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Remedy has big plans for Control and Alan Wake under new CEO

27 May 2026 at 15:00

Remedy Entertainment hired a new CEO a while back. Now in one of his first interviews, he has expressed an interest in growing the audience for IP like Alan Wake and Control.

In an interview with The Game Business, Remedy's recently appointed CEO, Jean-Charles Gaudechon, spoke a bit about plans to build on the studio's strong foundations with IP like Control and Alan Wake, saying “there’s so much more we can give in terms of super strong authored, creative, crazy stories and gameplay.”

He also said that these franchises “could give a lot more” in terms of sales, but added that there is “a vision on thinking bigger” in order to grow the audience. These plans do include multimedia efforts, including a TV and film deal in collaboration with Annapurna Interactive:

“To me, that’s one of the first things we need to fix, even before trying to make more games to a certain extent. First of all, maximize the potential of the ones we have, because they’re incredible. And cross-media is going to help us do that”.

While he stresses the importance of the cross-media effort, there is going to be at least one more Control game coming out before any films or TV shows. Control Resonant is launching later this year, putting players in the shoes of Dylan, the brother of the protagonist from the first game.

Discuss on our Facebook page, HERE.

KitGuru Says: Remedy has managed cross-media before with Quantum Break, which had a full TV miniseries slotted in between the actual game levels. I doubt they'll do that same formula again but Remedy clearly likes the idea of having its own interconnected universe.

The post Remedy has big plans for Control and Alan Wake under new CEO first appeared on KitGuru.

Remedy’s New CEO Looks to Quell Fears his EA Past Means He’ll “Crush the Soul of Remedy,” Says he Knows “What Needs to be Protected”

26 May 2026 at 15:40

A vibrant scene of people gathering at a festival-like event, with a prominent RR 30TH ANNIVERSARY text overlay, featuring various activities and interactions among the attendees.

Back in October 2025, former chief executive officer of Remedy Entertainment, Tero Virtala, stepped down from his role after nine years of running the company, following the financial failure of FBC Firebreak. A new CEO was appointed earlier this year in February, with former EA executive Jean-Charles Gaudechon stepping in. That specific element of his past has been a point of concern for fans who fear Gaudechon could be the undertaker of what makes Remedy special, but in a new interview with The Game Business, he claims he was chosen because he wants to do the exact opposite. Gaudechon admits […]

Read full article at https://wccftech.com/remedy-ceo-quell-fears-his-ea-past-means-hell-crush-the-soul-of-remedy/

Remedy’s Control officially surpasses 6 million copies sold

6 May 2026 at 12:00

Earlier this year, the team at Remedy Entertainment revealed that their excellent 3rd-person metroidvania-esque shooter Control had officially sold over 5 million copies since its launch back in 2019. With its sequel Control Resonant set to release some time this year however, interest in the first entry has grown significantly, with the original Control having now surpassed 6 million total copies sold.

As part of the company’s latest investor report, Remedy Entertainment offered updates on their current projects, including the Max Payne remake; the aforementioned Control Resonant and a mysterious new project currently in its proof-of-concept stage.

Alongside this, the team also shared updated sales stats for the first Control, revealing that the title has now sold over 6 million copies.

While an impressive achievement in its own right, this marks a notable uptick in sales over the past few months, with the most recent update prior revealing that the game had shifted 5 million copies by February of this year.

Control Million

At the time, the team revealed that 1 million copies were sold in 2025 alone – half a decade on from its initial launch. It appears as though excitement towards its sequel has led to a major influx in sales however, having now pushed a further 1 million units in under 3 months.

Remedy has always struggled somewhat when it comes to turning their unique offerings into financially successful products. That said, it seems Control has managed to break past the glass ceiling. It will be interesting to see how quickly Resonant manages to find success.

Discuss on our Facebook page HERE.

KitGuru says: Are you one of the 6 million? Is Control Remedy’s best game? What are your hopes for the sequel? Let us know down below.

The post Remedy’s Control officially surpasses 6 million copies sold first appeared on KitGuru.

Alan Wake Remastered gets surprise update with tons of new additions and improvements

27 February 2026 at 11:00

In recent years we’ve seen Remedy Entertainment going back to some of its previous releases in order to improve them technologically. Most notably, the team patched 2019’s Control last year adding proper HDR support; new ultra ray tracing presets; 10bit colour and much more. Now, Alan Wake Remastered is seeing a similar treatment – bringing tons of welcome additions.

Releasing the patch notes via their blog, the team at Remedy Entertainment detailed Alan Wake Remastered’s surprise update. Available now on PC, patch 1.33 brings both expected and welcome improvements, including but not limited to:

  • Camera improvements
  • Vegetation animation improvements
  • Weapon swap refinements
  • Full HDR support
  • New ‘Modern’ camera mode
  • Maximum FPS increased to 240 (was 200 previously)
  • DLSS improvements
  • 10bit colour support
  • More accurate FOV scaling
  • More dynamic ultrawide support
  • Other miscellaneous refinements

Alan Wake
HDR

Of course, the most immediately notable enhancement will be the addition of 10bit colour and full HDR support, making the game’s distinct colour palette more pleasing in both light and dark areas. Of course, for those with an ultrawide monitor, this update is also pretty vital.

As was the case with Control, hopefully many of these improvements will make their way over to the console version of Alan Wake Remastered sooner rather than later. Regardless, it is always exciting to see a game receive pretty transformative updates so many years later. The full patch notes can be found HERE.

KitGuru says: What do you think of this surprise update? Will you be replaying Alan Wake Remastered? Which of the above additions do you think is the biggest deal? Let us know down below.

The post Alan Wake Remastered gets surprise update with tons of new additions and improvements first appeared on KitGuru.

Microsoft Rolls Out Shader Model 6.9, DXR 1.2 & DX12 Enhancements In Agility SDK 1.619, NVIDIA With Widest Support

26 February 2026 at 21:10

Microsoft Rolls Out Shader Model 6.9, DXR 1.2 & DX12 Enhancements In Agility SDK 1.619, NVIDIA With Widest Support 1

Microsoft has just rolled out its Agility SDK 1.619 with major DX12 improvements such as Shader Model 6.9 & DXR 1.2. Microsoft Agility SDK Adds Shader Model 6.9, DXR 1.2, & Various DX12 Improvements: NVIDIA RTX, AMD Radeon & Intel Arc GPUs Ready In the latest Agility SDK 1.619 release, Microsoft is making three updates: Shader Model 6.9, DXR 1.2, and DX12-related improvements. The features are listed below: The biggest part of this Agility SDK release is the introduction of Shader Model 6.9, which adds four new features: Long Vector, 16-bit float Specials, 16-bit / 64-bit shader op & wave […]

Read full article at https://wccftech.com/microsoft-shader-model-6-9-dxr-1-2-dx12-enhancements-agility-sdk-1-619/

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