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Today β€” 30 July 2026Wccftech

Valve Brings FSR 4.1 Support To Steam Machine, Shares Reservation And Waitlist Updates

29 July 2026 at 12:25

The Steam Machine device displaying a red label with the text 'VALVE' prominently.

The Steam Machine has received FSR 4.1 support through Proton Experimental, as Valve shares more updates. AMD FSR 4.1 Gets Introduced to Steam Machine; Valve Details Steam Machine Order Progress, and CAD File Availability AMD's latest upscaling technology has finally arrived on the Steam Machine. Valve has shared some updates on its newest gaming console on the official website, including the availability of FSR (FidelityFX Super Resolution) 4.1 upscaling technology for supported games. In the quick Steam Machine updates, the company has stated that FSR 4.1 will now be available through Proton Experimental for supporting FSR games. FSR 4.1 remains […]

Read full article at https://wccftech.com/valve-brings-fsr-4-1-support-to-steam-machine-shares-reservation-and-waitlist-updates/

Before yesterdayWccftech

How to Properly Use Frame Generation Technologies ft. NVIDIA DLSS, AMD FSR, Intel XeSS

25 July 2026 at 18:35

The image shows the logos and graphics of Intel XeSS, AMD FSR, and NVIDIA DLSS 4.5, each described as Frame Generation, with visual representations of their technology in action.

Frame generation (oftentimes abbreviated as β€œFG”) has quickly solidified itself as one of the most vital and hotly debated innovations in modern PC gaming. When implemented correctly and used properly, it can greatly enhance the smoothness of modern, demanding PC games, particularly on high-refresh-rate monitors. Unfortunately, it’s also very easy to misuse under many circumstances, by game developers and gamers alike. As such, we decided to write this guide to illustrate the most optimal ways of using frame generation in modern PC games. Let's clear something up right away: Frame generation isn't a panacea meant to fix low gaming performance […]

Read full article at https://wccftech.com/how-to/how-to-use-nvidia-dlss-amd-fsr-intel-xess-frame-generation-technologies/

AMD Radeon Drivers Silently Add Multi Frame Generation β€œMFG 8x”, Ray Regeneration, and Neural Radiance Overrides, Hinting At A Bigger FSR Push

12 July 2026 at 12:55

An AMD Radeon graphics card is displayed next to text that reads 'AMD FSR MFG Up To 8x' against a red and black geometric background.

AMD's latest Radeon drivers silently added Multi-Frame Generation (MFG 8x) modes along with other FSR overrides, as exposed in RadeonTuner. AMD Seems To Be Cooking FSR MFG 8x (Multi-Frame Generation) Tech, Surpassing NVIDIA's MFG 6x Mode AMD has been teasing FSR Multi-Frame Generation (MFG) support for its Radeon GPU in the latest drivers for a while. The last FSR Redstone update saw preliminary support added to theΒ ADLX FidelityFX SDK. Although MFG is not available across any Radeon GPU yet, the listed feature will allow users to select a desired frame generation ratio for "optimal performance & visual quality". This was […]

Read full article at https://wccftech.com/amd-radeon-drivers-hid-multi-frame-generation-mfg-8x-ray-regeneration-neural-radiance-overrides-hinting-at-a-bigger-fsr-push/

AMD’s β€œPEPS” Research Pushes Neural Texture Compression Further, Cutting Model Parameters By 25% At Comparable Quality

11 July 2026 at 08:05

The image features the AMD logo with the text 'FSR | Neural Texture Block Compression' alongside a futuristic aircraft design and diagrams labeled 'Multi-resolution feature grids.'

AMD presented new research at the I3D Symposium titled "PEPS: Positional Encoding Projected Sampling", introducing a new method for positional encoding that can improve neural texture compression. How Does Neural Texture Compression Work? Neural Texture Compression works by training what are known as INRs, or β€œImplicit Neural Representations,” to learn coordinate-to-signal functions. By projecting texture coordinates into a higher-dimensional embedding and feeding this information to a multi-layer perceptron, it's possible to represent and compress textures significantly. PEPS: Positional Encoding Projected Sampling PEPS introduces a new method to improve the efficiency of this process by changing how positional encoding is used. […]

Read full article at https://wccftech.com/amd-peps-research-pushes-neural-texture-compression-cutting-model-parameters-by-25-percent-at-comparable-quality/

AMD Is Trying to Pull Off a β€˜Ryzen Moment’ With Radeon, But Admits the Perfect Gaming GPU Platform Is Still Generations Away

6 June 2026 at 05:30

AMD Radeon "Gaming" GPUs To Incur Another Price Bump This Quarter, Report States Pricing Is Expected To Reach Similar Levels As NVIDIA 1

AMD's Radeon Gaming GPUs will follow the same strategy as Ryzen, but the performance platform will take generations to build. AMD's Approach With Radeon Gaming GPUs Is To Offer Compelling Value To End Users Radeon Gaming GPUs are a crucial segment for AMD. Sure, AI is all the craze right now, but the Radeon division is responsible for making GPUs that power not only the desktop and laptop segments, but also the console segment, with both Sony's and Microsoft's next-gen consoles based on future RDNA IPs. This year at Computex, AMD launched its Radeon RX 9070 GRE graphics card, a […]

Read full article at https://wccftech.com/amd-is-trying-to-pull-off-a-ryzen-moment-with-radeon-but-admits-perfect-gaming-gpu-generations-away/

Why PC Game System Requirements Are Often Misleading

4 June 2026 at 22:04

A graphic titled 'Why PC Game System Requirements Are Often Misleading' shows a screen comparing 'Minimum' and 'Recommended' specs, highlighting discrepancies like 'Unequivalent GPUs?' and 'Incorrect VRAM amounts?', alongside visuals emphasizing issues like 'Fake CPUs' and 'Upscaling Tricks'.

PC system requirements should be simple. You look at the minimum, recommended, and potentially higher-tier specs, compare them to your rig, and get a solid idea of what to expect. Easy enough, right? Well, not anymore, sadly. Over the last decade or so, PC game system requirements (or PC specs) have become incredibly messy, inconsistent, and sometimes borderline useless. We are dealing with vague targets, aggressive temporal upscaling hidden behind an inconspicuous β€œ1080p” or β€œ4K” label, and "60 FPS" targets that incredibly rely on frame generation, which is absolutely not the same thing as actually rendering 60 full game frames […]

Read full article at https://wccftech.com/why-pc-game-system-requirements-are-often-misleading/

LEGO Batman: Legacy of the Dark Knight PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

2 June 2026 at 22:01

A LEGO Batman stands in front of a neon cityscape with the text 'PC Performance Analysis & Tuning Guide' on the left side.

With PC games becoming increasingly complex nowadays β€” especially open-world games built on Epic Games’ Unreal Engine 5 β€” default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and LEGO Batman: Legacy of the Dark Knight is no exception to this rule. TT Games’ latest LEGO Batman adventure is certainly a much more visually ambitious game than the studio’s older LEGO titles, with its open-world Gotham City, dense streets, detailed LEGO characters and assets, physically convincing plastic materials, attractive effects, and state-of-the-art UE5-powered visuals. However, this added visual ambition […]

Read full article at https://wccftech.com/how-to/lego-batman-legacy-of-the-dark-knight-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

Directive 8020 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

29 May 2026 at 00:00

A science fiction character in an armored suit appears in the promotional image for 'Directive 8020' with the text 'Performance Analysis & Tuning Guide' on the right.

With PC games growing increasingly complex nowadays β€” especially those built on Epic Games' infamous Unreal Engine 5 β€” default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and Directive 8020 is sadly no exception to this rule. As a demanding UE5-powered cinematic horror game, it should come as no surprise that the game's maxed-out High graphics preset, even without ray tracing or path tracing enabled, can be quite GPU-heavy. However, what is a bit more disappointing is that Directive 8020 ends up being heavier on the GPU than […]

Read full article at https://wccftech.com/how-to/directive-8020-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

Forza Horizon 6 PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

24 May 2026 at 09:05

A red sports car drifts around a curve in front of Mount Fuji and cherry blossoms, next to 'Forza Horizon 6' and 'Performance Analysis & Tuning Guide' text.

With PC games becoming increasingly complex nowadays β€” especially large-scale open-world games with dense environments, high-speed traversal, and ray/path tracing β€” default/maxed-out graphics settings rarely, if ever, strike the optimal balance between visual fidelity and performance that most PC gamers seek, and Forza Horizon 6 is no exception to this rule. Thankfully, Playground Games’ latest open-world racing title arrives on PC with an impressively complete graphics menu, support for modern temporal upscaling solutions, uncapped framerates, ultrawide support, ray-traced reflections, ray-traced global illumination, and even live previews for many of its individual graphics settings. However, while Forza Horizon 6 is a […]

Read full article at https://wccftech.com/how-to/forza-horizon-6-pc-performance-analysis-tuning-guide/

Helldivers 2 To Get NVIDIA DLSS 4.5, FSR 4.03 Support, But PlayStation 5 Pro Owners Will Only Get PSSR 1.0

21 May 2026 at 15:09

A character in 'Helldivers 2' is evading a massive, flame-spewing mechanical creature in a snowy, desolate landscape.

The popularΒ Helldivers 2Β is the rare modern game that launched on PC without supporting any major upscaling technology like NVIDIA DLSS and AMD FSR, but this is set to change next week, on May 27, with the release of a new set of technical improvements. Console users will also get some of these improvements, but PlayStation 5 Pro players will inevitably be disappointed by the decision not to bring support for the latest iteration of the PSSR upscaler. "We’re excited to announce a new set of technical improvements, deploying May 27th. In collaboration with our partners at Nixxes, this release brings […]

Read full article at https://wccftech.com/helldivers-2-nvidia-dlss-4-5-amd-fsr-4-03-support-playstation-5-pro-pssr-1/

Windrose PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

30 April 2026 at 18:15

Artwork of two pirate characters from the game 'Windrose' with text overlay 'PC Performance Analysis & Tuning Guide: How to get best experience on PC,' featuring icons for 'FPS Boost,' 'Graphics Settings,' 'Best Config,' and 'Optimization Tips.'

With PC games growing increasingly complex nowadays β€” especially ones built on Epic Games's infamous Unreal Engine 5 β€” default/maxed-out graphics settings rarely (if at all) strike the optimal balance between visual fidelity and performance that most PC gamers seek, and early access sensation Windrose is no exception to this rule. As a demanding UE5 game, it should come as no surprise to many that the game's maxed-out Epic graphics settings will be very GPU-heavy and thus should require some tweaking to achieve better performance on most rigs, without completely sacrificing visual fidelity. This guide should hopefully help you strike […]

Read full article at https://wccftech.com/how-to/windrose-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

AMD FSR Multi-Frame Generation β€œMFG” Launch Imminent, Early Support Lands In FidelityFX SDK

20 April 2026 at 16:50

AMD FSR Multi-Frame Generation "MFG" Support Imminent, Support Lands In FidelityFX SDK

AMD seems to be preparing its own Multi Frame-Generation "MFG" technology for FSR, as hinted at in the newest additions to the FidelityFX SDK. Soon, All Three GPU Vendors Will Have MFG "Multi-Frame Generation" Support As AMD's FSR Suite Sees A New Addition AMD's FSR Redstone is the latest technology suite for Radeon GPUs. The new update brought several updates, including updated upscaling, updated frame-gen, & Ray Regeneration support, all of which leverage AI and Machine Learning for better performance and visuals. But there's one area that AMD has so far lagged, and that's Multi-Frame Generation of MFG. With MFG, […]

Read full article at https://wccftech.com/amd-fsr-multi-frame-generation-mfg-launch-imminent/

AMD Unveils FSR Diamond, a Next-Gen Upscaling Suite Built Alongside β€œProject Helix” for the Future of Gaming

11 March 2026 at 19:42

The image shows the AMD logo alongside the 'Project Helix' logo on a black background.

AMD has unveiled the naming of the next generation of the FSR stack, called "Diamond", which will be a crucial part of Microsoft's Project Helix. AMD's FSR Diamond Now Brings In ML-Focused Upscaling Capabilities, But It Might Be Limited to RDNA 5 The focus on upscaling technologies has seen immense progress in recent times from both NVIDIA and AMD, and at this year's GDC, we saw a showcase of DLSS 4.5 capabilities combined with MFG 6X mode. And now, AMD's SVP and GM of Computing Graphics, Jack Huynh, has revealed the role of FSR with Microsoft's Project Helix, where, according […]

Read full article at https://wccftech.com/amd-officially-unveils-fsr-diamond-a-next-gen-upscaling-suite-built-alongside-project-helix-for-the-future-of-gaming/

Intel Publishes XeSS 3 SDK On GitHub, But It Remains Closed-Source

9 March 2026 at 18:22

Intel XeSS 3 MFG "Multi-Frame Gen" With Up To 4x Mode Unveiled, Coming To All Arc GPUs With XMX Cores, XeSS 2 Games Supported & Further Perf/Efficiency Optimizations For Arc

The promised "open-source" upscaling technology remains closed-source, as we see Intel rolling out the XeSS 3 SDK. Intel Rolls Out XeSS 3 SDK on GitHub for Game Developers, Still Distributed as Windows Binaries Intel has released the XeSS 3 SDK (software development kit) on GitHub recently, giving developers broader access to its latest AI upscaling and frame-generation technology. While this improves accessibility to the latest upscaling technology, it remains closed-source since the SDK is currently distributed as proprietary Windows binaries. XeSS 3 and Multi-Frame Generation, which debuted alongside Intel Panther Lake series, have already expanded to more hardware recently, including […]

Read full article at https://wccftech.com/intel-publishes-xess-3-sdk-on-github-but-it-remains-closed-source/

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