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NVIDIA DLSS 4.5 Ray Reconstruction Tech Brings 2nd Gen Transformer Model, Boosting Ray Tracing & Path Tracing Quality On GeForce RTX GPUs

25 August 2026 at 15:30

A comparison image from the game 'Alan Wake II' shows the difference in clarity between 'DLSS 4 Ray Reconstruction' on the left and 'DLSS 4.5 Ray Reconstruction' on the right, with the right side displaying more static noise on the screens.

NVIDIA is officially launching its latest DLSS 4.5 Ray Reconstruction technology that integrates the 2nd Gen transformer model to boost visuals. DLSS 4.5 Ray Reconstruction Improves Upon The Previous Version, Bringing Enhanced Visuals To NVIDIA GeForce RTX Gamers At Computex 2026, NVIDIA introduced its DLSS 4.5 Ray Reconstruction technology, which builds upon the various DLSS 4.5 enhancements such as the 2nd Gen Transformer-based SR, or Super Resolution, MFG (Multi Frame-Generation) modes up to 6x, and a continued expansion of DLSS-supported games. Today, NVIDIA is bringing the same 2nd Gen Transformer-based models to its Ray Reconstruction technology, which was first introduced […]

Read full article at https://wccftech.com/nvidia-dlss-4-5-ray-reconstruction/

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NVIDIA Bundles Control Resonant With GeForce RTX 5070 & Above GPUs While Also Bringing New Updates To The NVIDIA App Such as DLSS 4.5 Override & Resizable Bar Controls

25 August 2026 at 15:30

A character from Control: Resonant stands atop a car in a surreal cityscape with a large NVIDIA GeForce RTX 5090 in the background, featuring 'RTX 5090' text.

NVIDIA has a new GeForce RTX game bundle for its RTX 5070 & above GPU owners, which packs a free copy of Control Resonant, along with NVIDIA App updates. Control Resonant Is Now Bundled With RTX 5070 & Above GPUs, Bringing NVIDIA's DLSS 4.5 Ray Reconstruction & Path Tracing Goodness Starting today, NVIDIA's GeForce RTX 5070 and above desktops/laptops will be eligible for a free copy of Control Resonant. The game will be part of NVIDIA's latest RTX bundle, which has been announced at Gamescom 2026. In our DLSS 4.5 coverage, we stated that Control Resonant will get DLSS 4.5 […]

Read full article at https://wccftech.com/nvidia-bundles-control-resonant-with-geforce-rtx-5070-above-gpus-new-app-updates/

Nvidia DLSS 4.5 Ray Reconstruction Analysis: A Welcome IQ Boost!

25 August 2026 at 15:30

Today, Nvidia is launching DLSS 4.5 Ray Reconstruction, an update to the original Ray Reconstruction model that arrived nearly three years ago. We first got wind of this at Computex 2026 and DLSS 4.5 Ray Reconstruction is available now in certain games, though just like with DLSS Super Resolution, it does require use of the Override function within the Nvidia App. We went hands-on with early access to the technology, so join us as we take a first look at what it can do…

Timestamps

00:00 Intro
00:46 Video outline
01:47 Test setup
03:03 Image quality – overall detail improvements
04:07 Fine object handling – ghosting/shimmering
05:39 Reflection detail
06:10 Resident Evil Requiem motion examples
06:38 Light changes in Cyberpunk
07:27 Performance data
08:30 Closing thoughts

First things first, if you want to catch up on what exactly Ray Reconstruction is and how it works, do check out our original analysis from 2023 as it is still very relevant today. What we're focusing on here, however, is what difference the DLSS 4.5 update makes compared to the prior DLSS 4.0 Ray Reconstruction model. Nvidia claims that β€˜DLSS 4.5 Ray Reconstruction introduces a second-generation transformer model with 35% more compute capability and 20% more parameters while maintaining similar performance to the previous model', which certainly sounds good on paper – we're here to see exactly what that means for image quality in games.

Test System:

We test using a custom built system powered by MSI, based on AMD's Zen 5 platform. You can view the Powered by MSI store on AWD-IT's website HERE.

CPU
AMD Ryzen 7 9800X3D
Motherboard
MSI MPG X870E Carbon WiFi
Memory
64GB (2x32GB) Kingston Fury Beast DDR5 6000MT/s CL30
Graphics Card
Varies
SSD
4TB Kingston NV3 Gen 4 PCIe NVMe
Chassis MSI MPG Gungnir 300R Airflow
CPU Cooler
MSI MAG CoreLiquid i360
Power Supply
MSI MPG Ai1600TS
Operating System
Windows 11 25H2
Monitor
MSI MPG 321URX QD-OLED
Resizable BAR
Enabled for all supported GPUs

Driver Notes

  • RTX 5090 was used for all gameplay footage capture using the latest 610.88 driver.

Image Quality Examples

For a full look at image quality, be sure to watch the video at the top of this page, both to seeΒ moreΒ examples but also to see how Ray Reconstruction handles motion.Β Note: The below are 4K screenshots. Please zoom in using your browser if you want to enlarge the image.

Performance

As shown in the video, we observed only a negligible performance cost when using DLSS 4.5 Ray Reconstruction with both an RTX 5090 and RTX 4090 at 4K resolution. However, what is odd is that, despite Nvidia suggesting we should see more of a performance hit on 20 and 30-series hardware, we actually saw a small performance improvement on both the RTX 3090 and RTX 2080 Ti in their respective tests. I'm not sure if this is a quirk of my testing or if others will find the same thing, but it was repeatable so I have included it here.

Closing Thoughts

After this admittedly relatively brief look at DLSS 4.5 Ray Reconstruction, I have to say I am pretty impressed by what I’ve seen. I wouldn't say that I've been blown away from the improvements made with the new model – certainly not in the same way as I was comparing RR off to RR on when the technology first launched, but I suppose that is to be expected.

Instead, what we’ve seen is more like going from DLSS 3 Super Resolution, to DLSS 4 – meaning the improvements may not be revolutionary, but they are still very welcome and do improve certain image quality characteristics that can be associated with DLSS technologies – including temporal instability, ghosting or shimmering, as well as general sharpness and detail.

With that in mind then, it’s really hard not to be impressed by the new DLSS 4.5 Ray Reconstruction update. As shown in the video, there are still some issues present, but by and large we have seen a number of improvements across the board, all without any real performance cost, too. In my view, that is an absolute win for the end user, and shows us the best of Nvidia – supporting GPUs all the way back to the RTX 20-series with new updates, completely free, that have basically no downside. Let’s hope that doesn’t stop any time soon.

KitGuru says: Let us know if you will be trying the new update!

The post Nvidia DLSS 4.5 Ray Reconstruction Analysis: A Welcome IQ Boost! first appeared on KitGuru.

NVIDIA DLSS 5 Hands Over Full Control To Artists To β€œDirect The Final Frame”, As SIGGRAPH Technical Demo Shows How Neural Rendering Solved Big Challenge To Achieve 4K β€œLife-Like” Visuals On A Single GPU

21 July 2026 at 19:35

A presentation slide titled 'DLSS 5 β€” 3D-Guided Neural Rendering' showcases three realistic images: a plant with red flowers, a person in traditional attire, and a still life composition with grapes and fruit, with the text 'Coming This Fall.'

NVIDIA is addressing the biggest concerns regarding DLSS 5 while presenting the tools it offers to developers to retain "artistic integrity" at SIGGRAPH. NVIDIA Says DLSS 5 Is Not "AI Replacing Graphics" but rather "AI Expanding Graphics", As It Promises More Control To Preserve Artists' Vision While Delivering Enhanced Visuals At GTC 2026, NVIDIA unveiled DLSS 5, its next major update to the DLSS technology suite. The first DLSS off vs DLSS on comparisons showed a day-and-night difference in visuals, massively uplifting the quality of existing assets through Neural Rendering, but as soon as the technology was unveiled, there was […]

Read full article at https://wccftech.com/nvidia-dlss-5-hands-over-full-control-to-artists-to-direct-the-final-frame/

007 First Light PC Performance Analysis & Tuning Guide – How To Get Best Experience On PC

10 June 2026 at 21:42

A character in '007 First Light' points a gun, next to text reading 'Performance Analysis & Tuning Guide' and 'Best Settings β€’ CPU & GPU Benchmarks.'

007 First Light is a very interesting PC release to analyze. On the one hand, IO Interactive’s latest game can look quite good in the right scenes, especially thanks to its strong lighting, high-quality character rendering, solid animation work, and cinematic presentation. On the other hand, it is also a rather frustrating PC port in several important ways, as most of its graphics settings barely scale, some of its temporal reconstruction options behave strangely, and the game can suffer from truly massive performance drops during large explosions. This guide should hopefully help you strike the best balance between visuals and […]

Read full article at https://wccftech.com/how-to/007-first-light-pc-performance-analysis-tuning-guide-how-to-get-best-experience-on-pc/

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games

21 April 2026 at 13:00

NVIDIA DLSS 4.5 SDK Now Available, Enabling Devs To Integrate Ray Reconstruction, Dynamic Frame Gen, & More In Their Games 1

NVIDIA has just released its latest DLSS 4.5 SDK, which allows developers to integrate the latest tech, such as Dynamic Frame Gen & More, into their latest games. NVIDIA DLSS 4.5 Dynamic Frame-Generation, Updated Ray Reconstruction, & Enhanced Upscaling Tech Is Now Available To Devs With The Latest Streamline SDK Release Today, NVIDIA is finally releasing the highly anticipated DLSS 4.5 Streamline SDK. With this release, devs have the ability to easily integrate all the DLSS 4.5 goodies that come with the 2nd Gen transformer AI models, such as enhanced upscaling, frame-gen, Ray Reconstruction, and dynamic frame-generation support to their […]

Read full article at https://wccftech.com/nvidia-dlss-4-5-sdk-now-available-enabling-devs-to-integrate-dynamic-frame-gen-in-games/

How to Profile Modern PC Games with NVIDIA Nsight Graphics

5 April 2026 at 22:15

A gaming monitor displays various profiling graphs and a gameplay scene using NVIDIA Nsight Graphics, with a colorful backlit keyboard and mouse in front.

PC game performance analysis has become dramatically more complex in the DirectX 12 and Vulkan era. Between asynchronous compute, hardware ray tracing, temporal reconstruction, frame generation, and machine learning-assisted denoising, a modern game’s rendered frame is no longer a simple sequence of rasterized draw calls. If you actually want to understand where your performance is going, you need to move beyond basic performance overlays and into a tool that can expose how work is distributed across the GPU, how shaders behave at runtime, and which stages are truly limiting the frame. That is exactly where programs like NVIDIA Nsight Graphics […]

Read full article at https://wccftech.com/how-to/how-to-profile-modern-pc-games-with-nvidia-nsight-graphics/

I Tested AMD’s Ray Regeneration in Cyberpunk Thanks To Optiscaler, And It’s Surprisingly Good

5 March 2026 at 21:10

A digital illustration shows a prism refracting light with the text 'FSR 'Redstone' Ray Regeneration powered by Optiscaler'

Gentlemen, we meet yet again. It's only been a week since the last time I wrote an article about Optiscaler, but development on the mod is happening at such a rapid pace that I once again have some updates to share with you. This time, it's AMD's Ray Regeneration that's getting the Optiscaler treatment. Thanks to the work done by DarkHelmet, you can now swap Nvidia's Ray Reconstruction for AMD's legally distinct Ray Regeneration denoiser. This is huge news, since currently there's a grand total of two titles with support for Ray Regen, and one of them isn't out till […]

Read full article at https://wccftech.com/i-tested-amd-ray-regeneration-in-cyberpunk-thanks-to-optiscaler-its-surprisingly-good/

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