake 2, Black Myth: Wukong, Indiana Jones and the Great Circle, F1 25, DOOM: The Dark Ages (whose developers have just opened on on their path tracing implementation), and FBC: Firebreak, Remedy's second game on this list. We contacted Gaijin to organize an email interview that would dive […]

Read full article at https://wccftech.com/war-thunder-path-tracing-qa-fsr4-omm-ser-support-coming-soon/

Romeo is a Dead Man Interview With Suda51 – When Back to the Future and FBI Shows Unite

29 September 2025 at 20:00

Romeo is a Dead Man key art

Goichi "Suda51" Suda is a developer who needs no introduction for those who have a deep appreciation for Japanese games. His development studio, Grasshopper Manufacture, has created some of the most memorable action games ever, such as the No More Heroes series. Following the release of Shadows of the Damned: Hella Remastered, the Japanese studio is releasing Romeo is a Dead Man, an action game with a very distinct identity that instantly feels familiar to all those who played a game directed by Suda51. Right after trying out the game during Gamescom 2025, I had the opportunity to sit down […]

Read full article at https://wccftech.com/romeo-is-a-dead-man-interview-with-suda51-when-back-to-the-future-and-fbi-shows-unite/

Jump Space Gamescom 2025 Q&A – ‘I Think There’s a Little Bit of Hazelight Magic’

19 September 2025 at 13:00

Jump Space title with astronauts and spaceships in a cosmic battle scene.

Today, independent developer Keepsake Games is launching its debut game, Jump Space, on Steam Early Access and Xbox Game Preview. At Gamescom 2025, I met with Keepsake Games co-founder and game director Filip Coulianos (who previously worked at Hazelight Studios with Josef Fares) to discuss this first-person cooperative space adventure game where up to four players take the roles of a spaceship's crew. The backstory is that evil robots have attacked humans everywhere in the galaxy and, as such, robots are the game's antagonists. In Jump Space, the spaceship is your collective Diablo character. You'll keep upgrading it together as […]

Read full article at https://wccftech.com/jump-space-gamescom-2025-qa-little-bit-hazelight-magic/

No, NVIDIA RTX 50 Founders Edition GPUs Have Not Been Discontinued or EOL’d, All FE Cards In Production

14 September 2025 at 04:10

NVIDIA GeForce RTX 5080 Vs RTX 4080 Super: Newer But Is It Better? 1

Another day, another rumor debunked, and this time by NVIDIA itself who stated to us that RTX 50 Founders Edition GPUs continue to be in production. NVIDIA Debunks RTX 50 Founders Edition "Discontinuation & EOL" Rumors, All FE Cards In Production A few days ago, we posted an article about how the upcoming NVIDIA RTX 50 SUPER series won't be launching anytime soon. This was to dismiss some rumors claiming that the launch of these GPUs will happen as early as next month. There was no legitimacy to this rumor, as NVIDIA never shared any information with its partners regarding […]

Read full article at https://wccftech.com/nvidia-rtx-50-founders-edition-gpus-not-discontinued-or-eol-all-fe-cards-in-production/

Crosswind Gamescom 2025 Q&A – ‘We Are Heavily Inspired by the Best Pirates Game Ever: Assassin’s Creed IV Black Flag’

12 September 2025 at 18:35

Crosswind

At Gamescom 2025, following the announcement of Crosswind's early access debut planned for sometime next year, I met with producer Philip Molodkovets to discuss the promising game openly inspired by Assassin's Creed IV: Black Flag. Originally planned to launch as a free-to-play MMO, Crosswind has been retooled into a premium 'survival adventure game' with support for online co-op. The studio is planning between twelve and eighteen months of early access on Steam before 1.0, at which point there will also be a launch on consoles. Philip, can you let me know what you're showing today? It's a new build that […]

Read full article at https://wccftech.com/crosswind-gamescom-2025-qa-we-are-heavily-inspired-by-the-best-pirates-game-ever-assassins-creed-iv-black-flag/

Reaper Actual Gamescom 2025 Q&A – ‘The Scope We’re Going for Is Absolutely, Stunningly Massive’

8 September 2025 at 23:00

REAPER ACTUAL

As a former PlanetSide 2 player and general MMO fan, I couldn't help but be intrigued by the announcement of Reaper Actual two months ago. Developer Distinct Possibility Studios has put a lot of the old gang back together, from former Sony Online Entertainment president John Smedley to Creative Director Matthew Higby and Senior Art Director Tramell Isaac. Just like PlanetSide 2, Reaper Actual is an open-world MMOFPS set in a huge (four times as large as Warzone's Al Mazrah), seamless, and persistent map with potentially up to a thousand concurrent players. It will eventually feature combined arms warfare with […]

Read full article at https://wccftech.com/reaper-actual-qa-scope-were-going-for-is-absolutely-massive/

Cinder City Preview & Q&A – A Solid Open World Shooter with MMO-Like Dungeons & Dynamic Events

5 September 2025 at 20:00

Cinder City game scene with large robots and armed characters amidst city ruins.

At Gamescom 2025, NCSoft finally unveiled Cinder City, the open-world MMO shooter initially announced in late 2022 as Project LLL. The game is set in an alternate future version of Seoul that gets quarantined following an apocalyptic event. At the beginning of the game, nine months have passed, and the roads of the South Korean capital are roamed by 'bizarre lifeforms', making it a hazardous area. Not so much for the Knights, a group of cybernetically enhanced soldiers that can clear the way for regular fighters. That's exactly the task given to Seven, one of those Knights, in the mission […]

Read full article at https://wccftech.com/cinder-city-preview-qa-open-world-shooter-mmo-like/

The Expanse: Osiris Reborn Gamescom 2025 Q&A – ‘Yes, That Mass Effect Mission Inspired Us’

4 September 2025 at 21:00

The Expanse: Osiris Reborn Owlcat Games

I've previously mentioned how The Expanse: Osiris Reborn was among the most exciting Summer Game Fest 2025 announcements as far as I'm concerned, being a huge fan of Mass Effect, The Expanse, and Owlcat's roleplaying games. Checking out a hands-off mission presentation at Gamescom 2025 only amplified all those feelings. The Mass Effect inspiration is clear and even confirmed in my subsequent chat with Game Design Director Leonid Rastorguev and Game Design Producer Yuliya Chernenko. Furthermore, the team is also paying justice to this amazing hard sci-fi IP. They're collaborating closely with the license holders at Alcon Interactive, who are […]

Read full article at https://wccftech.com/the-expanse-osiris-reborn-gamescom-qa-mass-effect-suicide-mission/

Guild Wars 2: Visions of Eternity Q&A on Homesteads and the New Elite Specs

3 September 2025 at 20:00

Guild Wars 2 Visions of Eternity cover art showing a stylized dragon.

During Gamescom 2025, I visited ArenaNet at the NCSoft booth to preview two of the biggest features of the upcoming Guild Wars 2: Visions of Eternity expansion: the improvements to the Homesteads feature and the new Elite Specializations. What follows is an edited version of my chat with Sarah Davies (Senior Gameplay Engineer) and Cal Cohen (Lead Competitive Designer). As a reminder, the expansion will be released on October 28 for PC. Sarah, what's coming to Homesteads with Visions of Eternity? Sarah Davies: As you know, we added customized player housing with the Janthir Wilds expansion. That's our Homestead feature. […]

Read full article at https://wccftech.com/guild-wars-2-visions-of-eternity-qa-homesteads-new-elite-specs/

007 First Light Looks Like Uncharted x HITMAN – Dev Q&A: ‘Narrative Drives Things Forward’

3 September 2025 at 18:35

Agent in dark jacket aims gun with text 007 FIRST LIGHT across the center.

At Gamescom 2025, IO Interactive gave press and content creators a behind-closed-doors presentation of its highly anticipated upcoming game, 007 First Light. The booth was certainly a looker, especially with a shiny Aston Martin placed in front of it to remind everyone how big this brand really is. Inside, we were shown footage from one of the game's early missions. After just a few minutes, it was clear that the Copenhagen-based studio was doing things quite differently from its HITMAN series. There's a decidedly more cinematic style to everything, which is far from surprising given that we are talking about […]

Read full article at https://wccftech.com/007-first-light-uncharted-x-hitman-qa-narrative-drives-things/

Bloodlines 2 Can Last Up to 40 Hours, Say Dev; Fabien Wasn’t Playable Until Two Years Ago

1 September 2025 at 17:00

Vampire: The Masquerade Bloodlines 2 cover art featuring a close-up of a woman's face.

During my Gamescom 2025 interview with the developers of Vampire: The Masquerade—Bloodlines 2, I was able to obtain details on the game's estimated length. According to Design Director Jey Hicks, there's quite a bit of side content: Jey Hicks: I can't say the exact numbers because right now we're trying to figure out exactly how long it is, because we've been adding in a bunch of new content recently, but currently our estimates are between people who are a fast player who doesn't do any of the additional content, maybe 20-25 odd hours and then up to potentially around 40 […]

Read full article at https://wccftech.com/bloodlines-2-can-last-up-to-40-hours/

The Blood of Dawnwalker Q&A – ‘Giving Into Your Vampiric Nature Will Have an Impact on Coen’

1 September 2025 at 16:00

The Blood of Dawnwalker game poster with a character and gamescom logo visible.

During Gamescom 2025, Rebel Wolves gave press members a behind-closed-doors presentation of its upcoming narrative sandbox RPG The Blood of Dawnwalker. The presentation showed a few tweaks made based on user feedback, such as a new camera that's further away from the main character and an optional non-directional combat system, and demonstrated in greater depth the different ways of tackling the same quest depending on whether it is day or night. The day/night cycle changes not only the environment and the NPCs, but also Coen himself, who can only access vampiric abilities at nighttime. Following the presentation, I sat down […]

Read full article at https://wccftech.com/the-blood-of-dawnwalker-qa-vampiric-nature-impact-coen/

Bloodlines 2 Gamescom 2025 Q&A – ‘There’s a Lot of Subtleties to the Movement and Combat’

29 August 2025 at 18:00

Bloodlines 2 Character in dark attire with red smoke and shadowy figure backdrop, set against a cityscape with a full moon.

Vampire: The Masquerade - Bloodlines 2 has been a long time coming, that's for sure. I first attended a hands-off preview of the original project by Hardsuit Labs at E3 2019. Back then, I hoped to play the full game in 2021, but then Paradox Interactive boldly removed Hardsuit Labs from the project and accepted a brand new pitch from The Chinese Room, adding another four years to the development of this long-anticipated RPG sequel. Ahead of Gamescom 2025, I played the game's opening missions and quite enjoyed that slice of Bloodlines 2. During a convention, I got to play […]

Read full article at https://wccftech.com/bloodlines-2-qa-lot-subtleties-to-movement-combat/

Elder Scrolls Online Gamescom 2025 Q&A – ZOS on Leadership Change, Keeping the Game Alive for 30 Years, and That Unfortunate Thing

28 August 2025 at 18:30

The Elder Scrolls Online characters in ornate armor stand in a medieval stone castle hall.

The Elder Scrolls Online team has had to go through a lot of changes lately. Earlier this year, the studio announced a change to the way new content for the eleven-year-old MMORPG would be released. Previously, ZeniMax Online Studios used to launch expansions (called Chapters), but now they have shifted to a seasonal model that began this June with Season of the Worm Cult. The studio itself has gone through a leadership change. Following the departure of founder Matt Firor, Jo Burba has stepped up as the new Studio Director, and now Elder Scrolls Online Game Director Rich Lambert has […]

Read full article at https://wccftech.com/elder-scrolls-online-qa-zos-leadership-change-game-alive-30-years-unfortunate-thing/

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