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AMD DGF Tech Offers Massive Increase In Geometry In Ray Traced Games With Future RDNA GPUs, Achieves Up To 30% Compression With Current GPUs

9 May 2026 at 16:50

AMD DGF Tech Offers Massive Increase In Geometry In Ray Traced Games With Future RDNA GPUs, Achieves Up To 30% Compression With Current GPUs

AMD has further detailed its DGF or Dense Geometry Format technology, which rivals NVIDIA's RTX Mega Geometry, delivering vastly higher geometry counts in ray tracing games while offering new compression methods designed with future RDNA GPUs in mind. As Geometry Scale Increases in Games, Tech Such as AMD's DGF & NVIDIA's RTX Mega Geometry becomes vital in powering advanced ray-traced games Last year, AMD announced its Dense Geometry Format technology, or DGF in short. This tech aims to handle massive polygon counts by streaming geometry clusters rather than full scenes. The principle of AMD's DGF is simple. It is designed [โ€ฆ]

Read full article at https://wccftech.com/amd-dgf-dense-geometry-format-leap-in-ray-traced-games-30-percent-compression-future-rdna-gpus/

The Witcher 4โ€™s RTX Mega Geometry Foliage Demo Ran at 4K@80FPS (with DLSS Quality) on a 5090

2 April 2026 at 13:30

A dense forest landscape is shown with mountains in the background, captioned 'RTX Mega Geometry Technology Video' and noted as a work in progress not representative of The Witcher 4 gameplay.

At GDC 2026, NVIDIA and CD Projekt RED showed a demo of the Polish studio's The Witcher 4 using NVIDIA's RTX Mega Geometry to path trace forests for the first time. Now, NVIDIA has released the full video replay of the GDC 2026 session 'The Future of Path Tracing | Best Practices, Optimizations & Future Standards', which includes lots of interesting details on that The Witcher 4/RTX Mega Geometry demo. Martin Stich, Senior Director of Engineering at NVIDIA, introduced the company's latest work based on Mega Geometry: a level-of-detail system for foliage. He notes that no new APIs or hardware [โ€ฆ]

Read full article at https://wccftech.com/the-witcher-4s-rtx-mega-geometry-demo-4k80fps/

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use

10 March 2026 at 15:30

The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use 1

NVIDIA has announced that CDProjectRed's upcoming title, The Witcher 4, will leverage its updated RTX Mega Geometry technology, offering higher frame rates and lower VRAM usage. CDProjectRed & NVIDIA To Integrate Next-Gen RTX Mega Geometry Technology In The Witcher 4 With its RTX 50 GPUs powered by the Blackwell architecture, NVIDIA introduced a new technology called RTX Mega Geometry. This technology clusters millions of triangles that make up tens of thousands of objects you see in every scene. These clusters are compressed and cached over many frames, where they are intelligently reused as the player traverses the world. This makes [โ€ฆ]

Read full article at https://wccftech.com/the-witcher-4-gets-updated-nvidia-rtx-mega-geometry-higher-fps-lower-vram-use/

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