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No Rest for the Wicked 1.0 Interview: ‘We Ran the Baldur’s Gate 3 Playbook with Early Access’

29 June 2026 at 18:00

A dark, fantasy landscape with dragons flying and a silhouetted figure facing a large, ominous building, featuring the title text 'No Rest for the Wicked 1.0'.

Earlier this month, Ori developer Moon Studios announced the 1.0 launch date of No Rest for the Wicked, its isometric Soulslike fantasy action RPG. The Austrian studio's new project will exit early access in October on PC and PlayStation 5, while Nintendo and Xbox fans will have to wait longer, primarily due to ongoing optimization on the weaker Series S and Switch 2 consoles. Following the release news, we had the opportunity to interview Moon Studios CEO and Creative Director Thomas Mahler. Throughout the conversation, we delved into the aforementioned decision to postpone the game on Nintendo and Xbox consoles, […]

Read full article at https://wccftech.com/no-rest-for-the-wicked-1-0-interview/

‘Plucked Off a Gas Station Shelf’: Baldur’s Gate 3 Publishing Lead Actually Likes Crimson Desert Despite Its ‘Cynical Amalgamation’ of Mechanics

31 March 2026 at 15:15

Two characters from the games Crimson Desert and 'Baldur's Gate 3' are shown, with the left character wearing fur armor and face paint, and the right character holding a dagger and wearing decorative clothing.

Anyone who has played, or even just seen, Crimson Desert in action won't fail to notice how it borrows mechanics from other popular games such as Red Dead Redemption 2 and Zelda: Breath of the Wild and its sequel, just to name a few. Baldur's Gate 3 publishing lead Michael Douse didn't miss this either, saying the game is the definition of "gaming plucked off a gas station shelf." Still, this doesn't make the game any less fun. "Crimson Desert is fun to play, but it is such a cynical amalgamation of borrowed mechanics. It is Now That's What I […]

Read full article at https://wccftech.com/plucked-off-a-gas-station-shelf-baldurs-gate-3-cynical-crimson-desert/

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