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Yesterday — 11 May 2026Main stream

Maxsun Squeezes Intel’s 10-Core Raptor Lake Onto a $200 Motherboard, Undercutting Traditional CPU+Board Combos by Nearly Half

10 May 2026 at 11:20

Maxsun Squeezes Intel's 10-Core Raptor Lake Onto a $200 MoDT Motherboard, Undercutting Traditional CPU+Board Combos by Nearly Half

Maxsun has updated its Intel MoDT (Mobile on Desktop) lineup with two new motherboards featuring the Core 200H "Raptor Lake" CPUs. Intel Raptor Lake "Core 200H" MoDT Motherboards Are Now Super-Affordable, & Compatible With DDR4 Memory MoDT motherboards come in all shapes and sizes. We have seen ATX and mATX offerings, with higher-end versions featuring up to AMD 9955HX3D and Intel 285H options. The thing is that MoDT boards generally aim at the value segment, offering prices that are much lower than traditional socketed CPUs and motherboard combos. These motherboards offer a 2-in-1 design, and while they lack the option […]

Read full article at https://wccftech.com/maxsun-squeezes-intel-10-core-raptor-lake-onto-a-200-usd-motherboard/

Before yesterdayMain stream

Biostar Teases “Next-Gen” AMD Motherboards for Computex 2026, Hinting at the First Ryzen “Zen 6” Designs

6 May 2026 at 16:25

A next-generation AMD motherboard with 'VALKYRIE' branding is shown alongside an AMD Ryzen CPU socket, with the text 'Next-Gen AMD Motherboard' at the bottom.

Biostar is the first motherboard vendor to confirm that next-gen AMD motherboards will be displayed at Computex, possibly made for Ryzen "Zen 6" CPUs. First AMD Ryzen "Zen 6" Motherboards Could Be Shown off at Computex, Or They Could Be A Further Refresh of Existing Designs Out of all the AMD motherboard vendors, it is Biostar that has decided to use the term "next-gen" for its upcoming products during Computex 2026. The company doesn't tell what it means by "Next-Gen" AMD Motherboards, but we can make a few guesses. First of all, we all know that AMD is working on […]

Read full article at https://wccftech.com/biostar-teases-next-gen-amd-motherboards-computex-2026-hinting-at-first-ryzen-zen-6-designs/

LG’s Third-Gen Tandem OLED Slashes Power Draw By 18% While Doubling Durability, Hitting 1200 Nits And 15,000-Hour Lifespan

5 May 2026 at 17:57

A futuristic display setup featuring '3rd gen Tandem OLED' with vibrant swirling colors on a monitor, flexible screen, and embedded in a robot and car dashboard.

LG has showcased new OLED technologies at the SID Display Week 2026, but its 3rd-gen Tandem OLED was the main highlight of the show. LG Showcases 3rd Gen Tandem OLED That Targets Efficiency, and a 5K OLED Panel With 221 PPI The LG Display is expanding its OLED stack by introducing new monitors and new panel technologies. At SID Display Week 2026, held in Los Angeles, LG Display showcased the 3rd-generation Tandem OLED technology and a 5K RGB OLED monitor panel. The biggest highlight was the 3rd-gen Tandem OLED that brings meaningful improvements over previous OLED technologies. As per the […]

Read full article at https://wccftech.com/lg-introduces-third-gen-tandem-oled-panel-and-5k-oled-panel/

Intel Appoints Qualcomm’s Alex Katouzian to Lead Client Computing and Physical AI as Lip-Bu Tan Reshapes Top Ranks

4 May 2026 at 14:50

Intel Appoints Alex Katouzian From Qualcomm As EVP & GM of Client Computing & Physical AI, Purskar Randae Reporting As Chief Technology Officer 1

Intel has made two big changes: the appointment of Alex Katouzian from Qualcomm in the Client Computing & AI segment, along with Purskar Randae as CTO. Alex Katouzian Appointed to Lead Intel's Client Computing & Physical AI Group Press Release: Intel Corporation today announced two key leadership appointments to strengthen its core product business and advance the company’s innovation agenda. Alex Katouzian will join Intel as executive vice president and general manager of the Client Computing and Physical AI Group. In this role, Katouzian will align Intel’s client computing business with emerging physical AI systems that span robotics, autonomous machines, […]

Read full article at https://wccftech.com/intel-appoints-qualcomm-alex-katouzian-to-lead-client-computing-physical-ai-lip-bu-tan-reshapes-top-ranks/

QNAP Pairs a 6-Year-Old Zen 2 EPYC With NVIDIA’s 96GB RTX PRO 6000 Blackwell in Its New Edge AI NAS

2 May 2026 at 18:00

Two NVIDIA GPUs are placed on a QNAP storage unit, with a monitor displaying a desert scene in the background.

QNAP has introduced its new AI NAS, which packs a 16-Core AMD EPYC "Zen 2" CPU & can be paired with up to an RTX PRO 6000 Blackwell GPU. Old Meets New In QNAP's "QAI-h1290FX" AI NAS: 16 Zen 2 Cores & 96 GB RTX PRO 6000 GPU The "QAI-h1290FX" is QNAP's latest Edge AI offering that combines two distinct hardware components. But before we get into the details, it should be mentioned that QNAP's latest AI NAS is designed for LLM, RAG, and various GenAI applications. Two components power the server, the first is the AMD EPYC 7302P CPU, […]

Read full article at https://wccftech.com/qnap-pairs-6-year-old-zen-2-epyc-with-nvidia-96gb-rtx-pro-6000-blackwell-in-new-edge-ai-nas/

Microsoft Calls 16 GB RAM A Compromise And 32 GB The New “No Worries” Standard

1 May 2026 at 14:46

A close-up of RGB-lit RAM sticks with a Windows logo inside a PC case, next to large illuminated text reading '32 GB'.

The bar has been raised and the 16 GB is no longer the "recommended" RAM capacity for PC gaming, at least as per Microsoft. Microsoft Recommends 32 GB for No-Compromise Gaming Experience; Calls 16 GB RAM as "Baseline" Nearly 10 years ago, 8 GB RAM would be sufficient for gaming systems, but as games, apps, and OS became more memory hungry, the bar was raised to 16 GB. 16 GB RAM is still a decent capacity for most gaming PCs, considering such systems don't have many problems with executing background tasks while more intensive tasks, such as games, are running […]

Read full article at https://wccftech.com/microsoft-calls-32-gb-the-new-no-worries-standard/

ASUS Cracks the JEDEC Mixing Problem on Intel Z890 & B860, Letting Users Pair Mismatched DDR5 Sticks As RAM Prices Spike

29 April 2026 at 12:40

A row of ASUS AEMP JEDEC DDR5 DIMMs shows models with labeling '4800 MT/s,' '5200 MT/s,' and '5600 MT/s' alongside the text 'JEDEC DIMM Mix & Match.'

Users can now mix and match DDR5 memory on the latest Intel platform to achieve better tuning without worrying about compatibility. ASUS Rolls Out BIOS 3002 and 3103 to Mix and Match Memory, Allowing Users to Optimize Different Spec "Green" Modules on Intel Z890 and B860 At a time when DDR5 RAM prices are at an all-time high, many are looking at the JEDEC industry standard RAM modules, which typically bring lower clocks out of the box compared to Intel XMP or AMD EXPO-enabled memory modules. These adhere to strict standards and operate at a particular frequency, timing, and voltage. […]

Read full article at https://wccftech.com/asus-aemp-iii-brings-support-for-mixed-ddr5-configurations-on-intel-z890-and-b860-motherboards/

KitGuru Games: Starfield is Bethesda’s Most Improved Game*

29 April 2026 at 12:00

Bethesda Game Studios is an anomaly within video games. Once seen as an industry darling, the open-world RPG maker has in the eyes of many been coasting for the past decade and a half off of the universal and undying success of Skyrim. In some ways they may have earned the right to coast, with 60 million Skyrim copies sold cementing their legacy for decades to come. While their output since has certainly been slowed down heavily, BGS has still been making and releasing games – to an increasingly decreasing response. Fallout 4 was fun but flawed, with many of the game’s issues being core to its design and as such tough to fix (though modders of course have since done so). Regardless, it was a massive sales success, securing the next decade of Bethesda operations. Starfield however was different.

In not being tied to any legacy franchises or known IPs, not only was the space-exploration RPG working with a lower potential sales floor, but BGS also needed to make the world of Starfield one which players are interested in beyond its gameplay mechanics. This didn’t quite pan out, with many players lamenting its basic regurgitation of old sci-fi concepts while lacking the purposeful world design which previous BGS games managed. Combine this with seemingly slower sales and a lack of interest from modders and Starfield’s future appeared to be somewhat in jeopardy.

This seemed to be a pivotal moment for Bethesda, and so for the first time in decades they did what fans had been asking – they made the game better. Starfield is Bethesda Game Studios’ most improved title. That’s not to say that it’s their best, nor does it necessarily mean that it’s good; but it is their most improved game. Even so, I remain unsure as to whether such improvements will be enough to turn the tides on what many believe to be a failed experiment.

Starfield Bethesda

First thing’s first, what do I mean by most improved game? Contrary to how it may seem, all of Bethesda Game Studios’ releases from Skyrim onwards have been privy to plenty of post-launch patches. While many of these updates wound up breaking the games in one form or another, it would be false to claim that they have not fixed hundreds of various bugs and issues over the years.

When I talk about an improved game, I am referring to more substantive updates, be it technological, visual or most importantly gameplay-altering. In this regard, Starfield has been by far the most supported. Before we get to that however, it is worth looking back at how both Skyrim and Fallout 4 evolved over the years.

Skyrim in particular is a bit of an odd duck. As mentioned, the evergreen 5th entry in The Elder Scrolls series has been released and re-released countless times. While some of these were more basic ports filled with user-generated content (and others offering more comprehensive visual upgrades), those who bought the base version of the game back in 2011 were still treated to a select number of welcome additions and improvements between launch and its 1.9 update in 2013:

  • Added the ability to engage in mounted combat
  • More varied kill cam cinematics
  • New melee weapon kill animations
  • Legendary Difficulty with new mechanics
  • Legendary Skills system
  • Support for the Steam Workshop
  • Back-end improvements to be 4GB aware
  • Slight visual improvement with optional shadows added to grass
  • Companions equip better weapons and armour if given to them
  • Imperial Light Armor can be crafted

As can be seen, even amongst the relatively short list of notable enhancements, only a few of these are what I would call substantial. In terms of gameplay-altering additions, you’ve pretty much only got the addition of the Legendary Difficulty and the ability to engage in mounted combat – not that anyone actually uses the latter. As expected, there was also a set of DLC packs released, but I’m not counting paid content into the equation.

Of course, this would mark just the beginning of Skyrim’s long life through approximately 1000 (more like half a dozen) re-releases. Unfortunately all of these would require repurchasing the entire game and so in terms of post-launch support, we’ll be treating Skyrim: Special Edition as its own entity.

Released in 2016, this then-current-gen remaster was built upon an updated form of the Creation Engine, allowing the title to be 64-bit aware while also throwing in a bunch of Creation content and visual enhancements (including but not limited to higher-res textures; new shaders; volumetrics and more). In terms of what was added after-the-fact, Skyrim Special Edition continued to keep things relatively light:

  • Creation Club added allowing for user-created mods
  • Added a message of the day (used primarily for promotion)
  • Support for additional player homes (mainly to allow for Creation Club content)
  • Survival mode refinements
  • Equipment stat adjustments
  • Ammo weights were set to zero
  • Support for Ultrawide monitors
  • Official Steam Deck support

Outside of these minor improvements, Skyrim Special Edition’s post-launch updates comprised primarily of additions to their Creation Club mods; making the process of buying and installing these add-ons more seamless; improving the store’s UI/UX and fixing bugs which were introduced as part of the Special Edition release.

When it came to Skyrim, if you were wanting to receive any new improvements or added content of note you pretty much had to pay up for the pleasure. Be it the original release, Skyrim Special Edition or the more recent Anniversary Edition, the most you could look forward to in the way of post-launch support was limited to tenuous bug fixes and some small surprises.

Then again, the industry was in a pretty different place (especially back in 2011) and so expectations for such support were rather low.

Released in 2015, Fallout 4 was Bethesda Game Studios’ next big single-player open world RPG. Launching to high praise from the mainstream (with more particular problems by long-time fans of the franchise), Fallout 4 was an immediate success, shipping over 12 million copies in its first 24 hours and allowing Bethesda to continue being Bethesda.

Like with Skyrim, Fallout 4 received a number of paid re-releases over the years, adding little outside of DLC and creation club content, with the only free updates of note introducing the following:

  • New Survival difficulty with altered mechanics
  • Added ability to rotate an object you are holding 
  • More than 300 new player names added to Codsworth's vocabulary
  • Status menu for settlers in your settlements
  • Additional art customization added to the Workshop
  • New store art type for Workshop settlements
  • Quality-of-life improvements to the Workshop
  • Support for High Resolution Texture Pack 
  • New ambient occlusion option: HBAO+
  • Widescreen and Ultra-widescreen support
  • Weapon debris effects (NVIDIA cards only)
  • Added a message of the day (used primarily for promotion)

On a technical level, Fallout 4 received minimal improvements, with many of the ones it did introduce winding up to be double-edged swords. The weapon debris effects were fun, but no longer function and can even lead to game crashes. A high-resolution texture pack is always welcome, even if the differences did not justify the necessary SSD space for some. Official ultrawide support was a long-time coming…unfortunately its implementation left plenty to be desired.

Perhaps the most substantial tech improvement came with the next-gen update. While many 7th-8th gen upgrades/remasters were treated as separate products necessitating an entirely new purchase, by the time of Fallout 4’s next-gen patch having a paid upgrade was more likely to be the exception rather than the rule.

Thankfully Bethesda followed the shifting tides and so PS5 and Xbox Series X users were treated to a free bespoke 9th-gen upgrade:

Next-gen patch

  • Native PS5 and Xbox Series applications
    • Performance mode
    • Quality mode
  • Steam Deck Verified
  • 9 Free Creation Club Items

Though it took a couple further updates to be stabilised, the next-gen patch was a notable upgrade over its previous console offering, allowing users to select between 30, 40 and 60fps – with unlocked framerates being available as well. Unfortunately for me, even the next-gen patch continues to be rather unplayable due to the fact that Fallout 4’s field-of-view remains woefully low with no way to adjust it. That’s not to mention the classic problems which come alongside pretty much any update by Bethesda: bringing back old bugs; introducing new ones while also breaking aspects of the game.

Content-wise, Fallout 4 received very little in the way of free stuff, with the only real additions being the expected inclusion of a Legendary-esque mode (aka. Survival difficulty); a couple extra cosmetic art pieces and a bunch of new names for Codsworth to be able to say.

Of course, Fallout 4 saw plenty in the way of new gameplay additions, but pretty much all of it required the purchase of official DLC or Bethesda’s favourite creation: Creations. That said, the next-gen patch did offer a slight taste of the Creation Club’s content with 9 free items being offered. Still, for a game with so many different issues expressed by different sides of the fandom over the years, Fallout 4’s post-launch support felt mostly like Bethesda trucking along as usual.

In not being tied to any previous IP or franchise, Starfield had a lot to prove, especially in the wake of increasing amounts of criticism thrown towards the studio over the years. Unfortunately for both Bethesda and its fans, reception towards Starfield was far from astronomical.

Now under the Microsoft umbrella, we do not know how many copies of Starfield have been sold, with the only official metric being the number of total players – a rather useless one given that it was a day-one Xbox Game Pass addition. Still, it’s safe to assume that Starfield’s performance did not match that of Fallout 4 or Skyrim. Combined with a poorer reception (mixed in with relative disinterest) and it was quite clear that for the first time modders weren’t going to fix it.

Though still a million light years away when compared to the likes of No Man’s Sky, Bethesda has shown a greater commitment to improving Starfield more so than any of their other single-player offerings. From pretty much the very first update, Starfield already received more technical improvements than perhaps Fallout 4 and Skyrim combined (not including the Special Edition), with the first set of patches adding:

  • Display improvements including brightness/contrast controls; HDR adjustments; expanded ultrawide support and more
  • FOV sliders
  • DLSS; DLAA; Frame-generation
  • AMD FSR 3
  • Support for Intel XeSS
  • Visual improvements:
    • Contact shadows
    • Water reflections
    • Character skin
    • More

While not as comprehensive as the enhancements introduced with Skyrim’s Special Edition, many of the technical improvements added to Starfield in its relatively early days are arguably more impactful, with the inclusion of an FOV slider allowing players more freedom in how the game and its world is presented.

Though it similarly should have been available as standard from the get-go, the much-needed additions of brightness and contrast sliders could make for drastic visual improvements, removing the washed-out grey look presented by the default settings. Of course, though not a function of Bethesda’s own making, adding support for DLSS; FSR; XeSS and the like made for an immediate uptick in visuals and performance.

Should everything listed above have been available at launch? Absolutely, and the fact that they weren’t is testament somewhat to Bethesda’s outdated ways. Still, they did wind up adding them in the end, and far sooner than many would have expected (although the bar in this regard is 6 feet underground).

Perhaps the most interesting example of post-launch support however came in the form of gameplay-altering updates – something which was previously primarily limited to paid DLC.

Starting off somewhat slow, Starfield’s first slew of updates kept mostly to the technical sides of things, but did still introduce some welcome changes/additions:

  • New camera options when engaged in dialogue
  • Adjusted stealth to be a bit more forgiving
  • Photomode expressions
  • You could now open doors and harvest with the scanner opened 
  • New melee weapon tiers
  • Ability to modify melee weapons
  • Ammo crafting
  • Improved surface maps
  • Full difficulty customisation across the board
  • Bounty scanner mechanic
  • Trackers Alliance missions
  • Creations

For Bethesda standards these small additions are already impressive – though as with everything Bethesda there are a number of caveats. Being able to pick a different camera option during dialogue served more as a fix for player complaints. Still, it was a fix. Fleshing out the melee system is appreciated, but still feels lesser compared to Fallout 4’s hand-to-hand weapons. Improved surface maps was one of the most requested features, again, due to the fact that Bethesda’s previous offerings were better in this regard from the get-go.

The Trackers Alliance bounty system unfortunately functioned more as a way to get players to check out the newly-launched Creations menu, giving you what feels like a free demo for the creation before needing to splash out cash for the remainder of the missions.

Even the new difficulty customisation was born from complaints that Starfield was balanced poorly, with tough enemies primarily being boring bullet sponges. In this regard, Bethesda did go above and beyond, letting you tweak pretty much any parameter you desired. Still, while certainly a solution to the problem, it very much feels like Bethesda saying “fine, you can do it yourself”. Am I glad that the option was included? Yes, but I do wish it perhaps came alongside a suite of new default difficulties tuned by Bethesda themselves.

All that said, whether it be due to the game lacking in one regard or another, or as a result of strong backlash, Starfield was already seeing more substantive improvements than anything else the studio has worked on (again, Fallout 76 not included).

Though it would take some time, the next set of updates for Starfield would end up being even more significant.

While much smaller in terms of numbered improvements/additions, Starfield’s next suite of patches would bring in some genuine surprises. Since as far back as the early days of the Gamebryo engine, Bethesda have struggled with implementing land vehicles, so much so that when Starfield launched without any such traversal options, many assumed that the Creation Engine simply could not handle it.

Yet, come the big May update and Bethesda would officially unveil the Rev-8 land vehicle. The controls are somewhat clunky and the physics may not be the best, but adding a whole new way to traverse Starfield’s planets is a feat which many fans thought to be impossible for Bethesda to achieve – especially going on to then offer it for free.

This is where they lose a whole bunch of brownie points however, with the studio later reflecting on whether they should have held the Rev-8 back to be kept as paid DLC in order to flesh out the ill-fated Shattered Space expansion. Big aura loss for Bethesda imo. Still, the update was ultimately free, and showed that Bethesda were willing to do more than the bare minimum when push came to shove.

This second set of updates was also a big deal on the technical side of things; for consoles at least. Controversially locked to just 30fps at launch, Starfield would later receive a pretty comprehensive performance update, which like the difficulty options, allowed for many different permutations.

Again, I would argue that the studio should have put more effort into curating each mode so that players don’t need to wait for Digital Foundry’s recommended toggles, but the additional choices were highly-appreciated nonetheless.

PC players weren’t left out either, with new ‘Very Low’ graphics settings allowing for those with weaker rigs to suffer slightly less. Rounding out the tech improvements was a new pass on the game’s lighting to make it slightly better.

Following another relatively lengthy bout of silence, Bethesda and Starfield would return, announcing its PlayStation 5 release alongside another major free content update – the biggest one yet. Launched in alignment with the paid Terran Armada DLC, the free ‘Free Lanes’ update seems to have done its darndest to try and make this version of Starfield as appealing as it can be.

No, it didn’t give us completely seamless traversal, nor can players fly in low-orbit. They didn’t overhaul the story and procedural generation hasn’t been removed. That said, the Free Lanes update is by far Bethesda’s most expansive yet, introducing:

  • Cruise mode to travel in open space or to POI locations between planets inside a star system
  • X-Tech crafting to Weapons and Armor
  • Additional Quality Tiers to weapons and suits
  • Rank 4 Legendary effects for weapons and suits
  • Upgrade modules which can be installed to improve one attribute of a weapon or Suit
  • New weapon skins
  • Buildable ship optimization terminal
  • Ship Equipment schematics
  • Legendary Enemies with modifiers and adjustable settings
  • Quantum Entanglement Device making new game plus more useful
  • Quantum Essence, letting you further upgrade Starborn Powers
  • New Database menu for improved tracking
  • New vehicle: Moon Jumper
  • New player house
  • Collectible Colony Wars Action Heroes which provide benefits when found
  • Anchorpoint Station POI
  • New Dungeons, Space Encounters, and Points of Interest throughout the game
  • Adjusted distribution and cooldown timers for placement of points of interest on planets
  • Additional photomode poses for the Rev-8.

In terms of free-yet-tangible updates, Free Lanes is genuinely quite impressive. Unlike the land vehicles, I don't think Bethesda is going to find a way to figure out interplanetary travel in Starfield. Yet, the newly added Cruise Mode goes a decent way into helping create such an illusion.

As expected, it is far from perfect (with the invisible bubble around planets being a bit jarring), but there’s no denying that Cruise Mode is a great deal more preferable when compared to its launch state.

I will always lament the fact that an enemy’s loot is no longer defined by what they’re wearing in Starfield. Still, the introduction of X-tech does allow for greater satisfaction in the act of looting. Again, its gameplay loop remains fundamentally different to that of Skyrim or Fallout, but adding to the overall sandbox that is Starfield with new quality tiers, customisation options and upgrade paths does make for a much more fleshed out-feeling world.

The same can apply to legendary modifiers, giving the universe of 1000 planets a  somewhat greater feeling of variety.

Likewise, the Quantum Essence mechanic offers new and alternative ways to upgrade your character while giving the new game plus mode more of a reason to exist. Throwing in another land vehicle was nice too, making it feel a bit more grounded in the world and less like a post-launch add-on.

Topping it all off is the addition of loads of new points-of-interest / dungeons. Perhaps the most disappointing aspect to Starfield at launch, its woeful lack of variety when it came to POIs and dungeons would have felt underserved in even a small open world – let alone one consisting of 1000 planets.

At the scale which they chose to present the game in, Starfield will never truly be able to match the density and variety seen with the likes of Skyrim. Still, taking the time to introduce new POIs and dungeons, while tweaking the algorithm of how they’re discovered again helps to mask the illusion of Starfield’s cell-based nature. It’ll never be Skyrim or Fallout 4, but it is a much better imitation.

How many more updates Starfield will receive, and how substantive they will be remains to be seen. It isn’t lost on me that the most significant updates came alongside new ways to give Bethesda money – with the arrivals of Shattered Space and Terran Armada / the PS5 launch coinciding with some of the most impactful patches.

With the two promised DLCs now being delivered, and the game available on PS5, does Bethesda still have motivation to continue to improve starfield? I hope so.

Even with these many updates and improvements however, I still have little interest in returning to Starfield. After checking it out at launch and deciding that its core changes were not for me, these many additions to Starfield have yet to give me what I want from a Bethesda game. That said, Starfield is Starfield, and so in that regard, Bethesda have made it the best version of itself that it can be. Starfield in 2026 is Bethesda’s most improved game, but when it comes to Bethesda you always have to grade on a curve.

KitGuru says: What do you think of Bethesda’s post-launch support for Starfield? Have your opinions on the game shifted with time? Can Starfield ever break the ceiling set by its core design decisions? Let us know your thoughts down below.

The post KitGuru Games: Starfield is Bethesda’s Most Improved Game* first appeared on KitGuru.

EA Sports UFC 6 officially announced for June release

28 April 2026 at 12:30

Electronic Arts has officially revealed EA Sports UFC 6, locking in a global release date of June 19th, 2026, for its upcoming fighting game. This latest entry in the premier MMA simulation franchise will be available on PlayStation 5 and Xbox Series X|S, with rumours that a PC version is currently in development. While a specific launch window for the PC port has yet to be announced, fans on consoles can already pre-order one of the two distinct versions of the game.

The Standard Edition of the game features light heavyweight powerhouse Alex “Poatan” Pereira on the cover, while the Ultimate Edition highlights the Max “Blessed” Holloway. Those who opt for the Ultimate Edition will gain a significant head start with seven days of early access, allowing them to begin their climb through the ranks on June 12th. This premium edition also includes the Fighter Pass, which introduces eight new legendary fighters to the roster, with two available on launch day. Moreover, it also includes an Expansion Pass that guarantees two “fully-loaded” content drops scheduled for the winter of 2026 and the summer of 2027.

Beyond the expanded roster, both versions of the game offer pre-order bonuses in the form of the Iconic Moments bundle, which includes specialised fighter skins for Chan Sung Jung, Miesha Tate, and Leon Edwards. The Ultimate Edition further pads out the package with a VIP Pass featuring exclusive cosmetics and progression boosts, alongside a Rivalry bundle that includes 500 UFC Points. EA has teased that UFC 6 is powered by evolved striking and motion systems designed to bring a new level of realism to the Octagon, with a full feature reveal and gameplay deep-dive expected to arrive by mid-May.

KitGuru says: Are you a fan of MMA games? Will you be pre-ordering EA Sports UFC 6?

The post EA Sports UFC 6 officially announced for June release first appeared on KitGuru.

Valve is “hard at work” on Steam Deck 2

28 April 2026 at 11:30

Following the successful arrival of the Steam Deck back in 2022, Valve confirmed that the product would not be receiving annual refreshes. While we have since seen the Steam Deck OLED come to fruition, the hotly-anticipated Steam Deck 2 remains an unknown quantity. According to Valve however, the team are currently “hard at work” on the next-gen handheld.

Taking part in an interview with IGN, Valve programmer Pierre-Loup Griffais was asked for an updated statement on the current status of their in-development Steam Deck successor. According to Griffais:

“We're hard at work on it,” adding that “obviously every step of the way, if you look at our hardware projects over the years, you can draw a straight line from the original Steam Controller and Steam Machine to Steam Deck, to everything that we're announcing and shipping this year. And we expect Steam Deck 2 will be a lot of the same where a lot of what we're doing here will be learnings that build up to it.”

Steam Deck 2 Valve

While relatively little to go off of, this update does give fans a direction to look towards when thinking about the Steam Deck 2, with the upcoming Steam Controller likely to be the biggest inspiration for its design principles.

Either way, when it does finally get announced, hopefully the Steam Deck 2 will manage to be a substantial upgrade over both the OG Steam Deck and even the OLED model. We will likely have to wait quite some time to find out.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the Steam Deck in 2026? Is it due a refresh? What do you want to see most from a Steam Deck successor? Let us know down below.

The post Valve is “hard at work” on Steam Deck 2 first appeared on KitGuru.

Cancelled Halo Battle Royale has reportedly evolved into an Extraction Shooter

24 April 2026 at 08:30

While Halo Infinite may not have been the grand revival that Microsoft were hoping for the franchise, series co-developer Certain Affinity looked to be prepping to offer their own take on the franchise with a battle royale game. Ultimately this project never came to be, with reports claiming back in 2024 that the BR title had been cancelled. It appears rumours of the game’s death were somewhat exaggerated however, with insiders now claiming that the team pivoted and reworked the Battle Royale title into an extraction shooter.

As reported by known Halo insider Rebs Gaming, new details surrounding the previously in-development Battle Royale (known as project Tatanka) have been shared, with the insider claiming that:

“Tatanka was not a game mode for Infinite that would have been added to the multiplayer playlist menu, but rather a new separate PVP game co-developed by 343 Industries and Certain Affinity in the SlipSpace Engine.”

According to Rebs, “battle royale games were falling out of favor” and so 343i/Certain Affinity “wanted to avoid chasing an oversaturated genre”. As a result, Project Tatanka was ultimately cancelled, being spun off into a new project: Ekur.

Battle Royale Extraction Shooter

Though the current status of Ekur is unknown, the project is (or was) “a PVE extraction shooter” which was in development at least up until “the end of Summer 2023”.

Some sources claim that Ekur is slated to be the next multiplayer Halo entry, while others heard that it will instead be included as a new mode in the next Halo game.

Either way, according to Rebs, project Tatanka (now project Ekur) is still happening in one form or another.

KitGuru says: What do you think of this shift to an extraction shooter? Does Halo need to chase trends? Would you prefer a Halo Battle Royale or Extraction Shooter? Let us know down below.

The post Cancelled Halo Battle Royale has reportedly evolved into an Extraction Shooter first appeared on KitGuru.

Microsoft teases upcoming Game Pass x Discord improvements

23 April 2026 at 08:30

Xbox’s new CEO Asha Sharma has been quick to take action following the executive’s recent appointment, announcing that Game Pass prices would be coming down, while Call of Duty will no longer be a day-one addition to the service. Teasing even more changes, Sharma has revealed that Xbox’s partnership with the social platform Discord is set to grow further.

Taking to Twitter to tease the announcement, Sharma wrote: “For years, Xbox and Discord have worked together to make it easier for players to connect, chat, and play across devices. We're teaming up again as we continue to make Game Pass more flexible for our players. Some of you might start to see some code in the wild, and we will share more details with you all soon!”

Game Pass Discord

Though details on what this means exactly remain unknown, based on the wording there could be a couple different avenues which Microsoft is heading in. While Discord is already available on Xbox, this expanded partnership could further integrate the two platforms for increased seamlessness.

Alternatively, the use of the phrase “make Game Pass more flexible” could be alluding to the option to include Discord Nitro as a benefit for Game Pass subscribers. Last but certainly not least, Microsoft could be gearing up to acquire Discord (though hopefully this isn’t the case).

Regardless, it is interesting to see so many major and sweeping decisions coming so soon after Phil Spencer’s retirement and Asha’s appointment.

KitGuru says: What do you think this teaser could be referring to? Would the inclusion of Discord Nitro be of use to you? Let us know down below.

The post Microsoft teases upcoming Game Pass x Discord improvements first appeared on KitGuru.

Ubisoft is reportedly working on more Assassin’s Creed remakes

22 April 2026 at 08:30

After years of leaks, rumours and a great deal of anticipation, Ubisoft is set to finally properly show off their Assassin’s Creed Black Flag Resynced remake tomorrow. It appears however that Black Flag is not the only title set to receive the remake treatment, with insiders claiming that at least one other AC title is currently being remade – with more potentially coming down the line.

Ahead of the official public-facing reveal for Ubisoft’s Assassin’s Creed Black Flag Resynced, known industry leaker Tom Henderson took to Insider-Gaming to offer some new details regarding the upcoming remake, while also teasing future plans.

Alongside the claims that Resynced will not feature any of Black Flag’s original DLC or multiplayer elements, Henderson revealed that Ubisoft is also working on other similar remake projects, stating:

“Insider Gaming understands that at least one more Assassin’s Creed game is in development as a remake, and that future remakes will enter development depending on how well Black Flag Resynced performs.”

Creed Ubisoft

Unfortunately, we did not get any further details on which AC title is being referred to here. Based on the franchise’s history of releases however, it will most likely be one of the earlier entries (meaning Assassin’s Creed 1; the Ezio trilogy or AC III).

Either way, we will have to wait and see how Black Flag Resynced is received and whether fans express their desires to see more remakes in a similar manner.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Black Flag Resynced? What other AC title do you think they are remaking? Which ONE game would you like to see receive such a treatment? Let us know down below.

The post Ubisoft is reportedly working on more Assassin’s Creed remakes first appeared on KitGuru.

Framework Laptop 13 Pro Offers A Fully Repairable Design, Features LPCAMM2 Memory & Intel’s Core Ultra Series 3 CPUs, Starting at $1199 US

21 April 2026 at 18:15

Framework Laptop 13 Pro Offers A Fully Modular Design, Features LPCAMM2 Memory & Intel's Core Ultra Series 3 CPUs, Starting at $1199 US 1

Framework has introduced its brand new Laptop 13 Pro, featuring LPCAMM2 support & powered by Intel Core Ultra Series 3 CPUs. Framework Unveils Its First Intel Core Ultra Series 3 Laptop, The Laptop 13 Pro, Powered By LPCAMM2 Memory Today at the Framework Next-Gen Event, Framework showcased a range of laptop updates, including its brand new Framework Laptop 13 Pro. The new laptop is built from the ground up, offering higher performance, higher battery life, and the same modularity that you'd expect from a Framework design. Starting with the specs, the Framework Laptop 13 Pro is powered by Intel's Core […]

Read full article at https://wccftech.com/framework-laptop-13-pro-offers-a-fully-modular-design-features-lpcamm2-memory-intels-core-ultra-series-3-cpus-starting-at-1199-us/

Assassin’s Creed Black Flag Resynced will finally be unveiled this week

21 April 2026 at 08:45

Over the past few weeks we’ve gotten a ton of new details pertaining to Ubisoft’s long-rumoured Assassin’s Creed Black Flag Remake, with the publisher themselves choosing to unveil the project perhaps earlier than initially planned. That said, the game’s big blowout reveal event has now been officially announced, with Assassin’s Creed Black Flag Resynced set to be finally shown off in just two days’ time.

Following tons of leaks and rumours (and even insights from publications who got to see the game early), Ubisoft is finally set to properly show off the highly-anticipated Assassin’s Creed Black Flag Resynced.

Scheduling their Worldwide Reveal Showcase for the 23rd of April at 5PM UK time, Ubisoft officially confirmed that “The iconic solo pirate adventure returns. Tune in April 23rd, 4PM UTC – 6PM CEST – 9AM PDT for the worldwide reveal showcase of Assassin's Creed Black Flag Resynced.”

As mentioned, while we have gotten relatively little in the way of official details, insiders and leakers have given us something to work with, claiming that this remake will feature:

  • The ability to have a pet cat or monkey on your ship
  • Much-improved underwater exploration
  • New story/gameplay content including
    • Additional officers
    • New crewmates
    • Bonus quests
    • Extra backstory chapters
  • Utilisation of the latest version of the AC (Anvil) engine

Of course, how all of this will be implemented and integrated into the rest of the game, we will have to wait and see. Luckily, it won’t be long till we find out, with the reveal showcase being a little over 48 hours away from going live.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for the showcase? Do you have high expectations for the remake? What would be a dealbreaker in your eyes? Let us know down below.

The post Assassin’s Creed Black Flag Resynced will finally be unveiled this week first appeared on KitGuru.

KITGURU Reader Survey 2026 – enter and win an Acer Laptop Worth £1,600!

15 April 2026 at 12:30

The KitGuru Reader Survey returns for 2026. This is your chance to let us know your opinions on the state of tech in 2026 and which products you are looking forward to as we plan out reviews for the year ahead. In return for filling out the 5-minute survey, you can enter into a prize draw to win an Acer laptop worth £1,600. 

To help mark Acer's 50th Anniversary, one lucky reader will win an Acer Swift 16 AI laptop – worth £1,600. This is a serious machine, built around Intel's Core Ultra X7 358H processor with Intel's most powerful integrated GPU to date, along with 32GB of LPDDR5X memory and a 1TB SSD, along with a fantastic 16-inch 3K OLED 120Hz display.

It takes less than 5 minutes to enter the survey. You can enter with a click and choose how many questions to answer – it won't affect your chance of winning. You can also choose to do the survey and opt out of the prize draw.

Terms and Conditions: This giveaway is open worldwide starting at 6pm on 14th April 2026. Entries must be received by 11:59pm GMT on Friday 10th May 2026. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru says: We really appreciate you taking the time to complete this survey. Good luck!

The post KITGURU Reader Survey 2026 – enter and win an Acer Laptop Worth £1,600! first appeared on KitGuru.

Insider claims Naughty Dog is working on new Uncharted and TLOU games

15 April 2026 at 08:00

Since the launch of the PS5 generation, Naughty Dog has been in an interesting spot. With their previous live-service The Last of Us plans being ultimately cancelled, the studio has so far yet to release an original game this console generation. That said, it appears as though the team are hard at work right now on multiple different projects, with insiders claiming that alongside the previously-announced Intergalactic: The Heretic Prophet, Naughty Dog is also working on new entries in both the Uncharted and Last of Us franchises.

A little over a year ago, known industry insider DanielRPK claimed that alongside development on Intergalactic: The Heretic Prophet, Naughty Dog were also working on a second mysterious project.

Since then, the studio itself confirmed as much, though very few additional details were shared. Now, in the wake of a recent post by Naughty Dog creative Director Shaun Escayg which seemed to show off research for what could be a new Uncharted title, DanielRPK has returned with new revelations.

Corroborating claims made by the insider ‘Alir’ it appears as though alongside the aforementioned mystery second project, a 3rd title is also in the works.

Naughty Dog Uncharted

Though this should of course be taken with a pinch of salt, according to Alir the next title from Naughty Dog following Intergalactic will be a new Uncharted game. Then, at some point in the presumably distant future, this will be followed up by The Last of us Part III.

While TLOU Part II did offer a somewhat satisfying conclusion to the story of Joel and Ellie, there is certainly plenty of juice left in the tank to continue the narrative if Naughty Dog chooses to.

As mentioned however, Naughty Dog’s release schedule for this generation has been pretty barren, and so even assuming these leaks to be true, Intergalactic could still very well be the only new game we see from the team during this current console generation.

KitGuru says: What do you think of this leaked release schedule? Would you welcome a 3rd Last of Us eventually, or do you want to see Naughty Dog move away from the franchise? Let us know down below.

The post Insider claims Naughty Dog is working on new Uncharted and TLOU games first appeared on KitGuru.

NVIDIA Announces PRAGMATA GeForce RTX 50 Series Bundle

14 April 2026 at 14:39

A scene from the game 'Pragmata' shows a character and a robot in a futuristic setting, alongside an NVIDIA GeForce RTX 5090 graphics card.

With every qualifying purchase of a GeForce RTX 50 series card, NVIDIA will now provide a free game code for PRAGMATA. NVIDIA to Bundle PRAGMATA With GeForce RTX 50 Series Graphics Cards, Including Desktop and Laptop Series GPUs If you have been waiting for a GPU upgrade, this might be an excellent time to buy a GeForce RTX 50 series GPU. While the prices for most RTX 50 series cards are high due to market volatility, with every qualifying purchase of the RTX 50 series cards, users will now get the latest game PRAGMATA for free. NVIDIA just announced the […]

Read full article at https://wccftech.com/nvidia-announces-pragmata-geforce-rtx-50-series-bundle/

Assassin’s Creed Black Flag Resynced details leak via game ratings board

14 April 2026 at 08:00

Due to the public nature of video game ratings boards, we’ve gotten various details on a ton of different unannounced and in-development titles over the years. As such, it comes as little surprise that in anticipation of Ubisoft’s proper unveiling of the long-rumoured Assassin’s Creed Black Flag Resynced remake, another games rating board has given us our first ‘official’ set of details.

As discovered by ResetEra user ‘nicoreese’, the Indonesian Game Rating Board (IGRSDB) recently published a listing for Assassin’s Creed Black Flag Resynced. Alongside an 18+ rating and a 2026 release year (as well as confirmation that the remake will be limited to the PS5, Series X|S and PC), the board published a brief description for the game which reads as follows:

“This title breathes new life into a fan favourite while remaining carefully faithful to the spirit of the original. It follows the story of charismatic pirate and Assassin Edward Kenway as he adventures through 18th Century Caribbean with parkours in cities, and battles at seas, in search of fortune and glory. Modernized in 2026, the new game includes a cast of new characters and stories.”

Black Flag Resynced

While relatively vague in specifics (understandably so), the fact that Resynced will feature “a cast” of new characters and stories suggests that Ubisoft will be fleshing out the game’s narrative in one form or another.

This lines up somewhat with previous rumours which claimed that the remake would offer “more content in Edward’s pirate era” – although according to the same report Black Flag’s modern day segments are being removed.

Regardless, it seems quite clear that this remake will be more than just a basic visual overhaul, with perhaps the most unlikely addition (new story content) being all-but-confirmed. It will be interesting to learn more about the game officially in the lead up to its expected August 2026 release.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Resynced? Do you welcome or are you concerned by the addition of new story elements? Let us know down below.

The post Assassin’s Creed Black Flag Resynced details leak via game ratings board first appeared on KitGuru.
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