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Onimusha: Way of the Sword โ€“ Everything You Need to Know About CAPCOMโ€™s 20-Year Return to Its Samurai Action Series

4 July 2026 at 16:00

Two warriors wielding swords are featured in a promotional image for the game titled 'Onimusha: Way of the Sword.'

Onimusha: Way of the Sword marks the long-awaited revival of one of CAPCOM's most beloved dormant franchises. Developed and published in-house, it's the first mainline entry in the series since 2006's Dawn of Dreams, which means fans have been waiting for exactly two decades. Built on the studio's proprietary RE Engine (the same technology behind all of CAPCOM's most recent games), Way of the Sword aims to modernize the series' signature blend of visceral sword combat and dark supernatural horror for a new generation of players. The original Onimusha games sold over 9 million copies combined, making it a sizable [โ€ฆ]

Read full article at https://wccftech.com/roundup/onimusha-way-of-the-sword-everything-you-need-to-know-about-capcoms-20-year-return-to-its-samurai-action-series/

RE Engine Path Tracing Deep Dive: SER, ReSTIR GI, and DLSS RR Integration in Resident Evil Requiem & PRAGMATA

15 April 2026 at 20:00

On the left, the 'Resident Evil: Requiem' title with a close-up of a character facing a monster, and on the right, characters interacting with a glowing sphere beneath the 'Pragmata' title, both powered by the RE Engine with path tracing.

Following the recent debut of PRAGMATA and Resident Evil Requiem, the first two RE Engine games to support path tracing, CAPCOM's GDC 2026 presentation titled 'Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA' is well worth exploring. The presentation is available on the NVIDIA Game Developer YouTube channel, and that's no coincidence: NVIDIA helped a great deal with the addition of path tracing to CAPCOM's engine. Indeed, the two speakers were Hitoshi Mishima from CAPCOM's RE Engine team, who covered the architectural and artistic implementation, and Calvin Shu, a NVIDIA GeForce developer technology engineer who covered [โ€ฆ]

Read full article at https://wccftech.com/re-engine-path-tracing-ser-restir-gi-dlss-rr/

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