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A Chinese Developer’s “fanzha-ai-proxy” Let Anyone Mooch Off Beijing’s Anti-Fraud AI For Free, Until GitHub Killed It

8 September 2026 at 21:11

A silhouette of a hooded figure using a laptop is overlaid on a red background with binary code and the Chinese flag.

Imagine you can tap into a government-run AI model for all of your requests, and that too ad infinitum. That was the stated purpose behind the "fanzha-ai-proxy" project that just got booted off GitHub, with many Chinese developers comparing it to "picking fleas off a tiger's head" in what is a nod to the severe penalties that China typically hands for such stunts. The premise behind a Chinese developer's fanzha-ai-proxy project was as utilitarian as daring and ambitious, but it was not meant to last A Chinese developer, who goes by the pseudonym "kltyton," had released the "fanzha-ai-proxy" project on […]

Read full article at https://wccftech.com/a-chinese-developers-fanzha-ai-proxy-let-anyone-mooch-off-beijings-anti-fraud-ai-for-free-until-github-killed-it/

User Demonstrates Offloading DLSS 5 Neural Rendering To The Second RTX 5060 Ti Using ReShade Add-On, Restoring Original Performance

7 September 2026 at 11:56

A gameplay screenshot of 'Cyberpunk 2077' showing a mission prompt 'Go to Delamain HQ' in a street scene, alongside a system performance overlay listing 'NVIDIA GeForce RTX' GPUs at 0% usage for both GPU 0 and GPU 1.

"The More you Buy, the More you Save" now makes sense as the DLSS 5 can now be run on the second GPU. MGPU Bridge ReShade Add-On Enables NVIDIA DLSS 5 Neural Rendering on the Second GPU, Potentially Recovering Substantial Gaming Performance Modders are making some significant progress with DLSS 5. The new Neural Rendering technology is no longer limited to a few games or hardware, but has expanded to multiple titles and GPUs unofficially. We saw the technology working on RTX 20, 30, and 40 series GPUs, as well as running on the AMD Radeon RX 9000 cards. Now, […]

Read full article at https://wccftech.com/dlss-5-runs-on-dual-gpu-setup-using-reshade-add-on/

Nintendo gets over 400 Switch emulator repositories removed from GitHub

24 August 2026 at 14:00

After successfully taking down the Yuzu and Ryujinx Switch emulators back in 2024, Nintendo has had to deal with an increasing number of clones popping up. This week, Nintendo carried out its biggest takedown effort yet, hitting more than 400 GitHub repositories housing Switch emulation tools.

According to TorrentFreak, Nintendo filed seven DMCA anti‑circumvention notices in a single day, targeting multiple Yuzu derivatives, Skyline, MonoNX and other revived or mirrored repositories. GitHub processed the notices across entire repo networks, resulting in hundreds of removals.

Nintendo-Switch1.jpg

Nintendo’s biggest removal centred on Suyu, which is a revival of the now defunct Yuzu emulator project. Roughly 311 repositories linked to Suyu were taken down, the largest of the bunch. Aside from that, Skyline, which is a Switch emulator for Android, was also targeted, as well as MonoNX, which is a slightly lesser-known Switch emulator built with C# code.

In each filing, Nintendo states that the targeted emulators use unauthorized cryptographic keys to decrypt Switch game ROMs, forming the basis of its DMCA anti‑circumvention claims. Unfortunately for Nintendo, the code for many of these projects has been copied so many times that additional copycats are bound to pop back up, leading to a constant game of cat and mouse between emulation enthusiasts and Nintendo's lawyers.

KitGuru Says: I'm not sure Nintendo will ever truly be able to stamp out Switch emulation at this point, but at the very least, it can ensure emulators aren't available on more mainstream platforms like GitHub.

The post Nintendo gets over 400 Switch emulator repositories removed from GitHub first appeared on KitGuru.

SpaceX’s Cursor Attacks Microsoft’s $2 Billion GitHub Moat With Origin, A Repository Built For AI Agents

17 August 2026 at 19:59

The image displays the Origin logo against a blurred background with gradient colors.

With nearly every facet of legacy coding tools under a concerted siege from AI agents, it was only a matter of time until AI labs turned their roving eyes towards Microsoft's GitHub and its fertile pickings. Well, SpaceX's Cursor has just launched the Origin, an AI-native repository for coding agents, taking a stab at Microsoft's GitHub-related moat. SpaceX's Cursor has designed Origin for agentic throughput, and equipped it with automated conflict resolution, stacked pull requests, and comprehensive metadata for agent-written code, overcoming many of GitHub's shortcomings Last week, SpaceX completed its $60 billion all-stock deal to acquire the AI startup […]

Read full article at https://wccftech.com/spacexs-cursor-attacks-microsofts-2-billion-github-moat-with-origin-a-repository-built-for-ai-agents/

NVIDIA Graphics Research Accelerates Simulation & Physical AI Through 21 Breakthrough Technologies at SIGGRAPH

20 July 2026 at 15:00

A slide comparing 'Traditional Graphics' with hand-coded algorithms to 'Neural Graphics' using neural networks, highlighting differences in output and control, with the NVIDIA logo at the bottom right.

NVIDIA Graphics Research has presented 22 technical breakthroughs at SIGGRAPH 2026, advancing Simulation and Physical AI. Physical AI Sees Life-Like Simulation With NVIDIA's Latest Graphics Breakthroughs While ArtFixer Turns Messy 3D Captures Into A Pristine Virtual Scene At SIGGRAPH, NVIDIA's Graphics Research has published 22 technical papers with the aim of advancing Physical AI and Simulation through leveraging its real-time and AI-assisted technologies. NVIDIA is using AI to build real-time systems to generate physically accurate virtual worlds for both virtual purposes, for enjoying inside the virtual world, but also to build AI systems and real things inside the real world. All of the research […]

Read full article at https://wccftech.com/nvidia-graphics-research-accelerates-simulation-physical-ai-21-breakthroughs-siggraph/

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Steam Machine owners can now 3D print a custom e-ink faceplate using Valve’s GitHub files

5 July 2026 at 13:00

Valve has officially released the complete project files and assembly documentation for its experimental Steam Machine e-ink faceplate. The open-source repository allows users with 3D printers to build, program, and install the customisable accessory from scratch.

The release (via Brad Lynch) follows the launch of the Steam Machine, which features a modular front panel design. While Valve originally showcased the e-ink faceplate last year as an experimental concept without a confirmed commercial release date, the company has now open-sourced the entire design. The GitLab repository contains 3D-printable CAD files for the chassis, a full list of required hardware components, and assembly guides in both PDF and video formats.

Building the accessory requires flashing firmware onto a supported ESP32 microcontroller board, as outlined in the documentation. For connectivity, the faceplate pairs with the console over Bluetooth to display real-time hardware statistics or custom images. Valve plans to release an official configuration app on Steam in the future. Until that utility arrives, users must compile their own AppImage by following the provided software guides.

Alternatively, if you would prefer to just buy the faceplate, brands like JSaux are planning to offer their own E-Ink based faceplates.

Discuss on our Facebook page, HERE.

KitGuru says: Open-sourcing experimental hardware concepts is an excellent move by Valve, allowing DIY enthusiasts to add functional customisation to their Steam Machines right at launch. 

The post Steam Machine owners can now 3D print a custom e-ink faceplate using Valve’s GitHub files first appeared on KitGuru.

Microsoft Weighs Xbox Spinoff for a Potential Sale or Joint Venture While Pushing for More Fallout and Elder Scrolls Games

12 June 2026 at 20:00

Xbox CEO Asha Sharma smiling against a green background featuring an Xbox logo.

On the 25th anniversary of its foundation, Xbox finds itself in a desperate fight for survival while its parent company, Microsoft, weighs all scenarios, including a sale. The arrival of new CEO Asha Sharma heralded many big changes in just her first 100 days on the job, and this week, she signaled that a wholesale "reset" of the Xbox division is in order to offset its measly 3% margins, including layoffs reportedly underway later this month. However, a new report from The Information suggests Microsoft leadership also has its own plans regarding Xbox. The trustworthy insider website cites three sources […]

Read full article at https://wccftech.com/microsoft-xbox-spinoff-sale-joint-venture-fallout-elder-scrolls/

Windows 11’s New Low Latency Profile Pushes Your CPU Into Short Overclocking Bursts To Kill Start Menu Stutter

28 May 2026 at 17:34

A blue Windows logo is shown next to the text 'Low Latency Profile' with a stylized speedometer icon.

While the latest feature doesn't get enabled by default, users can still enable it manually from a workaround. Microsoft Rolls Out Low Latency Profile, A CPU Boost Feature That Accelerates App Launch and Core Shell Experiences It might seem small, but this will actually have an effect on your system's performance. As spotted by Windows Latest, Microsoft has rolled out a new feature in the new 2026 optional update, KB5089573/Build 26200.8524, as a part of the May update. The new feature is called "Low Latency Profile", which will temporarily push the CPU harder for short moments. It doesn't appear explicitly […]

Read full article at https://wccftech.com/windows-11s-new-low-latency-profile-pushes-your-cpu-into-short-overclocking-bursts-to-kill-start-menu-stutter/

You can now install Linux on your PS5

30 April 2026 at 12:30

Andy Nguyen (TheFloW) has launched a guide to installing Linux on a PS5. By publishing the technical steps to turn a PlayStation 5 into a fully functional PC, Nguyen has effectively handed players a “Plan B” for hardware ownership. This jailbreak targets disc-version consoles running older firmwares, but not all equally.

The developer published the guide and all things necessary for this procedure on GitHub (via VideoCardz). Once the OS is installed, users are greeted by a Ubuntu 26.04 Resolute Raccoon environment running on Linux kernel 7. Surprisingly, the installation is quite sophisticated, offering custom VRAM allocation, granular fan control, and a boost mode that can be toggled through system files. It essentially turns the console into a pseudo-Steam Machine, though it is currently limited to 60 Hz across all resolutions. Future updates may unlock 120 Hz support, but for now, the driver development team is focusing on the stability of 2K and 4K output at 60 FPS.

PlayStation 5 UK

The guide only works with PS5 consoles running firmware versions 3.00 through 4.51. M.2 storage support is limited to firmwares in the 4.XX range. While firmware downgrading might be possible, the reliability of such a process remains a gamble for most users.

There are, of course, the usual growing pains associated with such a port. Wireless networking has its issues, often requiring a manual restart of the WLAN adapter, and the DualSense controller's built-in Bluetooth functionality is also not working. Perhaps the most important caveat is that this remains a soft mod. If the console is restarted, the Linux environment vanishes, requiring the jailbreak to be reapplied. While this might sound troublesome, it serves as a safety net, as the base PlayStation OS remains entirely untouched.

Discuss on our Facebook page, HERE.

KitGuru says: Will you try this soft mod on your PS5?

The post You can now install Linux on your PS5 first appeared on KitGuru.

Keychron releases 3D printing files for its keyboards and mice

10 April 2026 at 08:00

Keychron has published a GitHub repository containing CAD files for its hardware designs, effectively making its keyboards and mice open-source hardware. The collection provides the community with access to 3D models and 2D plate files, enabling users to produce or modify enclosures and internal components using 3D printing or CNC milling.

First reported by Noteboocheck, Keychron has published a GitHub repository with most of its hardware designs. These repositories include STEP and DXF files, which are compatible with CAD software such as FreeCAD, Fusion 360, SolidWorks, and AutoCAD. The available designs cover a comprehensive range of components, including keycaps, keyboard housings, buttons, plates, mouse shells, and stabiliser housings.

Access to the files is managed through the Keychron website. Users select a specific hardware model from a menu and complete a checkout process to receive the download links. Keychron states that while these files are publicly accessible, the license prohibits their use for commercial purposes.

Although there are already plenty of model files available for download, some newer releases, like the Q Ultra series, are not. However, it seems Keychron is still adding more models, so we might see the missing ones at a later date.

KitGuru says: Do you think other peripheral brands should make their hardware designs open source? Will you consider this the next time you buy a peripheral?

The post Keychron releases 3D printing files for its keyboards and mice first appeared on KitGuru.

Someone has publicly leaked an exploit kit that can hack millions of iPhones

Leaked "DarkSword" exploits published to GitHub allow hackers and cybercriminals to target iPhone users running old versions of iOS with spyware, according to cybersecurity researchers.

Intel Publishes XeSS 3 SDK On GitHub, But It Remains Closed-Source

9 March 2026 at 18:22

Intel XeSS 3 MFG "Multi-Frame Gen" With Up To 4x Mode Unveiled, Coming To All Arc GPUs With XMX Cores, XeSS 2 Games Supported & Further Perf/Efficiency Optimizations For Arc

The promised "open-source" upscaling technology remains closed-source, as we see Intel rolling out the XeSS 3 SDK. Intel Rolls Out XeSS 3 SDK on GitHub for Game Developers, Still Distributed as Windows Binaries Intel has released the XeSS 3 SDK (software development kit) on GitHub recently, giving developers broader access to its latest AI upscaling and frame-generation technology. While this improves accessibility to the latest upscaling technology, it remains closed-source since the SDK is currently distributed as proprietary Windows binaries. XeSS 3 and Multi-Frame Generation, which debuted alongside Intel Panther Lake series, have already expanded to more hardware recently, including […]

Read full article at https://wccftech.com/intel-publishes-xess-3-sdk-on-github-but-it-remains-closed-source/

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