Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

Don’t expect any other Final Fantasy Remake projects like FFVII

28 July 2026 at 08:30

Square Enix’s Final Fantasy VII remake project has been a massive undertaking, with the 1997 PSOne classic having been remade over the course of 10 years, two console generations and three entire games. In discussing the potential for other such remake projects similar to FFVII, series producer Naoki Yoshida (Yoshi-P) revealed why this likely would not be a great idea.

As transcribed / translated by Genki_JPN, Final Fantasy series producer Naoki Yoshida was asked about the prospects of remaking the likes of Final Fantasy 6, 8 or 9 following the conclusion of their work on FFVII. Explaining why this perhaps would not be the best idea, Yoshida stated:

“Of course I understand the feelings of the players, but you gotta think about it. Look at Final Fantasy VI, it's such an incredibly huge game. The scale is just immense. And the same applies for other titles like Final Fantasy VIII, Final Fantasy IX. So of course now because you are working on the Final Fantasy VII series. I do get that people would be asking for Remakes of other titles. But if we did remake those other titles. We'd probably have to release them in 4 instalments or even 5 instalments.”

FFVII Project

As mentioned, Final Fantasy VII’s remake has been a lifelong project for many, with a remake first being announced all the way back in the 2000s for the PS2 – though this ultimately never came to be. Then, a remake of the game’s intro cutscene was released in 2005 as part of the PlayStation 3’s marketing, further fueling desires for the project.
Of course, Final Fantasy VII Remake would eventually be officially announced for real this time during 2015’s iconic PlayStation E3 presentation.

Nearly 30 years on from the game’s original release – and almost as long since talks of a remake first popped up – the Final Fantasy VII Remake project is almost at an end. Given how long it's taken, it is perhaps best that the likes of FFVI, VIII or IX are seemingly not planned to be receiving a similar treatment.

KitGuru says: What do you think of the FFVII Remake trilogy? Would you like to see similar remakes for other entries in the franchise? Are you willing to wait a decade+ for them? Let us know down below.

The post Don’t expect any other Final Fantasy Remake projects like FFVII first appeared on KitGuru.

Final Fantasy VII Revelation seemingly getting multiple rounds of DLC

3 July 2026 at 10:00

Final Fantasy VII Revelation marks the concluding entry in Square Enix’s long-running FFVII remake project, with the 3rd and final chapter set to launch next Spring. While part 2 of this trilogy – Rebirth – did not receive any post-launch support due to the team wanting to move on to Revelation as soon as possible, it seems the upcoming release will more than make up for it – currently listing as many as 9 different sets of DLC.

As discovered by ResetEra user ‘GodGraviel’ the Epic Games Store’s internal database was recently updated to include a ton of different DLC packs for the upcoming Final Fantasy VII Revelation.

Given that the base game itself is still months away from release, these listings do not give much away in terms of details, all featuring relatively generic titles.

Final Fantasy DLC

That said, based on what has been listed, it appears as though FFVII Revelation will offer:

  • A Story Expansion Pass
  • A Digital Contents Pack
  • Premium Edition
  • Premium Plus Edition
  • Pre-order bonuses

Alongside all of these, 9 other DLCs have been listed – all with generic titles. While we do not know what these will entail, they are likely to be some form of cosmetic costumes or perhaps bonus materia.

Either way, with Final Fantasy VII Revelation marking the end of this decade+ long journey, it seems Square Enix are choosing to leave nothing on the table.

KitGuru says: Are you excited for Final Fantasy Revelation? What do you think all of the DLCs will be about? Are you hoping for content from other FFVII spin-offs? Let us know down below.

The post Final Fantasy VII Revelation seemingly getting multiple rounds of DLC first appeared on KitGuru.

Final Fantasy VII Remake hits highest concurrent player count on Steam since launch

16 June 2026 at 11:00

Square Enix’s Final Fantasy VII remake projects will soon be coming to an end, with the 3rd and final entry in the series – FFVII Revelation – set to release some time early next year. Marking the first title in the trilogy to be released across all platforms simultaneously, Steam users appear to be gearing up for its impending arrival, with 2020/22’s Final Fantasy VII Remake hitting its highest peak player counts since the game’s initial launch.

Officially shown off and detailed during Summer Game Fest, Final Fantasy VII Revelation is the 3rd and final entry in Square Enix’s ambitious remake project. Unlike FFVII Remake and Rebirth, PlayStation users will not be seeing any exclusive access to this conclusive chapter, with Square confirming that Revelation will launch day-and-date across all platforms – meaning PS5, Xbox, PC and even Switch 2.

With this in mind, it seems as though PC users are getting ready for the much-anticipated title, with SteamDB reporting an influx of players flowing in to play FFVII Remake.
While not quite as populace as during its initial Steam launch back in 2022 (wherein it saw a peak CCU of slightly under 14K) the game has shot up in players, recently hitting peaks of just over 10K concurrents – its highest since launch.

Final Fantasy Steam

Curiously, the only other times in which Remake managed to approach such similar figures was upon the PS5 release of its follow-up Rebirth, and then again after the 2nd entry finally made its way over to Steam.

Of course, 10K or even 14K concurrent players is far from record breaking, even for a single-player game. That said, these do represent respectable figures given the fact that FFVII Remade didn’t come to Steam for over 2 years following its initial PlayStation arrival.

With the aforementioned Revelation set to launch day-and-date on the platform however, it will be interesting to see just how big the title winds up being, especially given that fans are clearly getting ready for its release.

Discuss on our Facebook page HERE.

KitGuru says: Are you playing / replaying FFVII Remake in anticipation? How big do you think the final chapter’s launch will prove to be? Could it come anywhere close to the likes of other single-player games such as Resident Evil Requiem (344K CCU), Hollow Knight Silksong (587K) or even Cyberpunk 2077 (1.05m)? Let us know down below.

The post Final Fantasy VII Remake hits highest concurrent player count on Steam since launch first appeared on KitGuru.

PowerWash Simulator’s free Tomb Raider and Final Fantasy DLC will be delisted soon

14 April 2026 at 09:00

While FuturLab’s PowerWash Simulator succeeded for many reasons upon its release back in 2022, one of its more interesting elements was the collaborations made between a ton of different and unexpected IPs. Alongside paid DLC which included Shrek’s swamp, Bikini Bottom and more, PowerWash simulator also offered two free crossover packs. Three years on from their initial release however, both the Tomb Raider and Final Fantasy VII DLCs are being delisted.

Taking to their blog to make the announcement, the team at FuturLab officially confirmed that “It is the last chance to get your gloves on the free Tomb Raider and Midgar Special Packs for PowerWash Simulator. At 3PM BST on May 19th 2026, these Special Packs will no longer be available to claim across all store fronts.”

As with most digital purchases however, those who already own the packs (or add them to their library soon) will be able to freely download and play them whenever.

PowerWash Tomb Raider

It’s no coincidence that the two free crossover packs were related to Square Enix owned (or previously-owned) IPs, as the OG PowerWash Simulator was published by them. As expected however, given that its sequel was self-published, the deal between FuturLab and Square Enix has since ended, with the devs noting:

“Our team loved working on both of these beloved gaming IPs and we have been incredibly lucky to offer them until this point. This also coincides with the end of our formal relationship with Square Enix in June, who have been an incredible partner and have supported the publishing of PowerWash Simulator on PC and console.”

Given that these free DLCs are listed as separate products, it is worth adding both to your library even if you currently do not own PowerWash Simulator. There likely will never be another opportunity for you to scrub both the Croft Manor and Seventh Heaven otherwise.

Discuss on our Facebook page HERE.

KitGuru says: Do you enjoy PowerWash Simulator’s crossovers? Which has been the most out-there so far in your opinion? What collabs do you hope to see with PWS2? Let us know down below.

The post PowerWash Simulator’s free Tomb Raider and Final Fantasy DLC will be delisted soon first appeared on KitGuru.

Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix

20 February 2026 at 09:30

One of the most contentious aspects of the Nintendo Switch 2 is its introduction of Game-Key Cards. Serving somewhat as a bridge between physical and digital media, for many it winds up being the worst of both worlds. That said, some developers have expressed praise towards this latest ‘innovation’, most recently claiming that Final Fantasy VII Remake’s Switch 2 port was only possible due to Game-Key Cards.

Taking part in an interview conducted by the publication Automaton Media, Naoki Hamaguchi – the director of the Final Fantasy VII trilogy – was asked about the team’s decision to go with Game-Key Cards as opposed to a standard cartridge release for the Switch 2 port. According to Hamaguchi:

“There’s simply no way around key cards in certain respects. If you compare loading directly from a game cartridge (containing all game data) to loading from the Nintendo Switch 2’s internal storage, the load speed difference is roughly double.”

Final Fantasy Game-Key

The director continued, “Some have expressed concern that multiplatform development may impose constraints not only on graphics, but even on game design itself. However, this is precisely why we didn’t choose a cartridge.”

The full statement can be found HERE, but Hamaguchi made sure to emphasise the reasons behind this decision, adding that “in the past, when faced with practical issues related to load speed and storage capacity we couldn’t resolve, we had to decide not to release on Nintendo systems. However, Nintendo Switch 2’s performance is impressive, and with a key card format like FFVII Remake, releasing the games became possible. I believe the only thing I can do is continue to sincerely communicate that fact to users.”

While there is no denying that Game-Key Cards do have various faults (partly due to Nintendo’s lack of offering many alternatives), it appears as though in this case Square Enix feels truly justified in their decision. Of course, not all games are made the same, and so it is good to continue to question devs’ decisions on such matters.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Game-Key Cards? Has Square Enix justified its use? Let us know your thoughts down below.

The post Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix first appeared on KitGuru.
❌
❌