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Fallout 76 to get “Gen 9 boost” update next month

20 August 2026 at 11:30

Since its initial launch back in 2018, Fallout 76 has seen countless updates, bringing in new content, microtransactions and performance improvements. Unlike Bethesda’s other offerings however, Fallout 76 never received a native current-gen upgrade. Following months of teasers, BGS have now confirmed that FO76 will receive its “gen 9 boost” next month.

Taking to its blog to make the announcement, the Fallout 76 team unveiled ‘The Slasher’ – a new update set to drop on the 15th of September.

While the update’s namesake revolves around a new “frightening experience that unravels over the weeks spanning our Fall updates” by far the biggest part of the update comes with its current-gen console support, writing:

“Along with this content, our Gen 9 boost that benefits players on XBOX Series S/X, PS5, and older consoles will arrive. All console players will enjoy better performance, stability, and visual fidelity. This upgrade also affords our team the opportunity to optimize each platform individually down the road.”

Fallout 76 Current-gen

Based on the use of the phrase ‘Gen 9 boost', many feared that this may be a simple update as opposed to a native PS5 and Series X/S. Fortunately, this does not seem to be the case, with previous patch notes confirming the following:

  • 60 FPS target
  • Improved draw distances
  • Improved shadows
  • VRR support
  • Increased resolutions

Though Fallout 76 was previously updated to support 60fps on current-gen consoles, this seems to be a far more comprehensive update which should allow for – as stated by Bethesda themselves – “the opportunity to optimize each platform individually down the road.”

KitGuru says: Are you looking forward to the current-gen update? Have you checked out Fallout 76 since its controversial launch? Will the update finally bring an FOV slider to consoles? Let us know down below.

The post Fallout 76 to get “Gen 9 boost” update next month first appeared on KitGuru.

Bethesda warns fans that Fallout 4 and Skyrim will be getting new updates

17 August 2026 at 08:30

Typically, the announcement of a new video game update is met with excitement, as fans look forward to whatever new content / fixes are in store. When it comes to Bethesda though, updates are far less celebrated due to the fact that they often break mods and can even lead to new issues. In service of giving fans a heads-up, BGS has announced that both Fallout 4 and Skyrim will be receiving updates this year.

Taking to Twitter to make the announcement, the official Bethesda Game Studios page gave fans the following warning:

“On Tuesday, August 18th, a patch will be coming to Fallout 4 focusing on general Creations improvements. As a precaution, prior to these updates we encourage players to log into your game save if you haven't done so in a while or manually save your load order. Once your load order is saved, you'll be able to re-download your entire Creations list at once when the update is live.”

Bethesda Fallout

The team also confirmed that an update to Skyrim will be arriving at some point in the near future, with details promised to be shared “soon.”

As mentioned, Bethesda more so than any other developer needs to be conscious of its update frequency owing to the fact that countless mods can be made unusable at the press of a button – requiring direct support from the developer in order to get it working again.

While it appears as though this upcoming Fallout 4 update won’t offer anything new, it is at least encouraging to see Bethesda giving players warning ahead of time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Bethesda’s new style of communication? Does Skyrim still need updating well over a decade later? Did you ever end up downloading Fallout’s ‘next-gen’ patch? Let us know down below.

The post Bethesda warns fans that Fallout 4 and Skyrim will be getting new updates first appeared on KitGuru.

Bethesda Pushes Back On Xbox Control Claims, Yet New Fallout By Obsidian Hints Otherwise

23 July 2026 at 11:42

A character in 'Fallout 4' explores the exterior of a weathered, industrial building with rusted green and brown metal walls.

Following confirmation that Xbox will cut a total of 3,200 jobs by July 2027, most of the studios still under their umbrella underwent significant upheavals, including studios that most believed would be safe from Xbox CEO Asha Sharma's business reset, such as Bethesda Game Studios. Although the developer behind The Elder Scrolls and Fallout was affected by the Microsoft layoffs, it confirmed last week that it would double down on its two tentpole franchises, with remasters of Fallout 3 and Fallout: New Vegas on the way ahead of the fifth entry in the series. This sudden and unexpected confirmation seemed to suggest that Xbox is now […]

Read full article at https://wccftech.com/bethesda-pushes-back-xbox-control-claims-fallout/

Starfield gained just 2 million ‘players’ in the past 18 months

20 July 2026 at 12:00

In a surprise announcement last week, Bethesda Game Studios shared a lengthy post detailing their future, including confirmation that Fallout 5 is a real thing alongside official details on the long-rumoured Fallout 3 and New Vegas remasters. As part of this, the team also offered updates on the sales performance for its RPGs, revealing that Starfield has amassed just two million more players over the course of the past year and a half.

As part of their recent post detailing the future of Fallout, The Elder Scrolls and Bethesda as a whole, the team at BGS also gave up-to-date sales figures for its past 3 titles, writing: “With over 65 million copies sold, players are still exploring Skyrim 15 years later.”

With regards to Fallout 4, BGS claimed that “Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.”

Curiously, when it came to discussing Starfield, the verbiage used was quite different, writing: “With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future.”

Starfield Bethesda

As always, 17 million players does not equate to 17 million copies sold, especially given the fact that Starfield was a day-one Game Pass addition. Offering some further context, it appears as though interest in Starfield has dwindled, with this latest announcement marking an increase of just 2 million players compared to their last performance update back in late 2024.

Starfield was a pretty launch-heavy game, interest-wise, with the 2023 title amassing over 10 million players in its first month on the market. Given that nearly 3 years on from this, the total number of players has only increased to 17 million, it’s safe to assume that Bethesda’s first new IP in decades will not be able to match the scale of either Fallout or The Elder Scrolls.

Discuss on our Facebook page HERE.

KitGuru says: Are you one of the 17 million players? What’s your opinion on Starfield in 2026? How many copies do you think have been sold? Let us know down below.

The post Starfield gained just 2 million ‘players’ in the past 18 months first appeared on KitGuru.

Fallout 76 to get Raven Rock expansion – a prequel to Fallout 3

19 July 2026 at 11:44

Not only has Bethesda announced plans for new Fallout remasters, Fallout 5 and a new game led by Obsidian Entertainment, but the company has also confirmed a major new expansion for Fallout 76, one that will serve as a prequel to the events of Fallout 3. 

While specific details are still yet to come, Bethesda has confirmed that Raven Rock, a new expansion for Fallout 76, will be a story-based prequel to Fallout 3. However, it is unclear if this will be a major expansion like Fallout 76's initial story overhaul, or if it will be a smaller set of missions like The Pitt Expedition.

This isn't the first time that Bethesda has brought some Fallout 3 flavour to Fallout 76. A few years back, Bethesda released The Pitt Expedition, a return to a location from one of Fallout 3's DLCs. Bethesda also eventually did an Expedition for Atlantic City as well, curiously avoiding tying in with New Vegas, which would have undoubtedly been a bigger draw for fans. It is little things like this that have led fans to believe that Bethesda has issues accepting Obsidian's contribution with New Vegas as a core part of the series.

Those familiar with Fallout lore will be familiar with the name Raven Rock already. It was a military base for The Enclave, and players do visit the area during the Fallout 3 campaign.

At this point, Fallout 76 is no longer the only Fallout game in active production. There is going to be a Fallout 3 Remaster, which could launch as early as next year, as Bethesda teased plans to host a special event in Washington DC for Fallout Day next year. On top of that, a New Vegas remaster is in the works, Fallout 5 is finally going into pre-production as part of Bethesda's shift into a true multi-project studio, and Obsidian Entertainment is finally getting its hands on the Fallout IP again for a new game of its own.

KitGuru Says: It is quite telling that all of this is being announced now, rather than during the Xbox Games Showcase in June. It would seem that new Xbox leadership took note of fan disappointment in the Bethesda section of the show due to the lack of updates on mainline Elder Scrolls and Fallout games. 

The post Fallout 76 to get Raven Rock expansion – a prequel to Fallout 3 first appeared on KitGuru.

Bethesda confirms Obsidian’s new Fallout game, Fallout 5 also entering pre-production

17 July 2026 at 15:59

Following on from recent rumours, Bethesda has now confirmed that Obsidian Entertainment is working on a new Fallout game. Beyond that though, there are remasters on the way for both Fallout 3 and Fallout New Vegas, and Bethesda is beginning pre-production on Fallout 5, moving up the timeline for the next mainline game significantly.

If Bethesda had been allowed to continue on its planned track, Fallout 5 work would not have begun properly until after the release of The Elder Scrolls 6 – a game that is still multiple years away from release. However, under new Xbox CEO, Asha Sharma, those plans have now changed. As part of an Xbox ‘reset' intended to funnel efforts towards their biggest IP, Bethesda now has a real roadmap in place for Fallout. We'll still have to wait quite a while for Fallout 5, but there are many other projects also in development that should release in the meantime.

In an interview with Bloomberg, Bethesda's Todd Howard said “we could not be more excited to work with Obsidian again”, adding that the “timing is right” to bring Obsidian back into the fold. Whether or not you believe that largely depends on whether you believe the rumours that Obsidian had pitched new a new Fallout game since joining Xbox and was turned down.

As part of the newly shared roadmap, Bethesda has confirmed that Fallout 5 is in pre-production and will be built using the same Creation Engine 3 tools being used for The Elder Scrolls 6. Bethesda also has teams working on remasters for Fallout 3 and New Vegas, and Obsidian itself is now working on a new Fallout game as well. There are no release dates yet for any of these projects, but Bethesda did tease that it would be hosting a special Fallout Day event in Washington next year – the same setting as Fallout 3, so we anticipate an announcement happening then.

Zenimax Online Studios is also being refocused to work directly with Bethesda on future Elder Scrolls content, so ESO will continue to be supported, and they may end up helping out a bit on The Elder Scrolls 6 as well.

KitGuru Says: While layoffs are never a good thing, it does sound like Bethesda is going in the direction that fans have wanted for a long time. BGS should have transitioned into a true multi-game studio a long time ago, but better late than never.

The post Bethesda confirms Obsidian’s new Fallout game, Fallout 5 also entering pre-production first appeared on KitGuru.

Bethesda Doubles Down on Fallout and Elder Scrolls, Confirming Fallout 5 Preproduction and Fallout 3/New Vegas Remasters

17 July 2026 at 14:30

A collage featuring iconic games from Bethesda: a power-armored figure and a dog from 'Fallout,' the Dragonborn from 'Skyrim,' and an astronaut from 'Starfield.'

Following the recent layoffs and rumors of a new Fallout game in development at Obsidian, Bethesda Game Studios has now shared a lengthy message outlining the entire studio's roadmap for the coming years. The biggest takeaway is that the studio is doubling down on all its franchises, though with a particular focus on Fallout and The Elder Scrolls. Starfield isn't going away any time soon; after 17 million players and nearly a billion logged hours in the game, the studio will continue expanding the sci-fi game with new stories, gameplay improvements, and additional updates, while preparing for the launch of new […]

Read full article at https://wccftech.com/bethesda-doubles-down-fallout-elder-scrolls-fallout-5-preproduction/

Despite being cancelled, Obsidian are reportedly still working on Avowed 2

14 July 2026 at 10:00

In the wake of the recent and ongoing sweeping changes at Xbox, there has been plenty of discourse surrounding how this has and will continue to impact Microsoft’s various development studios. One team hit hard by the lay-offs has been Obsidian Entertainment – leading to the cancellation of a sequel to Avowed. According to insiders however, the project is still going ahead, with hopes that Microsoft might ‘uncancel’ it later down the line.

As reported by known industry insider Jason Schreier, the recent happenings at Microsoft has led to a great deal of confusion and lack of clarity across various Xbox Game Studios.

While we previously spoke on how Obsidian Entertainment were dealing with these changes, Schreier revealed just how in-flux things appear to be, taking to his YouTube channel to claim: “Obsidian have a small team that was working on Avowed 2, that's going to still work on Avowed 2 even though it is canceled, while they wait for other projects like Fallout to be ready for them.”

Avowed Obsidian

For the uninitiated, it was recently reported that Obsidian Entertainment have now been tasked with making a new entry in the Fallout franchise, leading to the aforementioned Avowed 2 being cancelled.

According to Schreier however, the project was “further along than most people would guess for a sequel to a game that came out last year,” adding that “I think their hope is perhaps they'll get it so close to finish that Xbox will look at it and say ‘Okay you can finish and release this, it won't cost that much more to finish it.”’

Based on everything we’ve heard, it seems quite clear that these latest changes at Xbox have up-ended many of the console maker’s previous plans and strategies. It will be interesting to see what ultimately becomes of Obsidian’s Avowed 2.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of all the current Xbox drama? Is Microsoft trying to change too much too quickly? Let us know down below.

The post Despite being cancelled, Obsidian are reportedly still working on Avowed 2 first appeared on KitGuru.

Obsidian Cancels Avowed 2 After Xbox Layoffs, Pivots to New Fallout Led by New Vegas Director

8 July 2026 at 18:45

The image features covers of two Obsidian games: Fallout: New Vegas with a soldier holding a rifle in front of the California Republic flag, and Avowed with a colorful, skeletal figure and the game title.

Obsidian Entertainment is one of the first-party Xbox studios most affected by the recent wave of layoffs. Kotaku had previously reported that the Irvine-based studio had lost around 25% of its staff, and that figure is now confirmed by two reputable sources: Bloomberg's Jason Schreier and Stephen Totilo, who wrote on Game File that 52 workers were cut from Obsidian based on a WARN (Worker Adjustment and Retraining Notification) notice filed in California. However, the studio is far from dead. According to Schreier, it's being recalibrated from its previous plans. In November 2025, former Obsidian founder Chris Avellone revealed that […]

Read full article at https://wccftech.com/obsidian-cancels-avowed-2-after-xbox-layoffs-pivots-to-new-fallout/

Zenimax is NOT turning into a Fallout and Elder Scrolls factory, according to insiders

7 July 2026 at 12:00

After weeks of leaks, rumours and speculation, Microsoft finally officially announced that they will be making some big sweeping changes at Xbox, with the likes of Compulsion Games and Double Fine going independent – as other studios are set to be sold off. While previous claims suggested that Microsoft’s Zenimax would be shaken up heavily with a refocus on the likes of Fallout and Elder Scrolls, insiders have now revealed that the company will continue to support Zenimax’s other franchises, including Wolfenstein, Quake and DOOM.

Following the recent memo from Microsoft – in which they revealed that over 3000 Xbox employees will be let go, with up-to 5 studios parting ways with the company – known industry insider Jason Schreier took to social media to offer some clarity on how this is affecting Zenimax Media, writing:

“ZeniMax will be impacted significantly by the reorganization but will NOT be reduced to only Fallout and The Elder Scrolls, despite rumors over the last few weeks. The publisher will also still work on Wolfenstein, Doom and Quake.”

Zenimax Fallout

For the uninitiated, Zenimax Media is the parent company of Bethesda Game Studios; Arkane; id Software; Machine Games and Zenimax Online Studios, being responsible for franchises including the aforementioned DOOM; Quake; Elder Scrolls; Fallout and Wolfenstein. They also previously owned Tango Gameworks – though the studio was ultimately shut down by Microsoft following the acquisition (but was luckily saved by Krafton).

Given the popularity of Fallout and Elder Scrolls, it makes sense that Microsoft would want to fast-track the release of new entries in both series (especially given that Skyrim released 15 years ago at this point).

That said, Zenimax is home to many iconic and classic video game franchises, and so it is welcome to see that the likes of DOOM, Wolfenstein and Quake aren't going away any time soon…hopefully.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Microsoft’s latest moves? Has Bethesda been resting on its laurels? What about Zenimax as a whole? Let us know down below.

The post Zenimax is NOT turning into a Fallout and Elder Scrolls factory, according to insiders first appeared on KitGuru.

Bethesda Pivots to a Franchise-First Model as Xbox Cuts 3,200 Jobs, Betting Everything on The Elder Scrolls and Fallout

6 July 2026 at 15:42

A collage featuring a character from the game 'Doom Eternal' in a fiery landscape, a warrior from 'Skyrim' in a dark, smoky setting, and the Vault Boy mascot from the 'Fallout' series giving a thumbs-up.

After weeks of rumors and speculation, Xbox has confirmed today that it is cutting 3,200 jobs, with some of its first-party studios under the Microsoft umbrella either getting sold or returning to independence. In the accompanying note from Xbox CEO Asha Sharma, there is no mention of anything specific regarding ZeniMax Media, Bethesda's parent company, but according to reliable journalist Jason Schreier of Bloomberg, the creator of The Elder Scrolls series is being affected by this restructuring to focus on its key franchises. "ZeniMax, as I mentioned, is going to be impacted pretty significantly. They're going to be restructured to a franchise first model. […]

Read full article at https://wccftech.com/bethesda-pivots-to-a-franchise-first-model-as-xbox-cuts-3200-jobs-betting-everything-on-the-elder-scrolls-and-fallout/

Obsidian Reportedly Returns To Fallout After 15 Years, As Xbox Shields Studio From Rumored Restructuring Wave

2 July 2026 at 15:32

The cover art for 'Fallout: New Vegas' shows a character in a post-apocalyptic setting holding a revolver, with a skyline featuring a tall tower and the game title prominently displayed.

[UPDATE - July 2, 11:29 AM] While Jason Schreier could confirm that Obsidian is not being considered for closure, the known games journalist also revealed on the ResetERA forums that the studio is not working on a new Fallout project, although this could be changing soon with Xbox's new direction. Original story follows. [Original Story] Despite the smashing success of the Fallout TV show on Amazon, Xbox and Bethesda failed to capitalize on it with a new entry in the series. Although the studio headed by Todd Howard is unlikely to work on a new entry in the franchise until […]

Read full article at https://wccftech.com/obsidian-returns-fallout-xbox-studio-restructuring/

Microsoft Weighs Xbox Spinoff for a Potential Sale or Joint Venture While Pushing for More Fallout and Elder Scrolls Games

12 June 2026 at 20:00

Xbox CEO Asha Sharma smiling against a green background featuring an Xbox logo.

On the 25th anniversary of its foundation, Xbox finds itself in a desperate fight for survival while its parent company, Microsoft, weighs all scenarios, including a sale. The arrival of new CEO Asha Sharma heralded many big changes in just her first 100 days on the job, and this week, she signaled that a wholesale "reset" of the Xbox division is in order to offset its measly 3% margins, including layoffs reportedly underway later this month. However, a new report from The Information suggests Microsoft leadership also has its own plans regarding Xbox. The trustworthy insider website cites three sources […]

Read full article at https://wccftech.com/microsoft-xbox-spinoff-sale-joint-venture-fallout-elder-scrolls/

Fallout Co-Creator Tim Cain Says Gamers No Longer Form Opinions, They’re “Handed” Them by Influencers They Like

4 May 2026 at 14:35

A video screen titled 'Ding Dong Academy' features a person identified as THE Shama Lama in front of a textured gold background, with the text I Want U 2 B A Ding Dong 2 (IWU2BADD2) visible on the screen from the video game 'Revenge of the Savage Planet'.

Veteran game developer and Fallout co-creator Tim Cain has only just recently returned to game development full-time, but he's also kept up his personal YouTube channel, as he promised he would when he re-joined Obsidian Entertainment in December 2025. That's where his latest comments on the state of the industry that are catching several eyes come from, as he shares how the rise of social media influencers and "how the internet changed game design." Cain discusses how he's seen the video games industry, and specifically how the industry portrays video games to its audience. Anyone who follows games knows how […]

Read full article at https://wccftech.com/fallout-co-creator-says-players-look-to-influencers-to-be-told-how-to-think/

KitGuru Games: Starfield is Bethesda’s Most Improved Game*

29 April 2026 at 12:00

Bethesda Game Studios is an anomaly within video games. Once seen as an industry darling, the open-world RPG maker has in the eyes of many been coasting for the past decade and a half off of the universal and undying success of Skyrim. In some ways they may have earned the right to coast, with 60 million Skyrim copies sold cementing their legacy for decades to come. While their output since has certainly been slowed down heavily, BGS has still been making and releasing games – to an increasingly decreasing response. Fallout 4 was fun but flawed, with many of the game’s issues being core to its design and as such tough to fix (though modders of course have since done so). Regardless, it was a massive sales success, securing the next decade of Bethesda operations. Starfield however was different.

In not being tied to any legacy franchises or known IPs, not only was the space-exploration RPG working with a lower potential sales floor, but BGS also needed to make the world of Starfield one which players are interested in beyond its gameplay mechanics. This didn’t quite pan out, with many players lamenting its basic regurgitation of old sci-fi concepts while lacking the purposeful world design which previous BGS games managed. Combine this with seemingly slower sales and a lack of interest from modders and Starfield’s future appeared to be somewhat in jeopardy.

This seemed to be a pivotal moment for Bethesda, and so for the first time in decades they did what fans had been asking – they made the game better. Starfield is Bethesda Game Studios’ most improved title. That’s not to say that it’s their best, nor does it necessarily mean that it’s good; but it is their most improved game. Even so, I remain unsure as to whether such improvements will be enough to turn the tides on what many believe to be a failed experiment.

Starfield Bethesda

First thing’s first, what do I mean by most improved game? Contrary to how it may seem, all of Bethesda Game Studios’ releases from Skyrim onwards have been privy to plenty of post-launch patches. While many of these updates wound up breaking the games in one form or another, it would be false to claim that they have not fixed hundreds of various bugs and issues over the years.

When I talk about an improved game, I am referring to more substantive updates, be it technological, visual or most importantly gameplay-altering. In this regard, Starfield has been by far the most supported. Before we get to that however, it is worth looking back at how both Skyrim and Fallout 4 evolved over the years.

Skyrim in particular is a bit of an odd duck. As mentioned, the evergreen 5th entry in The Elder Scrolls series has been released and re-released countless times. While some of these were more basic ports filled with user-generated content (and others offering more comprehensive visual upgrades), those who bought the base version of the game back in 2011 were still treated to a select number of welcome additions and improvements between launch and its 1.9 update in 2013:

  • Added the ability to engage in mounted combat
  • More varied kill cam cinematics
  • New melee weapon kill animations
  • Legendary Difficulty with new mechanics
  • Legendary Skills system
  • Support for the Steam Workshop
  • Back-end improvements to be 4GB aware
  • Slight visual improvement with optional shadows added to grass
  • Companions equip better weapons and armour if given to them
  • Imperial Light Armor can be crafted

As can be seen, even amongst the relatively short list of notable enhancements, only a few of these are what I would call substantial. In terms of gameplay-altering additions, you’ve pretty much only got the addition of the Legendary Difficulty and the ability to engage in mounted combat – not that anyone actually uses the latter. As expected, there was also a set of DLC packs released, but I’m not counting paid content into the equation.

Of course, this would mark just the beginning of Skyrim’s long life through approximately 1000 (more like half a dozen) re-releases. Unfortunately all of these would require repurchasing the entire game and so in terms of post-launch support, we’ll be treating Skyrim: Special Edition as its own entity.

Released in 2016, this then-current-gen remaster was built upon an updated form of the Creation Engine, allowing the title to be 64-bit aware while also throwing in a bunch of Creation content and visual enhancements (including but not limited to higher-res textures; new shaders; volumetrics and more). In terms of what was added after-the-fact, Skyrim Special Edition continued to keep things relatively light:

  • Creation Club added allowing for user-created mods
  • Added a message of the day (used primarily for promotion)
  • Support for additional player homes (mainly to allow for Creation Club content)
  • Survival mode refinements
  • Equipment stat adjustments
  • Ammo weights were set to zero
  • Support for Ultrawide monitors
  • Official Steam Deck support

Outside of these minor improvements, Skyrim Special Edition’s post-launch updates comprised primarily of additions to their Creation Club mods; making the process of buying and installing these add-ons more seamless; improving the store’s UI/UX and fixing bugs which were introduced as part of the Special Edition release.

When it came to Skyrim, if you were wanting to receive any new improvements or added content of note you pretty much had to pay up for the pleasure. Be it the original release, Skyrim Special Edition or the more recent Anniversary Edition, the most you could look forward to in the way of post-launch support was limited to tenuous bug fixes and some small surprises.

Then again, the industry was in a pretty different place (especially back in 2011) and so expectations for such support were rather low.

Released in 2015, Fallout 4 was Bethesda Game Studios’ next big single-player open world RPG. Launching to high praise from the mainstream (with more particular problems by long-time fans of the franchise), Fallout 4 was an immediate success, shipping over 12 million copies in its first 24 hours and allowing Bethesda to continue being Bethesda.

Like with Skyrim, Fallout 4 received a number of paid re-releases over the years, adding little outside of DLC and creation club content, with the only free updates of note introducing the following:

  • New Survival difficulty with altered mechanics
  • Added ability to rotate an object you are holding 
  • More than 300 new player names added to Codsworth's vocabulary
  • Status menu for settlers in your settlements
  • Additional art customization added to the Workshop
  • New store art type for Workshop settlements
  • Quality-of-life improvements to the Workshop
  • Support for High Resolution Texture Pack 
  • New ambient occlusion option: HBAO+
  • Widescreen and Ultra-widescreen support
  • Weapon debris effects (NVIDIA cards only)
  • Added a message of the day (used primarily for promotion)

On a technical level, Fallout 4 received minimal improvements, with many of the ones it did introduce winding up to be double-edged swords. The weapon debris effects were fun, but no longer function and can even lead to game crashes. A high-resolution texture pack is always welcome, even if the differences did not justify the necessary SSD space for some. Official ultrawide support was a long-time coming…unfortunately its implementation left plenty to be desired.

Perhaps the most substantial tech improvement came with the next-gen update. While many 7th-8th gen upgrades/remasters were treated as separate products necessitating an entirely new purchase, by the time of Fallout 4’s next-gen patch having a paid upgrade was more likely to be the exception rather than the rule.

Thankfully Bethesda followed the shifting tides and so PS5 and Xbox Series X users were treated to a free bespoke 9th-gen upgrade:

Next-gen patch

  • Native PS5 and Xbox Series applications
    • Performance mode
    • Quality mode
  • Steam Deck Verified
  • 9 Free Creation Club Items

Though it took a couple further updates to be stabilised, the next-gen patch was a notable upgrade over its previous console offering, allowing users to select between 30, 40 and 60fps – with unlocked framerates being available as well. Unfortunately for me, even the next-gen patch continues to be rather unplayable due to the fact that Fallout 4’s field-of-view remains woefully low with no way to adjust it. That’s not to mention the classic problems which come alongside pretty much any update by Bethesda: bringing back old bugs; introducing new ones while also breaking aspects of the game.

Content-wise, Fallout 4 received very little in the way of free stuff, with the only real additions being the expected inclusion of a Legendary-esque mode (aka. Survival difficulty); a couple extra cosmetic art pieces and a bunch of new names for Codsworth to be able to say.

Of course, Fallout 4 saw plenty in the way of new gameplay additions, but pretty much all of it required the purchase of official DLC or Bethesda’s favourite creation: Creations. That said, the next-gen patch did offer a slight taste of the Creation Club’s content with 9 free items being offered. Still, for a game with so many different issues expressed by different sides of the fandom over the years, Fallout 4’s post-launch support felt mostly like Bethesda trucking along as usual.

In not being tied to any previous IP or franchise, Starfield had a lot to prove, especially in the wake of increasing amounts of criticism thrown towards the studio over the years. Unfortunately for both Bethesda and its fans, reception towards Starfield was far from astronomical.

Now under the Microsoft umbrella, we do not know how many copies of Starfield have been sold, with the only official metric being the number of total players – a rather useless one given that it was a day-one Xbox Game Pass addition. Still, it’s safe to assume that Starfield’s performance did not match that of Fallout 4 or Skyrim. Combined with a poorer reception (mixed in with relative disinterest) and it was quite clear that for the first time modders weren’t going to fix it.

Though still a million light years away when compared to the likes of No Man’s Sky, Bethesda has shown a greater commitment to improving Starfield more so than any of their other single-player offerings. From pretty much the very first update, Starfield already received more technical improvements than perhaps Fallout 4 and Skyrim combined (not including the Special Edition), with the first set of patches adding:

  • Display improvements including brightness/contrast controls; HDR adjustments; expanded ultrawide support and more
  • FOV sliders
  • DLSS; DLAA; Frame-generation
  • AMD FSR 3
  • Support for Intel XeSS
  • Visual improvements:
    • Contact shadows
    • Water reflections
    • Character skin
    • More

While not as comprehensive as the enhancements introduced with Skyrim’s Special Edition, many of the technical improvements added to Starfield in its relatively early days are arguably more impactful, with the inclusion of an FOV slider allowing players more freedom in how the game and its world is presented.

Though it similarly should have been available as standard from the get-go, the much-needed additions of brightness and contrast sliders could make for drastic visual improvements, removing the washed-out grey look presented by the default settings. Of course, though not a function of Bethesda’s own making, adding support for DLSS; FSR; XeSS and the like made for an immediate uptick in visuals and performance.

Should everything listed above have been available at launch? Absolutely, and the fact that they weren’t is testament somewhat to Bethesda’s outdated ways. Still, they did wind up adding them in the end, and far sooner than many would have expected (although the bar in this regard is 6 feet underground).

Perhaps the most interesting example of post-launch support however came in the form of gameplay-altering updates – something which was previously primarily limited to paid DLC.

Starting off somewhat slow, Starfield’s first slew of updates kept mostly to the technical sides of things, but did still introduce some welcome changes/additions:

  • New camera options when engaged in dialogue
  • Adjusted stealth to be a bit more forgiving
  • Photomode expressions
  • You could now open doors and harvest with the scanner opened 
  • New melee weapon tiers
  • Ability to modify melee weapons
  • Ammo crafting
  • Improved surface maps
  • Full difficulty customisation across the board
  • Bounty scanner mechanic
  • Trackers Alliance missions
  • Creations

For Bethesda standards these small additions are already impressive – though as with everything Bethesda there are a number of caveats. Being able to pick a different camera option during dialogue served more as a fix for player complaints. Still, it was a fix. Fleshing out the melee system is appreciated, but still feels lesser compared to Fallout 4’s hand-to-hand weapons. Improved surface maps was one of the most requested features, again, due to the fact that Bethesda’s previous offerings were better in this regard from the get-go.

The Trackers Alliance bounty system unfortunately functioned more as a way to get players to check out the newly-launched Creations menu, giving you what feels like a free demo for the creation before needing to splash out cash for the remainder of the missions.

Even the new difficulty customisation was born from complaints that Starfield was balanced poorly, with tough enemies primarily being boring bullet sponges. In this regard, Bethesda did go above and beyond, letting you tweak pretty much any parameter you desired. Still, while certainly a solution to the problem, it very much feels like Bethesda saying “fine, you can do it yourself”. Am I glad that the option was included? Yes, but I do wish it perhaps came alongside a suite of new default difficulties tuned by Bethesda themselves.

All that said, whether it be due to the game lacking in one regard or another, or as a result of strong backlash, Starfield was already seeing more substantive improvements than anything else the studio has worked on (again, Fallout 76 not included).

Though it would take some time, the next set of updates for Starfield would end up being even more significant.

While much smaller in terms of numbered improvements/additions, Starfield’s next suite of patches would bring in some genuine surprises. Since as far back as the early days of the Gamebryo engine, Bethesda have struggled with implementing land vehicles, so much so that when Starfield launched without any such traversal options, many assumed that the Creation Engine simply could not handle it.

Yet, come the big May update and Bethesda would officially unveil the Rev-8 land vehicle. The controls are somewhat clunky and the physics may not be the best, but adding a whole new way to traverse Starfield’s planets is a feat which many fans thought to be impossible for Bethesda to achieve – especially going on to then offer it for free.

This is where they lose a whole bunch of brownie points however, with the studio later reflecting on whether they should have held the Rev-8 back to be kept as paid DLC in order to flesh out the ill-fated Shattered Space expansion. Big aura loss for Bethesda imo. Still, the update was ultimately free, and showed that Bethesda were willing to do more than the bare minimum when push came to shove.

This second set of updates was also a big deal on the technical side of things; for consoles at least. Controversially locked to just 30fps at launch, Starfield would later receive a pretty comprehensive performance update, which like the difficulty options, allowed for many different permutations.

Again, I would argue that the studio should have put more effort into curating each mode so that players don’t need to wait for Digital Foundry’s recommended toggles, but the additional choices were highly-appreciated nonetheless.

PC players weren’t left out either, with new ‘Very Low’ graphics settings allowing for those with weaker rigs to suffer slightly less. Rounding out the tech improvements was a new pass on the game’s lighting to make it slightly better.

Following another relatively lengthy bout of silence, Bethesda and Starfield would return, announcing its PlayStation 5 release alongside another major free content update – the biggest one yet. Launched in alignment with the paid Terran Armada DLC, the free ‘Free Lanes’ update seems to have done its darndest to try and make this version of Starfield as appealing as it can be.

No, it didn’t give us completely seamless traversal, nor can players fly in low-orbit. They didn’t overhaul the story and procedural generation hasn’t been removed. That said, the Free Lanes update is by far Bethesda’s most expansive yet, introducing:

  • Cruise mode to travel in open space or to POI locations between planets inside a star system
  • X-Tech crafting to Weapons and Armor
  • Additional Quality Tiers to weapons and suits
  • Rank 4 Legendary effects for weapons and suits
  • Upgrade modules which can be installed to improve one attribute of a weapon or Suit
  • New weapon skins
  • Buildable ship optimization terminal
  • Ship Equipment schematics
  • Legendary Enemies with modifiers and adjustable settings
  • Quantum Entanglement Device making new game plus more useful
  • Quantum Essence, letting you further upgrade Starborn Powers
  • New Database menu for improved tracking
  • New vehicle: Moon Jumper
  • New player house
  • Collectible Colony Wars Action Heroes which provide benefits when found
  • Anchorpoint Station POI
  • New Dungeons, Space Encounters, and Points of Interest throughout the game
  • Adjusted distribution and cooldown timers for placement of points of interest on planets
  • Additional photomode poses for the Rev-8.

In terms of free-yet-tangible updates, Free Lanes is genuinely quite impressive. Unlike the land vehicles, I don't think Bethesda is going to find a way to figure out interplanetary travel in Starfield. Yet, the newly added Cruise Mode goes a decent way into helping create such an illusion.

As expected, it is far from perfect (with the invisible bubble around planets being a bit jarring), but there’s no denying that Cruise Mode is a great deal more preferable when compared to its launch state.

I will always lament the fact that an enemy’s loot is no longer defined by what they’re wearing in Starfield. Still, the introduction of X-tech does allow for greater satisfaction in the act of looting. Again, its gameplay loop remains fundamentally different to that of Skyrim or Fallout, but adding to the overall sandbox that is Starfield with new quality tiers, customisation options and upgrade paths does make for a much more fleshed out-feeling world.

The same can apply to legendary modifiers, giving the universe of 1000 planets a  somewhat greater feeling of variety.

Likewise, the Quantum Essence mechanic offers new and alternative ways to upgrade your character while giving the new game plus mode more of a reason to exist. Throwing in another land vehicle was nice too, making it feel a bit more grounded in the world and less like a post-launch add-on.

Topping it all off is the addition of loads of new points-of-interest / dungeons. Perhaps the most disappointing aspect to Starfield at launch, its woeful lack of variety when it came to POIs and dungeons would have felt underserved in even a small open world – let alone one consisting of 1000 planets.

At the scale which they chose to present the game in, Starfield will never truly be able to match the density and variety seen with the likes of Skyrim. Still, taking the time to introduce new POIs and dungeons, while tweaking the algorithm of how they’re discovered again helps to mask the illusion of Starfield’s cell-based nature. It’ll never be Skyrim or Fallout 4, but it is a much better imitation.

How many more updates Starfield will receive, and how substantive they will be remains to be seen. It isn’t lost on me that the most significant updates came alongside new ways to give Bethesda money – with the arrivals of Shattered Space and Terran Armada / the PS5 launch coinciding with some of the most impactful patches.

With the two promised DLCs now being delivered, and the game available on PS5, does Bethesda still have motivation to continue to improve starfield? I hope so.

Even with these many updates and improvements however, I still have little interest in returning to Starfield. After checking it out at launch and deciding that its core changes were not for me, these many additions to Starfield have yet to give me what I want from a Bethesda game. That said, Starfield is Starfield, and so in that regard, Bethesda have made it the best version of itself that it can be. Starfield in 2026 is Bethesda’s most improved game, but when it comes to Bethesda you always have to grade on a curve.

KitGuru says: What do you think of Bethesda’s post-launch support for Starfield? Have your opinions on the game shifted with time? Can Starfield ever break the ceiling set by its core design decisions? Let us know your thoughts down below.

The post KitGuru Games: Starfield is Bethesda’s Most Improved Game* first appeared on KitGuru.

Todd Howard Defends Starfield: “The Beginnings of Elder Scrolls and Fallout Were a Little Bit the Same”

15 April 2026 at 14:00

Cover art for the game 'Starfield' on the left, featuring astronauts and a robot, and 'Fallout 76' on the right, showing the Ghoul.

In a roundtable interview attended by Gamesradar, Bethesda Game Studios' Todd Howard defended the developer's latest titles, Starfield and Fallout 76. When one of the interviewers pointed out that they were more divisive among gamers than all-time classics like The Elder Scrolls V: Skyrim, Howard suggested that even the early stages of now-acclaimed franchises like Elder Scrolls and Fallout were a bit divisive, until the franchises found their groove and a dedicated audience. The game designer also noted that both Starfield and Fallout 76, the studio's first sci-fi game and first multiplayer game, have eventually found their niches. If you […]

Read full article at https://wccftech.com/todd-howard-defends-starfield-elder-scrolls-fallout-divisive/

Iron Galaxy denies that it is working on Fallout remaster

4 March 2026 at 15:30

Earlier this week, Iron Galaxy appeared to be teasing something after posting about a company meeting, with an image attached of the Fallout ‘Please Stand By' loading screen. Now after sending fans imaginations into overdrive, the studio has apologised.

It turns out, Iron Galaxy just uses the Fallout Please Stand By screen as a slide for its monthly meetings. The studio insists that it is not actually teasing a new game, such as a remaster for Fallout New Vegas.

“Nope! There is nothing to see here. Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything Fallout being worked on. As you can imagine, we love Fallout, too. Now pardon us as we retreat back into our vault”, Iron Galaxy said in its statement.

While a Fallout remaster does not seem to be in the works at Iron Galaxy after all, the studio would still be a good choice of partner studio for such a project. The company already has deep ties to Xbox via the Killer Instinct series, and it has worked with Bethesda on a number of Fallout projects previously as well.

Discuss on our Facebook page, HERE.

KitGuru Says: As much as fans want to return to New Vegas, I do feel like we will see Bethesda's Fallout 3 remastered before we see Obsidian's game return.

The post Iron Galaxy denies that it is working on Fallout remaster first appeared on KitGuru.

Iron Galaxy may have teased a Fallout New Vegas remaster

3 March 2026 at 16:30

For years, fans have wanted to see Obsidian's Fallout: New Vegas remastered for newer hardware. Development may have actually just begun on that exact thing, according to a teaser from Iron Galaxy Studios. 

In a teaser image shared by the studio, Iron Galaxy declared that it had held its February meeting, attaching an image of the ‘Please Stand By' loading screen from Fallout: New Vegas. The belief now is that Iron Galaxy has been tapped to aid in the development of a New Vegas remaster. So far, neither Iron Galaxy nor Bethesda have denied the rumour.

Iron Galaxy Studios has worked closely with both Xbox and Bethesda in the past, handling development for Killer Instinct 3, as well as providing support for projects like The Elder Scrolls Online, Skyrim (various ports) and Fallout 76.

Considering Iron Galaxy's history with Bethesda and the Fallout IP, the studio does make sense for helping out on a remaster. Hopefully it will match the same quality bar that Virtuos set with the Oblivion remaster.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you like to see a New Vegas remaster? Or would you prefer to revisit one of the other Fallout games? 

The post Iron Galaxy may have teased a Fallout New Vegas remaster first appeared on KitGuru.

Fallout 76 Update 66 “The Backwoods” Brings Bigfoot, Party Crashers, and a Major Event Overhaul — Full Q&A With Bethesda

27 February 2026 at 20:00

A promotional image for 'Fallout 76: The Backwoods' featuring the game's iconic character holding a shotgun with a Bigfoot

Fallout 76's free Update 66 goes live across all platforms in a few days, on Tuesday, March 3. Dubbed "The Backwoods", it aims to revitalize world events and activities while also introducing an iconic Cryptic enemy, the Bigfoot. Ahead of the release, a few folks from Bethesda Game Studios provided a remote presentation to press (Wccftech included) and answered several questions in a roundtable format about The Backwoods and the game as a whole. In this article: Fallout 76 "The Backwoods" Update Overview The most sweeping change in the upcoming update is arguably the fundamental redesign of how events and […]

Read full article at https://wccftech.com/fallout-76-update-66-backwoods-bigfoot-party-crashers-event-overhaul/

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