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Final Fantasy VII Remake hits highest concurrent player count on Steam since launch

16 June 2026 at 11:00

Square Enix’s Final Fantasy VII remake projects will soon be coming to an end, with the 3rd and final entry in the series – FFVII Revelation – set to release some time early next year. Marking the first title in the trilogy to be released across all platforms simultaneously, Steam users appear to be gearing up for its impending arrival, with 2020/22’s Final Fantasy VII Remake hitting its highest peak player counts since the game’s initial launch.

Officially shown off and detailed during Summer Game Fest, Final Fantasy VII Revelation is the 3rd and final entry in Square Enix’s ambitious remake project. Unlike FFVII Remake and Rebirth, PlayStation users will not be seeing any exclusive access to this conclusive chapter, with Square confirming that Revelation will launch day-and-date across all platforms – meaning PS5, Xbox, PC and even Switch 2.

With this in mind, it seems as though PC users are getting ready for the much-anticipated title, with SteamDB reporting an influx of players flowing in to play FFVII Remake.
While not quite as populace as during its initial Steam launch back in 2022 (wherein it saw a peak CCU of slightly under 14K) the game has shot up in players, recently hitting peaks of just over 10K concurrents – its highest since launch.

Final Fantasy Steam

Curiously, the only other times in which Remake managed to approach such similar figures was upon the PS5 release of its follow-up Rebirth, and then again after the 2nd entry finally made its way over to Steam.

Of course, 10K or even 14K concurrent players is far from record breaking, even for a single-player game. That said, these do represent respectable figures given the fact that FFVII Remade didn’t come to Steam for over 2 years following its initial PlayStation arrival.

With the aforementioned Revelation set to launch day-and-date on the platform however, it will be interesting to see just how big the title winds up being, especially given that fans are clearly getting ready for its release.

Discuss on our Facebook page HERE.

KitGuru says: Are you playing / replaying FFVII Remake in anticipation? How big do you think the final chapter’s launch will prove to be? Could it come anywhere close to the likes of other single-player games such as Resident Evil Requiem (344K CCU), Hollow Knight Silksong (587K) or even Cyberpunk 2077 (1.05m)? Let us know down below.

The post Final Fantasy VII Remake hits highest concurrent player count on Steam since launch first appeared on KitGuru.

Final Fantasy 7 Remake Part 3 announced with Spring 2027 launch

7 June 2026 at 12:00

Square Enix has announced Final Fantasy 7 Revelation, the third and final entry in the remake trilogy. The game is scheduled for a multiplatform release in Spring 2027, hitting all of the major consoles, as well as PC on day-one. 

As previous teasers alluded to, in Final Fantasy Revelation, players will be able to pilot an airship to explore the world. You can then parachute down to the land whenever you want. As you would expect, in this third game, Cloud and the rest of the gang will try to put a stop to Sephiroth for good save the planet from destruction.

The action-oriented combat system returns for the sequel, but the roster of playable characters expands with Cid Highwind and Vincent Valentine. As Vincent, players will be using guns and bestial transformations, while as Cid, players will use a lance to strike enemies while keeping them at a distance, along with AoE abilities.

While customisation options for the party have been a tad limited in the previous games, Final Fantasy 7 Revelation will have a new system called FITS. This allows you to equip unique outfits based on classic Final Fantasy jobs like Black Mage and Warrior, which will also grant the character new moves as well.

New locations featured in the reveal include the Mideel archipelago, Wutai, and the Northern Continent. Players with existing save data for Final Fantasy VII Remake Intergrade or Final Fantasy VII Rebirth will unlock the Chocobo & Moogle, and Phoenix summon materia early.

KitGuru says: Are you looking forward to the big finale for the Final Fantasy 7 remake trilogy? 

The post Final Fantasy 7 Remake Part 3 announced with Spring 2027 launch first appeared on KitGuru.

Final Fantasy XIV Online officially announced for Nintendo Switch 2

27 April 2026 at 11:00

So far, Square Enix have supported the Nintendo Switch 2 with quite a few titles, perhaps the most notable being the release of Final Fantasy VII Remake earlier this year. With its sequel Rebirth confirmed to also be heading to the handheld hybrid, Square Enix have now officially announced that the long-running and highly successful MMO Final Fantasy XIV is currently in development for Nintendo’s platform.

Last year, in the months following the Switch 2’s launch, Final Fantasy producer Naoki Yoshida expressed interest in trying to bring the ever-popular Final Fantasy XIV to the Switch 2, hoping to have “good news” for owners of the system in the future.

Sure enough, as part of their recent Final Fantasy XIV showcase (in which they announced the game’s latest expansion ‘Evercold’) Square Enix officially confirmed that the MMO is set to receive a Switch 2 port; arriving this August.

Final Fantasy XIV Switch 2

Those wanting to get in sooner may have the opportunity to do so, with Square claiming that they will have some form of Early Access ahead of time. Additionally, the team confirmed that players will not need to be subscribed to Nintendo Switch Online in order to play.

Given the nature of MMOs, and the fact that FFXIV is well over a decade old at this point (even with various visual refreshes), it would make sense for Square Enix to port the game over to the Switch 2.

KitGuru says: Are you looking forward to playing FFXIV on Switch 2? Do you reckon the game will support touch controls / mouse mode? Let us know down below.

The post Final Fantasy XIV Online officially announced for Nintendo Switch 2 first appeared on KitGuru.

Final Fantasy XIV Finally Arrives on Nintendo Switch 2 in August 2026, New Evercold Expansion Arrives in January 2027

24 April 2026 at 20:33

The 'EVCOLD FINAL FANTASY XIV ONLINE' logo features an illustrated figure beside frosted branches, created by Yoshitaka Amano.

After Naoki Yoshida told players to "please look forward to Final Fantasy XIV on Nintendo Switch," today, Square Enix not only revealed the sixth expansion for the game, Evercold, but also finally confirmed that the popular MMO will be making its way to the Nintendo Switch platform with a Nintendo Switch 2 version set for August 2026. The news was revealed by Yoshida today during the Final Fantasy XIV Fan Festival 2026 in Anaheim, and you can check out the full keynote from the first day below if you want to see Yoshida take to the stage to announce the […]

Read full article at https://wccftech.com/final-fantasy-xiv-nintendo-switch-2-august-2026-release-evercold-expansion/

PowerWash Simulator’s free Tomb Raider and Final Fantasy DLC will be delisted soon

14 April 2026 at 09:00

While FuturLab’s PowerWash Simulator succeeded for many reasons upon its release back in 2022, one of its more interesting elements was the collaborations made between a ton of different and unexpected IPs. Alongside paid DLC which included Shrek’s swamp, Bikini Bottom and more, PowerWash simulator also offered two free crossover packs. Three years on from their initial release however, both the Tomb Raider and Final Fantasy VII DLCs are being delisted.

Taking to their blog to make the announcement, the team at FuturLab officially confirmed that “It is the last chance to get your gloves on the free Tomb Raider and Midgar Special Packs for PowerWash Simulator. At 3PM BST on May 19th 2026, these Special Packs will no longer be available to claim across all store fronts.”

As with most digital purchases however, those who already own the packs (or add them to their library soon) will be able to freely download and play them whenever.

PowerWash Tomb Raider

It’s no coincidence that the two free crossover packs were related to Square Enix owned (or previously-owned) IPs, as the OG PowerWash Simulator was published by them. As expected however, given that its sequel was self-published, the deal between FuturLab and Square Enix has since ended, with the devs noting:

“Our team loved working on both of these beloved gaming IPs and we have been incredibly lucky to offer them until this point. This also coincides with the end of our formal relationship with Square Enix in June, who have been an incredible partner and have supported the publishing of PowerWash Simulator on PC and console.”

Given that these free DLCs are listed as separate products, it is worth adding both to your library even if you currently do not own PowerWash Simulator. There likely will never be another opportunity for you to scrub both the Croft Manor and Seventh Heaven otherwise.

Discuss on our Facebook page HERE.

KitGuru says: Do you enjoy PowerWash Simulator’s crossovers? Which has been the most out-there so far in your opinion? What collabs do you hope to see with PWS2? Let us know down below.

The post PowerWash Simulator’s free Tomb Raider and Final Fantasy DLC will be delisted soon first appeared on KitGuru.

Mobile-exclusive DISSIDIA DUELLUM FINAL FANTASY could come to PC claims Square Enix

7 April 2026 at 14:00

Square Enix have had a long history in the mobile gaming space, with the publisher porting many of its popular titles to the likes of Android and iOS. Following the launch of their most recent release – the mobile exclusive DISSIDIA DUELLUM FINAL FANTASY – Square Enix have confirmed that they are “exploring the possibility of a PC version” though nothing is confirmed as of yet.

Taking part in an interview conducted by the publication Siliconera, DISSIDIA DUELLUM FINAL FANTASY producer Naoya Matsumoto was asked about the possibility of bringing the mobile-exclusive title to the likes of the PC platform in future, “considering it must be played in Portrait Mode.”

According to Matsumoto, “We opted for the vertical screen because the game's concept is to be a ‘casual competitive game that anyone can easily play.' We determined that portrait mode was the most suitable choice because we prioritized controls that allow for casual, one-handed play on smartphones.”

Final Fantasy Dissidia

Despite this, the producer did suggest that a wider release across more platforms is not out of the question, adding that “this constraint does not make a PC version impossible. While we cannot provide specific details at this time, we are currently exploring the possibility of a PC version.”

While far from official confirmation, the fact that Square Enix is ‘exploring’ the possibility means that it will quite likely find its way onto additional platforms eventually. Whether DISSIDIA DUELLUM would resonate with a wider audience remains to be seen, but given that the last major entry from a decade ago (Dissidia Final Fantasy NT) did eventually arrive on both PC and consoles, it is entirely possible.

We will have to wait and see, but in the meantime, DISSIDIA DUELLUM FINAL FANTASY is available to download now on iOS and Android.

KitGuru says: What do you think of the Dissidia sub-series? Is it more suited to mobile platforms? Would you want its console / PC release to be 1:1 with the mobile version, or should they turn it into a premium paid product? Let us know your thoughts down below.

The post Mobile-exclusive DISSIDIA DUELLUM FINAL FANTASY could come to PC claims Square Enix first appeared on KitGuru.

Yoshi-P comments on Final Fantasy franchise’s waning relevance

24 March 2026 at 11:00

Final Fantasy is one of the biggest and longest-running franchises in gaming, with its roots stretching all the way back to the 1980s. Despite this, the IP has fallen in popularity somewhat over the past few years. According to Square Enix’s Yoshi-P, one of the reasons for its fall in cache is due to the “release intervals for new titles” having “gotten longer.”

Taking part in a mini video documentary discussing the release of the free-to-play mobile battler ‘DISSIDIA DUELLUM FINAL FANTASY’ long-time franchise producer/director Yoshi-P spoke pretty candidly on where the series is at currently, stating:

“The Final Fantasy series has an incredibly long history. I'm 53 now, and I've been playing since Final Fantasy 1 in real time. But for younger generations – people who grew up naturally accustomed to action-based combat and online competitive play – the recent entries in the series may have been harder to engage with.”

Yoshi-P Franchise

Yoshida continued, “Part of that is simply because I'm sorry to say . . . the release intervals for new titles have gotten longer, so some players haven't really had the chance to connect with the series the way older fans did. My hope is that both long-time Final Fantasy fans and those who love the characters themselves can enjoy this as a completely new kind of game.”

While it’s hard to imagine that the free-to-play DISSIDIA DUELLUM FINAL FANTASY will be what brings the series back into the limelight, it is encouraging at least to know that Square Enix themselves are aware of just how long their Final Fantasy games have been taking. It will be interesting to see how long we will have to wait to hear about a potential Final Fantasy XVII.

KitGuru says: What do you think of the Final Fantasy franchise currently? Will it ever rise back up to the top, or have too many other franchises surpassed it? Let us know your thoughts down below.

The post Yoshi-P comments on Final Fantasy franchise’s waning relevance first appeared on KitGuru.

Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix

20 February 2026 at 09:30

One of the most contentious aspects of the Nintendo Switch 2 is its introduction of Game-Key Cards. Serving somewhat as a bridge between physical and digital media, for many it winds up being the worst of both worlds. That said, some developers have expressed praise towards this latest ‘innovation’, most recently claiming that Final Fantasy VII Remake’s Switch 2 port was only possible due to Game-Key Cards.

Taking part in an interview conducted by the publication Automaton Media, Naoki Hamaguchi – the director of the Final Fantasy VII trilogy – was asked about the team’s decision to go with Game-Key Cards as opposed to a standard cartridge release for the Switch 2 port. According to Hamaguchi:

“There’s simply no way around key cards in certain respects. If you compare loading directly from a game cartridge (containing all game data) to loading from the Nintendo Switch 2’s internal storage, the load speed difference is roughly double.”

Final Fantasy Game-Key

The director continued, “Some have expressed concern that multiplatform development may impose constraints not only on graphics, but even on game design itself. However, this is precisely why we didn’t choose a cartridge.”

The full statement can be found HERE, but Hamaguchi made sure to emphasise the reasons behind this decision, adding that “in the past, when faced with practical issues related to load speed and storage capacity we couldn’t resolve, we had to decide not to release on Nintendo systems. However, Nintendo Switch 2’s performance is impressive, and with a key card format like FFVII Remake, releasing the games became possible. I believe the only thing I can do is continue to sincerely communicate that fact to users.”

While there is no denying that Game-Key Cards do have various faults (partly due to Nintendo’s lack of offering many alternatives), it appears as though in this case Square Enix feels truly justified in their decision. Of course, not all games are made the same, and so it is good to continue to question devs’ decisions on such matters.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Game-Key Cards? Has Square Enix justified its use? Let us know your thoughts down below.

The post Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix first appeared on KitGuru.
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