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Moon Studios CEO Admits No Rest for the Wicked 1.0 Isn’t Ready, Slipping the Early Access Exit into March 2027

1 September 2026 at 16:00

A promotional image for the game 'No Rest for the Wicked' shows the release update text '1.0 is moving to March 2027' with a fiery background and a figure standing on a pile.

Today, Austrian developer Moon Studios announced a delay for the 1.0 launch of No Rest for the Wicked. The game, as you'll recall, was supposed to launch out of early access next month; however, the studio has now pushed it to March 2027. In a video message, Moon Studios CEO Thomas Mahler explained why: First of all, let me apologize for that. I know a lot of you have already been eagerly waiting to play Wicked in just a couple months from now. The truth is, we have shipped No Rest for the Wicked Together earlier this year, and since […]

Read full article at https://wccftech.com/moon-studios-ceo-no-rest-for-the-wicked-1-0-delayed-march-2027/

No Rest for the Wicked 1.0 Interview: β€˜We Ran the Baldur’s Gate 3 Playbook with Early Access’

29 June 2026 at 18:00

A dark, fantasy landscape with dragons flying and a silhouetted figure facing a large, ominous building, featuring the title text 'No Rest for the Wicked 1.0'.

Earlier this month, Ori developer Moon Studios announced the 1.0 launch date of No Rest for the Wicked, its isometric Soulslike fantasy action RPG. The Austrian studio's new project will exit early access in October on PC and PlayStation 5, while Nintendo and Xbox fans will have to wait longer, primarily due to ongoing optimization on the weaker Series S and Switch 2 consoles. Following the release news, we had the opportunity to interview Moon Studios CEO and Creative Director Thomas Mahler. Throughout the conversation, we delved into the aforementioned decision to postpone the game on Nintendo and Xbox consoles, […]

Read full article at https://wccftech.com/no-rest-for-the-wicked-1-0-interview/

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