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Today — 14 September 2026Main stream

World of Warcraft: Forever Is Blizzard’s Third Version of WoW, Launching November 4 After Years of Groundwork

13 September 2026 at 09:30

A scenic landscape from World of Warcraft: Forever features a dwarf Hunter and his bear walking through a grassy plain with mountains and mystical towers in the background.

Blizzard finally said it out loud at BlizzCon 2026: the thing the WoW Classic community has been arguing about and demanding for years now has a name (World of Warcraft: Forever), a (very close) release date, and more content than most fans reasonably expected. World of Warcraft: Forever launches on November 4, 2026, for PC and Mac, and access is included with any active World of Warcraft subscription or game time, but the beta opens next Thursday, with Skyborne Edition and Warcraft Forever collection buyers getting in from September 17. Crucially, Blizzard is positioning this as a third permanent World […]

Read full article at https://wccftech.com/world-of-warcraft-forever-blizzcon-2026-release-date/

Forsaken Kingdom Fills a Long-Standing Warcraft III Gap, Adding 30 Hours of Story Between Arthas and World of Warcraft

13 September 2026 at 07:30

Characters engaged in battle in artwork from 'Warcraft III Reforged: Forsaken Kingdom.'

Blizzard has released Warcraft III Reforged: Forsaken Kingdom, the first new campaign for the classic real-time strategy game in more than two decades. Available now, the expansion explores the previously untold events between Warcraft III and World of Warcraft, showing how the ruins of Lordaeron eventually became the capital of the Forsaken, known as The Undercity. The new content is more ambitious than a short bonus campaign: according to Blizzard, Forsaken Kingdom includes approximately 30 hours of gameplay and around one hour of in-game cinematics, split across two connected campaigns, the four-mission prologue, which is called The Last Days of Lordaeron, and […]

Read full article at https://wccftech.com/warcraft-3-reforged-forsaken-kingdom-30-hour-campaign/

KitGuru Games: Vampire Survivors Legacy of the Bloodmoon is the best DLC yet

13 September 2026 at 14:00

Vampire Survivors: Legacy of the Bloodmoon is the most confident DLC Poncle has produced, functioning as a genuine expansion that recaptures the early game’s tension and build variety while introducing a fresh set of characters, weapons and challenges, alongside some of the most creative levels we've seen in Vampire Survivors so far.

The centrepiece is Red Moon Manor, a sprawling new stage that immediately stands out from the usual open‑field maps. The forest intro gives the run a proper sense of arrival, and once you step inside the manor, the layout shifts between wide halls, tighter rooms and a maze section that breaks up the usual circular kiting pattern. It’s a more atmospheric and varied environment compared to previous DLC maps, and it helps restore some of the early‑game tension that Vampire Survivors gradually lost as its roster of overpowered builds grew. The blood‑red palette and cult theme also give the DLC a more serious tone compared to something like the Among Us crossover.

The new characters are another highlight, with each one feeling like a meaningful unlock as you progress. The starting weapon choices are unique to each new character, encouraging experimentation with different builds as you work your way through the DLC. Some are clearly designed for early‑game aggression, while others scale into late‑run chaos once their weapons evolve. By the time you unlock Sargon, you may think that you won't want to use anybody else, but The Fool has a great sense of speed, and at the very end of the DLC, you'll have the opportunity to unlock boss-level characters, including evolved Sargon and Baal'Thamut, which will allow you to tear through levels from the first minute.

Weapon design is where Legacy of the Bloodmoon excels. Blacken Firmament, the dimensional‑tear weapon that erases enemies and leaves damaging rifts behind, is one of my favourite additions, but the trio of Firefall, Fire Wall and Fire Ball is hard to beat. Several of the new melee-focused weapons also encourage more movement‑focused play, which helps break up the usual stationary late‑game strategy and makes each run feel more dynamic.

As Legacy of the Bloodmoon is its own standalone adventure, you aren't bogged down with the full roster of characters and weapons that you'll find in other Vampire Survivors adventures. As a result, progression feels smoother, a little more guided, and most importantly, the overall experience feels a bit more curated. Legacy of the Bloodmoon is a very tight package in all, and it is well worth your time if you've played Vampire Survivors before.

KitGuru Says: Legacy of the Bloodmoon is my favourite Vampire Survivors DLC to date. Have you been keeping up with Vampire Survivors over the last few years? Will you be picking up the new DLC?

The post KitGuru Games: Vampire Survivors Legacy of the Bloodmoon is the best DLC yet first appeared on KitGuru.

Asus showcases ProArt PA27UCDV monitor with 140W Thunderbolt 4

13 September 2026 at 11:38

Asus is showcasing its new ProArt PA27UCDV creative monitor at IBC 2026 in Amsterdam. The 26.5‑inch display features a 4K QD‑OLED panel running at up to 120Hz, aimed at colour‑critical workloads.

According to Prad, the monitor offers a 3840×2160 resolution on a 16:9 panel. As for the panel itself, Asus uses its LuxPixel anti‑glare coating, which is the company’s branding for its reduced‑reflection surface. The PA27UCDV covers 99% of the DCI‑P3 colour space, reaches up to 1000nits peak brightness, and is rated for Delta‑E <1 colour accuracy. HDR support is included, and an Auto KVM switch is built in for multi‑device workflows.

Connectivity includes HDMI 2.1, DisplayPort 1.4 with DSC, a built‑in USB hub, and two Thunderbolt 4 ports. One Thunderbolt 4 port delivers up to 140W Power Delivery, while the second supports daisy‑chaining for multi‑monitor setups. Like most other ProArt displays, the PA27UCDV retains a slim, minimalist aesthetic.

Asus has not yet confirmed pricing or availability for the ProArt PA27UCDV.

KitGuru Says: With a 120Hz panel, this ProArt monitor could also double up as a nice gaming display too.

The post Asus showcases ProArt PA27UCDV monitor with 140W Thunderbolt 4 first appeared on KitGuru.

Overwatch introduces new vampire-inspired hero ‘Doctrine’

13 September 2026 at 11:13

While Blizzard isn't giving Overwatch a series adaptation just yet, BlizzCon did bring about the return of their excellent character cinematics. A new hero, Doctrine, is coming to the game soon, and the new hero cinematic “Breakout” gives us an early look at the character and their lore.

Doctrine is a vampire‑inspired support hero launching alongside Overwatch’s Season 5 update on the 6th of October. Doctrine, real name Yamuka Yeukai, is a support‑class hero with the survivor sub‑role. Their movement ability triggers passive health regeneration, while their hitscan weapon can heal allies and damage enemies. Their Infused ability can also be used offensively or aimed at allies for additional healing.

Doctrine’s backstory centres on the Omnic Crisis, during which he lost his parents and took responsibility for caring for his sick brother. He went on to study cybernetics and bioengineering, developing technology capable of reversing aging by draining life force. This ultimately led to his imprisonment in Grímsvötn, a high‑security facility in Iceland, until Doomfist and his allies freed him, restoring his youthful appearance and arming him with his scepter and drones.

Players can try Doctrine early through a limited‑time test in Overwatch this weekend. He will then be added to the game officially in October as part of the Season 5 update.

KitGuru Says: Blizzard’s hero cinematics have always been a highlight for Overwatch, and Doctrine’s introduction continues that tradition. With Season 5 arriving next month, players won’t have long to wait before trying the new support hero for themselves.

The post Overwatch introduces new vampire-inspired hero ‘Doctrine’ first appeared on KitGuru.

Netflix moving ahead with Diablo series, Blizzard has plans for Overwatch too

13 September 2026 at 11:02

Blizzard had more than game announcements at BlizzCon this weekend. The company also confirmed that it is partnering with Netflix to produce a Diablo series, with discussions underway for potential adaptations of other Blizzard franchises.

Fans have been asking for Blizzard to commit to a TV adaptation for years, largely due to the popularity of the studio’s animated cinematics, particularly those produced for Overwatch. While an Overwatch series is not happening yet, Blizzard is taking its first step into the space with Diablo.

Blizzard president Johanna Faries announced the Netflix partnership during the BlizzCon keynote, confirming that a Diablo series is officially in development. She added that “Diablo, I promise, is just the beginning”, suggesting that Overwatch and Warcraft may also receive adaptations once the Diablo project is underway.

Videogame adaptations have become a major focus for streaming platforms and studios in recent years. Netflix found success with Cyberpunk: Edgerunners, which re‑created CD Projekt Red’s vision of Night City. Amazon has had a major hit with its Fallout series, and HBO’s adaptation of The Last of Us also performed well, although reception to its second season was more mixed.

Microsoft, Blizzard’s parent company, has also seen momentum in the film space. The Minecraft movie has performed well, and work has begun on a Call of Duty film. Netflix previously announced plans for a Gears of War live‑action project, although that appears to be on hold for now.

KitGuru Says: Blizzard’s cinematics have always been a standout part of its games, so a Diablo series feels like a natural fit. With that said, I am very surprised that Overwatch wasn't the first game to get an adaptation. 

The post Netflix moving ahead with Diablo series, Blizzard has plans for Overwatch too first appeared on KitGuru.

Blizzard officially announces StarCraft shooter with 3-minute trailer

13 September 2026 at 10:44

Blizzard has officially announced its new StarCraft shooter at BlizzCon this weekend. Simply titled STARCRAFT, the game marks the franchise’s long‑awaited return and confirms that the shooter rumours circulating earlier this year were accurate.

Blizzard debuted a three‑minute cinematic trailer showing Dominion marines answering a call to battle against the Zerg. The project is being led by former Far Cry boss Dan Hay, who has been heading Blizzard’s survival division since 2022. Unlike Blizzard’s previous attempt at a StarCraft shooter, StarCraft: Ghost, which was built as a level‑based third‑person game, this new title will be open‑world. Outside of that though, we don't know much about gameplay.

Blizzard says the game will honour the established lore of StarCraft while also creating space for new stories. A description for the game reads: “The sons and daughters of the Dominion answered the call when mankind needed them most. Their courage held the line. Their sacrifice bought us another day. Now the call comes to you. Carry their strength forward. No matter the cost.”

Despite the announcement, STARCRAFT is still a long way off. Blizzard is targeting a 2030 release, so it may be some time before we see gameplay and even longer before players can get hands‑on time with the game.

KitGuru Says: After years of rumours and cancelled attempts, Blizzard is finally committing to a StarCraft shooter. Unfortunately, this one was announced a bit too early for my liking, as 2030 currently feels like a lifetime away. 

The post Blizzard officially announces StarCraft shooter with 3-minute trailer first appeared on KitGuru.

Diablo 5 officially announced in renewed attempt to bring back Diablo 2’s magic formula

13 September 2026 at 10:23

Blizzard had a major Diablo presence at BlizzCon this weekend. Not only did we get new details on what’s next for Diablo 4, but Blizzard also confirmed that Diablo 5 is already in development and scheduled to arrive much sooner than expected.

While fans waited ten years between Diablo 3 and Diablo 4, the gap between Diablo 4 and Diablo 5 will be far shorter. Blizzard has announced that Diablo 5 is targeting a Spring 2029 release. With the studio now shifting its focus to the next game, Diablo 4 will not receive any further expansions, although seasonal updates will continue and there will be a new playable class added to the game next year.

While Diablo 4 centred on Lilith and Mephisto, Diablo 5 will bring the franchise back to its namesake villain, pitting players directly against the Lord of Terror once again. Fans won’t have to wait until 2029 to see him return either, as Diablo 4 Season of Hell's Legacy will include boss fights against all three Prime Evils.

Diablo 5 will be arriving in Spring 2029, set roughly 100 years after the events of Diablo 4. During this period of time, Sanctuary has fallen, with the Lord of Terror succeeding in his mission to take over the land. Players will be thrust into a version of Sanctuary where Diablo has already won the war. Blizzard teases that “at the heart of Diablo 5 is a simple question – what must you become when the world has already fallen?”.

Diablo 5 will introduce a new loot system, the return of item sets, more playable classes than any previous Diablo game and a renewed effort to recapture Diablo 2‑style itemisation.

In an interview with PC Gamer, Diablo 5 director Brent Gibson explained that while the team is now focused on Diablo 5, there is still plenty of room to tell new seasonal stories within Diablo 4 in the years leading up to the next game. “The events of Diablo 5 happen 100 years after everything that’s happening with Diablo 4, and so that gives us a lot of room to kind of still ride the wave with all the fans on where the story can go as we make our way there,” said Gibson. “Continuity is something that we’re really excited about, but we don’t necessarily have a perfect picture on exactly where that’s going to go because we want to see how fans are reacting season to season.”

KitGuru Says: I've really enjoyed me time with Diablo 4 but it has become clear that there are some structural aspects of this game that were not popular. The shift to an MMO-style shared open world rather than traditional ARPG zones and co-op was perhaps the biggest point of contention. Despite this set-up being primed for genuinely new seasonal events, most Diablo seasons have instead relied on recycled content. Hopefully these are the sort of pitfalls Blizzard will avoid when ushering in Diablo 5. 

The post Diablo 5 officially announced in renewed attempt to bring back Diablo 2’s magic formula first appeared on KitGuru.

Blizzard teases The Last Titan and updates WoW roadmap

13 September 2026 at 09:50

Blizzard has shared a new roadmap for World of Warcraft: Midnight, outlining the final updates for the expansion and giving us a clearer idea of when to expect the reveal of The Last Titan, the concluding chapter of the Worldsoul Saga.

The next phase begins with Echoes of the Worldcore, an update focused on new story quests and seasonal events. That will be followed by Midnight: Eclipse in the winter, a major patch that introduces a new zone called The Mantle Vault, a new dungeon, a new lair, fresh delves and a new raid. The update also brings a new legendary caster weapon, additional paladin options for Forsaken, Night Elf and Troll characters, and further improvements to housing.

Midnight: Eclipse will lead directly into Season 3, which continues the storyline and sets the stage for the next expansion.

In 2027, Blizzard will move into the final act of the Worldsoul Saga. The Last Titan will be revealed in the spring, marking the third and final expansion in the trilogy that began with The War Within back in 2024. Based on Blizzard’s established cadence, a spring reveal would typically point to an early 2028 release window, keeping the two‑year cycle intact.

KitGuru Says: Have you been keeping up with the WoW: Midnight updates this year? Are you going to be returning for The Last Titan? 

The post Blizzard teases The Last Titan and updates WoW roadmap first appeared on KitGuru.

Warcraft 3: Reforged gets major free update and new Forsaken Kingdom expansion

13 September 2026 at 09:34

Warcraft 3: Reforged is finally getting a major update, including the first new RTS campaign for the Warcraft series in more than twenty years. Blizzard has announced a 3.0 overhaul for Reforged, alongside a brand‑new expansion.

Since the launch of World of Warcraft, Blizzard’s original RTS campaigns have largely been left behind. Warcraft 3: Reforged was intended to bring that era back, but the remaster did not meet fan expectations and sales suffered as a result.

Blizzard is now looking to set things right with the Warcraft 3: Reforged 3.0 update. The patch includes a graphical overhaul, performance improvements and a revamped World Editor for custom matches and modding.

Alongside the free update, Blizzard is releasing a new paid expansion: Warcraft 3: Forsaken Kingdom, the first new Warcraft RTS campaign since 2003. The expansion is already available through Battle.net.

KitGuru Says: Warcraft 3 has been overdue for meaningful support, so seeing Blizzard return to it with a full campaign is a welcome surprise. Will you be picking up the Forsaken Kingdom expansion? 

The post Warcraft 3: Reforged gets major free update and new Forsaken Kingdom expansion first appeared on KitGuru.

Blizzard revives Heroes of the Storm with new hero update

13 September 2026 at 09:24

We knew to expect the return of StarCraft at BlizzCon this week, but we weren't expecting to see a revival of Heroes of the Storm. Blizzard's MOBA game is officially back, with a new hero joining the roster this month.

In a surprise announcement at BlizzCon this weekend, Blizzard revealed Xal'Atath, the latest hero for Heroes of the Storm. Xal'Atath arrives from the Warcraft franchise and marks the first new hero added to the game since 2020.

Blizzard largely stopped working on and promoting Heroes of the Storm after 2020, with most updates limited to bug fixes and balance tweaks. This was despite the fact that many players considered HOTS one of the strongest MOBAs on the market, and for a time, its esports scene looked like it could stand alongside Dota 2 and League of Legends.

Xal'Atath will not be the only new addition either. Blizzard has confirmed that a second new hero is already in development, although details have not yet been shared. For now, players can look forward to Xal'Atath’s arrival on the 28th of September.

KitGuru Says: Heroes of the Storm had a passionate community and a genuinely strong design philosophy, so seeing Blizzard return to it is a welcome surprise. With new heroes now on the way, it will be interesting to see how far this revival goes.

The post Blizzard revives Heroes of the Storm with new hero update first appeared on KitGuru.

World of Warcraft: Forever announced at BlizzCon

13 September 2026 at 08:30

Blizzard has announced World of Warcraft: Forever, a new project developed by the Classic team that revisits the original level‑60 era of WoW. Unlike WoW Classic, which preserves the vanilla experience as it was, Forever introduces new zones, quests and features set within that first year of the game.

World of Warcraft: Forever brings new content to the original timeline. Players will explore Dalaran, alongside other new zones to be confirmed later on. Zones already present in vanilla WoW have been reworked to support new story content as well. A new playable race, the Skyborne Elves, will also join the game in WoW: Forever.

Alongside the new race and zones, Forever includes two raids, nine dungeons and more than 1000 quests, reinforcing the idea that this is Vanilla WoW Extended, rather than just a snapshot of the game as it was.

World of Warcraft: Forever arrives on the 4th of November. BlizzCon attendees can try it early, and a public beta will roll out next week for those unable to be there this weekend.

KitGuru Says: WoW Classic has always been about preservation, but Forever takes a different approach by expanding that era with new content. Are you looking forward to this? Or will you be sticking with Retail / Classic in their current forms? 

The post World of Warcraft: Forever announced at BlizzCon first appeared on KitGuru.
Yesterday — 13 September 2026Main stream

Blizzard Reveals a New Open World StarCraft Shooter at BlizzCon 2026, But It’s Much Further Away Than Anticipated

12 September 2026 at 19:30

A soldier stands facing a large mech suit with the text 'StarCraft Dominion' prominently displayed.

As expected, BlizzCon 2026's first game announcement during the Opening Ceremony was the long-rumored return of StarCraft. Dan Hay, a Blizzard GM/VP and former Ubisoft Montreal executive who helped shape Far Cry from Far Cry 3 through Far Cry 6 (including a stint as creative director on Far Cry 5), stepped on stage to reveal that he had first tried to join Blizzard as a youngster, only to be rejected. Two decades later, he received a call that gave him the chance to assemble a team and help bring back the studio's long-dormant sci-fi franchise. Hay's appearance also adds an […]

Read full article at https://wccftech.com/blizzard-starcraft-open-world-shooter-reveal-2030/

Diablo V Is Real: Blizzard Shocks with a Sequel Where Sanctuary Has Already Fallen, Launching Spring 2029

12 September 2026 at 18:30

A fiery scene depicts a castle under siege with the text 'Diablo V' and 'Official Teaser' prominently displayed.

At BlizzCon 2026, Blizzard Entertainment made a surprise announcement of Diablo V, a new installment in the hack-and-slash action RPG franchise. The new game will be released in Spring 2029 and will place players in a Sanctuary that has already fallen to Diablo, giving it an entirely different vibe from what fans are used to. For now, that's all we got, but a panel titled Diablo V: Forging the Next Era is scheduled for later today, where the developers will unveil their overarching vision. It's a long lead time, that's for sure. Looking back, though, if there are no delays, […]

Read full article at https://wccftech.com/diablo-v-announced-blizzcon-2026-spring-2029/

PS5 Emulation Is Moving Faster Than Anyone Expected, and the “No Single-Player PC Ports” Policy Makes That Awkward for Sony

12 September 2026 at 12:30

A warrior in armor stands with a sword and shield before a large castle, surrounded by skeletal enemies, with a dragon flying overhead in the video game Demon's Souls Remake, on the PS5 emulator KyTyPS5.

Just a few days ago, we covered PlayStation 5 emulator KyTyPS5 getting Grand Theft Auto V running, and raised the half-joking possibility that Grand Theft Auto VI might end up playable on PC through emulation before Rockstar ships an official port. That timeline now looks a bit less outlandish in light of the emulator's latest advancements. As reported by DSOGaming, the emulator has gone from running Bluepoint's Demon's Souls Remake at 2 FPS to somewhere between 10 and 18 FPS in the space of a single release. That's an 800% improvement, and it isn't a typo. Demon's Souls isn't alone, […]

Read full article at https://wccftech.com/kytyps5-ps5-emulation-progress-sony-pc-policy/

IKEA releases new Skyrim mod that adds gloriously mundane Kallax shelving unit as your newest companion — free collab provides a drab flatpack answer to your loot woes

12 September 2026 at 13:31

IKEA has announced the Kallax Storageborn companion creation for players of The Elder Scrolls V: Skyrim Special Edition on PC or Xbox. But who’d want a set of drab utilitarian Swedish shelves following them around during their adventures in this fantastical role-playing game? The answer is quite a lot of people, it would seem, from the social media feedback we’ve seen. IKEA’s free mod for this iconic RPG also appeals to gamers’ pragmatic instincts with its claims that “your inventory woes end here.”

The household furniture giant says it designed this Skyrim mod as it wanted to bring its real world smart storage solutions to the digital domain. Skyrim was chosen, in particular, because gamers in this classic title are “plagued by the evils of encumbrance and disorganization,” asserts IKEA.

Of course, the furniture maker will have invested time and money into the development of this fully voiced companion mod (voiced by comic actor Matt Berry) for the publicity, too. But there's little to complain about as it's free and entirely optional to your Skyrim experience.

If you are interested in adding the Kallax Storageborn companion creation to your Skyrim experience, you can get it directly from Bethesda here, for free. But before using these eminently practical flatpack DIY shelves in your game and “sending clutter back to the fires of oblivion,” you have to discover and assemble your Kallax through a questline. You’ll find it at the Dwemer furniture store, where you’ll also discover the secrets of Kallax’s origin and have to defeat the Clutter Golem.

Skyrim Kallax Storageborn companion
IKEA
Skyrim Kallax Storageborn companion
IKEA

Naturally, you summon this shelving unit in the game with a call of ‘Aya Key Yah.”

The mod doesn’t just introduce your trusty new Kallax Storageborn companion; you’ll also get access to the Allenblade weapon, some blue and yellow-themed armor, and a Meatball helmet.

It is always interesting to see non-tech brands cross over into our reporting realm. The first example that springs to mind is the KFC console, but IKEA has dipped its toe into tech more recently by expanding its computer furniture ranges to include products such as the Xbox Gaming Den furniture series showcased at Gamescom 2026, plus various smart home accessories.

Wiki documents at least 44 instances in which Sony says you own your games as digital games ownership lawsuit progresses — project is direct assault on Sony's claim in recent ownership lawsuit

12 September 2026 at 10:30

In a recent lawsuit against Sony, the firm argued that "reasonable consumers would not be misled" into believing they own digital games that they "purchased" on the PlayStation Store. Folks on the Consumer Rights Wiki have now compiled a humongous list of specific instances in which Sony currently states that users do, in fact, own their digital PS4 and/or PS5 games. The list is currently up to 44 specifically documented statements, but actually notes hundreds of examples where Sony explicitly states that users do, in fact, "own" their games across its various services and pages.

In this case, Sony says that no "reasonable person" would believe that, when they add a game to their cart and click "Purchase" on the PlayStation Store, they are entering a contract that entitles them to ownership of the digital goods in question. Instead, Sony believes it's obvious that what you're paying for is a limited, revocable license for a service that only remains available as long as Sony offers it, which is quite different from ownership in a legal context.

A photograph of PlayStation 4 and PlayStation 5 games in their cases.

Whose games, exactly? (Image credit: Zak Killian/Future)

The case isn't exactly about ownership, though; it's really about consumer disclosure and product representation. The plaintiffs aren't arguing that buying a digital game somehow transfers ownership of Sony's underlying intellectual property, but rather that Sony's use of words such as "buy," "purchase," and "own" could reasonably lead consumers to believe that they were acquiring a durable right to use the game, rather than merely obtaining a revocable license. That distinction matters because Sony's defense depends in part on the claim that no reasonable consumer would interpret the transaction that way. At the same time, the plaintiffs have produced a substantial body of evidence showing that Sony itself routinely uses precisely that ownership language when describing the digital games its customers have purchased.

This issue is in particularly sharp relief now that Sony's digital store is confirmed to be the only way to purchase new PlayStation games from next year. The publisher's announcement that it would stop producing game discs in January of 2028 caused quite an uproar among gamers who value physical copies of games as a token of ownership. It's worth noting that most players do purchase games digitally (as much as 85% of PlayStation games, by some reporting), and also that disc production and usage become less practical as the manufacturing of both disc drives and discs slowly winds down.

The gamer outrage isn't really about the end of discs, though. This fury has been simmering for a good while now, as gamers resent perceived anti-consumer practices. The realization that discs are going away simply forced a lot of gamers outside the enthusiast sphere to confront the reality that they do not own their digital purchases and that they can be taken away at any time, just as Sony has already done in the past. This is especially pointed in light of the price increases asked by game publishers in the last few years, where games have gone from a typical ceiling of $60 USD up to $70 and now, more recently, $80 (with Mario Kart World, Zelda: Tears of the Kingdom, and now Grand Theft Auto VI), despite often struggling to provide the same level of satisfaction and enjoyment as older titles.

A screenshot of a Sony website showing the language

There are many more examples like this on the Consumer Rights Wiki page about the lawsuit. (Image credit: Screenshot of Sony Interactive Entertainment website — source: Consumer Rights Wiki, licensed under CC BY-SA 4.0. Screenshot by unknown author. No modifications.)

And so we come back around to the Consumer Rights Wiki and its list of times that Sony has explicitly used ownership language on its website and on its digital storefront. The Wiki catalogs these quotes with both links to live pages as well as archived snapshots and screenshots with the relevant text highlighted. The Consumer Rights Wiki was of course founded by consumer rights advocate and YouTuber Louis Rossmann, but much of the work was done by the community that has sprung up around the site as people rebel against the continuous erosion of their consumer rights, particularly by technology companies that argue against their own responsibility.

It's unfortunately still not clear if this case is actually going to trial yet. Sony is attempting to have the case moved to private arbitration, citing that all four plaintiffs agreed to such when signing up for the PlayStation Network; in that case, Sony will likely pay a small cash award to each plaintiff and the matter will be settled, legally speaking. If the case goes to trial, there's a possibility for real legal precedent to be set by a public ruling, at least in California. For the sake of consumer transparency on the PlayStation Store, let's hope that the court agrees to hear this one.

Before yesterdayMain stream

PlayStation Walked Away From Kojima’s Physint Over Budget Fears, but Timed Exclusivity Sealed the Deal

11 September 2026 at 14:39

A shadowy figure in a coat is depicted against a dark city skyline with the text 'Here Comes the Feeling' displayed prominently.

Following its announcement in 2024, PlayStation and Kojima Productions didn't talk much about Physint, the game that would mark Hideo Kojima's return to the stealth-action genre that made him one of the most renowned game designers with the Metal Gear series. The long silence was broken this week in a rather surprising way, as it was announced that PlayStation backed away from the project, only for Kojima Productions to partner with Xbox. According to a new report from Jason Schreier, the game's budget was among the reasons for PlayStation's pivot, although timed exclusivity also played a part in the decision. […]

Read full article at https://wccftech.com/playstation-walked-away-kojima-physint-budget-exclusivity/

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