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Today — 30 July 2026Main stream

Stupid Never Dies Takes On Square Enix On October 21, As It Lands Close To Final Fantasy Resonance

30 July 2026 at 00:30

A vibrant and chaotic illustration from the game 'Stupid Never Dies' featuring a dynamic character with green eyes and various fantastical creatures against a multicolored background.

By setting Grand Theft Auto VI for a November 19 release on PlayStation 5 and Xbox Series X|S, Rockstar Games and Take-Two Interactive forced every publisher to move their games as far as possible from this date, resulting in some of the most game-packed September and October of recent memory. Previously planned for a generic late 2026 release, GPTRACK50's Stupid Never Dies now joins a packed October release schedule, launching on the same day as Square Enix's Final Fantasy Resonance and close to other games with which it will vie for gamers' attention and money. The independent studio founded by […]

Read full article at https://wccftech.com/stupid-never-dies-takes-on-square-enix-final-fantasy-resonance/

Tom Holland Credits Insomniac’s Spider-Man 2 for Inspiring Brand New Day’s Finishing Moves and Fight Choreography

29 July 2026 at 18:30

On the left, Tom Holland's Spider-Man sits upside down on a skyscraper edge looking at a phone, while on the right, two Spider-Men confront Venom in a dramatic nighttime city battle scene from Insomniac's game.

Today marks the official theatrical debut of Spider-Man: Brand New Day, the fourth film in the MCU Spider-Man series starring Tom Holland as Peter Parker, in much of Europe plus China and Brazil (US theaters are getting it on July 31). As part of the final press interviews, IGN spoke with Holland himself on the red carpet, and the actor revealed that a lot of the movie's fight scenes were heavily inspired by Insomniac Games' Marvel's Spider-Man 2. A lot of the action, a lot of the finishing moves were inspired by it. I was actually playing the game last night. I […]

Read full article at https://wccftech.com/tom-holland-insomniac-spider-man-2-brand-new-day-fight-choreography/

EA CEO Andrew Wilson’s Pay Climbed to a Staggering $38.6 Million Even as Shareholders Watched Layoffs Hit Battlefield 6 Studios

29 July 2026 at 17:00

Electronic Arts CEO Andrew Wilson speaks on stage with the EA logo behind him, alongside an image from the game Battlefield 6 featuring soldiers and military vehicles in a combat scene.

Electronic Arts CEO Andrew Wilson took home a truly staggering $38,649,984 in total compensation for fiscal year 2026, according to the company's newly filed 10-K report, and the timing couldn't look worse for a publisher that spent the same year cutting jobs across four Battlefield-focused studios despite the game's overall success. The Numbers Behind the Bonus Upon analyzing the report, Wilson's payout breaks down into a $1.3 million base salary, $28.48 million in stock awards, a $6.5 million cash bonus, and $2.37 million in "all other compensation," which reportedly includes personal security services and private jet use. That total marks […]

Read full article at https://wccftech.com/ea-ceo-andrew-wilson-pay-38-6-million-battlefield-6-layoffs/

Microsoft Still Bleeds Money on Every Xbox Sold After Price Hikes, and RAM Might Spike Another 2x by Fall 2027

29 July 2026 at 11:30

Xbox CEO Asha Sharma stands next to an Xbox Series X console with a large green Xbox logo in the background.

In the first half of June, Windows Central's Jez Corden reported that, according to his sources, Xbox was losing "hundreds of dollars" on each Series S and X console sold due to massive +700% increases in component costs for memory and storage. Roughly two weeks later, Microsoft announced a $100 price increase for the Xbox Series S and $150 for the Xbox Series X, again due to rising RAM and storage prices. However, according to Corden, even after the announced price hike (which takes effect on Saturday, August 1), Xbox will continue to lose money per console sold to consumers. The […]

Read full article at https://wccftech.com/microsoft-still-loses-money-on-xbox-after-price-hikes-ram-spike-fall-2027/

GTA 6 Silence Sparks Delay Fears, but Trusted Insider Shreds the Panic Ahead of November Release, Teasing Big August Showing

29 July 2026 at 10:44

A character from the game GTA 6 sitting on a yellow motorcycle in front of a building with a neon sign reading 'LIQUOR BAR'.

Although Rockstar Games promised that GTA 6 marketing would ramp up during the summer, we're now close to August and both the developer and publisher Take-Two Interactive are keeping a rather tight lid on one of the most anticipated games of all time launching on November 19 on PlayStation 5 and Xbox Series X|S. For some, this radio silence could be a sign of bad news, but it seems like worrying isn't warranted at all, as well-known insider Nate The Hate suggested that we should see plenty of the game next month. "I expect to see a fair bit of […]

Read full article at https://wccftech.com/gta-6-silence-delay-fears-august-showing/

Assassin’s Creed Hexe Could Arrive in Late 2027 as Development Continues

By: Bahleem
29 July 2026 at 12:47

Assassin’s Creed fans may have to wait a little longer for the next main game. A new rumor now claims that Assassin’s Creed Hexe is expected to launch in the second half of 2027 at the earliest.

The latest information comes from gaming insider NateTheHate2, who shared on X that the game is now likely targeting a later release than earlier rumors suggested. Previous reports pointed to a possible June 2027 launch, but that no longer appears to be the expected window.

While the insider did not share any detailed evidence, the timing does make sense. Ubisoft is still supporting Assassin’s Creed Shadows, and the game will not be very old by the middle of 2027. Because of that, there may be no reason for the company to rush the next main entry in the series.

Assassin’s Creed Hexe is one of several Assassin’s Creed games currently in development. Rumors also suggest that Ubisoft is working on a remake of the original Assassin’s Creed. That remake is expected to launch after the recently announced Assassin’s Creed Black Flag: Resynced, which could mean it arrives before Hexe.

Ubisoft has not officially confirmed a release date for Assassin’s Creed Hexe. Until the company shares more details, fans should treat these reports as rumors rather than confirmed information. However, if the latest claims are correct, players can still look forward to more Assassin’s Creed games before Hexe finally arrives.

AMD rolls out new Radeon graphics drivers for Gears of War E-Day and RX 9050

29 July 2026 at 16:30

AMD has released its latest graphics driver, Adrenalin Edition 26.7.1, delivering optimisations ahead of the upcoming multiplayer beta for Gears of War: E‑Day. The new driver also expands FSR 4 support and introduces compatibility for AMD’s newest entry‑level RDNA 4 GPU.

With this update, AMD has put optimisations in place for the Gears of War: E‑Day Open Beta happening in August, ahead of its full launch in early October. The driver also adds FSR 4 support for additional titles, including Out of Control Evolution, continuing AMD’s push to expand adoption of its latest upscaling technology.

Alongside the software improvements, Adrenalin Edition 26.7.1 introduces support for the newly announced Radeon RX 9050 graphics card. Positioned as an affordable RDNA 4 option for APJ and Latin American markets, the RX 9050 launches at an SEP of $279 and brings the latest Radeon feature set to mainstream gamers.

The driver also includes a number of fixes, addressing issues such as model flickering in Cinema 4D and Blender, intermittent crashes with FSR Upscaling 4.1 on Windows 10, and rendering problems with Fortnite’s directional indicators on Radeon RX 7000‑series GPUs. AMD has also listed several known issues, including intermittent crashes or driver timeouts in Battlefield 6 on Ryzen AI 9 HX 370 systems, texture flickering when using Record and Stream, and Smart Access Memory becoming disabled after installation on Windows 10.

KitGuru Says: With Gears of War: E‑Day’s multiplayer beta approaching, Radeon users will want to grab this driver to ensure the best experience. As always, let us know how you get on with the latest drivers and if you run into any problems.

The post AMD rolls out new Radeon graphics drivers for Gears of War E-Day and RX 9050 first appeared on KitGuru.

Metro 2039, Alien Isolation 2, Fable and more to be showcased at Gamescom

29 July 2026 at 16:00

Xbox has had an increasingly large presence at Gamescom in recent years and 2026 will be no different, with the company set to showcase first-party titles like Gears of War E‑Day and Fable, as well as major third-party titles like Metro 2039 and even Alien Isolation 2. 

As announced via Xbox Wire today, the company is preparing one of its biggest Gamescom showings yet. To mark Xbox’s 25th anniversary, the booth will feature 25 upcoming games and around 140 demo stations, giving attendees hands‑on access to many of the platform’s major upcoming releases.

Of course, there is plenty to look forward to for those not attending the event directly. Microsoft will be making a ton of announcements and showing new gameplay footage for upcoming games like Gears of War E-Day, Fable, Metro 2039, Alien Isolation 2, Minecraft Dungeons 2 and Call of Duty: Modern Warfare 4.

Microsoft will also be streaming daily content throughout Gamescom, including developer interviews, new trailers and extended gameplay segments for many of the titles listed above. The company is also planning special programming to mark Xbox’s 25th anniversary, all of which will be available to watch on YouTube and Twitch during the event.

KitGuru Says: Alien Isolation 2 making an appearance here is certainly a surprise. The fact that Metro 2039 is being shown also bodes well, as I was a little worried that the game would be delayed until much later in 2027, versus its current February release window. 

The post Metro 2039, Alien Isolation 2, Fable and more to be showcased at Gamescom first appeared on KitGuru.

Double Fine undergoes layoffs after Xbox split

29 July 2026 at 15:30

Double Fine is one of several studios that recently split from Xbox earlier this year. Now operating independently once again, the studio has announced a round of layoffs as it adjusts to its new financial reality.

As announced via a message from studio founder Tim Schafer on BlueSky, Double Fine has let go of 23 members of staff. Schafer explained that the transition back to independence has forced the studio to reduce its size to something it can sustainably support.

In the statement, Schafer wrote:

“Today, Double Fine Productions let go of 23 members of our staff. As a small, tightly-knit team, these actions are not taken lightly. Only the survival of our studio would ever make us consider such a painful action. Our transition to becoming an independent company also means becoming a size that we can sustain. The people we are losing were all important. They all made an impact on our games and culture, and they will be missed. We are committed to supporting each affected person as best as we can, and we thank them for their hard work and commitment to the creative spirit we cherish here at Double Fine.”

Double Fine was one of several studios divested by Xbox during its recent shake‑up, which also saw thousands of employees laid off across the wider gaming division.

KitGuru Says: Double Fine has always operated with a small team, so losing 23 people is significant. Hopefully the studio can stabilise quickly and continue working on the kinds of inventive projects it’s known for.

The post Double Fine undergoes layoffs after Xbox split first appeared on KitGuru.

Don’t hold out hope for an original Dragon Age remaster, says former BioWare head

29 July 2026 at 15:00

Earlier this week, former Dragon Age executive producer Mark Darrah suggested that the IP may now be dead under EA, following a series of blunders with Dragon Age: The Veilguard. Darrah has also now touched on the idea of a Dragon Age remaster, but unfortunately, the outlook there isn't promising either. 

In an interview with FRVR, Darrah explained that a Mass Effect‑style remaster trilogy for Dragon Age would be extremely difficult for EA to produce. While Mass Effect’s Legendary Edition was made possible thanks to the entire trilogy running on Unreal Engine, Dragon Age’s early titles were built on BioWare’s own in-house engine, and EA no longer employs anyone with expertise using those tools. For Dragon Age Inquisition, BioWare moved over to the Frostbite engine, a change that also presented a ton of technical challenges for the studio, which were well documented back in 2014.

Darrah went on to explain that BioWare once explored the idea of a “Champion’s Edition” collection for Origins, Dragon Age 2 and Inquisition, but the technical hurdles quickly became apparent. Origins runs on the Eclipse Engine and Dragon Age 2 uses the Lycium Engine, which both evolved from BioWare’s old Aurora technology. To give you an idea of just how old the Aurora engine is, it is the engine that powered Knights of the Old Republic, which came out all the way back in 2003.

According to Darrah, producing a Dragon Age remaster trilogy would require building “a brand new team” dedicated solely to the project. He added that EA is unlikely to expand BioWare’s headcount for such an undertaking, meaning any remaster team would pull developers away from other work. Despite the challenges, Darrah still believes a modernised version of Dragon Age: Origins would sell “super well”, particularly given how much room there is to improve the game’s graphics, which weren't great even back in 2009.

KitGuru Says: While a remaster may not be possible at this stage, a remake of Dragon Age Origins could happen on another engine, such as Unreal Engine 5. Unfortunately, it doesn't sound like EA is all that interested in investing in BioWare at this stage. That could change if Mass Effect 5 turns out to be a hit but for now, the studio isn't exactly in EA's good books after misses like Anthem, Mass Effect Andromeda and Dragon Age: The Veilguard. 

The post Don’t hold out hope for an original Dragon Age remaster, says former BioWare head first appeared on KitGuru.

Sandfall hints that work has begun on Expedition 33 Switch 2 port

29 July 2026 at 14:30

Clair Obscur: Expedition 33 was one of the standout RPGs of 2025, and now Sandfall Interactive has confirmed that it is exploring a Switch 2 version. However, the team says the port will require significant technical adjustments and may still be some way off.

Speaking with Automaton, studio CEO Guillaume Broche said the team is “interested in looking for a way” to bring Expedition 33 to Nintendo’s latest console but added that it is too early to announce anything concrete. Co‑founder Tom Guillermin expanded on the challenge, explaining that the Switch 2’s hardware presents limitations compared to PlayStation and Xbox: “It’s a big technical challenge because we tried to do something beautiful with the game, but of course, the Switch 2 is not as powerful as the PlayStation or the Xbox Series X.”

Expedition 33 makes extensive use of high‑end Unreal Engine 5 features, including Lumen and Nanite, which do not currently run on Switch 2. Broche confirmed this directly, saying: “Yes, a lot of features don’t work on Switch 2.” Lead artist Alan Reynaud added that Epic is now introducing lighter alternatives such as Lumen Lite but noted that these updates will take time to roll out, meaning Sandfall will need to wait and evaluate engine changes before committing to a port.

These limitations have also made Expedition 33 difficult to run on PC handhelds like the Steam Deck, where the game requires major visual cutbacks to maintain performance. Even so, the team remains optimistic that a Switch 2 version is possible with enough optimisation. After all, if a demanding title like Cyberpunk 2077 can be reworked to run on Nintendo’s new hardware, then Expedition 33 should be able to follow suit once the necessary engine support arrives.

KitGuru Says: Expedition 33 is one of the most visually impressive UE5 games to date, so a Switch 2 version was always going to be a challenge. Still, Sandfall is clearly exploring the possibility, and with handheld-friendly Unreal Engine updates on the way, a port seems increasingly plausible.

The post Sandfall hints that work has begun on Expedition 33 Switch 2 port first appeared on KitGuru.

Epic Games hires former Battle.net lead to overhaul its store

29 July 2026 at 14:00

Despite funnelling tons of money into it, the Epic Games Store has continued to fail to win over PC gamers, many of which still prefer Steam. Blizzard's Battle.net platform never had that same issue, so it feels significant that Epic Games has now hired a former Battle.net lead as part of a renewed push to improve the Epic Games Store. 

First spotted by GamesRadar, Martin Keely has joined Epic as the new VP and general manager of the Epic Games Store, replacing Steve Allison, who departed the company earlier this summer. Keely spent seven years at Blizzard leading Battle.net, a launcher that, while never rivaling Steam in scale, maintained a strong reputation among PC players for titles like World of Warcraft, Diablo and Overwatch.

In a LinkedIn post announcing the move, Keely said he is “excited to get started with the team delivering new capabilities that elevate player, creator and developer experiences,” adding that he is grateful for the opportunity to help shape “an open and sustainable gaming ecosystem.”

This lines up well with previous plans that Epic Games announced earlier this year, including an overhaul of the Epic Games Store, and a roadmap for near-term and long-term feature updates.

KitGuru Says: Epic has tried many strategies to boost the Epic Games Store, but none have significantly shifted Steam’s dominance. An overhaul could do the trick, but I still don't foresee a scenario where players leave Steam behind in droves. 

The post Epic Games hires former Battle.net lead to overhaul its store first appeared on KitGuru.

Subnautica is now a key franchise for Krafton thanks to continued strong sales

29 July 2026 at 13:00

Subnautica 2 has enjoyed a very strong launch period, with publisher Krafton confirming that the game surpassed 5 million copies sold just a few weeks after release. The game’s early success has helped drive record‑setting Q2 financial results for Krafton, which now plans to invest further into the IP and position Subnautica as one of its key franchises.

First spotted by Eurogamer, Krafton revealed in its Q2 2026 earnings report that Subnautica 2 hit the 5 million sales milestone after just a few weeks on the market. On top of that, during the first half of the fiscal year, the Subnautica series, including the original game and its expansion, Below Zero, generated around £120 million in revenue.

Due to the success of Subnautica as a whole this year, Krafton says it now has plans to invest further into turning the series into a “franchise IP”, so expect further expansions and sequels well into the future. For now though, Subnautica 2 needs to finish development, as the game is still in early access at the moment.

There is no timeline for the full V1.0 version of Subnautica 2 yet, but these things typically last a year or two. When the game is ready for its full release, we expect to also see support expanded to other consoles, like PS5 and the Switch 2.

KitGuru Says: Subnautica 2’s early momentum is impressive, and with the legal issues now behind the studio, Unknown Worlds can focus fully on development. Have you tried Subnautica 2 since its early access launch? 

The post Subnautica is now a key franchise for Krafton thanks to continued strong sales first appeared on KitGuru.

Marvel’s Spider-Man 2 update brings enhanced PS5 Pro support, new costumes and more

29 July 2026 at 12:00

As they have done in alignment with other Spider-Man projects, Marvel’s Spider-Man 2 was announced to be receiving a couple bonus costumes inspired by the newly-released Spider-Man: Brand New Day as well as the upcoming Marvel Tokon. Available now, this latest update brings with it more than just a couple cosmetics – having now updated Spider-Man 2 on PS5 Pro with Enhanced PSSR support.

Taking to Bluesky to make the announcement, Insomniac Games officially detailed update 1.005.000 for Marvel’s Spider-Man 2, writing:

“It's a Brand New Day for Marvel's Spider-Man 2! Get TWO NEW SUITS for Peter Parker in today's update, including the Fresh Start and the Marvel Tōkon: Fighting Souls suits.”

While this was already known (having been announced last month) this update also brings with it a surprise boost to visual clarity on PlayStation 5 Pro, owing to the implementation of Sony’s Enhanced PSSR upscaler (colloquially known as PSSR 2).

Spider-Man PSSR

Additionally, the update also adds support for the PS5’s Power Saver mode. As of now, the benefits of this mode remain somewhat dubious, giving players a slightly worse experience in favour of drawing far less power from the console. As with other games which include such an option however, this is likely in service of the rumoured PlayStation 6 handheld. Either way, this update is a welcome one, especially with the addition of PSSR 2.

Marvel’s Spider-Man 2 was already a great looking game on the base PS5, and so it will be interesting to see how much crisper the game will now look on the Pro.

KitGuru says: Have you been looking forward to Brand New Day? What do you think of Peter’s new suit in the film? Let us know down below.

The post Marvel’s Spider-Man 2 update brings enhanced PS5 Pro support, new costumes and more first appeared on KitGuru.

Marvel’s Wolverine Previews to go live next month

29 July 2026 at 11:00

Marvel’s Wolverine is one of the most anticipated PlayStation-published PS5 games of 2026, with the upcoming action-adventure title from Insomniac Games set to officially launch on the 15th of September. While we have so far seen relatively little from the game, expect an influx of new information, gameplay and details as Previews for Marvel’s Wolverine have now been confirmed to be going live in a couple weeks’ time.

As is the case with most major AAA games, video game journalists, pundits and other influencers were given the opportunity to check out and play Marvel’s Wolverine ahead of the game’s launch in September.

While these preview sessions have already come to pass, we will have to wait a few more weeks to learn more from the game, with said previews currently under embargo.

Wolverine Previews

Fortunately, we should be getting a whole suite of previews soon enough, with the embargo being lifted on the 13th of August at 8AM PDT (4PM UK Time).

As mentioned, so far we have seen relatively little from Marvel’s Wolverine, with the first proper look at gameplay being during Sony’s last State of Play. Since then, we’ve gotten some behind-the-scenes details as well as plenty of story moments. That said, how the gameplay and level design will flow remains to be seen. Hopefully we will get a full blowout of new information when previews officially go live next month.

KitGuru says: Are you looking forward to Marvel’s Wolverine? What do you think of the footage released so far? How linear do you want the game to be? Let us know down below.

The post Marvel’s Wolverine Previews to go live next month first appeared on KitGuru.

SEGA announces Crazy Taxi: World Tour ‘Closed Network Test’

29 July 2026 at 10:00

Back in 2023, SEGA made waves when they announced that they would be reviving many of their older, dormant IPs. In amongst the line-up was a brand new Crazy Taxi – the first new mainline console entry since 2002’s Crazy Taxi 3. While the upcoming World Tour has been mired by some GenAI controversies, those interested in the game will have the opportunity to check it out ahead of release, with SEGA now announcing a closed network test.

Making the announcement on their blog (alongside the release of a brand new trailer), SEGA confirmed that they will be hosting a closed network test for Crazy Taxi: World Tour in September, writing:

“We will be inviting a small number of players to test the stability of the online multiplayer functionality ahead of the full release of Crazy Taxi: World Tour. Players will be able to participate in two multiplayer modes: Pickup Race and Cops ‘N’ Cabbies.”

Crazy Taxi World Tour

The closed network test will officially go live on the 11th of September, and will remain accessible until the 14th. Curiously, while World Tour will be launching on all current-gen consoles, the network test will not be coming to the Switch 2, with PS5, Xbox and PC users being the only ones who can register.

Full details on the closed network test (including all the content which will be playable) can be found HERE.

After decades away from the franchise, it is exciting to see SEGA bringing back Crazy Taxi. It’s just a shame to see that they are making use of GenAI for its development.

KitGuru says: Are you looking forward to Crazy Taxi: World Tour? What do you think of the GenAI controversy? Let us know down below.

The post SEGA announces Crazy Taxi: World Tour ‘Closed Network Test’ first appeared on KitGuru.

Intergalactic: The Heretic Prophet reportedly coming in 2027 according to insider

29 July 2026 at 09:00

It’s been a while since we’ve last had a new original game from Naughty Dog, with their most recent release being The Last of Us Part II back in 2020. When they do return however, it’ll be in a pretty major way, having previously announced and teased their brand new IP ‘Intergalactic: The Heretic Prophet’. While we have yet to get a concrete release date, insiders have now claimed that the project is planned to arrive sometime next year in 2027.

Following the recent confirmation that God of War Laufey will launch in February of 2027, fans have started to wonder what this means for Naughty Dog’s Intergalactic: The Heretic Prophet.

Taking to Twitter, one user asked known industry insider / leaker NateTheHate whether they had any updates on the current status of Naughty Dog’s next game, writing: “Now that we have confirmation for Laufey release date. Is Intergalactic supposed to release next year or 2028?”

In response, Nate claimed that “2027 is the intended target” – though no further details were offered.

Intergalactic The Heretic Prophet

As mentioned, Naughty Dog hasn't released a new original game since The Last of Us Part II back in 2020. That’s not for lack of trying however, with the team having spent years working on a live-service TLOU project (known as The Last of Us Online) prior to its cancellation. In addition, the team also developed a full-on remake of 2013’s The Last of Us – launching on PS5 and later PC in 2022 / 2023 respectively.

Regardless, following what has been a somewhat quiet 2026 for first-party PlayStation releases (Saros and the upcoming Wolverine + Marvel Tokon aside), 2027 looks set to be a big year for Sony and the PS5. Hopefully we get a gameplay trailer for Intergalactic sooner rather than later.

KitGuru says: Are you looking forward to Intergalactic: The Heretic Prophet? How different do you think it’ll be compared to the studio’s other games? What’s been the best year for PS5 exclusives so far? Let us know down below.

The post Intergalactic: The Heretic Prophet reportedly coming in 2027 according to insider first appeared on KitGuru.

Microsoft says physical discs should not have stopped working during the Xbox outage — clarifies issue with entitlement checks that failed to read licenses correctly, update on the way

Xbox consoles recently experienced a worldwide outage, during which people were unable to access even disc-based games that should have been playable offline. Service was restored within a day but the impact of this discovery could be significant as tensions run high surrounding the crumbling state of physical media. Microsoft, however, was quick to suppress the negative PR, telling The Verge that discs should have never been affected by the outage in the first place.

"Disc-based entitlement checks should not prevent players from accessing their games and this is by design," said Microsoft tech chief Scott Van Vliet. He went on to confirm that discs go through license checks in the form of verifying entitlements. These entitlements determine what content a user is entitled to access, including when said user is offline, since they're saved directly on the console. Van Vliet clarified that the team caught an issue that stopped the consoles "from correctly using saved entitlements during the outage."

Xbox uses the Smart Delivery system for distributing games that automatically installs the best version of the title for your hardware. Smart Delivery has an alternative implementation called full-disc support, where developers can choose to put all executables of their game on the disc instead of relying on a license to digitally download content. That means when you insert the disc, there's no need to even connect to the internet as the file should be ready to run out of the box. That's precisely what failed to occur yesterday.

The outage itself affected everything from log-ins to application launches, and from online play to this strange issue of discs not running as intended. It was tied to an external service provider suddenly going down, and remaining down, for 16 hours. Xbox relied on that external provider for license and entitlement checks, so when a console failed to connect to those servers, it simply locked out players from accessing the game. It worked as fail-close mechanism instead of the fail-open it should have been, at least for discs.

If you're even a little bit tech-savvy, this probably sounds familiar to you as DRM checks have been a part of gaming for a long time. It used to be limited to just digital releases, but disc-based media has evidently fallen to the same problems as of late. The 100GB storage capacity of Blu-ray discs is a genuine limitation, but that's rarely the cause behind stories like this. Microsoft says it's already working on releasing an update to address this issue, but has not provided a timeline.

Sony faced similar vitriol earlier when the community discovered mandatory 30-day online check-ins had been added to PlayStation 5 and 4 consoles, but that claim was later refuted. In 2024 , Steam came under fire for ambiguity over perpetual licenses as well, which just goes to show that even the Valve isn't safe from this great evil. Now that PlayStation discs will cease to exist by 2028, concerns over ownership tied to physical media are growing every day.

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