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The Witcher 4’s RTX Mega Geometry Foliage Demo Ran at 4K@80FPS (with DLSS Quality) on a 5090

2 April 2026 at 13:30

A dense forest landscape is shown with mountains in the background, captioned 'RTX Mega Geometry Technology Video' and noted as a work in progress not representative of The Witcher 4 gameplay.

At GDC 2026, NVIDIA and CD Projekt RED showed a demo of the Polish studio's The Witcher 4 using NVIDIA's RTX Mega Geometry to path trace forests for the first time. Now, NVIDIA has released the full video replay of the GDC 2026 session 'The Future of Path Tracing | Best Practices, Optimizations & Future Standards', which includes lots of interesting details on that The Witcher 4/RTX Mega Geometry demo. Martin Stich, Senior Director of Engineering at NVIDIA, introduced the company's latest work based on Mega Geometry: a level-of-detail system for foliage. He notes that no new APIs or hardware […]

Read full article at https://wccftech.com/the-witcher-4s-rtx-mega-geometry-demo-4k80fps/

CD Projekt RED Says it has β€œNo Plans for Additional DLCs or Expansions” for Cyberpunk 2077 as we Wait for Rumored Witcher 3 DLC

13 March 2026 at 17:00

A character from Cyberpunk 2077 with long black hair and a cybernetic arm looks downwards in a moment of reflection.

CD Projekt RED, as far as we officially know, is working on The Witcher 4, a sequel to Cyberpunk 2077, an action RPG codenamed Project Hadar, and a Witcher multiplayer game codenamed Project Sirius. There have been a lot of rumors circulating recently that we're also getting a new DLC expansion for The Witcher 3: Wild Hunt, and while that remains unconfirmed, a lot of signs point to it getting revealed and released this year. What we won't be getting, however, according to CD Projekt RED, is a new expansion or new DLCs for Cyberpunk 2077. Through the official Cyberpunk […]

Read full article at https://wccftech.com/cd-projekt-red-has-no-plans-for-additional-dlcs-expansions-for-cyberpunk-2077/

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use

10 March 2026 at 15:30

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use 1

NVIDIA has announced that CDProjectRed's upcoming title, The Witcher 4, will leverage its updated RTX Mega Geometry technology, offering higher frame rates and lower VRAM usage. CDProjectRed & NVIDIA To Integrate Next-Gen RTX Mega Geometry Technology In The Witcher 4 With its RTX 50 GPUs powered by the Blackwell architecture, NVIDIA introduced a new technology called RTX Mega Geometry. This technology clusters millions of triangles that make up tens of thousands of objects you see in every scene. These clusters are compressed and cached over many frames, where they are intelligently reused as the player traverses the world. This makes […]

Read full article at https://wccftech.com/the-witcher-4-gets-updated-nvidia-rtx-mega-geometry-higher-fps-lower-vram-use/

Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026

10 March 2026 at 17:00

NVIDIA is expanding its DLSS 4.5 feature set this month, adding new frame‑generation options and wider game support as part of its next NVIDIA app beta arriving at the end of the month.

The new Nvidia App update introduces DLSS 4.5 Dynamic Multi Frame Generation, a system that adjusts the number of generated frames on the fly to help players hit a target frame rate or match their display’s refresh rate. It will be available as an override option within the app but as has always been the case with Multi-Frame Generation, it is a feature exclusive to RTX 50 series GPUs. Upcoming games like 007 First Light and Control Resonant will launch with ray-traced graphics in the coming months and will support DLSS 4.5 from launch.

Another significant GeForce-related announcement at GDC this week came via RTX Mega Geometry. This technology initially debuted in Alan Wake 2, compressing geometry into clusters to accelerate scene updates and reduce VRAM usage. This means dense foliage and other complex environments can be rendered with full-fidelity Path Tracing. Control Resonant will be adopting this feature when it launches this year and further down the line, CD Projekt Red also plans to implement it in The Witcher 4.

Alongside the DLSS updates, NVIDIA has released a new GeForce Game Ready Driver optimised for Crimson Desert and Death Stranding 2: On the Beach, both of which support DLSS 4 with Multi Frame Generation. The driver also adds support for more than 35 new G‑SYNC Compatible displays. The driver update is available now to download via the Nvidia App and directly through the Nvidia website.

KitGuru Says: What did you think of the new GeForce-related announcements at GDC?

The post Nvidia announces RTX technologies in The Witcher 4, releases new Game Ready driver at GDC 2026 first appeared on KitGuru.
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