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Today — 30 July 2026Main stream

Marvel’s Spider-Man 2 update brings enhanced PS5 Pro support, new costumes and more

29 July 2026 at 12:00

As they have done in alignment with other Spider-Man projects, Marvel’s Spider-Man 2 was announced to be receiving a couple bonus costumes inspired by the newly-released Spider-Man: Brand New Day as well as the upcoming Marvel Tokon. Available now, this latest update brings with it more than just a couple cosmetics – having now updated Spider-Man 2 on PS5 Pro with Enhanced PSSR support.

Taking to Bluesky to make the announcement, Insomniac Games officially detailed update 1.005.000 for Marvel’s Spider-Man 2, writing:

“It's a Brand New Day for Marvel's Spider-Man 2! Get TWO NEW SUITS for Peter Parker in today's update, including the Fresh Start and the Marvel Tōkon: Fighting Souls suits.”

While this was already known (having been announced last month) this update also brings with it a surprise boost to visual clarity on PlayStation 5 Pro, owing to the implementation of Sony’s Enhanced PSSR upscaler (colloquially known as PSSR 2).

Spider-Man PSSR

Additionally, the update also adds support for the PS5’s Power Saver mode. As of now, the benefits of this mode remain somewhat dubious, giving players a slightly worse experience in favour of drawing far less power from the console. As with other games which include such an option however, this is likely in service of the rumoured PlayStation 6 handheld. Either way, this update is a welcome one, especially with the addition of PSSR 2.

Marvel’s Spider-Man 2 was already a great looking game on the base PS5, and so it will be interesting to see how much crisper the game will now look on the Pro.

KitGuru says: Have you been looking forward to Brand New Day? What do you think of Peter’s new suit in the film? Let us know down below.

The post Marvel’s Spider-Man 2 update brings enhanced PS5 Pro support, new costumes and more first appeared on KitGuru.

Marvel’s Wolverine Previews to go live next month

29 July 2026 at 11:00

Marvel’s Wolverine is one of the most anticipated PlayStation-published PS5 games of 2026, with the upcoming action-adventure title from Insomniac Games set to officially launch on the 15th of September. While we have so far seen relatively little from the game, expect an influx of new information, gameplay and details as Previews for Marvel’s Wolverine have now been confirmed to be going live in a couple weeks’ time.

As is the case with most major AAA games, video game journalists, pundits and other influencers were given the opportunity to check out and play Marvel’s Wolverine ahead of the game’s launch in September.

While these preview sessions have already come to pass, we will have to wait a few more weeks to learn more from the game, with said previews currently under embargo.

Wolverine Previews

Fortunately, we should be getting a whole suite of previews soon enough, with the embargo being lifted on the 13th of August at 8AM PDT (4PM UK Time).

As mentioned, so far we have seen relatively little from Marvel’s Wolverine, with the first proper look at gameplay being during Sony’s last State of Play. Since then, we’ve gotten some behind-the-scenes details as well as plenty of story moments. That said, how the gameplay and level design will flow remains to be seen. Hopefully we will get a full blowout of new information when previews officially go live next month.

KitGuru says: Are you looking forward to Marvel’s Wolverine? What do you think of the footage released so far? How linear do you want the game to be? Let us know down below.

The post Marvel’s Wolverine Previews to go live next month first appeared on KitGuru.

Intergalactic: The Heretic Prophet reportedly coming in 2027 according to insider

29 July 2026 at 09:00

It’s been a while since we’ve last had a new original game from Naughty Dog, with their most recent release being The Last of Us Part II back in 2020. When they do return however, it’ll be in a pretty major way, having previously announced and teased their brand new IP ‘Intergalactic: The Heretic Prophet’. While we have yet to get a concrete release date, insiders have now claimed that the project is planned to arrive sometime next year in 2027.

Following the recent confirmation that God of War Laufey will launch in February of 2027, fans have started to wonder what this means for Naughty Dog’s Intergalactic: The Heretic Prophet.

Taking to Twitter, one user asked known industry insider / leaker NateTheHate whether they had any updates on the current status of Naughty Dog’s next game, writing: “Now that we have confirmation for Laufey release date. Is Intergalactic supposed to release next year or 2028?”

In response, Nate claimed that “2027 is the intended target” – though no further details were offered.

Intergalactic The Heretic Prophet

As mentioned, Naughty Dog hasn't released a new original game since The Last of Us Part II back in 2020. That’s not for lack of trying however, with the team having spent years working on a live-service TLOU project (known as The Last of Us Online) prior to its cancellation. In addition, the team also developed a full-on remake of 2013’s The Last of Us – launching on PS5 and later PC in 2022 / 2023 respectively.

Regardless, following what has been a somewhat quiet 2026 for first-party PlayStation releases (Saros and the upcoming Wolverine + Marvel Tokon aside), 2027 looks set to be a big year for Sony and the PS5. Hopefully we get a gameplay trailer for Intergalactic sooner rather than later.

KitGuru says: Are you looking forward to Intergalactic: The Heretic Prophet? How different do you think it’ll be compared to the studio’s other games? What’s been the best year for PS5 exclusives so far? Let us know down below.

The post Intergalactic: The Heretic Prophet reportedly coming in 2027 according to insider first appeared on KitGuru.
Before yesterdayMain stream

Kratos will return in a new God of War game after Laufey

27 July 2026 at 11:00

There has been a great deal of discourse surrounding the recently-announced God of War Laufey, with one of the most vocal issues being the fact that the spin-off / side-quel will not be starring the ‘god of war’ Kratos himself. To no one’s surprise however, it has now been officially confirmed that Kratos will return in a future title coming some time after the release of Laufey.

As reported by IGN, Santa Monica Studio’s head of creative Cory Barlog (who also served as Game Director for 2018’s God of War and Creative Director for Ragnarok) confirmed during a recent Comic Con panel that a Kratos-led God of War game is in the works.

While details have of course been kept light, Barlog revealed that this new entry will connect directly to the upcoming Laufey.

God of War Kratos

For the uninitiated, God of War Laufey is set concurrently with the events of 2018’s game – or at least it starts at the same point. Where the story of Laufey will go and where it will end up taking Faye, we will have to wait and find out.

Given that Kratos has already been confirmed to feature in Laufey to some degree however, things should become clearer once the game launches in February of next year.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of God of War Laufey? Are you looking forward to playing as Faye? How do you think it’ll tie into Kratos’ journey following Ragnarok / Valhalla? Let us know down below.

The post Kratos will return in a new God of War game after Laufey first appeared on KitGuru.

20 Years Since AMD’s $5.4 Billion ATI Acquisition: The Deal That Shaped Radeon, Consoles, And AMD’s AI Future

25 July 2026 at 13:44

A promotional banner shows AMD and ATI logos, a Radeon graphics card, and an AMD Instinct card, with text reading '20 years since the $5.4 billion ATI acquisition' and icons labeled 'Gaming,' 'Consoles,' and 'HPC & AI.'

The company has come a long way since its acquisition of ATI Technologies in 2006. This transformed it from a CPU maker to a full-fledged computing giant. Twenty Years Later, the ATI Acquisition Remains AMD's Most Important Milestone, Which Helped in Driving Innovation from Radeon Graphics to AI Accelerators On July 24, 2006, AMD announced one of the biggest acquisitions in semiconductor history by acquiring ATI Technologies in a deal worth approximately $5.4 billion. At that time, it was seen as a big gamble that would put AMD directly against giants like Intel and NVIDIA. Exactly two decades later, it […]

Read full article at https://wccftech.com/20-years-since-amds-5-4-billion-ati-acquisition/

Ubisoft CEO comments on Sony’s decision to stop printing PlayStation discs

24 July 2026 at 09:15

One of the biggest news stories of the year is easily the announcement by Sony that they will no longer be printing any physical PlayStation discs after 2028. While this was met with immediate backlash from fans and general consumers, some game publishers are painting a rather different picture – with Ubisoft CEO Yves Guillemot claiming that “we think it will not disturb the industry too much.”

During the company’s most recent quarterly investor call, Ubisoft CEO Yves Guillemot was asked for his take on Sony’s recent announcement that they will be getting rid of physical disc printing come 2028. Offering a somewhat unpopular position on the matter, Guillemot claimed (as transcribed by PCGamer):

“What we saw on the PC is that it helped to grow the market […] There's also some pressure for the future on the cost of machines, and being able to be only digital will help to have more accessible machines, I would say. There are pluses and minuses, but we think it will not disturb the industry too much.”

Ubisoft Discs

Ubisoft’s relationship with digital media is an interesting one. Unlike many publishers, Ubisoft is more than willing to offer deep discounts on many of its games on a regular basis, making one aspect of digital-only releases perhaps a bit less concerning.

At the same time, the discounting of these physical games at retailers also likely contributes to their decision to offer similar sales on its digital titles – and so it’s a bit of a chicken and egg situation.

Either way, no matter what Ubisoft thinks, moving away entirely from physical discs will likely have far more reaching consequences than most expect.

KitGuru says: What do you think of Guillemot’s comment? Is it tone deaf? Will consumers benefit at all from this massive impending industry shift? Let us know down below.

The post Ubisoft CEO comments on Sony’s decision to stop printing PlayStation discs first appeared on KitGuru.

Throughout 2026, just 7 games on PS5 have sold more than 100K physical copies in the US

21 July 2026 at 10:00

Ever since Sony made the announcement that they will be getting rid of physical disc production come 2028, we have seen PlayStation being inundated with tons of backlash from fans. Unfortunately, these concerns are likely falling on deaf ears, with one analyst revealing that just 7 games have sold over 100k physical copies on PS5 this year (in the US).

As reported by industry analyst Mat Piscatella of ‘Circana Retail Tracking Service’, PlayStation is unlikely to backtrack on their current plans to get rid of physical game discs, revealing that:

“2 PlayStation video games sold more than 10k physical units in the US during week ending July 11, 2026. 7 have sold more than 100k physical units year-to-date.”

Considering the sheer number of PlayStation games released on an annual basis, having just 7 surpass 100K physical copies sold is pretty damning.

Copies 100K

That said, these figures pertain only to the US – likely one of the more digital-focused regions – and so how representative this is of the rest of the world is unknown.

Either way, with Sony already beginning to retool its disc printing factories for other purposes, it seems as though unfortunately nothing will sway Sony from this decision.

KitGuru says: Are you surprised by the lack of physical sales in the US? How do you think it compares to other regions? Will Sony backtrack on their decision with enough pressure? Let us know your thoughts down below.

The post Throughout 2026, just 7 games on PS5 have sold more than 100K physical copies in the US first appeared on KitGuru.

Marathon Game Director Joseph Ziegler has left Bungie

20 July 2026 at 11:00

2026 has been a terrible year for Bungie. With Marathon failing to garner a major audience base, and Destiny 2 being all-but-shut-down, the future of this once iconic studio remains in flux. Adding to the confusion, Marathon’s Game Director Joseph Ziegler has now announced that he is departing the studio.

Taking to Twitter to make the announcement, Joseph Ziegler confirmed that he will be parting ways with Bungie, writing: “Friday 7/17, will be my last day at Bungie and I'll be passing the torch of Game Director to the very capable and amazing hands of Del Chafe III, who will guide the game forward alongside the Creative Director Julia Nardin. Both of them have been operating in a strong leadership capacity for the team and are ready to guide Marathon into the next chapter with an even better and brighter future.”

Unlike the recent retirement of industry veteran Glen Schofield, Ziegler appears to be staying in the games industry for now, adding: “As for me, I'll be heading to something new, somewhere else, and will update you on where and what soon. I just want to say a deeply heartfelt thank you to all of you for supporting me and Marathon in our windy mission to bring a dark and terrifying space survival frontier to your screen.”

Marathon Bungie

The full post can be found HERE, and includes plenty of pleasantries towards Ziegler’s fellow Bungie developers.

For the uninitiated, Joseph Ziegler was brought in to help direct Marathon back in 2022, following the departure of Christopher Barrett. Formerly the director for Riot Games’ Valorant, Ziegler helped to push Marathon past the finish line – for better or for worse.

While the state of Marathon right now is far from perfect, the team do have quite a bit planned, most recently confirming that they will be bringing in some form of permanent PvE mode in the future.

Either way, the departure of Ziegler is a big deal, and marks another pivotal moment for this struggling live-service title. Hopefully the new management can help turn things around.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this latest departure? Is this good or bad news for Marathon in the long-term? Let us know down below.

The post Marathon Game Director Joseph Ziegler has left Bungie first appeared on KitGuru.

Live-Action God of War to recast Kratos following on set injury

20 July 2026 at 09:30

Last week, we reported on the unfortunate news that production on Amazon’s live-action God of War show was being halted following an on-set injury by Kratos actor Ryan Hurst. While it was claimed at the time that this injury would require surgery, things seem to be a bit more serious than it initially appeared, with the role of Kratos now being entirely recast.

Initially reported by TMZ last week, the publication revealed that Kratos actor Ryan Hurst “tore his bicep while filming a stunt … and the injury requires surgery,” claiming at the time that production was being halted while he recovered.

Unfortunately, the situation has since evolved, with the publication Deadline now confirming that the role of Kratos is being recast. According to the report, Hurst’s injuries would require a minimum of 4-6 months of rest, with up to a year of waiting for a full recovery.

Kratos God of War

Given this, Sony / Amazon reportedly decided that “while Hurst’s full recovery is a priority, the period required for it was longer than the production shooting schedule could accommodate, leading to the difficult decision to recast the role.”

While the first image released of Hurst as Kratos left plenty to be desired in the eyes of many, the actor had been putting in the work for this role, reportedly gaining 40 pounds of muscle across multiple months of training.

Additionally, Hurst was already familiar with the source material, having voiced Thor in 2021’s God of War Ragnarok.
While we have yet to learn who will be replacing Hurst for the role of Kratos, production is said to be picking back up as soon as this October, and so we will likely hear more in the coming months.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Hurst’s casting? Who else do you think could play the role of Kratos? Let us know down below.

The post Live-Action God of War to recast Kratos following on set injury first appeared on KitGuru.

Live-action God of War production halted as Kratos actor suffers from injury

17 July 2026 at 11:00

Since as far back as 2022, we had been hearing rumours that Sony was in talks with Amazon to produce a live-action adaptation of PlayStation’s flagship God of War series. After a number of delays, filming for the project finally began earlier this year. Unfortunately, unlike Kratos himself, actor Ryan Hurst is not actually a god of war – and so production has now had to be halted following an on-set injury.

As reported by the publication TMZ, filming for the live-action God of War series has been paused temporarily due to the show’s star ‘Ryan Hurst’ receiving an injury on set.

As of now, details remain light, but according to TMZ, Hurst “tore his bicep while filming a stunt … and the injury requires surgery.”

God of War Kratos

While the nature of the scene being filmed was not shared, the God of War games have Kratos doing all sorts of intense action scenes on a moment-to-moment basis. Even during something basic like general combat, swinging the Leviathan axe as Kratos could lead to potential injuries.

Either way, here’s to hoping that the surgery isn’t too serious and that Hurst is back to feeling 100% sooner rather than later.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for the live-action God of War? What do you think of Hurst’s casting? Let us know down below.

The post Live-action God of War production halted as Kratos actor suffers from injury first appeared on KitGuru.

GameStop CEO claims “it doesn’t matter at all” that PlayStation is going ‘digital-only’

17 July 2026 at 10:00

Despite all of the many different controversies seen throughout the video games industry in 2026, one of the most notable is Sony’s announcement that they will no longer be printing PlayStation discs come 2028 – pretty much marking the end of physical media in gaming. One company which should be concerned is US retail giant GameStop. According to the CEO however, this latest move is “totally, totally irrelevant.”

Taking part in an interview with Bloomberg Tech, GameStop CEO Ryan Cohen was asked about PlayStation’s recent announcement regarding their discontinuing of disc printing: “If the hardware makers are reportedly moving to discless on the console side, future game launches are digital only, where does that fit in for the business plan

According to the CEO, “it doesn’t matter at all” explaining “Software, it mattered in the past. Software today makes up less than 12% of the business, and collectables makes up over half the business. So, it's totally, totally irrelevant.”

GameStop CEO

For the uninitiated, GameStop has for many years now been trying to move away from the pure selling of video games including, as mentioned by Cohen, by leaning more into merchandise and other ancillary accessories.

That said, GameStop’s endgame still seems to be the desire to acquire e-commerce giant eBay – a plan which they first announced back in May.

Regardless of GameStop’s own plans, it is safe to say that the decision by Sony to get rid of physical media will have a reverberating impact across the games industry and beyond.

KitGuru says: What do you think of GameStop in 2026? Is the retailer ‘irrelevant’? Let us know down below.

The post GameStop CEO claims “it doesn’t matter at all” that PlayStation is going ‘digital-only’ first appeared on KitGuru.

Marvel Tokon: Fighting Souls open-beta goes live next week

17 July 2026 at 09:00

Marvel Tokon: Fighting Souls is one of PlayStation’s more interesting upcoming releases. Developed by Arc System Works in direct collaboration with PlayStation, the console exclusive fighting game is set to launch in under a months’ time on the 6th of August. Ahead of this however, all those interested in checking the game out will be able to do so for free, with an open-beta set to go live next week.

Taking to the PlayStation Blog, Sony detailed the upcoming open-beta for Marvel Tokon: Fighting Souls, writing: “The wait is almost over. The MARVEL Tōkon: Fighting Souls Open Beta is nearly here, and we can’t wait for players to jump into the action.”

Available across PlayStation 5, Steam and the Epic Games Store, the open beta is set to officially go live on the 24th of July at 8AM UK Time, and will remain playable until the 27th – also ending at 8AM.

All those interested will be able to pre-download the game two hours prior to it going live, giving you as much time as possible to play.

Being a beta, Tokon’s full suite of content will of course be locked. That said, users will still have plenty to check out and enjoy, with all of the following being accessible:

  • 15 playable characters
  • 6 playable stages
  • Online Casual and Ranked matches
  • Local Versus mode
  • Explorable ‘open lobby’ hub world
  • Training mode
  • 3 Chapters of Tokon’s Episode (campaign) mode

This is far from the first time that Sony has allowed fans to try out Tokon ahead of launch, with various closed tests having taken place since its official announcement.

That said, the game has seen plenty of changes and improvements since, and so it will be interesting to get a clearer understanding of exactly how Marvel Tokon will feel like when the game fully launches next month.

KitGuru says: What do you think of Marvel Tokon so far? Have you been involved in any of the previous playtests? What’s your favourite Arc System Works game? Let us know down below.

The post Marvel Tokon: Fighting Souls open-beta goes live next week first appeared on KitGuru.

Ratchet & Clank: Ranger Rumble nears release

16 July 2026 at 10:30

Just like Nintendo, Sony has been dipping its toes into the mobile gaming market, albeit even more carefully – having only a few select dedicated titles so far. One game which has shown some promise is the PvP hero shooter Ratchet & Clank: Ranger Rumble. Following a closed access period, the game is almost set for a proper debut, with pre-registrations now officially going live.

Taking to the PlayStation Blog to make the announcement, the lead dev team for Ranger Rumble (OH BIBI) wrote: “Suit up, Rangers! Pre-registration for Ratchet & Clank: Ranger Rumble is now open worldwide on the App Store and Google Play.”

As of now, no concrete release date has been provided (although it is expected to arrive in early October), but all those who do pre-register will be gifted a number of consumables alongside the “exclusive Clank Suit skin” for the Hero ‘Widget’.

As mentioned, Ratchet & Clank: Ranger Rumble is a mobile-only PvP Hero Shooter in which “Captain Qwark has created a revolutionary combat Simulation to find the next generation of Galactic Rangers.

Ratchet Ranger Rumble

Players will be able to choose from a variety of 12 ‘Heroes’ in total, each of which are said to have unique abilities. Designed in partnership with Insomniac Games, the list of playable characters should fit neatly into the rest of the R&C world.

At launch, the game will feature 6 different game modes to choose from, including PvP and PvE experiences, a battle royale of sorts, and even a “football-inspired showdown where every goal comes with a little extra firepower.”

As mentioned, Ranger Rumble has been in different forms of closed access for a while now, with the game seeing plenty of updates throughout. Given this, hopefully when Ratch & Clank: Ranger Rumble does finally launch, it represents a solid addition to one of PlayStation’s longest-running franchises.

KitGuru says: What do you think of Ranger Rumble? Will you check it out when it launches? Is Sony wasting its time in the mobile space? Let us know down below.

The post Ratchet & Clank: Ranger Rumble nears release first appeared on KitGuru.

75% of all PS3 games reportedly now run on PC via open-source emulator RPCS3 — announcement comes weeks after Sony's plan to shutter the PlayStation Store for PS3 and PS Vita by 2027

RPCS3, a multi-platform open-source PlayStation 3 emulator and debugger, has revealed that 2,681 of the total 3,559 PS3 titles are now compatible with its software, meaning a huge majority of games can now be played on Windows, Linux, macOS, and FreeBSD. The developers of the app said on X that RPCS3 is continually being worked on and that they’re targeting full preservation of the entire PS3 library. This is an important development for PlayStation 3 owners and enthusiasts, especially as Sony said that it will stop making physical game discs by 2028 and shut down the PlayStation Store for PS3 and PS Vita a year before that.

75% of all PlayStation 3 games are now PLAYABLE on PC!RPCS3 continues to be improved with new features, fixes, and optimisations, bringing it ever closer to preserving the entire PS3 library. pic.twitter.com/7HtrgPBwGcJuly 14, 2026

Ensuring that over 2,600 games are compatible with your emulation is no mean feat, especially for a project that’s mostly supported by Patreon and volunteers. The team has already achieved more than 75% compatibility with the entire PS3 library, with less than a thousand titles needing to be worked on. Of this, 816 are now playable but encounter serious glitches or performance problems, 60 reach the game’s main menu but fail to load past that, while only two titles initialize but are stuck on a black screen. If you want to check if you can now play your favorite PS3 title on your PC, you can go to the RPCS3 compatibility page and type in the name of the game.

This is a huge win for the game preservation community, as this would ensure that you can continue playing your PS3 game library even if your console no longer works. The beautiful thing about RPCS3 is that it works with a lot of different hardware — aside from support for Windows, Linux, macOS, and FreeBSD, it’s also compatible with both x86 and arm64, so you can install it on some of the best handheld gaming PCs to play your PS3 games on the go.

Emulation is quite controversial among game publishers and developers, and many companies have historically taken steps against those who make these apps. However, the courts have said that emulation isn’t necessarily illegal, as long as the people who use them only play games that they’ve already paid for. In fact, the Patreon page of RPCS3 was once hit by a DMCA takedown request from Atlus, the maker of Persona 5, arguing that “no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable.”

While it ultimately failed in its request, it showed how some companies think that their games should only be played on the platform that they designed it for. They argue that emulators might introduce performance issues, meaning players will not get the optimal experience when playing their games. However, RPCS3 has proven that emulators could deliver a similar (or even better) performance than the PS3, with newer versions getting a 5% to 7% boost in FPS numbers compared to previous builds and even hitting more than 1500 FPS on the Minecraft title screen.

PlayStation 3 emulator RPCS3 hits new milestone with 75% of its library now fully ‘Playable’

15 July 2026 at 10:00

Over its many years of development, we’ve seen the PlayStation 3 emulator RPCS3 breeze past plenty of major milestones: including allowing for the injection of new post-effects such as AMD’s FSR while continually reducing the number of unsupported titles. Furthering these efforts, the team have revealed that 75% of the entire PS3 library is now fully playable through the emulator.

In going to the project’s official site, users can find a full compatibility list of titles, showcasing which games are supported by RPCS3 and whether to expect any issues.

Split into 5 tiers of support, each game is placed into one of the following categories:

  1. Nothing (Games that don't initialize properly, not loading at all and/or crashing the emulator)
  2. Loadable (Games that display a black screen with a framerate on the window's title)
  3. Intro (Games that display image but don't make it past the menus)
  4. Ingame (Games that either can't be finished, have serious glitches or have insufficient performance)
  5. Playable (Games that can be completed with playable performance and no game breaking glitches)

RPCS3 Emulator

As of now, across the PlayStation 3’s more-than 3500 games, 75.33% are considered to be playable, with 22.93% achieving ‘ingame’ status. At this point, very few titles suffer from major issues, with just 1.71% still stuck in the ‘intro’ stage and 0.03% only being loadable. Like we reported back in 2021, a total of 0% of the PS3 library remains in the ‘nothing’ stage.

Speaking of 2021, back then, the compatibility list looked quite a bit different, with around 63% of games being ‘playable’, 30% reaching ‘ingame’ and nearly 6% stuck at the intro.

With just how much momentum RPCS3 has seen over the years, there will hopefully come a time in which 100% of the PS3’s library will be fully playable. We will have to wait and see how long it takes.

KitGuru says: How often do you use emulators for gaming? Are you impressed with RPCS3’s progress over the years? Let us know down below.

The post PlayStation 3 emulator RPCS3 hits new milestone with 75% of its library now fully ‘Playable’ first appeared on KitGuru.

The ‘FlexStrike’ Fight Stick is no longer launching next month as Sony indefinitely delays its release

15 July 2026 at 09:00

A little over a year ago, Sony announced and unveiled ‘Project Defiant’ – later officially being known as the FlexStrike Wireless Fight Stick. Initially set to launch in under a month’s time, Sony has now turned around and made the surprising decision to delay the controller indefinitely, citing “unexpected production delays.”

Taking to the PlayStation Blog, the VP of Global Marketing at SIE – Isabelle Tomatis – offered an update on the current status of their FlexStrike wireless fight stick

According to the company, “Due to unexpected production delays, FlexStrike wireless fight stick will launch at a later date,” adding that “we will share an update soon.”

Sony is pushing out email updates to all those who pre-ordered the hardware with details on exactly what happens next.

Fight Stick Wireless

As mentioned, the FlexStrike was announced just over a year ago, with official pricing and pre-order details going live last month – making this sudden announcement quite unexpected.

Whenever it does eventually release, the FlexStrike should be a solid addition to PlayStation’s line-up of accessories, offering low-latency wireless gameplay alongside adjustable controls, a touchpad and everything else one would need (including a carry case).

Already a relatively expensive product (initially retailing for £179.99), hopefully this delay does not ultimately lead to a price increase.

KitGuru says: What do you think of the FlexStrike? Is it more form over function? Is a wireless fight stick necessary in your eyes? Let us know down below.

The post The ‘FlexStrike’ Fight Stick is no longer launching next month as Sony indefinitely delays its release first appeared on KitGuru.

PS5 emulation ramps up in response to Sony killing physical games — PS5 titles now booting across different emulators with rapid community development for both 2D and 3D games

For years, the PS5 emulation scene has remained dormant, with updates few and far between as most projects become abandonware. However, Sony's recent decision to stop physical disc production and the impending release of GTA VI later this year have created an unprecedented demand in the market. All of a sudden, an influx of PS5 emulators has popped up online, and they're swiftly hitting development milestones, including actually being able to boot recent PS5 titles.

The most prominent name in the news cycle is SharpEmu, which serves as a PS5 emulator for Windows. It's written entirely in C# and works more like a translation layer since modern consoles and PC share the same x86 underlying architecture. SharpEmu allows the PC to execute CPU instructions natively while translating OS-specific API calls and graphics.

Since it's aiming for accuracy, only some 2D titles such as Dreaming Sarah are running on SharpEmu with solid performance and no hiccups. As far as 3D titles go, that's a different story since it's significantly harder to emulate those. At first, the PS5 remake of Demon's Souls successfully booted, but it didn't go past the startup screen. Then, in a major development, Discord user RShantila was able to boot Astro Bot, which is a PlayStation exclusive from 2024, on SharpEmu.

الأمور تحدث ⚠️ محاكي PS5 emu على PC !يشغل من الآن لعبة Dreaming Sarahومن الحصريات يشغل شاشة بدء Demons Souls Remakeوجاري تطويره وتحسينه لتشغيل الالعاب مثل ShadPS4بداية سريعة pic.twitter.com/XRerLF9oak pic.twitter.com/NvdLZVCYoQJuly 9, 2026

Getting such a recent game to run is extremely promising and shows that PS5 emulation is currently outpacing PS4 emulation at the same point in its life cycle. And SharpEmu is just one project among what's starting to seem like a sea of hopes and dreams.

The other emulator gaining traction is KytyPS5, which started as a cross-platform PS4 and PS5 emulator in 2021 but was abandoned in 2022. Fast forward four years and developer Nmzik has revived the project, creating their own fork that focuses only on PlayStation 5. According to reports online, within just a few weeks, KytyPS5 can boot commercial PS5 games running in Unreal Engine 4/5, Unity, and other custom engines.

KytyPS5 was able to boot and run Silent Hill: The Short Message till the menu screen. Remember, 3D games were previously limited to just their boot screens, so this is yet another major accomplishment. However, earlier today, the project's GitHub page was updated to show two new 3D games actually running with their graphics being properly rendered, shattering all expectations set thus far.

يب هذا محاكي ثاني للـPS5 اسمه KytyPS5 و بدأ يشغل لعبة SILENT HILL: The Short Message و يوصل للوقو و الرسائل التنبيهية مثل ما تشوفون، يلا عقبال نشوفه يتطور اكثر https://t.co/DjDda8tatw pic.twitter.com/Yn7ilNsHCrJuly 10, 2026

These two games are PowerWash Simulator and Pac-Man World, both of which are playable with functional gameplay, though we don't have any idea about performance or stability. Even more impressively, and perhaps more on-topic, the KytyPS5 version 0.0.3 successfully booted the commercial PS5 version of Grand Theft Auto V far enough to display the loading screens, main splash art, and actually navigate the in-game display settings.

محاكي KytyPS5 قدر يشغل GTA V و يوصل للقوائم، و Quake 2 ingame 😵😵توفر تحديث جديد قبل ساعة https://t.co/xK0Y4LTIwR pic.twitter.com/awVY3VpGUDJuly 11, 2026

KytyPS5 has also recently received updates to its shader compiler for better graphics, better memory management that leads to faster load times, and better audio support as well. The emulator works on Windows for now, but a Linux version is also planned for the future.

Finally, we need to mention RPCSX, which isn't exactly an emulator but rather just a research project dedicated to better understanding both PS4 and PS5 software. The devs are still working on being able to boot games from the user interface, but in a race like this, you need every hand on deck, and the team behind RPCS3 is one of the most experienced in the field.

The PS5 emulation scene has suddenly exploded, and the pace of these developments is astonishing. At this trajectory, it won't be unreasonable to expect GTA V to actually run on SharpEmu or KytyPS5 by next month. That being said, emulation is a marathon that takes a long time to perfect, so it's almost guaranteed that the official PC version of GTA VI will be out long before the emulated version becomes playable.

A PS5 emulator doesn't need to exist, because there'd be no games to emulate.July 8, 2026

PlayStation 5 emulator ‘SharpEmu’ hits new major milestone

14 July 2026 at 08:00

Over the past couple years, we’ve seen a great deal of work and effort being put into various emulation projects, with one of the most notable being ShadPS4recently being updated to allow for online play without the need for PlayStation Plus. Looking ahead a generation however, great strides are already being made regarding PS5 emulation, with the SharpEmu project recently hitting a new milestone.

Available to download via Github, SharpEmu is described as “an experimental PlayStation 5 emulator for Windows, Linux and macOS”. Currently in its “early stages of development” the project is focused entirely on emulating PS5 titles, being “developed from scratch in C#.”

As with most emulator projects, SharpEmu has seen a great deal of improvements in a relatively short amount of time. Recently, the emulator was able to boot up the relatively basic title ‘Dreaming Sarah’ while also showing progress for the likes of Bluepoint’s Demon’s Souls Remake.

SharpEmu PS5

Since then however, the project has been making strides, with the latest update bringing in a working UI; audio/music; PS5 DualSense support and more.

As with all emulator projects, it will likely be many years before SharpEmu is able to be used by the general public as an actual fully-featured PS5 emulator. Still, their current progress is highly encouraging. Hopefully Sony does not try to get involved as it continues to improve.

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KitGuru says: What do you think of SharpEmu so far? How long before the project is ready to be fully embraced by PC players? What PS5 games would you want to see supported? Let us know down below.

The post PlayStation 5 emulator ‘SharpEmu’ hits new major milestone first appeared on KitGuru.

Hackers have already taken over the new Black Ops ports on PlayStation

13 July 2026 at 16:00

Call of Duty: Black Ops 1 and 2 have only just been re‑released on PS4 and PS5, but players are already reporting that multiplayer lobbies are being overrun by hackers due to outdated anti‑cheat systems.

The two classic Black Ops titles returned this month with new PS4 and PS5 versions. The re‑releases do run on newer servers, but it would seem that the underlying anti-cheat systems were not upgraded enough, as long-standing exploits are already being abused across the new servers.

Players are encountering aimlock, ESP wallhacks, and even tools that allow cheaters to add or remove XP from other accounts. Some users say they’ve been hit with negative XP, effectively blocking them from accessing multiplayer progression, as they can't even reach level 1.

These issues have existed for years on the original console and PC versions of these games, so this outcome was entirely predictable, making it all the more frustrating that more wasn't done to counter these exploits in time for the re-release. Right now, legitimate players are spending $40 on a game that can't really be played outside of private lobbies between friends.

MP1st recommends that fans actively avoid any online domination matches with max-level players, as more often than not, these are hackers. You should also probably leave a match if you see a lot of people joining and immediately leaving, and if you see a lot of grenade suicides going off, then chances are you've ended up in a lobby with a cheater and should leave.

This wouldn't be as much of an issue if these hackers didn't have the tools to manipulate in-game XP, but right now, even being in a lobby with a cheater could mean that you are about to lose all of your XP, or play one single game and suddenly be max level, which could be an issue if Activision starts monitoring and banning boosted accounts, even if you didn't ask to be boosted in the first place.

KitGuru Says: What should have been a fun weekend of nostalgia for Call of Duty fans on PlayStation has instead turned into a nightmare. Unless Activision upgrades the anti‑cheat, these re‑releases won’t offer a viable multiplayer experience.

The post Hackers have already taken over the new Black Ops ports on PlayStation first appeared on KitGuru.
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