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Unreal Engine 5 Won’t Lock Players Out Of Phantom Blade Zero, As Dev Vows Low-End Hardware and Steam Deck Optimization

12 June 2026 at 10:32

A character in the game Phantom Blade Zero faces off against a fiery, monstrous enemy in a dark, atmospheric setting.

Powered by Unreal Engine 5, Phantom Blade Zero is set to be one of the most stunning action games launching in the PlayStation 5 and Xbox Series X|S generation, but developer S-Game's choice of engine will not prevent those playing on low-end hardware from enjoying the game, as game director Qiwei "Soulframe" Liang promised a smooth experience on every format, even on Steam Deck. Speaking with PC Gamer, Liang highlighted how aware the team is of the rising prices of gaming hardware due to the AI boom, and said that the final polishing phase will ensure players will have a […]

Read full article at https://wccftech.com/unreal-engine-5-phantom-blade-zero-low-end-hardware/

Phantom Blade Zero’s Side Quests Can Change the Main Story — “Who You Are Depends on What You Do”

17 April 2026 at 14:00

A character in medieval armor grips a sword against a dark, rainy backdrop with the text 'Phantom Blade Zero' above.

The official X account of Phantom Blade Zero has posted a brief video interview with S-GAME founder and creative director Soulframe Liang, in which the developer seemed to outline an Honor system not unlike the one in Rockstar's masterpiece, Red Dead Redemption 2. In that game, most player actions, such as helping strangers or killing innocents, affected a full-fledged morality mechanic that influenced NPC behavior, shop prices, loot quality, and even the story's ending. Fans understandably started to get excited about this. Very few games since RDR 2 have attempted something like that. However, Phantom Blade Zero's X account quickly clarified that there is no […]

Read full article at https://wccftech.com/phantom-blade-zero-side-quests-change-main-story/

Phantom Blade Zero Dev Appears to Pull DLSS 5 Support: ‘No AI Visual Tech That Alters Our Artists’ Intent’

10 April 2026 at 14:30

On the left, a character with a straw hat and sword from the game 'Phantom Blade Zero' by S-Game is visible; on the right, a realistic female character stands in an urban setting with the text 'DLSS 5 On' at the bottom.

This morning, Phantom Blade Zero Game Director Liang Qiwei (known to the public as Soulframe) posted a lengthy letter on X about the studio's commitment to human artistry and creative expression over AI-generated content. Above all, though, it seems like the studio is quietly withdrawing support for the new NVIDIA DLSS 5 technology. Phantom Blade Zero was and still is officially listed among the first games to support NVIDIA DLSS 5, alongside AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Resident Evil Requiem, Sea of Remnants, Starfield, The […]

Read full article at https://wccftech.com/phantom-blade-zero-dlss-5-withdrawal-ai-visual-tech-artists-intent/

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