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Riot is giving up on its League of Legends fighting game already

21 August 2026 at 09:05

Riot has confirmed that active development on 2XKO will end soon, less than a year after the League of Legends fighting game launched. While the title drew early interest, Riot says it never reached the player retention needed to support long‑term live‑service development.

In its update, Riot explained that 2XKO’s engagement remained flat throughout 2026, even during major content drops and competitive events. New champions, PvE additions and feature updates did not shift the game’s overall trajectory, and the studio says the player base never reached the minimum threshold required for sustainability.

As someone who follows gaming news quite closely, I don't recall ever hearing about these major content drops, in fact, the game itself kind of launched out of nowhere, so there was certainly a lack of marketing support being a contributing factor here. The playtest periods prior to launch had more visibility than anything that followed.

Servers for 2XKO will remain online beyond 2026, and the game will stay playable on all platforms. Riot will finish its remaining work‑in‑progress content this year, including two new champions, Lux in September and Samira in October, followed by a final bug‑fix patch planned for December.

Riot is also simplifying progression and monetisation. All champions will be unlocked for every player, and most cosmetic items will be bundled into a new Ultimate Bundle. Many avatar items, chromas and stages will become earnable with Credits. Battle Passes, KO Points, seasons, events and Ranked mode are being removed, with matchmaking shifting entirely to skill‑based Casual lobbies.

All money spent in 2XKO before August 20 will be refunded. If you spent any money on the game, you should have your refund sorted by November.

Competitive support will continue through 2026, including a final Competitive Series event in November. After that, community organisers will still be able to run online and offline events under Riot’s guidelines, but there will be no official support from Riot, so don't expect any significant prize pools or anything like that.

KitGuru Says: Did any of you try 2XKO? 

The post Riot is giving up on its League of Legends fighting game already first appeared on KitGuru.

League of Legends Classic launches for free on July 29th

13 July 2026 at 15:30

Riot Games has fully unveiled League of Legends Classic, confirming it will launch for free on July 29th as part of Patch 26.15. The studio shared the details during the MSI 2026 Finals tournament, revealing that the throwback mode will be integrated directly into the existing Riot Client.

According to an official FAQ, the mode is a melting pot of classic features rather than a direct reset to version 1.0. Executive Producer Paul Bellezza explained that the concept originated during an internal “Thunderdome” hackathon where developers prototyped a setup based on Season 3 from 2012-2013. It's designed to serve as a “greatest hits” collection representing that specific era.

The experience will debut with the original 40 champions, along with 20 additional classic characters. Players can look forward to the return of old-school champion and rune selection, as well as the classic mastery system with its offense, defense, and utility skill trees.

This release follows a broader industry trend of throwback versions, seen in titles like World of Warcraft Classic and Fortnite OG. You'll be able to access League of Legends Classic inside the standard game client starting on July 29th.

KitGuru says: Throwback modes are proving incredibly popular for long-running live-service games. What other game do you think deserves a similar throwback mode?

The post League of Legends Classic launches for free on July 29th first appeared on KitGuru.

ASUS Teams Up With League of Legends Champions T1 For Special Edition RTX 5070 And RTX 5060 Ti GPUs

15 May 2026 at 13:38

Five esports players pose with ASUS T1 GeForce RTX 5070 & RTX 5060 Ti graphics cards, with text 'WE ARE T1' and 'LIMITLESS', and logos of ASUS and NVIDIA GeForce RTX.

ASUS has collaborated with LOL legends to bring special edition RTX 50 series mid-range GPUs. ASUS Collaborates With League of Legends Team, T1, to Launch RTX 5070 and RTX 5060 Ti T1 Graphics Cards Popular hardware manufacturer, ASUS, has collaborated with League of Legends world champions, T1, to bring its new GeForce RTX 50 series special edition cards. The company today debuted the T1 GeForce RTX 5070 OC and T1 GeForce RTX 5060 Ti OC 8 GB cards for T1 fans. The new GPUs boast T1-inspired aesthetics on both the shroud and the backplate, embodying the T1's never-say-die spirit. Despite […]

Read full article at https://wccftech.com/asus-teams-up-with-league-of-legends-champions-t1-for-special-edition-rtx-5070-and-rtx-5060-ti-gpus/

Wolfjaw CEO on Live Service Craze: “Publishers Saw Fortnite, PUBG & LoL and Decided They Needed 50 of Each”

14 April 2026 at 19:00

The image features promotional artwork for 'PUBG Battlegrounds,' 'Fortnite,' and 'League of Legends' with distinct characters and logos, named in an interview by Wolfjaw CEO Mitchell Patterson.

Today's exclusive interview is a bit different from the usual because it is focused on a company called Wolfjaw Studios that is probably unknown to most gamers but still powers many of the most played online games, including the likes of NBA 2K, WWE 2K, Destiny 2, Marathon, Among Us, and Magic: The Gathering Arena. Founded in 2019 by Mitchell Patterson (following a conversation at TwitchCon 2018), Wolfjaw was built from scratch around a single, focused ambition: to establish backend development as a distinct, mission-critical discipline within game development, rather than an afterthought bolted on after the "real" work was […]

Read full article at https://wccftech.com/wolfjaw-ceo-live-service-craze-fortnite-pubg-lol/

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