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No Rest for the Wicked Won’t Arrive on Xbox Alongside the PS5 Thanks to the Series S “Making That Rough”

4 June 2026 at 14:20

Xbox Series S and Series X consoles alongside a game character with long hair and golden armor in a fantasy setting.

One of the many announcements that came out of PlayStation's State of Play event earlier this week was the reveal that No Rest for the Wicked, the action RPG from Ori developer Moon Studios, would launch out of early access this coming October 2026 and launch on PS5, but not Xbox Series X/S or Nintendo Switch 2. It's not uncommon to see Switch/Switch 2 versions of games arrive later, but what's the holdup for Xbox? Well, according to Moon Studios boss and creative director Thomas Mahler, the responsible party is the Xbox Series S. As spotted by VGC after the […]

Read full article at https://wccftech.com/no-rest-for-the-wicked-xbox-release-delayed-by-xbox-series-s/

Neverness to Everness Won’t Stop at Launch: Hotta Studio Teases New Cities, Districts, and Nintendo Switch 2 Evaluation

15 May 2026 at 19:00

An animated scene features Neverness to Everness characters in a red convertible car in a cityscape, with the text '04/29 Official Launch' and 'Supernatural Urban Open World RPG' prominently displayed.

Hotta Studio, a subsidiary of Perfect World Games previously known for 2022's Tower of Fantasy, has an ambitious roadmap in mind for Neverness to Everness, and the team isn't treating the recent launch on PC, PS5, Android, and iOS as the finish line. Set in the supernatural metropolis of Hethereau, the urban open world RPG powered by Unreal Engine 5 and enhanced with path tracing on PC is built around a simple but unusually broad fantasy: live in the city, explore its anomalies, fight when you need to, and fill the gaps between major story beats with the kind of […]

Read full article at https://wccftech.com/neverness-to-everness-new-cities-districts-switch-2/

Team17 announces Hell Let Loose: Vietnam release date

15 May 2026 at 13:00

Team17 and Expression Games have finally nailed down a release date for Hell Let Loose: Vietnam. The game will become available this Summer, for PC, PS5 and Xbox, offering six large-scale maps and massive 50v50 battles. 

The tactical shooter transitions from its World War II setting to the jungles of Vietnam, offering six large-scale maps at launch. Players can expect authentic 50v50 combat where teamwork and strategy remain the priority. New era-specific mechanics include the ability to build tunnels as NVA forces, pilot US helicopters, and engage in riverine combat using heavily armed patrol boats. The game aims to deliver high levels of authenticity through recreations of real-world locations and historically accurate weaponry.

A free-to-play Open Beta weekend is scheduled from May 29th to June 1st on the Thanh Hóa Bridge map. This beta is exclusive to PC via Steam and requires registration through the FirstLook platform. The trial period begins at 10 AM BST on May 29th and concludes at the same time on June 1st.

Pre-orders are currently live, featuring a Standard Edition for £34.99/$39.99/€39.99 and a Deluxe Edition for £54.99/$59.99/€59.99, the latter of which includes a “2026 Field Supplies” pass for seasonal uniform packs. Both editions include the US Army Boat Crew Uniform as a pre-order bonus.

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KitGuru says: Are you a fan of the original Hell Let Loose? Will you try the beta before deciding whether to pre-order the game?

The post Team17 announces Hell Let Loose: Vietnam release date first appeared on KitGuru.

Forza Horizon 6 goes gold ahead of May 19th release

5 May 2026 at 13:00

Playground Games has announced that Forza Horizon 6 has officially gone gold, confirming the final version is ready ahead of its May 19th launch. The developer also detailed platform-specific performance targets, storage requirements, and an expanded soundtrack featuring nine radio stations for the game's Japan setting.

Xbox Series X and Series S users can now begin preloading the title, with PC preloads available via the Xbox app and Steam support expected shortly. On Xbox Series X, the game requires 135GB of storage, while the Series S version occupies 130GB. PC players will need 160GB of available space on an SSD.

Forza Horizon 6 includes two rendering options on consoles. On Xbox Series X, Quality mode delivers native 4K at 30FPS, while Performance mode targets 4K at 60FPS using dynamic resolution scaling. Xbox Series S users can choose between 1440p at 30FPS in Quality mode or 1080p at 60FPS in Performance mode, both using dynamic scaling.

The game features nine radio stations covering genres including J-pop, metal, drum & bass, and synthwave. Accessibility additions include a new high-contrast mode, auto-drive, and proximity radar. Playground Games also confirmed loyalty rewards for returning Forza players, who will receive vehicles such as the 2021 Mercedes-AMG One and 2024 Chevrolet Corvette E-Ray after completing the introductory Tokyo City race. The complete can be found below:

  • Forza Motorsport – 2024 Chevrolet Corvette E-Ray
  • Forza Horizon 5 – 2021 Mercedes-AMG ONE
  • Forza Horizon 4 – 2016 Aston Martin Vulcan
  • Forza Horizon 3 – 2016 Lamborghini Centenario LP 770-4
  • Forza Horizon 2 – 2014 Lamborghini Huracán LP-610-4
  • Forza Horizon – 2013 Dodge SRT Viper GTS

Early access for Premium Edition owners begins on May 15th.

Discuss on our Facebook page, HERE.

KitGuru says: Are you jumping on Forza Horizon 6 as soon as it releases?

The post Forza Horizon 6 goes gold ahead of May 19th release first appeared on KitGuru.

EmuDeck Built Its Own Steam Machine in an Xbox Series S Shell — Ryzen 5, RX 9060 XT, & $1,000 of Valve-Beating Hardware

19 April 2026 at 08:45

A mini PC labeled AYANEO is positioned on a wooden TV stand next to a flat-screen television in a modern living room setting.

EmuDeck developer has made their own Steam Machine, resembling an Xbox Series S console & packs an AMD Ryzen CPU with an RX 9060 XT GPU. Steam Machine Capabilities In An Xbox Series S Design: EmuDeck's Playnix Console is Powered By Linux & Packs AMD Ryzen CPU, RX 9060 XT & 16 GB RAM EmuDeck, who are responsible for making emulation possible on SteamOS platforms such as the Steam Deck, couldn't wait for the Steam Machines to land and decided to make their own console called the Playnix. The Playnix console is very much a PC in a console shape. It […]

Read full article at https://wccftech.com/emudeck-built-steam-machine-in-xbox-series-s-shell-ryzen-5-rx-9060-xt-16-gb-ram-linux/

Xbox Is Reportedly Considering a Return To Exclusive Games: “There Are Very, Very Big Discussions Internally,” Insider Says

14 April 2026 at 14:52

A split image shows three characters: a man with a rugged appearance in armor from Gears of War, Master Chief in a green armor suit from Halo, and a person in ornate blue and gold attire from Fable.

Xbox's multiplatform pivot led to the successful release of multiple former console exclusives such as Starfield on other consoles, but it seems like the new company leadership is considering returning to console exclusives, so much so that “there are very, very big discussions internally” on the matter, according to what Windows Central's Jez Corden said during the latest episode of the Xbox Two podcast. The debate stems from a growing perception that consumers are consistently steered away from Xbox hardware because “all the games are on PlayStation.” Corden noted that while releasing games on competing consoles works well, as some games […]

Read full article at https://wccftech.com/xbox-considering-return-exclusives/

Polish High School Teacher Plans To Go Big In The Overclocking Scene; 25 Student Teams Ready To Go Live On April 10

8 April 2026 at 12:40

A split image shows 'ZSEM OC CUP' on the left advertising a PlayStation 5 contest at an event on April 10, 2026, and a student on the right using a Philips monitor in a gaming setup.

We talked to the PC hardware enthusiast and a Polish high school teacher about their plans, and here's what we know. ZSEM OC CUP III To Be Held on April 10, 2026, Where 25 Teams of Students Will Participate in Competing With Each Other to Achieve the Best PC Hardware Overclocking Records Eight stages and three winners, the upcoming ZSEM OC UP III will be fire when we see dozens of students competing in the latest overclocking tournament held in the ZSEM High School. We recently posted a story about a Polish high school that has its students actively participating […]

Read full article at https://wccftech.com/polish-high-school-teacher-plans-to-go-big-in-overclocking-scene/

Crimson Desert gets PC system requirements and console graphics modes

11 March 2026 at 16:00

As the launch of Crimson Desert looms, Pearl Abyss has provided an exhaustive breakdown of how its highly anticipated open-world title will perform across a sprawling landscape of gaming hardware. By unveiling specific targets for PC, home consoles, and even dedicated handhelds and Mac specifications, the studio seems pretty confident in its proprietary BlackSpace Engine.

On the console front, PlayStation 5 and Xbox Series X users will have access to three distinct graphical profiles tailored to different gameplay priorities. The Performance Mode aims for a fluid 60 FPS by targeting a native 1080p resolution with ray tracing set to its lowest settings and using Variable Refresh Rate (VRR) or VSync to maintain stability. For those seeking a middle ground, the Balanced Mode pushes the visual envelope to 4K by upscaling from a 1280p base using AMD's FSR 3 technology, targeting a stable 40 FPS. Finally, the Quality Mode prioritises fidelity, scaling a 1440p internal resolution to 4K with FSR 3 to hit a 30 FPS target, with the Xbox Series X and PS5 versions using the high preset ray tracing.

The Xbox Series S is more restricted, offering a 720p Performance profile at 40 FPS and a 1080p Quality profile at 30 FPS, both with ray tracing disabled to ensure consistent performance on the more modest hardware. Lastly, the PS5 Pro runs the game with the same performance targets as the standard consoles, but at 4K. However, in Performance mode, the base is 1080p, while in Balanced mode, it increases to 1440p. In both cases, PSSR is the upscaling method used, and ray tracing is set at high. In the Ultra preset, the ray tracing is set at Ultra.

For PC players, the entry-level requirements are surprisingly inclusive, allowing the game to run on hardware nearly a decade old. The minimum spec calls for an Nvidia GeForce GTX 1060 or AMD Radeon RX 5500 XT paired with an Intel Core i5-8500 or Ryzen 5 2600X, targeting 30 FPS at 1080p (upscaled from 900p) on minimum settings.

To reach a native 1080p at 30 FPS with low settings, a slight bump to a GTX 1660 or RX 6500 XT is required. The Recommended Spec, which aims for 1080p at 60 FPS or 4K at 30 FPS with medium settings, moves into the mid-range territory, requiring an RTX 2080 or RX 6700 XT paired with a Ryzen 5 5600 or i5-11600K. For 1440p at 60 FPS with high settings, users will need an RTX 4070/Radeon RX 7700 XT and a Core i5-12600K/Ryzen 5 7600X. Those targeting 4K at 60 FPS on Ultra settings will need an Nvidia RTX 5070 Ti or the AMD Radeon RX 9070 XT, backed by an i5-13600K or Ryzen 7 7700X. All PC configurations require 150 GB of SSD space and 16 GB of RAM.

Handheld owners have also received dedicated guidance, with Pearl Abyss highlighting the performance delta between various handheld units. The standard Asus ROG Xbox Ally (Z2 A) is expected to maintain 40 FPS at 720p with FSR 3 Frame Generation. However, the newer ROG Xbox Ally X (Z2 Extreme) leverages its superior thermal and memory headroom to reach 60 FPS in Performance mode by upscaling 720p to 1080p with FSR 3 Frame Generation enabled. Even in its Quality mode, the Ally X is projected to deliver a respectable 1080p at 30 FPS, making it a viable way to experience the continent of Pywel on the go.

Surprisingly, Pearl Abyss also shared the specs for Mac systems, and in quite a lot of detail. Note that the chart highlights a massive performance delta between macOS 15 and the upcoming macOS 26, with the latter leveraging advanced MetalFX frame interpolation to effectively double frame rates across all tiers. Regardless of the system, like on PC and handheld systems, you'll need 16 GB of RAM and 150 GB of storage. To even get through the gate at “Minimum” settings, you're looking at an M2 Pro (ray tracing off) or a base M3/M4 chip (ray tracing on) to hit 30 FPS at sub-1080p resolutions. To push for “Ultra” settings at 4K with 60 FPS, you'll need an M3 Ultra or an M4 Max (both require macOS 26+).

KitGuru says: In an era where many “next-gen” titles feel unoptimised at launch, Pearl Abyss's new game looks to have gone the other way around. If the launch-day performance matches these specs, Crimson Desert could become the new standard for open-world tech.

The post Crimson Desert gets PC system requirements and console graphics modes first appeared on KitGuru.

Crimson Desert Gets Detailed PC, Console (PS5 Pro Supports New PSSR & RT), and Mac Specs

10 March 2026 at 16:30

Crimson Desert

Today, Pearl Abyss has revealed detailed PC, console, and macOS specifications for its highly anticipated upcoming open world action/adventure game Crimson Desert. The minimum and recommended system requirements for PC were actually first announced (and then lowered) months ago, but this time the South Korean development team has provided much more in-depth information for gamers on how the game powered by the BlackSpace engine will run on their systems. Minimum Low Recommended High Ultra Graphics Preset Minimum Low Medium High Ultra Performance Specs Upscaled 1080p (from 900p) 30 FPS 1080p 30 FPS 1080p 60 FPS 4K 30 FPS 1440p 60 […]

Read full article at https://wccftech.com/crimson-desert-gets-detailed-pc-console-mac-specs/

Final Fantasy VII Remake Part 3, Final Fantasy VII Rebirth Will Target Stable 30 FPS ‘Wherever Possible’ On Switch 2 and Xbox Series S, Director Says

23 February 2026 at 15:53

Characters Tifa Lockhart and Aerith Gainsborough from 'Final Fantasy VII Remake Part 3' standing together.

Final Fantasy VII Remake Intergrade made its debut on Nintendo Switch 2 and Xbox Series consoles in January, and the Switch 2 port in particular has been praised as a solid port that accounts for the system's technical limitations compared to the PlayStation 5 and Xbox Series X, delivering the best possible experience. With Final Fantasy VII Rebirth and Final Fantasy VII Remake Part 3, however, achieving a high-quality port is definitely going to be more challenging, but the development team is set to deliver a 30 FPS on the weaker platforms, such as the Switch 2 and Xbox Series S, according to the […]

Read full article at https://wccftech.com/final-fantasy-vii-remake-part-3-30-fps-switch-2/

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