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Today β€” 14 September 2026Main stream

World of Warcraft: Forever Is Blizzard’s Third Version of WoW, Launching November 4 After Years of Groundwork

13 September 2026 at 09:30

A scenic landscape from World of Warcraft: Forever features a dwarf Hunter and his bear walking through a grassy plain with mountains and mystical towers in the background.

Blizzard finally said it out loud at BlizzCon 2026: the thing the WoW Classic community has been arguing about and demanding for years now has a name (World of Warcraft: Forever), a (very close) release date, and more content than most fans reasonably expected. World of Warcraft: Forever launches on November 4, 2026, for PC and Mac, and access is included with any active World of Warcraft subscription or game time, but the beta opens next Thursday, with Skyborne Edition and Warcraft Forever collection buyers getting in from September 17. Crucially, Blizzard is positioning this as a third permanent World […]

Read full article at https://wccftech.com/world-of-warcraft-forever-blizzcon-2026-release-date/

Blizzard teases The Last Titan and updates WoW roadmap

13 September 2026 at 09:50

Blizzard has shared a new roadmap for World of Warcraft: Midnight, outlining the final updates for the expansion and giving us a clearer idea of when to expect the reveal of The Last Titan, the concluding chapter of the Worldsoul Saga.

The next phase begins with Echoes of the Worldcore, an update focused on new story quests and seasonal events. That will be followed by Midnight: Eclipse in the winter, a major patch that introduces a new zone called The Mantle Vault, a new dungeon, a new lair, fresh delves and a new raid. The update also brings a new legendary caster weapon, additional paladin options for Forsaken, Night Elf and Troll characters, and further improvements to housing.

Midnight: Eclipse will lead directly into Season 3, which continues the storyline and sets the stage for the next expansion.

In 2027, Blizzard will move into the final act of the Worldsoul Saga. The Last Titan will be revealed in the spring, marking the third and final expansion in the trilogy that began with The War Within back in 2024. Based on Blizzard’s established cadence, a spring reveal would typically point to an early 2028 release window, keeping the two‑year cycle intact.

KitGuru Says: Have you been keeping up with the WoW: Midnight updates this year? Are you going to be returning for The Last Titan?Β 

The post Blizzard teases The Last Titan and updates WoW roadmap first appeared on KitGuru.

World of Warcraft: Forever announced at BlizzCon

13 September 2026 at 08:30

Blizzard has announced World of Warcraft: Forever, a new project developed by the Classic team that revisits the original level‑60 era of WoW. Unlike WoW Classic, which preserves the vanilla experience as it was, Forever introduces new zones, quests and features set within that first year of the game.

World of Warcraft: Forever brings new content to the original timeline. Players will explore Dalaran, alongside other new zones to be confirmed later on. Zones already present in vanilla WoW have been reworked to support new story content as well. A new playable race, the Skyborne Elves, will also join the game in WoW: Forever.

Alongside the new race and zones, Forever includes two raids, nine dungeons and more than 1000 quests, reinforcing the idea that this is Vanilla WoW Extended, rather than just a snapshot of the game as it was.

World of Warcraft: Forever arrives on the 4th of November. BlizzCon attendees can try it early, and a public beta will roll out next week for those unable to be there this weekend.

KitGuru Says: WoW Classic has always been about preservation, but Forever takes a different approach by expanding that era with new content. Are you looking forward to this? Or will you be sticking with Retail / Classic in their current forms?Β 

The post World of Warcraft: Forever announced at BlizzCon first appeared on KitGuru.
Before yesterdayMain stream

Blizzard Successfully Rebuilt Overwatch, Warcraft, and Diablo Momentum, yet Its Developers Face Months of Uncertainty as More Xbox Cuts Loom

13 July 2026 at 16:30

Promotional artwork for 'BlizzCon 2026' in Anaheim, CA, featuring characters from Blizzard games in a dynamic pose.

A storm passed through many internal Xbox studios between studio divestitures and mass layoffs, but Activision Blizzard largely emerged unscathed this time around, likely because it's the main money-maker at present. We know that Call of Duty prints money even in off years, for example. But even the Blizzard side has been doing well lately, thanks to a resurgence of its core IPs: Overwatch, Warcraft, and Diablo. That's what Bloomberg's Jason Schreier confirmed in his latest video, while teasing that the company has "a ton" of projects underway, including the rumored StarCraft shooter game. So right now, Blizzard is kind […]

Read full article at https://wccftech.com/blizzard-overwatch-warcraft-diablo-momentum-xbox-layoffs-uncertainty/

World of Warcraft: MidnightΒ Devs Discuss the Prey System, Split Raids, Zul’Aman, and More in Pre-Launch Interview

24 February 2026 at 21:00

A dynamic battle scene from 'World of Warcraft: Midnight' featuring armored warriors and mythical creatures clashing.

With exactly a week left before the official launch of World of Warcraft: Midnight, here's a semi-exclusive interview with Blizzard where four members of the development team open up on the key areas of the game's eleventh expansion, such as dungeons, raids, delves, the Zul'aman zone, and the new Prey system. I said semi-exclusive because I shared the remote interview session with Carrie Lambertsen from Screen Rant, so you'll see her name pop up as well throughout the transcript when she was the one asking questions. The following Blizzard developers were involved: Associate Game Director Paul Kubit, Lead Encounter Designer […]

Read full article at https://wccftech.com/wow-midnight-interview-prey-system-raids-zulaman/

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