Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

Xbox Bleeds Hundreds of Dollars per Series S|X Sold as Memory Costs Spike 700%, Report Claims

12 June 2026 at 12:00

Xbox CEO Asha Sharma in a green jacket poses beside an Xbox Series X with a large Xbox logo in the background.

A few hours ago, Windows Central's Jez Corden published a deep dive into Xbox's complex situation, outlined earlier this week by CEO Asha Sharma, with the division only keeping a weak 3% margin after costs. This is why Sharma's next goal after cutting the Game Pass Ultimate price and relaunching the exclusivity program is to "reset" Xbox, including an upcoming round of layoffs (rumored to be up to a thousand) and possibly even a studio closure, with Double Fine and Compulsion Games believed to be potential candidates for the chopping block. How did the division reach this dire state? Well, […]

Read full article at https://wccftech.com/xbox-bleeds-hundreds-series-sx-memory-costs-spike-report/

Unreal Engine 5 Won’t Lock Players Out Of Phantom Blade Zero, As Dev Vows Low-End Hardware and Steam Deck Optimization

12 June 2026 at 10:32

A character in the game Phantom Blade Zero faces off against a fiery, monstrous enemy in a dark, atmospheric setting.

Powered by Unreal Engine 5, Phantom Blade Zero is set to be one of the most stunning action games launching in the PlayStation 5 and Xbox Series X|S generation, but developer S-Game's choice of engine will not prevent those playing on low-end hardware from enjoying the game, as game director Qiwei "Soulframe" Liang promised a smooth experience on every format, even on Steam Deck. Speaking with PC Gamer, Liang highlighted how aware the team is of the rising prices of gaming hardware due to the AI boom, and said that the final polishing phase will ensure players will have a […]

Read full article at https://wccftech.com/unreal-engine-5-phantom-blade-zero-low-end-hardware/

Xbox wants to introduce more exclusives once “the business is healthy”

11 June 2026 at 10:00

Following Microsoft’s recent Xbox Games Showcase, the higher-ups at the company have been talking quite a bit about their plans for the future – particularly regarding their return to console exclusives. Despite some mixed messaging, Xbox CEO Asha Sharma has now claimed that they plan to make more Xbox games exclusive once “the business is healthy.”

Discourse surrounding the Xbox Games Showcase has primarily revolved around the console maker’s confirmation that Gears of War E-Day and Clockwork Revolution will be exclusive to Xbox on the console side of things.

Attention was then brought to the subject matter further when Xbox CCO Matt Booty claimed that their strategy revolved around a “case by case” basis, adding that “our big multiplayer games, our big live service games are going to continue to be multiplatform.”

This of course sparked some confusion, as the aforementioned Gears of War E-Day will have a major multiplayer element to it. Meanwhile, the newly announced Spyro: A Realm Beyond and Senua are single-player affairs, yet are still coming to multiple platforms.

Exclusives Sharma

Speaking on all of this, Xbox CEO Asha Sharma offered her own explanation, stating via a recent interview: “I think that we are the number 2 publisher in the world, and when you do that you want your games to be everywhere. You're stronger when the world plays with you. At the same time, we're increasingly becoming more of a platform, and it's hard to find examples of platforms out there that don't have exclusive services and content.”

Sharma continued, “This is a journey for us. Our business isn't particularly healthy, as you noted, and we're starting by introducing 1 or 2 signature exclusives, and as the business is healthy, we will look to try and do more.”

Based on the wording, it seems as though Xbox is now doing a reverse on their previous “4 games” experiment, in which a small number of exclusives were ported over to PS5. As those titles sold, more ports were later announced.

Given Asha’s statement, it is safe to assume that should these two exclusives fail to make a splash on Xbox, then they might revise the strategy – and should they end up being system sellers, then we can expect more Xbox exclusives.

Regardless, it seems like Xbox’s new strategy is still in its early days, and so we will have to wait and see what becomes of it.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Sharma’s statement? Did this offer any additional clarity? Do you think Microsoft will go back fully to exclusives? Let us know down below.

The post Xbox wants to introduce more exclusives once “the business is healthy” first appeared on KitGuru.

Square Enix Dangles Dirge of Cerberus Revival After Final Fantasy VII Revelation, But Part 3’s Climax Rests On Aerith’s Fate

10 June 2026 at 15:19

A character in the game Final Fantasy VII Revelation holds up a glowing, clawed gauntlet against a rocky landscape.

Being the conclusion of the trilogy, Final Fantasy VII Revelation will see the return of all the main cast of its predecessors, including Zack Fair, whose role will be expanded over Final Fantasy VII Rebirth, even though he was nowhere to be seen in the Summer Game Fest reveal trailer. The other character prominently featured in the game's key art but absent from the trailer is Aerith, who may also play a significant role in the third and final entry in the series, judging from what director Naoki Hamaguchi told Famitsu. “As for Aerith... I think everyone is worried and […]

Read full article at https://wccftech.com/square-enix-dirge-of-cerberus-revival-final-fantasy-vii-revelation-aerith-fate/

Microsoft backed away from PlayStation on multiple fronts according to insiders

10 June 2026 at 09:45

One of the biggest talking points surrounding Microsoft’s Xbox Games Showcase was the fact that the publisher would be returning to console exclusives – sort of. While Gears of War E-Day and Clockwork Revolution are now set to be limited to the Xbox Series X/S (on consoles at least), the former was seemingly initially planned to also arrive on PlayStation 5. Additionally, insiders have claimed that Halo Campaign Evolved was initially going to be featured at Sony’s State of Play…until Microsoft changed their minds.

In the immediacy following Microsoft’s Xbox Games Showcase, it was discovered that Gears of War E-Day appeared to have been initially planned to be a multi-platform release, with a (now delisted) Xbox Podcast video featuring the PlayStation 5 logo at the end of the trailer.

PlayStation Gears of War

Adding to this, according to known insider Chris Dring (and seeming partially corroborated by other known-insider Tom Warren) Microsoft had originally planned to show off Halo Campaign Evolved during PlayStation’s recent State of Play – though later “decided against it, which has angered Sony.”

As mentioned by Dring, the Halo reports are simply “gossip” and so should be taken with a pinch of salt. That said, there is no denying that there appears to be some weirdness going on at Xbox currently. Hopefully a clearer plan is made evident as time goes on.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Xbox going back partially to exclusives? Is there any rhyme or reason for the titles selected? Let us know your thoughts down below.

The post Microsoft backed away from PlayStation on multiple fronts according to insiders first appeared on KitGuru.

Square Enix Caves to Fan Demand With Final Fantasy Resonance, a Turn-Based HD-2D Throwback Landing October 22

9 June 2026 at 16:00

A character in Final Fantasy Resonance approaches a large, glowing purple crystal in a temple setting with a knight standing on a platform.

The Final Fantasy series is back in full swing for the upcoming month, as Square Enix had another surprise waiting in the wings besides Final Fantasy VII Revelation, revealing it during today's Nintendo Direct. This surprise is Final Fantasy Resonance, the first HD-2D entry in the series, bringing back the turn-based combat fans have been demanding for years on October 22 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The new entry in the series is poised to be an evolution of the pixel art entries in the series of the 90s, such as Final Fantasy VI, as Square Enix describes the game as […]

Read full article at https://wccftech.com/square-enix-fan-demand-final-fantasy-resonance-turn-based-october-22/

Microsoft announces limited edition 25th anniversary ‘Xbox Series X25’ console

8 June 2026 at 11:30

2026 is a big year for Xbox. Alongside the many different sweeping changes which are being conducted both behind-the-scenes and directly as a result of fan feedback, this year represents the Xbox’s 25th anniversary. As they have done for previous milestones, Microsoft have now announced the limited edition Xbox Series X25 – featuring a throwback translucent green design.

Officially announced during the recent Xbox Games Showcase, Microsoft showed off the Xbox Series X25 – a limited edition console celebrating the brand’s 25th anniversary in the gaming industry.

Arriving this November, the console includes a ton of hallmarks to the early 2000s gaming space, featuring a bright green translucent case for both the console itself and the controller. 

Additionally, the classic ABXY buttons have been redesigned to look closer to the original, with the Xbox button taking on a green glow – calling back “to the moment the first green ‘X’ burst onto the scene.”

Neither a price nor a unit count has been provided, and so we will have to wait and see how plentiful this limited edition system winds up being. That said, if you already own an Xbox Series X, Microsoft will also be selling the controller separately.

Official pricing and pre-order details are said to be provided “soon” so make sure to keep an eye out if you are wanting to get your hands on this special bit of hardware.

KitGuru says: What do you think of the design? Does it remind you of the OG Xbox? Do you plan on picking up the controller / the full console? Let us know down below.

The post Microsoft announces limited edition 25th anniversary ‘Xbox Series X25’ console first appeared on KitGuru.

No Rest for the Wicked Won’t Arrive on Xbox Alongside the PS5 Thanks to the Series S “Making That Rough”

4 June 2026 at 14:20

Xbox Series S and Series X consoles alongside a game character with long hair and golden armor in a fantasy setting.

One of the many announcements that came out of PlayStation's State of Play event earlier this week was the reveal that No Rest for the Wicked, the action RPG from Ori developer Moon Studios, would launch out of early access this coming October 2026 and launch on PS5, but not Xbox Series X/S or Nintendo Switch 2. It's not uncommon to see Switch/Switch 2 versions of games arrive later, but what's the holdup for Xbox? Well, according to Moon Studios boss and creative director Thomas Mahler, the responsible party is the Xbox Series S. As spotted by VGC after the […]

Read full article at https://wccftech.com/no-rest-for-the-wicked-xbox-release-delayed-by-xbox-series-s/

Neverness to Everness Won’t Stop at Launch: Hotta Studio Teases New Cities, Districts, and Nintendo Switch 2 Evaluation

15 May 2026 at 19:00

An animated scene features Neverness to Everness characters in a red convertible car in a cityscape, with the text '04/29 Official Launch' and 'Supernatural Urban Open World RPG' prominently displayed.

Hotta Studio, a subsidiary of Perfect World Games previously known for 2022's Tower of Fantasy, has an ambitious roadmap in mind for Neverness to Everness, and the team isn't treating the recent launch on PC, PS5, Android, and iOS as the finish line. Set in the supernatural metropolis of Hethereau, the urban open world RPG powered by Unreal Engine 5 and enhanced with path tracing on PC is built around a simple but unusually broad fantasy: live in the city, explore its anomalies, fight when you need to, and fill the gaps between major story beats with the kind of […]

Read full article at https://wccftech.com/neverness-to-everness-new-cities-districts-switch-2/

Team17 announces Hell Let Loose: Vietnam release date

15 May 2026 at 13:00

Team17 and Expression Games have finally nailed down a release date for Hell Let Loose: Vietnam. The game will become available this Summer, for PC, PS5 and Xbox, offering six large-scale maps and massive 50v50 battles. 

The tactical shooter transitions from its World War II setting to the jungles of Vietnam, offering six large-scale maps at launch. Players can expect authentic 50v50 combat where teamwork and strategy remain the priority. New era-specific mechanics include the ability to build tunnels as NVA forces, pilot US helicopters, and engage in riverine combat using heavily armed patrol boats. The game aims to deliver high levels of authenticity through recreations of real-world locations and historically accurate weaponry.

A free-to-play Open Beta weekend is scheduled from May 29th to June 1st on the Thanh Hóa Bridge map. This beta is exclusive to PC via Steam and requires registration through the FirstLook platform. The trial period begins at 10 AM BST on May 29th and concludes at the same time on June 1st.

Pre-orders are currently live, featuring a Standard Edition for £34.99/$39.99/€39.99 and a Deluxe Edition for £54.99/$59.99/€59.99, the latter of which includes a “2026 Field Supplies” pass for seasonal uniform packs. Both editions include the US Army Boat Crew Uniform as a pre-order bonus.

Discuss on our Facebook page, HERE.

KitGuru says: Are you a fan of the original Hell Let Loose? Will you try the beta before deciding whether to pre-order the game?

The post Team17 announces Hell Let Loose: Vietnam release date first appeared on KitGuru.

Xbox shows off new console boot up sequence as part of brand refresh

7 May 2026 at 08:30

In the wake of Asha Sharma’s appointment as the new CEO of Xbox, we’ve seen the console maker rather quickly pivot away from its previous brand identity which it had built over the past couple generations. Following the unveiling of their new logo, Xbox have now shared a look at the new console boot up sequence coming to all systems soon.

Asha Sharma has been rather active online since her appointment as the new Xbox CEO. Alongside responding to fans, Sharma has been sharing various titbits regarding Xbox and its future.

After the recent unveiling of Xbox’s new shiny and translucent logo, Sharma has now taken to Twitter to show off the brand new console boot up sequence, writing: “New boot up coming next Wednesday. Sound on!”

While relatively basic, the new intro is clean and does help to freshen up Xbox’s visual identity (which has trended somewhat towards minimalism and flatness over the years).

The accompanying audio is perhaps more hit-or-miss, with it starting on a bit too much of a strong note – though we will have to wait and see how it both looks and sounds when being booted up on an actual console.

Regardless, while a logo refresh and a new boot up sequence is far from transformative, it does feel as though Microsoft / Xbox under Asha Sharma is trying to win back long-lost fans.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the new logo and boot up sequence? Which Xbox intro is your favourite of all time? Is the new audio jarring or pleasing to your ears? Let us know down below.

The post Xbox shows off new console boot up sequence as part of brand refresh first appeared on KitGuru.

Forza Horizon 6 goes gold ahead of May 19th release

5 May 2026 at 13:00

Playground Games has announced that Forza Horizon 6 has officially gone gold, confirming the final version is ready ahead of its May 19th launch. The developer also detailed platform-specific performance targets, storage requirements, and an expanded soundtrack featuring nine radio stations for the game's Japan setting.

Xbox Series X and Series S users can now begin preloading the title, with PC preloads available via the Xbox app and Steam support expected shortly. On Xbox Series X, the game requires 135GB of storage, while the Series S version occupies 130GB. PC players will need 160GB of available space on an SSD.

Forza Horizon 6 includes two rendering options on consoles. On Xbox Series X, Quality mode delivers native 4K at 30FPS, while Performance mode targets 4K at 60FPS using dynamic resolution scaling. Xbox Series S users can choose between 1440p at 30FPS in Quality mode or 1080p at 60FPS in Performance mode, both using dynamic scaling.

The game features nine radio stations covering genres including J-pop, metal, drum & bass, and synthwave. Accessibility additions include a new high-contrast mode, auto-drive, and proximity radar. Playground Games also confirmed loyalty rewards for returning Forza players, who will receive vehicles such as the 2021 Mercedes-AMG One and 2024 Chevrolet Corvette E-Ray after completing the introductory Tokyo City race. The complete can be found below:

  • Forza Motorsport – 2024 Chevrolet Corvette E-Ray
  • Forza Horizon 5 – 2021 Mercedes-AMG ONE
  • Forza Horizon 4 – 2016 Aston Martin Vulcan
  • Forza Horizon 3 – 2016 Lamborghini Centenario LP 770-4
  • Forza Horizon 2 – 2014 Lamborghini Huracán LP-610-4
  • Forza Horizon – 2013 Dodge SRT Viper GTS

Early access for Premium Edition owners begins on May 15th.

Discuss on our Facebook page, HERE.

KitGuru says: Are you jumping on Forza Horizon 6 as soon as it releases?

The post Forza Horizon 6 goes gold ahead of May 19th release first appeared on KitGuru.

Vampire Crawlers, Kiln and more to join Xbox Game Pass

21 April 2026 at 09:30

Twice a month, Microsoft updates its Xbox Game Pass library with a number of new titles. For the remainder of April, subscribers can look forward to a variety of exciting indies alongside smaller Xbox Studios titles, including but not limited to Vampire Crawlers; Kiln and Little Rocket Lab.

Making the official announcement via the Xbox Wire Blog, Microsoft detailed the rest of April’s Xbox Game Pass line-up. As always, the titles themselves will be released in a staggered manner, with the first 3 available from today:

  • Little Rocket Lab 
  • Sopa: Tale of the Stolen Potato 
  • Vampire Crawlers: The Turbo Wildcard from Vampire Survivors [GP Ultimate / PC]

Arriving later in April (and early May)

  • Kiln [GP Ultimate / PC]
  • Aphelion [GP Ultimate / PC]
  • Trepang2
  • Heroes of Might & Magic: Olden Era [GP Ultimate / PC]
  • Sledding Game [GP Ultimate / PC)
  • TerraTech Legion [GP Ultimate / PC]
  • Final Fantasy V

Game Pass Xbox

As always, a new drop of Game Pass titles also coincides with a number of removals, with the following set to depart the service on the 30th of April:

  • Citizen Sleeper
  • Creatures of Ava
  • Dragon Ball Xenoverse 2
  • Endless Legend 2
  • Goat Simulator
  • Goat Simulator Remastered
  • Hunt Showdown 1896
  • NHL 24
  • Revenge of the Savage Planet

While April’s additions include a number of welcome titles (with the day-one additions of Kiln and Vampire Crawlers being of particular note), the list of games departing is unfortunate to see, with the likes of Citizen Sleeper; Xenoverse 2; Hunt Showdown and Revenge of the Savage Planet all being titles worth trying out before they are removed.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of April’s line-up? Are the trade-offs worth it? Let us know your thoughts down below.

The post Vampire Crawlers, Kiln and more to join Xbox Game Pass first appeared on KitGuru.

Xbox Is Reportedly Considering a Return To Exclusive Games: “There Are Very, Very Big Discussions Internally,” Insider Says

14 April 2026 at 14:52

A split image shows three characters: a man with a rugged appearance in armor from Gears of War, Master Chief in a green armor suit from Halo, and a person in ornate blue and gold attire from Fable.

Xbox's multiplatform pivot led to the successful release of multiple former console exclusives such as Starfield on other consoles, but it seems like the new company leadership is considering returning to console exclusives, so much so that “there are very, very big discussions internally” on the matter, according to what Windows Central's Jez Corden said during the latest episode of the Xbox Two podcast. The debate stems from a growing perception that consumers are consistently steered away from Xbox hardware because “all the games are on PlayStation.” Corden noted that while releasing games on competing consoles works well, as some games […]

Read full article at https://wccftech.com/xbox-considering-return-exclusives/

Xbox Insiders update brings more customisation, Quick Resume improvements and more

19 March 2026 at 10:00

Microsoft’s Xbox Insiders program has been a good way for the company to test out new and upcoming potential features prior to their wider release. The latest update, available now, introduces a ton of new customisation options alongside Quick Resume improvements; QoL features and more.

Taking to the Xbox Wire blog, Alex Charters – the Senior Product Manager at Microsoft – wrote: “Starting today, select Xbox Insiders can begin testing several highly requested updates coming soon to Xbox consoles. These features will roll out more broadly to additional Insiders and then to all players over time.”

Focusing primarily on expanding player options, this latest firmware update introduces:

  • More Groups on Home
    • Expanded from 2 to 10
    • Reorder and filter improvements
  • Full colour customisation
    • Applies to accents and your Guide
Update Xbox
  • New Quick Resume settings
    • You can now disable Quick Resume on a per-game basis
  • Profile badges added to the Guide
    • Showcases your 5 most recent badges

As mentioned, these features will roll out on a slow and steady basis and so it may take some time to appear on your end. Still, while relatively small in scope, all of the included improvements are highly welcome to see.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the Xbox’s current UX? How could it be improved? Are there any missing features still? Let us know your thoughts down below.

The post Xbox Insiders update brings more customisation, Quick Resume improvements and more first appeared on KitGuru.

Crimson Desert gets PC system requirements and console graphics modes

11 March 2026 at 16:00

As the launch of Crimson Desert looms, Pearl Abyss has provided an exhaustive breakdown of how its highly anticipated open-world title will perform across a sprawling landscape of gaming hardware. By unveiling specific targets for PC, home consoles, and even dedicated handhelds and Mac specifications, the studio seems pretty confident in its proprietary BlackSpace Engine.

On the console front, PlayStation 5 and Xbox Series X users will have access to three distinct graphical profiles tailored to different gameplay priorities. The Performance Mode aims for a fluid 60 FPS by targeting a native 1080p resolution with ray tracing set to its lowest settings and using Variable Refresh Rate (VRR) or VSync to maintain stability. For those seeking a middle ground, the Balanced Mode pushes the visual envelope to 4K by upscaling from a 1280p base using AMD's FSR 3 technology, targeting a stable 40 FPS. Finally, the Quality Mode prioritises fidelity, scaling a 1440p internal resolution to 4K with FSR 3 to hit a 30 FPS target, with the Xbox Series X and PS5 versions using the high preset ray tracing.

The Xbox Series S is more restricted, offering a 720p Performance profile at 40 FPS and a 1080p Quality profile at 30 FPS, both with ray tracing disabled to ensure consistent performance on the more modest hardware. Lastly, the PS5 Pro runs the game with the same performance targets as the standard consoles, but at 4K. However, in Performance mode, the base is 1080p, while in Balanced mode, it increases to 1440p. In both cases, PSSR is the upscaling method used, and ray tracing is set at high. In the Ultra preset, the ray tracing is set at Ultra.

For PC players, the entry-level requirements are surprisingly inclusive, allowing the game to run on hardware nearly a decade old. The minimum spec calls for an Nvidia GeForce GTX 1060 or AMD Radeon RX 5500 XT paired with an Intel Core i5-8500 or Ryzen 5 2600X, targeting 30 FPS at 1080p (upscaled from 900p) on minimum settings.

To reach a native 1080p at 30 FPS with low settings, a slight bump to a GTX 1660 or RX 6500 XT is required. The Recommended Spec, which aims for 1080p at 60 FPS or 4K at 30 FPS with medium settings, moves into the mid-range territory, requiring an RTX 2080 or RX 6700 XT paired with a Ryzen 5 5600 or i5-11600K. For 1440p at 60 FPS with high settings, users will need an RTX 4070/Radeon RX 7700 XT and a Core i5-12600K/Ryzen 5 7600X. Those targeting 4K at 60 FPS on Ultra settings will need an Nvidia RTX 5070 Ti or the AMD Radeon RX 9070 XT, backed by an i5-13600K or Ryzen 7 7700X. All PC configurations require 150 GB of SSD space and 16 GB of RAM.

Handheld owners have also received dedicated guidance, with Pearl Abyss highlighting the performance delta between various handheld units. The standard Asus ROG Xbox Ally (Z2 A) is expected to maintain 40 FPS at 720p with FSR 3 Frame Generation. However, the newer ROG Xbox Ally X (Z2 Extreme) leverages its superior thermal and memory headroom to reach 60 FPS in Performance mode by upscaling 720p to 1080p with FSR 3 Frame Generation enabled. Even in its Quality mode, the Ally X is projected to deliver a respectable 1080p at 30 FPS, making it a viable way to experience the continent of Pywel on the go.

Surprisingly, Pearl Abyss also shared the specs for Mac systems, and in quite a lot of detail. Note that the chart highlights a massive performance delta between macOS 15 and the upcoming macOS 26, with the latter leveraging advanced MetalFX frame interpolation to effectively double frame rates across all tiers. Regardless of the system, like on PC and handheld systems, you'll need 16 GB of RAM and 150 GB of storage. To even get through the gate at “Minimum” settings, you're looking at an M2 Pro (ray tracing off) or a base M3/M4 chip (ray tracing on) to hit 30 FPS at sub-1080p resolutions. To push for “Ultra” settings at 4K with 60 FPS, you'll need an M3 Ultra or an M4 Max (both require macOS 26+).

KitGuru says: In an era where many “next-gen” titles feel unoptimised at launch, Pearl Abyss's new game looks to have gone the other way around. If the launch-day performance matches these specs, Crimson Desert could become the new standard for open-world tech.

The post Crimson Desert gets PC system requirements and console graphics modes first appeared on KitGuru.

Assassin’s Creed Unity 60fps update reportedly also includes a hefty resolution bump

6 March 2026 at 12:30

Ever since the launch of the PlayStation 5 and Xbox Series X|S, Ubisoft has slowly but surely updated a large majority of its last-gen titles with support for higher framerates on current hardware. The most recent title to receive such a benefit was Assassin’s Creed Unity. Interestingly, while the update only advertised a boost to 60fps, fans have noticed that the title appears to also include a couple other notable enhancements.

Following the surprise release of Assassin’s Creed Unity’s 60fps update, fans have been checking the title out and noticed that the game’s visuals appear much sharper than expected.

For context, the original AC: Unity ran at just 900p on last-gen consoles, and so it was expected that this would remain the case. That said, while not confirmed, many users have since claimed that the game is running at resolutions far exceeding the aforementioned 900p.

Unity 60fps

Unfortunately, it’s not all good news, with a similar issue seen in AC: Syndicate’s current-gen patch finding its way into Unity – that being the fact that cloth physics are still limited to 30fps. Given that the playable characters themselves are dripped out in various cloaks and hooded outfits, the disparity between the 60fps world and 30fps physics can be distracting.

Still, this update has been long-awaited, and with the game seeing more than just a 60fps boost, playing Assassin’s Creed Unity on current-gen consoles should be a rather refreshing experience.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Ubisoft’s current-gen support? Would you prefer to get proper next-gen versions as opposed to more rudimentary patches? Let us know down below.

The post Assassin’s Creed Unity 60fps update reportedly also includes a hefty resolution bump first appeared on KitGuru.

Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles

5 March 2026 at 11:29

To this day, Assassin’s Creed Unity remains one of the most ambitious entries in the series, with the PlayStation 4 / Xbox One title buckling somewhat under the weight of Ubisoft’s dense 18th century Paris. Despite launching with an uncapped framerate, Unity would later be updated with a 30fps cap. While appreciated at the time, fans have been hoping for a current-gen patch for quite a while. Finally, following the likes of AC: Syndicate, Origins; Odyssey and more, Assassin’s Creed Unity has gotten a 60fps update.

Making the announcement as part of a big brand update, the team at Ubisoft unveiled a ton of new details surrounding current and future Assassin’s Creed titles. Alongside updates on the likes of codename HEXE and INVICTUS, Ubisoft confirmed that AC: Unity is finally getting its long-awaited framerate boost on console, writing:

“A free 60 FPS patch for Assassin's Creed Unity is coming to Xbox Series X|S and PlayStation 5 [today]! We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno's fancy parkour moves with more smoothness on consoles!”

Unity 60fps

Unfortunately, as with most of Ubisoft’s 60fps upgrades, the game’s visuals have not been touched, meaning even on PS5 users will be stuck at just 900p.

Still, having the game finally run at a locked 60fps is certainly welcome regardless. It will be interesting to see whether they have plans to release similar patches for the few remaining AC titles still locked to 30fps.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of AC: Unity? Was it ahead of its time? Let us know your thoughts down below.

The post Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles first appeared on KitGuru.
❌
❌