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Stupid Never Dies Channels Suda51 And Grasshopper Style, As Director Sasaki Leans Into Punk-Rock and Zombie Chaos โ€“ Interview

4 September 2026 at 13:00

An action-packed illustration featuring a shouting character with vibrant energy patterns and various creatures in battle, alongside the text 'Stupid Never Dies.'

Following my hands-on session with Stupid Never Dies at gamescom 2026, I had the opportunity to sit down with Director Eiichiro Sasaki to discuss the game's punk-rock aesthetics, unique combat mechanics, Unreal Engine 5 development, and expected completion time. You can find our full conversation below. NOTE: The interview has been edited for clarity and brevity. Q: How did you come up with the concept for Stupid Never Dies, and how do you feel it compares to similar action RPGs? A: The core action system itself is relatively standard, but what makes this game unique is that we incorporated a [โ€ฆ]

Read full article at https://wccftech.com/stupid-never-dies-channels-suda51-and-grasshopper-style-as-director-sasaki-leans-into-punk-rock-and-zombie-chaos-interview/

Stupid Never Dies Strips Out the Dodge Button and Lock-On, as Ex-CAPCOM Team Bets Chaos Beats Precision

3 September 2026 at 15:00

An animated character with green eyes and a pink hat is surrounded by fantastical creatures in a colorful, chaotic scene with the text 'STUPID NEVER DIES' prominent in the foreground.

Zombies and video games seem to be a match made in heaven, or rather hell, as even during the early days of gaming, the undead have been at the core of some of the best games ever released. From CAPCOM's Ghosts 'n Goblins to the Resident Evil and Dead Rising series, SEGA's House of the Dead, Valve's Left 4 Dead, Deep Silver's Dead Island, and Naughty Dog's The Last of Us, players have had the opportunity to deal with the undead so many times that it has become almost second nature for many. With GPTRACK50, however, I expect very few [โ€ฆ]

Read full article at https://wccftech.com/stupid-never-dies-strips-out-the-dodge-button-and-lock-on-as-ex-capcom-team-bets-chaos-beats-precision/

Stupid Never Dies Takes On Square Enix On October 21, As It Lands Close To Final Fantasy Resonance

30 July 2026 at 00:30

A vibrant and chaotic illustration from the game 'Stupid Never Dies' featuring a dynamic character with green eyes and various fantastical creatures against a multicolored background.

By setting Grand Theft Auto VI for a November 19 release on PlayStation 5 and Xbox Series X|S, Rockstar Games and Take-Two Interactive forced every publisher to move their games as far as possible from this date, resulting in some of the most game-packed September and October of recent memory. Previously planned for a generic late 2026 release, GPTRACK50's Stupid Never Dies now joins a packed October release schedule, launching on the same day as Square Enix's Final Fantasy Resonance and close to other games with which it will vie for gamers' attention and money. The independent studio founded by [โ€ฆ]

Read full article at https://wccftech.com/stupid-never-dies-takes-on-square-enix-final-fantasy-resonance/

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