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Silent Hill: Townfall – Everything We Know About Screen Burn’s First-Person Psychological Horror Set in Scotland

30 July 2026 at 19:00

Simon Orderll is looking at a device in his hands on a foggy, dimly lit street with the text 'SILENT HILL: Townfall' prominently displayed.

Silent Hill: Townfall is a full-length, standalone psychological-horror spin-off entry developed by Glasgow-based Screen Burn (formerly known as No Code) and co-published by KONAMI and Annapurna Interactive. Townfall introduces several major shifts to Silent Hill, starting with a first-person perspective and the Scottish setting of St. Amelia, an isolated island town shrouded in fog, trauma, and a troubling past. The project was first unveiled during KONAMI's October 2022 Silent Hill Transmission (which also announced the Silent Hill 2 remake). Back then, the studio was still known as No Code, but it later renamed itself Screen Burn. The team has a […]

Read full article at https://wccftech.com/roundup/silent-hill-townfall-everything-we-know-screen-burn-first-person-horror-scotland/

Konami to show off Silent Hill and Castlevania during Gamescom 2026

22 July 2026 at 11:00

After taking somewhat of a break from the video games industry for a solid half decade or so, Konami has slowly but surely earned back many fans with the successful launches of various remasters, remakes and even some original games. Looking forward in the short-term, the publisher has now announced its presence at next month’s Gamescom while confirming its line-up – including a new trailer for the soon-to-be-released Silent Hill: Downfall.

Making the announcement via a press release, Konami confirmed their presence at next month’s Gamescom (kicking off on the 26th of August), writing: “Konami […] announces its return to gamescom 2026 and brings its legendary titles to the world’s largest and leading event for the video games industry.”

As mentioned, Konami is keeping things relatively light this year, with the biggest announcement set to be the brand new trailer for Silent Hill: Townfall – planned to be shown off during Geoff Keighley’s Opening Night Live presentation.

Konami Gamescom

In terms of games, the only other title being showcased is Castlevania: Belmont’s Curse, with attendees being given https://www.konami.com/games/eu/en/topics/19215/the chance to have hands-on with the first new entry in this series in over a decade.

Regardless, both Silent Hill: Townfall and Castlevania: Belmont’s Curse will be in the hands of all players soon enough, with the former set to launch on the 24th of September, and the latter coming just a few weeks later on the 15th of October.

Full details on Konami’s Gamescom plans (including their Metal Gear photo-op) can be found HERE.

Discuss on our Facebook page HERE.

KitGuru says: What’s your opinion on Konami in 2026? Are they redeeming themselves? Between Silent Hill: Townfall and Castlevania: Belmont’s Curse, which game are you more looking forward to? Let us know down below.

The post Konami to show off Silent Hill and Castlevania during Gamescom 2026 first appeared on KitGuru.

Silent Hill: Townfall Arrives in September 2026, Konami and Screen Burn Reveal at State of Play

2 June 2026 at 21:50

A character in the game 'Alan Wake 2' intensely examines a tablet device under red lighting.

Developer Screen Burn, alongside Annapurna Interactive and Konami have once again showcased Silent Hill: Townfall during today's State of Play and finally revealed a release date for the upcoming horror game following its first gameplay reveal earlier this year during Konami's Silent Hill Transmission event. Making it just a couple of months ahead of GTA 6, Silent Hill: Townfall will arrive on September 24, 2026. Its inclusion in today's event would've been more of a surprise if not for the fact that an ESRB rating for the game appeared earlier this morning, hours before the showcase would kick off. That […]

Read full article at https://wccftech.com/silent-hill-townfall-release-date-state-of-play/

Metal Gear Solid 4 Remaster Finally Kills The PS3 Original’s Worst Sin — Punishing Load Times Are Gone

26 May 2026 at 14:46

A character from Metal Gear Solid 4: Guns of the Patriots wearing a tactical suit, holding a rifle, and smoking a cigarette.

The release of Metal Gear Solid Master Collection Vol. 2 this August marks a pivotal moment for the series created by Hideo Kojima, as it will finally bring Metal Gear Solid 4: Guns of the Patriots out of its PlayStation 3 exclusivity, allowing many to experience the end of Solid Snake's story. However, there's one more thing the remaster will bring an end to: the original's extremely long loading times. This past weekend, Washagana TV gave viewers a first look at the highly anticipated remaster in a new livestream. Focused on Act 1: Liquid Sun set in the Middle East, the new footage revealed details, including a "back […]

Read full article at https://wccftech.com/metal-gear-solid-4-remaster-kills-ps4-worst-sin-load-times/

Nintendo, Konami, and Bandai Namco All Benefit From Japanese Investors Pulling Away From AI, With 6-9% Stock Increases

19 May 2026 at 15:13

The image shows a Nintendo Switch OLED model with 'D2' branding on the left, a black and white sketch of a character in the center, and a digitally rendered muscular fighter with glowing red effects on the right.

A report from Bloomberg (via TheNextWeb) shows that Nintendo has been able to bounce back slightly from its stock price cratering earlier in the month when the company not only announced a Nintendo Switch 2 price hike, but a declining fiscal year 2027 forecast for the new console's sales. The reason? Japanese investors are starting to pull away from investing in AI and back into more established and trusted entities, giving Nintendo a 6.8% jump on Tuesday, marking a three-day winning streak. It's also not the only Japanese developer benefiting from the AI exodus, as Bandai Namco and Konami both […]

Read full article at https://wccftech.com/nintendo-best-stock-increase-in-two-months-ai-fatigue/

Metal Gear Solid film finally gains traction following two decades of attempts

10 April 2026 at 09:00

Since as far back as 2006 there have been talks surrounding adapting Hideo Kojima’s iconic Metal Gear Solid franchise into film. In the two decades since, the project has suffered a ton of various setbacks, with the most recent claims coming in 2022 in which it was revealed that the project was stuck in limbo. It appears as though the MGS film is finally set to become a reality; albeit starting from scratch.

In an exclusive piece by the TheHollywoodReporter, the publication officially revealed that Sony Pictures have struck a deal with directors Zach Lipovsky and Adam B. Stein to adapt the long-awaited Metal Gear Solid film.

Set to be released under Sony’s Columbia Pictures (and produced by the somewhat controversial Avi Arad), Lipovsky and Stein spoke on this latest announcement, stating:

“Metal Gear Solid was nothing short of a groundbreaking cinematic masterpiece that forever revolutionized video games. We are thrilled and honored to bring Hideo Kojima’s iconic characters and unforgettable world to life.”

Metal Gear Solid Film

For the uninitiated, Zach Lipovsky and Adam B. Stein are perhaps best known for their work on the 2025 horror title Final Destination: Bloodlines – the first new entry in almost 15 years. Amassing a total of $317 million off of a $50 million budget, the pair have proven their chops.

As mentioned, the history of the Metal Gear Solid film can be traced all the way back to 2006 when it was first announced. Since then the project was cancelled, uncancelled and had half a dozen directors and actors interested in being involved.

After more than a decade of flux, the producers had settled on a writer (Jay Basu), director (Vogt-Roberts) and main lead (Oscar Isaac) – though this too has since been undone.

Given just how long Konami have been trying to bring Metal Gear Solid to the big screen, hopefully Lipovsky and Stein are finally the duo able to get the project past the finish line. It will be interesting to see who they decide to cast as the iconic Solid Snake.

Discuss on our Facebook page HERE.

KitGuru says: Have you been waiting for the Metal Gear Solid film? Will this project finally actually come to fruition? Let us know your thoughts down below.

The post Metal Gear Solid film finally gains traction following two decades of attempts first appeared on KitGuru.

Silent Hill 2 Remake has officially surpassed 5 million players

13 March 2026 at 09:30

After laying dormant for a decade, the Silent Hill franchise is officially back and bigger than ever. With the most recent release ‘Silent Hill f’ continuing to find new audiences, Bloober Team’s excellent Silent Hill 2 Remake has reached a massive milestone – officially surpassing 5 million total players.

Taking to Twitter to make the announcement, the official Silent Hill page revealed that over 5 million people have played the latest remake from Bloober Team, writing: “The fog's reach grows ever greater, and a timeless story continues to find new minds to echo through. SILENT HILL 2 celebrates 5 million units worldwide!”

As always, 5 million players does not equate to 5 million copies sold, with Konami stating that this latest figure includes “units shipped, store downloads and subscription services.”

Silent Hill 2 Remake

This is worthy of note as Silent Hill 2 Remake was added to PlayStation Plus Extra back in October of last year (on the 21st to be specific) just days after confirming that the title had SOLD 2.5 million copies.

Regardless of whether it was through direct purchases or PlayStation Plus however, Silent Hill is in a strong place right now. It will be interesting to see whether the remake eventually outsells the entire rest of the franchise’s previous output.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Silent Hill 2 Remake? Did it do the original justice? How many of the 5 million players do you think purchased the game? Let us know down below.

The post Silent Hill 2 Remake has officially surpassed 5 million players first appeared on KitGuru.

Metal Gear Solid Delta: Snake Eater reaches 2 million sales

11 March 2026 at 16:30

Konami has confirmed that Metal Gear Solid Delta: Snake Eater has surpassed 2 million copies sold worldwide. The remake, which launched on August 28th, 2025, for PlayStation 5, Xbox Series X|S, and PC, sold one million units in its debut week. Over the following six months, the title maintained steady momentum to double that figure, proving that the appetite for Big Boss's origin story remains incredibly high two decades after its original debut.

Developed by Konami and Virtuos Studios using Unreal Engine 5, the remake strikes a balance between modernisation and historical preservation. While the environments and character models have been completely rebuilt to 2026 standards, the developers opted to keep the original's area-based structure and loading sections to maintain the pacing of the 2004 classic. The game also retains the original voice acting, ensuring that David Hayter's and the late Lori Alan's performances remain faithful to the original.

Despite this approach, Virtuos introduced several QoL improvements that change the gameplay. For example, players can now crouch-walk and crawl on their backs. The Close Quarters Combat (CQC) system has also been expanded, offering more tactical options in both stealth and open combat. Given the sales numbers, these additions have clearly resonated with both series veterans and newcomers.

This sales success is a win for Konami's broader strategy to revive its older IPs. With Metal Gear Solid: Master Collection Vol. 2 scheduled for release on August 27th, the franchise is firmly back in the spotlight. The upcoming collection is particularly anticipated as it will finally bring Metal Gear Solid 4: Guns of the Patriots to more platforms, alongside a remastered version of the fan-favourite Peace Walker.

KitGuru says: Two million copies in six months is a respectable showing for a remake that stayed so close to its roots. While some critics initially questioned the decision to keep the “room-based” level design, the sales figures suggest that at least some fans value the 1:1 recreation over a complete reimagining.

The post Metal Gear Solid Delta: Snake Eater reaches 2 million sales first appeared on KitGuru.
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