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Microsoft announces harsh cloud streaming limits for Xbox Game Pass subscribers

4 September 2026 at 11:30

In the wake of Asha Sharma’s appointment as the new CEO of Xbox, we’ve seen the console manufacturer switch up its Game Pass subscription quite a bit. Following the announcement that Xbox Cloud Streaming would be seeing the introduction of a new ad-supported tier, Microsoft has made even more sweeping changes – limiting monthly streaming to just 15 hours for Ultimate members.

Taking to their blog, ‘Team XBOX’ unveiled a number of “upcoming changes to XBOX Cloud Gaming,” writing: “Beginning in November, we’re changing how cloud gaming is included with XBOX Game Pass.”

While subscribers were previously allowed to stream for an infinite amount of time, Microsoft is now putting some harsh monthly limitations:

  • Game Pass Ultimate: 15 hours
  • Game Pass Premium: 10 hours
  • Game Pass Essential: 5 hours

Cloud Streaming Game Pass

According to Xbox, this change will only impact around 4% of subscribers. For those who do reach the monthly limit however, Microsoft will be offering the ability to “purchase additional cloud playtime through the XBOX Store”; though no prices have been provided yet.

Explaining their reasons behind this decision, the Trillion Dollar corporation claimed to be “introducing this model because the cost of providing cloud gaming grows as more people use it and play for longer. Moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance.”

As with many of Microsoft’s recent decisions, the company has stated that it will “listen closely to player feedback before and after the change takes effect and share any adjustments we make.”

KitGuru says: What are your thoughts on this change? Do you make much use out of Xbox Cloud Streaming? Let us know down below.

The post Microsoft announces harsh cloud streaming limits for Xbox Game Pass subscribers first appeared on KitGuru.

Take-Two CEO Bets Low-Latency Cloud Gaming Advancements Will 10x the Installed Base Within Three Years, Dismissing Hardware-Cost Fears

7 August 2026 at 17:00

A split image showing the 'Take-Two Take-Two Interactive' logo on the left with a cityscape background, and CEO Strauss Zelnick talking about cloud gaming.

Take-Two CEO Strauss Zelnick was chatty as usual in today's Q1 FY 2027 earnings call, giving a lot of space to GTA 6 (as expected) but also addressing rising hardware costs with optimism about cloud gaming as a solution. When quizzed on the matter, he reckoned that increased hardware prices aren't a significant headwind for Take-Two's games because of strong demand for the publisher's titles (he's mainly referring to GTA and NBA here, in all likelihood). Then, he shared that Take-Two is bullish about streaming taking off "commercially" within three years and basically increasing the installed base tenfold. Look, the […]

Read full article at https://wccftech.com/take-two-ceo-low-latency-cloud-gaming-10x-installed-base/

Microsoft begins testing ad-supported Xbox Cloud Streaming

24 July 2026 at 11:00

For quite a while now, we had been hearing various leaks and rumours pertaining to Microsoft’s Xbox Game Pass, with insiders claiming that the console maker is planning to offer some form of ad-supported game streaming tier. Though yet to be officially announced, Microsoft has now unveiled that it is testing “an ad-supported way to stream select games from your library for a limited time.”

Taking to the Xbox Wire blog to make the announcement, ‘Team XBOX’ officially unveiled their first test for this long-rumoured ad-supported game streaming tier, writing:

“Today, we’re starting to test an ad-supported way to stream select games from your library for a limited time, available to XBOX Insiders. During this test period, XBOX Insiders with an XBOX account will be able to stream games they own for free with ads. Players will have one hour session limits across supported devices and regions.”

Speaking on their mentality behind this decision, Microsoft continued, “Advertising has existed in gaming for decades, from in-game placements to free-to-play models. But it hasn’t always been built with the player in mind. When done well, advertising can help lower the cost of access. It creates another way for players to get into games without an upfront streaming purchase and expands audiences through new ways to play. For brands, this only works if showing up here adds to the experience, not takes away from it.”

Microsoft Streaming

Seemingly built as an alternative to Xbox Game Pass, Microsoft promises that ads will only appear ‘before’ the session itself begins, meaning players shouldn’t encounter any distractions mid-game. That said, with the 1 hour time limit currently in place, sessions will wind up being interrupted regardless.

Of course, cloud streaming isn’t free for Microsoft, and so it seems they believe having an ad-supported version could bring in additional revenue in its own right, while also hopefully drawing players into the full fat Game Pass experience.

As with other insider programs, Microsoft will be monitoring feedback, and so it will be interesting to see what the final form of this ‘Ad-supported Game Streaming Test’ winds up looking like.

KitGuru says: What do you think of this latest announcement? Does it entice you in any way? Would you rather stream your games using remote play without ads, or cloud streaming with ads? Let us know down below.

The post Microsoft begins testing ad-supported Xbox Cloud Streaming first appeared on KitGuru.
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