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NVIDIA DLSS 5 Hands Over Full Control To Artists To β€œDirect The Final Frame”, As SIGGRAPH Technical Demo Shows How Neural Rendering Solved Big Challenge To Achieve 4K β€œLife-Like” Visuals On A Single GPU

21 July 2026 at 19:35

A presentation slide titled 'DLSS 5 β€” 3D-Guided Neural Rendering' showcases three realistic images: a plant with red flowers, a person in traditional attire, and a still life composition with grapes and fruit, with the text 'Coming This Fall.'

NVIDIA is addressing the biggest concerns regarding DLSS 5 while presenting the tools it offers to developers to retain "artistic integrity" at SIGGRAPH. NVIDIA Says DLSS 5 Is Not "AI Replacing Graphics" but rather "AI Expanding Graphics", As It Promises More Control To Preserve Artists' Vision While Delivering Enhanced Visuals At GTC 2026, NVIDIA unveiled DLSS 5, its next major update to the DLSS technology suite. The first DLSS off vs DLSS on comparisons showed a day-and-night difference in visuals, massively uplifting the quality of existing assets through Neural Rendering, but as soon as the technology was unveiled, there was […]

Read full article at https://wccftech.com/nvidia-dlss-5-hands-over-full-control-to-artists-to-direct-the-final-frame/

Bolt Graphics tapes out Zeus GPU test chip on TSMC 12nm FFC

23 April 2026 at 15:00

Bolt Graphics has officially announced the successful tape-out of its Zeus GPU test chip based on TSMC's 12nm FFC process node. This architecture, which has undergone four years of FPGA testing and customer evaluation, is designed as a highly scalable compute platform targeting high-performance computing (HPC), AI, and professional rendering.Β 

The Zeus GPU(via Guru3D) is designed to scale across multiple configurations, including single-slot PCIe cards and massive 2U server systems. The entry-level β€œBolt Zeus 1c26” single-chiplet model features 32GB of LPDDR5X memory and two DDR5 SO-DIMM slots, allowing for memory expansion up to 160GB within a modest 120W power envelope. For more intensive workloads, the dual-chiplet β€œ2c26” variant offers up to 128GB of onboard LPDDR5X and four SO-DIMM slots for a total capacity of 384GB. This configuration is rated for 154 Gigarays of path tracing performance and 40 TFLOPs of FP16 compute at a 250W TBP.

Bolt Graphics' performance benchmarks place the Zeus GPU significantly ahead of Nvidia's RTX 5090. The company claims the 120W single-chiplet Zeus offers 2.5x the path tracing performance of a 575W RTX 5090, increasing to 5x with the 250W dual-chiplet GPU and 10x with the 4-chiplet GPU. In the HPC sector, Bolt reports up to a twelve-fold performance increase, while electromagnetic simulations reportedly see a 300x boost when comparing a quad-chiplet Zeus setup to a single RTX 5090.

While the hardware has reached tape-out, Bolt expects to begin mass production and achieve broad product availability only by Q4 2027. The company claims the Zeus platform can reduce total compute costs by up to 17 times compared to current market leaders, with a focus on performance-per-dollar efficiency.

Discuss on our Facebook page, HERE.

KitGuru says: With Zeus promising to outperform an RTX 5090 in path tracing while using less than half the power in an older node, do you think we're seeing a shift toward β€œcompute-first” GPU architectures that move away from traditional gaming-centric designs?

The post Bolt Graphics tapes out Zeus GPU test chip on TSMC 12nm FFC first appeared on KitGuru.

NVIDIA Improves Path Tracing Performance By 3x With Enhanced ReSTIR Algorithms, Prepped For Next-Gen Gaming

20 April 2026 at 13:30

NVIDIA Improves Path Tracing Performance By 3x With Enhanced ReSTIR Algorithms, Prepped For Next-Gen Gaming 1

NVIDIA has shared a new and improved ReSTIR algorithm, which improves Path Tracing performance by 2-3x, setting the stage for next-gen gaming. Ray Tracing Is Cool, But Path Tracing Is Cooler & NVIDIA Is Making PT Faster by 3x With Its New ReSTIR Algorithms PC games are rapidly adopting Path Tracing as a means to deliver next-generation visual fidelity. Just like Ray Tracing, NVIDIA is the one who has paved the way for Path Tracing on PCs first. However, just like Ray Tracing in its early days, Path Tracing faces a challenge, and that's the requirement of faster hardware. As […]

Read full article at https://wccftech.com/nvidia-improves-path-tracing-performance-by-3x-enhanced-restir-algorithms-next-gen-gaming/

RE Engine Path Tracing Deep Dive: SER, ReSTIR GI, and DLSS RR Integration in Resident Evil Requiem & PRAGMATA

15 April 2026 at 20:00

On the left, the 'Resident Evil: Requiem' title with a close-up of a character facing a monster, and on the right, characters interacting with a glowing sphere beneath the 'Pragmata' title, both powered by the RE Engine with path tracing.

Following the recent debut of PRAGMATA and Resident Evil Requiem, the first two RE Engine games to support path tracing, CAPCOM's GDC 2026 presentation titled 'Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA' is well worth exploring. The presentation is available on the NVIDIA Game Developer YouTube channel, and that's no coincidence: NVIDIA helped a great deal with the addition of path tracing to CAPCOM's engine. Indeed, the two speakers were Hitoshi Mishima from CAPCOM's RE Engine team, who covered the architectural and artistic implementation, and Calvin Shu, a NVIDIA GeForce developer technology engineer who covered […]

Read full article at https://wccftech.com/re-engine-path-tracing-ser-restir-gi-dlss-rr/

NVIDIA Announces PRAGMATA GeForce RTX 50 Series Bundle

14 April 2026 at 14:39

A scene from the game 'Pragmata' shows a character and a robot in a futuristic setting, alongside an NVIDIA GeForce RTX 5090 graphics card.

With every qualifying purchase of a GeForce RTX 50 series card, NVIDIA will now provide a free game code for PRAGMATA. NVIDIA to Bundle PRAGMATA With GeForce RTX 50 Series Graphics Cards, Including Desktop and Laptop Series GPUs If you have been waiting for a GPU upgrade, this might be an excellent time to buy a GeForce RTX 50 series GPU. While the prices for most RTX 50 series cards are high due to market volatility, with every qualifying purchase of the RTX 50 series cards, users will now get the latest game PRAGMATA for free. NVIDIA just announced the […]

Read full article at https://wccftech.com/nvidia-announces-pragmata-geforce-rtx-50-series-bundle/

The Witcher 4’s RTX Mega Geometry Foliage Demo Ran at 4K@80FPS (with DLSS Quality) on a 5090

2 April 2026 at 13:30

A dense forest landscape is shown with mountains in the background, captioned 'RTX Mega Geometry Technology Video' and noted as a work in progress not representative of The Witcher 4 gameplay.

At GDC 2026, NVIDIA and CD Projekt RED showed a demo of the Polish studio's The Witcher 4 using NVIDIA's RTX Mega Geometry to path trace forests for the first time. Now, NVIDIA has released the full video replay of the GDC 2026 session 'The Future of Path Tracing | Best Practices, Optimizations & Future Standards', which includes lots of interesting details on that The Witcher 4/RTX Mega Geometry demo. Martin Stich, Senior Director of Engineering at NVIDIA, introduced the company's latest work based on Mega Geometry: a level-of-detail system for foliage. He notes that no new APIs or hardware […]

Read full article at https://wccftech.com/the-witcher-4s-rtx-mega-geometry-demo-4k80fps/

AMD FSR 4.1 Support For RX 9000 GPUs Lands In Adrenalin 26.3.1 Driver: Crimson Desert & Death Stranding 2 Ready

19 March 2026 at 22:27

A partial view of an AMD graphics card is displayed alongside the text 'AMD FidelityFX Super Resolution 4.1' on a red and black background.

AMD's Adrenalin 26.3.1 driver adds support for FSR 4.1 for Radeon RX 9000 series, along with Crimson Desert & Death Stranding 2 readiness. AMD Just Silently Added Its Latest FSR 4.1 Upscaling Tech Support For RDNA 4 GPUs In Adrenalin 26.3.1 Driver Release AMD's FSR 4.1 Upscaling technology has been much-awaited ever since its initial DLL files leaked out last month. Since then, modders have been able to get the tech working on RDNA 3 and even RDNA 2 GPUs, but with today's official release, the FSR 4.1 technology is officially enabled for Radeon RX 9000 GPUs. In addition to […]

Read full article at https://wccftech.com/amd-fsr-4-1-support-rx-9000-gpus-adrenalin-26-3-1-driver-crimson-desert-death-strading-2/

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use

10 March 2026 at 15:30

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use 1

NVIDIA has announced that CDProjectRed's upcoming title, The Witcher 4, will leverage its updated RTX Mega Geometry technology, offering higher frame rates and lower VRAM usage. CDProjectRed & NVIDIA To Integrate Next-Gen RTX Mega Geometry Technology In The Witcher 4 With its RTX 50 GPUs powered by the Blackwell architecture, NVIDIA introduced a new technology called RTX Mega Geometry. This technology clusters millions of triangles that make up tens of thousands of objects you see in every scene. These clusters are compressed and cached over many frames, where they are intelligently reused as the player traverses the world. This makes […]

Read full article at https://wccftech.com/the-witcher-4-gets-updated-nvidia-rtx-mega-geometry-higher-fps-lower-vram-use/

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support

10 March 2026 at 15:30

NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support 1

NVIDIA has announced that its MFG 6X mode arrives on 31st March, and more AAA titles with DLSS 4.5 & Path Tracing are coming. NVIDIA MFG 6X "Dynamic Multi Frame Generation" Technology Will Be Available on 31st March NVIDIA's Multi-Frame Generation technology, or MFG, is getting its latest update on 31st March with 6x Mode. NVIDIA first introduced frame-generation with DLSS 3 with a 2x mode, dialed it up to 4x with DLSS 4, and now, users will be able to enjoy 6x the frame-generation in DLSS 4.5. The new NVIDIA DLSS 4.5 MFG enables up to 6x mode, offering […]

Read full article at https://wccftech.com/nvidia-mfg-6x-mode-arrives-31st-march-007-first-light-control-resonant-dlss-4-5-path-tracing/

I Tested AMD’s Ray Regeneration in Cyberpunk Thanks To Optiscaler, And It’s Surprisingly Good

5 March 2026 at 21:10

A digital illustration shows a prism refracting light with the text 'FSR 'Redstone' Ray Regeneration powered by Optiscaler'

Gentlemen, we meet yet again. It's only been a week since the last time I wrote an article about Optiscaler, but development on the mod is happening at such a rapid pace that I once again have some updates to share with you. This time, it's AMD's Ray Regeneration that's getting the Optiscaler treatment. Thanks to the work done by DarkHelmet, you can now swap Nvidia's Ray Reconstruction for AMD's legally distinct Ray Regeneration denoiser. This is huge news, since currently there's a grand total of two titles with support for Ray Regen, and one of them isn't out till […]

Read full article at https://wccftech.com/i-tested-amd-ray-regeneration-in-cyberpunk-thanks-to-optiscaler-its-surprisingly-good/

Microsoft’s DirectX SER Delivers a 90% Performance Boost on Intel’s Battlemage GPUs, Optimizing Intense Rendering Workloads

1 March 2026 at 17:23

Microsoft Promises Big Windows 11 PC & Handheld Gaming Updates: Power & Scheduling Improvements, Graphics Stack Optimizations, Background Workload Management, Advanced Shader Delivery For Additional Hardware & More 1

Microsoft's latest attempt to optimize rendering workloads has delivered impressive performance gains, with Intel's Battlemage GPUs seeing a significant boost. Microsoft Manages to Optimize Complex Rendering With SER, Leading to Improved Rendering Performance As rendering pipelines become increasingly complex each day, the traditional approach to such workloads has begun to create a performance bottleneck, and Microsoft's SER addresses an important one. For those unaware, SER stands for Shader Execution Reordering, and it is a feature in Shader Model 6.9, meaning we will see SER become a standard with the upcoming driver code. I won't make SER too complex to understand, […]

Read full article at https://wccftech.com/microsoft-directx-ser-delivers-a-90-percent-performance-boost-on-intel-gpu/

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