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Moon Studios’ Thomas Mahler Draws a Clear Line on AI: Use It for Repetitive Tasks, But Not for Art/Storytelling

2 July 2026 at 21:30

The image shows two game covers: Ori The Collection featuring an animated character holding a glowing figure in a colorful forest, and No Rest for the Wicked depicting a fiery scene with a sword and an ominous, coiled dragon, both from Moon Studios, whose CEO now spoke about their AI stance.

The debate over AI use in game development has raged across the industry over the past year or so, with some developers swearing they'd never touch it, others openly embracing it, and quite a few placing themselves somewhere in the middle. Epic famously opened the gates to Claude, Gemini, and other LLMs with Unreal Engine 5.8 (and 6)'s MCP server, with a mixed reception from the development community. In our recent exclusive interview with Thomas Mahler, CEO of Moon Studios and Game Director on the Ori games and the upcoming No Rest for the Wicked, we asked him what kind […]

Read full article at https://wccftech.com/moon-studios-thomas-mahler-ai-repetitive-tasks-not-art-storytelling/

No Rest for the Wicked 1.0 Interview: β€˜We Ran the Baldur’s Gate 3 Playbook with Early Access’

29 June 2026 at 18:00

A dark, fantasy landscape with dragons flying and a silhouetted figure facing a large, ominous building, featuring the title text 'No Rest for the Wicked 1.0'.

Earlier this month, Ori developer Moon Studios announced the 1.0 launch date of No Rest for the Wicked, its isometric Soulslike fantasy action RPG. The Austrian studio's new project will exit early access in October on PC and PlayStation 5, while Nintendo and Xbox fans will have to wait longer, primarily due to ongoing optimization on the weaker Series S and Switch 2 consoles. Following the release news, we had the opportunity to interview Moon Studios CEO and Creative Director Thomas Mahler. Throughout the conversation, we delved into the aforementioned decision to postpone the game on Nintendo and Xbox consoles, […]

Read full article at https://wccftech.com/no-rest-for-the-wicked-1-0-interview/

Game Pass Could’ve Worked, Moon Studios Boss Says, But Xbox Never Delivered the Big Hits It Needed

19 June 2026 at 13:00

Promotional artwork for Starfield featuring various characters and a robot, with the Xbox Game Pass logo prominently displayed.

The ongoing issues at Xbox, with several studios at risk of being shut down (chiefly Ninja Theory, Compulsion Games, and Double Fine Productions) and more layoffs sadly rumored to be on the way, have inevitably become a topic of discussion among industry members, even publicly. Replying to Duke Nukem creator George Broussard, who had wondered "where did Game Pass come from?", Moon Studios CEO Thomas Mahler (Ori, No Rest for the Wicked) tweeted his theory that Game Pass is "a little like Communism" in that it does not give developers the incentive to "go the extra mile". Ultimately, he mused, […]

Read full article at https://wccftech.com/game-pass-couldve-worked-xbox-big-hit-needed/

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