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Today — 15 September 2026Main stream

PUBG DED.NET Was Built to Reach People PUBG Never Could, and Its “Useful” AI Placeholder Art Is Being Fully Replaced

14 September 2026 at 19:00

A female character stands in front of a blue and red container, holding a weapon and helmet, with 'PUBG DED.NET' text overlayed amidst red smoke.

Krafton surprised just about everyone at gamescom 2026's Opening Night Live with PUBG: DED.NET, an announcement that was on no one's bingo card for the show. Developed by the US-based studio PUBG Madison, it's a multiplayer first-person shooter that trades the franchise's signature Battle Royale formula for roguelite progression across runs. The setting is a neon-soaked, distinctly strange version of 1990s Cascadia in the Pacific Northwest, with locations such as Cryptid Cove, Cult Church, Summit, Ward, and the Cascadian Wilderness. Krafton's own press release mentions dead-eyed fiberglass cryptids roaming the map, which points to a PvPvE layer sitting on top […]

Read full article at https://wccftech.com/pubg-ded-net-interview-ai-placeholder-art-replaced/

Before yesterdayMain stream

Phantom Blade Zero Hands Platinum Trophy In One Run, Yet 66 Days Mode Will Show The Game’s True Essence

10 September 2026 at 09:50

A character in the game Phantom Blade Zero prepares for combat with a mysterious opponent in a misty, forested setting adorned with hanging white ribbons.

Phantom Blade Zero is among the many high-profile games launching during October to avoid colliding directly with GTA 6, but the action game developed by S-Game was originally supposed to launch on September 9 on PC and PlayStation 5. Still, director Soulframe Liang took advantage of the game's original release day to provide some great insight, revealing how a single playthrough at any difficulty will be enough to unlock the Platinum Trophy, but New Game+ and the Sixty-Six Days difficulty mode will reveal the true essence of the experience. "I never thought before that in Phantom Blade Zero, my favorite […]

Read full article at https://wccftech.com/phantom-blade-zero-platinum-trophy-one-run-true-essence/

This new Witcher TTRPG could cost you nearly $500

By: Aftab Ali
10 September 2026 at 12:22

Fancy a new Witcher game before The Witcher 4 shows up in 2028? Good news, there’s one on the way. Bad news, it might cost you as much as a decent gaming PC part.

A TTRPG that’s already a smash hit

The Witcher: Legacy has raised over $15 million from more than 32,000 backers on Gamefound, and it’s still open for late pledges if you fancy joining in. It’s built for one to four players, with each session running just under three hours, and the developers reckon the main story alone takes 50 hours, with 100+ hours if you want to see everything.

It’ll come with an endgame sandbox mode for those who never want it to end, plus a free narration app with professional voiceover. Honestly, that last bit alone sounds like more effort than most video game dubbing gets these days.

The witcher legacy

Here’s where it gets pricey

The entry-level Core Pledge will run you €109 for the base game, which is fair enough for a TTRPG of this scale. But if you want the lot, the Shaded (I Want It All) tier costs €480, and it comes stacked with miniatures, hundreds of cards and tokens, every expansion, an artbook, a journal, and a pile of exclusive collector’s bits.

The witcher legacy

That’s roughly $500 for a board game. Ridiculous on paper, but judging by the backer numbers, plenty of Witcher fans clearly don’t think so.


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Valheim Escapes Early Access After 5.5 Years, With 17 Million Sales and a Brutal New Arctic Endgame

9 September 2026 at 13:00

A nighttime forest scene from the game 'Valheim' shows characters sitting around a campfire with a shield, a bow, and a spear amid tall trees and a lurking creature in the background.

Over five and a half years after the game's original early access launch, Valheim 1.0 is finally ready, and it comes with a lot of big new additions. Developer Iron Gate and publisher Coffee Stain have confirmed that the indie game, which already sold over 17 million units to date, is officially out now on PC, PlayStation, Xbox, Nintendo Switch 2, Linux and Mac, and critically, it offers cross-play across all platforms, ensuring that friends can survive together. Marking the game's full exit from Early Access, the milestone update also introduces the ultimate end-game chapter: the frozen, ancient lands of […]

Read full article at https://wccftech.com/valheim-escapes-early-access-deep-north-endgame/

Chronicles: Medieval’s Impressive Gamescom Demo Had 900 Men Duking It Out in Burgundy and a Poleaxe Swung From Horseback

8 September 2026 at 15:30

A medieval battle scene with armored knights on horseback is depicted under the title 'CHRONICLES: MEDIEVAL'.

Independent developer Raw Power Games came to gamescom 2026 with the thing everyone had been waiting for since the reveal of Chronicles: Medieval - an uncut battle, played live, start to finish. The Copenhagen studio has around 100 people building its debut title, and Chronicles Medieval has been described in a dozen different ways over the past year. The one the team settled on for this presentation is a hybrid action-strategy RPG set in the Middle Ages. Lead Producer Sam Millen and Senior Game Designer Gareth Bourn spent the session demonstrating what that actually means, with the caveat that everything shown […]

Read full article at https://wccftech.com/chronicles-medieval-gamescom-qa-preview/

Sega cancelled ‘Super Game’ project due to ‘risky’ live service model

7 September 2026 at 14:00

Sega’s long‑running ‘Super Game’ project has been quietly cancelled, but now we’re starting to get a clearer picture of why the publisher decided to walk away from it. Essentially – live service games cost too much to make

Back in 2021, Sega announced a strategic partnership with Microsoft to explore Azure cloud technology for a new large‑scale game. Earlier this year, Sega confirmed that the Super Game had been cancelled, ending several years of speculation around what the project might have been.

SEGA Playable

In a newly published interview with Nikkei, Sega president Shuji Utsumi explained that the Super Game was intended to be a major live‑service title built around a new IP. The idea was to create something that could scale globally, but as development progressed, Sega realised the investment required would grow far beyond what the company was comfortable with. As Utsumi put it, the financial risk simply became too high.

Utsumi added that Games as a Service remains an important area for Sega, and that the company still sees an opportunity to build a large‑scale live‑service title from scratch. However, given the current state of the industry and the rising cost of long‑term operations, Sega determined that pushing ahead with Super Game wasn’t viable at this time.

While the Super Game project won’t be moving forward, Sega does still have several live‑service projects in active development. Creative Assembly is working on Total War: Warhammer 40,000, and at other studios, Sega has Phantasy Star Online 2: New Genesis continuing to receive updates, and Sega Football Club Champions is also a high seller each year.

KitGuru Says: We've seen billions of dollars and years of development time wasted on short-lived live service games in recent years. Considering how fiercely public perception has turned against overly ambitious and expensive multiplayer games, I think Sega changed its mind on this at the right time. 

The post Sega cancelled ‘Super Game’ project due to ‘risky’ live service model first appeared on KitGuru.

Tides of Annihilation Hands-On + Q&A: Fast, DMC-Like Game That Director Ary Chen Says Isn’t Coming to Switch 2 (Yet)

1 September 2026 at 20:00

Gwendolyn stands on the left with a detailed, cracked face and adorned armor, while a ghostly hand reaches for a moon with 'Tides of Annihilation' text on the right.

Two years ago at gamescom, I was one of the very few members of the press to be given a very early look at Tides of Annihilation, a promising fantasy action/adventure game by the newly established Chinese studio Eclipse Glow Games. We were sworn to embargoed secrecy until February 2025, when the game was finally unveiled to the world during that month's State of Play broadcast. Over these twenty-four months, the studio has released some new footage but largely kept working hard on the game. At gamescom 2026, though, everything changed: Eclipse finally allowed both press and public to actually […]

Read full article at https://wccftech.com/tides-of-annihilation-hands-on-no-switch-2-yet/

Star Wars Zero Company Review – The Last (Tactical) Hope

26 August 2026 at 13:00

Promotional art for the game 'Star Wars: Zero Company' features various characters and droids, with logos for Bit Reactor, Lucasfilm Games, and Electronic Arts at the bottom.

Star Wars has had a bit of a mixed run in terms of gaming as of recent years, particularly under the (meant to be) decade-long tenure of EA exclusivity between 2014 to 2024, only for this to end in 2021 due to poor performance, though the argument could be made that most titles hit the mark financially, and even the "below expectations" Battlefront 2 did well, despite the significant controversy over the loot boxes. Following Ubisoft's attempt with Star Wars Outlaws, EA are returning on publishing duties with Star Wars Zero Company - and it's a positive return. Not exactly […]

Read full article at https://wccftech.com/review/star-wars-zero-company-review-the-last-tactical-hope/

Once Human Hits PS5 and Xbox after 30 million PC/Mobile players, and an Ocean Expansion Is Due in October

25 August 2026 at 18:40

The promotional image for the game 'Once Human' shows characters navigating a dystopian environment with the text 'Strange Worlds Survival Game Free on Console Jump in Today,' featuring logos for PS5, Xbox Series X|S, and Xbox on PC.

NetEase has confirmed that its free-to-play survival game Once Human is out now on PlayStation 5 and Xbox Series S|X. The console release fully supports cross-platform play and cross-progression with the PC and mobile versions, allowing players across all platforms to share the same game world. The console version includes a first-person perspective, 4K at 60 frames per second (in Quality mode), and a 120 FPS Performance mode. It will also feature support for the DualSense controller's haptic feedback and adaptive triggers, with different weapon types using distinct resistance and vibration effects. Once Human has reportedly attracted more than 30 […]

Read full article at https://wccftech.com/once-human-ps5-xbox-30-million-players-ocean-expansion/

Phantom Blade Zero’s Steam Sales Surpass 300K in Days, Chasing Black Myth: Wukong’s Record With 73% of Its Pre-Launch Pace

21 August 2026 at 08:00

A character in armor with a sword on their shoulder stands under rain, with text above reading 'Phantom Blade Zero'.

Phantom Blade Zero is tracking to be the next big thing out of China, according to Alinea Analytics. The firm reckons that the game has already sold 300K units on Steam in the few days since pre-orders opened, generating $14.5M in revenue. Phantom Blade Zero also leads this year's Steam wishlist chart, with 1.6 million users who already wishlisted the game. At this point, the big question is whether it can fully match the enormous success of Game Science's Black Myth: Wukong, which sold 30 million units in less than two years, becoming by far the biggest triple-A game out […]

Read full article at https://wccftech.com/phantom-blade-zero-steam-sales-black-myth-wukong-pace/

Riot Games Pulls the Plug on Tag-Team Fighting Game 2XKO Less Than a Year After Launch, Refunding Every Purchase

21 August 2026 at 07:00

A promotional image for Riot Games '2XKO' featuring various colorful characters with the text 'Play Free Jan 20' and 'play2xko.com,' alongside platform logos for PC, PlayStation 5, and Xbox Series X|S.

Riot Games has now confirmed that active development on its fighting game 2XKO will conclude in December 2026, less than a year after the title's full launch. We already had an inkling this might happen when the developer laid off half the team that worked on the game because its momentum was slowing. Servers will stay online, and the game remains playable for free on PC, PlayStation 5, and Xbox Series S|X, but no further champions, seasons, or major content updates are planned beyond a final bug-fix patch. It's a familiar story for a studio that has struggled to turn […]

Read full article at https://wccftech.com/riot-games-2xko-active-development-ends-refunds-purchases/

Phantom Blade Zero sales chase Black Myth: Wukong’s record

By: Aftab Ali
21 August 2026 at 13:32

Phantom Blade Zero is off to a scorching start, and it’s got Black Myth: Wukong’s shadow looming over it already.

According to Alinea Analytics, the game has shifted 300K units on Steam in just a few days since pre-orders went live, pulling in $14.5M. It’s also sitting top of this year’s Steam wishlist chart with 1.6 million people waiting on it. That’s 73% of the pace Black Myth: Wukong was moving at before its own launch, and 6.4 times more than Wuchang: Fallen Feathers managed with 70 days still left before Phantom Blade Zero even comes out.

Phantom Blade Zero - sales

Can Phantom Blade Zero actually catch Wukong?

Probably not, and it doesn’t need to. Wukong sold 30 million copies in under two years and became China’s biggest triple-A export by a mile. Chinese game consultant Daniel Camilo told Alinea that hype for Phantom Blade Zero is nowhere close to that level, but still well above what Wuchang saw before launch. He reckons this one’s more of a “gamers’ thing”, just a big one.

That could still shift. Phantom Blade Zero has a Mainland China publishing licence and launches there on the same day as everywhere else, October 29th. Camilo expects that to unlock a wave of real-world promotion in China beyond the usual online push, the kind of marketing muscle unlicensed games don’t get.

Phantom Blade Zero
Phantom Blade Zero

For a first-time triple-A studio, even landing within touching distance of Wukong’s numbers would be a massive win. If the reviews hold up, this one might just get there.


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Riot is giving up on its League of Legends fighting game already

21 August 2026 at 09:05

Riot has confirmed that active development on 2XKO will end soon, less than a year after the League of Legends fighting game launched. While the title drew early interest, Riot says it never reached the player retention needed to support long‑term live‑service development.

In its update, Riot explained that 2XKO’s engagement remained flat throughout 2026, even during major content drops and competitive events. New champions, PvE additions and feature updates did not shift the game’s overall trajectory, and the studio says the player base never reached the minimum threshold required for sustainability.

As someone who follows gaming news quite closely, I don't recall ever hearing about these major content drops, in fact, the game itself kind of launched out of nowhere, so there was certainly a lack of marketing support being a contributing factor here. The playtest periods prior to launch had more visibility than anything that followed.

Servers for 2XKO will remain online beyond 2026, and the game will stay playable on all platforms. Riot will finish its remaining work‑in‑progress content this year, including two new champions, Lux in September and Samira in October, followed by a final bug‑fix patch planned for December.

Riot is also simplifying progression and monetisation. All champions will be unlocked for every player, and most cosmetic items will be bundled into a new Ultimate Bundle. Many avatar items, chromas and stages will become earnable with Credits. Battle Passes, KO Points, seasons, events and Ranked mode are being removed, with matchmaking shifting entirely to skill‑based Casual lobbies.

All money spent in 2XKO before August 20 will be refunded. If you spent any money on the game, you should have your refund sorted by November.

Competitive support will continue through 2026, including a final Competitive Series event in November. After that, community organisers will still be able to run online and offline events under Riot’s guidelines, but there will be no official support from Riot, so don't expect any significant prize pools or anything like that.

KitGuru Says: Did any of you try 2XKO? 

The post Riot is giving up on its League of Legends fighting game already first appeared on KitGuru.

James Bond Game 007 First Light Hits 4 Million Units Sold in 3 Months, Ranking among 2026’s Fastest-Selling Premium Games

20 August 2026 at 16:00

The image shows a promotional banner for '007 First Light' with the text '4 million copies sold' and a thank you message, featuring logos for PS5, Xbox, Steam, Epic Store, Amazon MGM Studios, Glacier, and Delphi.

Today, IO Interactive and Amazon MGM Studios proudly announced that 007 First Light has surpassed 4 million units sold in its first three months on the market, which makes the action/adventure game one of 2026's fastest-selling premium titles. The press release highlights that the milestone proves the global excitement for 007 First Light. The game's remarkable success, both critically and commercially (especially with the upcoming launch on Nintendo Switch 2 still on the way later this year), highlights the franchise's lasting charm and the favorable response to the studio's ambitious goal of delivering a premium, original Bond experience to audiences […]

Read full article at https://wccftech.com/007-first-light-4-million-units-sold-fastest-selling/

Hellraiser: Revival gets new trailer and October release date

19 August 2026 at 14:06

Saber Interactive and Boss Team Games have now locked in the release date for Clive Barker’s Hellraiser: Revival, confirming that the new horror title will arrive this October. Alongside the date, the studio has also released a new trailer to set the tone for the game’s twisted take on the Hellraiser universe.

Hellraiser: Revival is a first‑person action‑horror game set within a new chapter of Clive Barker’s iconic franchise. Players take on the role of Aidan, who must wield the powers of the Genesis Configuration puzzle box to help his girlfriend escape the Labyrinth. The game blends supernatural abilities with traditional weapon combat as you bargain with Pinhead, battle Cenobite cultists and confront the infernal priests that rule the underworld.

Pre‑orders for Hellraiser: Revival are now live, with the Standard Edition priced at £34.99 and the Deluxe Edition priced at £41.99. The Deluxe Edition includes a range of in‑game items and extras, while all pre‑orders will unlock the exclusive Labyrinth Pistol Skin and Martyr Sawblade Skin at launch.

Hellraiser: Revival launches on the 8th of October for PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2.

KitGuru Says: Hellraiser fans have been waiting a long time for a proper game adaptation. Are you planning to check out Hellraiser: Revival when it arrives in October?

The post Hellraiser: Revival gets new trailer and October release date first appeared on KitGuru.

Phantom Blade Zero pre-orders have “far exceeded expectations” according to director

19 August 2026 at 11:30

Phantom Blade Zero has been a long time coming, with the flashy action-adventure title being first announced back in 2023 – though developed stretches as far back as 2017. Following plenty of trailers and a recent State of Play deep-dive, pre-orders for Phantom Blade officially went live last week. Despite being well over a month out from release, the game is already exceeding expectations.

Taking to the social media platform BiliBili, studio S-GAME founder and Phantom Blade Zero director Soulframe Liang revealed that pre-orders for the upcoming title have already proven to be strong, writing (as translated):

“Hello everyone! The pre-orders for *Phantom Blade Zero* have been running for five days, and the pre-order results have far exceeded expectations. For this, I would like to express my heartfelt gratitude to all the friends who support *Phantom Blade Zero*! This is a vote of confidence cast upon us by our players, and we will certainly do our utmost to present everyone with an excellent game product.”

Phantom Blade Zero Pre-orders

In case you missed it, the recent State of Play offered an interesting look at the game, breaking down the many different weapons and gameplay styles available, while also discussing its various difficulty modes (including the hardcore 66 days mode).

Phantom Blade Zero always looked like an impressive game, but the latest showcase has finally given the title a sense of tangibility. Hopefully the game proves to be just as big of a success critically as it appears to be commercially. Soulframe’s full statement – including discussions surrounding the involvement of Donnie Yen – can be found HERE.

KitGuru says: Are you excited for Phantom Blade Zero? Have you pre-ordered? Let us know down below.

The post Phantom Blade Zero pre-orders have “far exceeded expectations” according to director first appeared on KitGuru.

Phantom Blade Zero’s State of Play shows off 55 weapons that still can’t crack a shield

By: Aftab Ali
18 August 2026 at 11:38

Fifty-five weapons sounds like overkill until you realise half of Phantom Blade Zero‘s enemies simply won’t care how sharp your sword is.

S-GAME’s latest State of Play, hosted alongside creative consultant Donnie Yen, confirmed Soul will have access to 30 primary weapons and 25 secondary “Phantom Edges” to fight through the Wulin. That’s a lot of choice on paper, and the standouts shown off back it up. The Drunken Sword builds up energy for a staggering, evasive fighting style. The Soft Snake Sword coils around guards and slices thrown weapons out of the air. White Serpent and Crimson Viper work as a pair, with the longer blade flinging the shorter one out for ranged hits.

Phantom Blade Zero – State of Play deep dive

Blades alone won’t get you through

Here’s the catch, though: none of that fancy swordplay works on shielded enemies. S-GAME was blunt about it, blades reportedly aren’t enough to break heavy defences, so players will need to lean on blunt weapons like iron fists and hammers instead, alongside area-of-effect fire weapons for clearing out swarms. It’s a smart way to stop players just mainlining one flashy weapon for the whole game.

There’s also a Reforging Talisman for anyone who picks the wrong tool early and regrets it, resetting a weapon’s level and refunding materials to reinvest elsewhere. Combined with the three difficulty modes on show, including the brutal 66 Days Mode where losing fights actually burns down Soul’s in-game countdown timer, it’s clear S-GAME wants players building a proper toolkit rather than a favourite.

Phantom Blade Zero - snake sword
Phantom Blade Zero

Phantom Blade Zero launches October 29 on PC and PS5. Bring the hammer.


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The Simpsons Hit & Run remaster teased by Matt Groening

16 August 2026 at 12:30

The Simpsons Hit and Run was a staple of the PS2 era, selling millions of copies worldwide and still being talked about to this day. At a recent D23 panel announcing the new Simpsons movie, series creator, Matt Groening, revealed that the game is set to make a comeback. 

During the panel in response to a question about Hit and Run, Groening said “I think the original game is coming back in some form”, a statement that caused immediate excitement amongst the audience, forcing the panel moderator to calm things down by saying “or not”.

There has been a huge lack of Simpsons games over the past couple of decades. The most recent game was EA's mobile title, The Simpsons Tapped Out, and the last true console game we saw from the franchise arrived on the Xbox 360 and PS3 to coincide with the last film.

Still, The Simpsons Hit and Run remains a favourite amongst fans. A remaster theoretically shouldn't take much either, as the game's art style already naturally lends itself well to higher resolutions, without needing to touch up the assets.

Discuss on our Facebook page, HERE.

KitGuru Says: Did you play The Simpsons Hit and Run back in the day? Are you hoping to see the game return? 

The post The Simpsons Hit & Run remaster teased by Matt Groening first appeared on KitGuru.
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