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Blizzard Successfully Rebuilt Overwatch, Warcraft, and Diablo Momentum, yet Its Developers Face Months of Uncertainty as More Xbox Cuts Loom

13 July 2026 at 16:30

Promotional artwork for 'BlizzCon 2026' in Anaheim, CA, featuring characters from Blizzard games in a dynamic pose.

A storm passed through many internal Xbox studios between studio divestitures and mass layoffs, but Activision Blizzard largely emerged unscathed this time around, likely because it's the main money-maker at present. We know that Call of Duty prints money even in off years, for example. But even the Blizzard side has been doing well lately, thanks to a resurgence of its core IPs: Overwatch, Warcraft, and Diablo. That's what Bloomberg's Jason Schreier confirmed in his latest video, while teasing that the company has "a ton" of projects underway, including the rumored StarCraft shooter game. So right now, Blizzard is kind […]

Read full article at https://wccftech.com/blizzard-overwatch-warcraft-diablo-momentum-xbox-layoffs-uncertainty/

World of Warcraft: MidnightΒ Devs Discuss the Prey System, Split Raids, Zul’Aman, and More in Pre-Launch Interview

24 February 2026 at 21:00

A dynamic battle scene from 'World of Warcraft: Midnight' featuring armored warriors and mythical creatures clashing.

With exactly a week left before the official launch of World of Warcraft: Midnight, here's a semi-exclusive interview with Blizzard where four members of the development team open up on the key areas of the game's eleventh expansion, such as dungeons, raids, delves, the Zul'aman zone, and the new Prey system. I said semi-exclusive because I shared the remote interview session with Carrie Lambertsen from Screen Rant, so you'll see her name pop up as well throughout the transcript when she was the one asking questions. The following Blizzard developers were involved: Associate Game Director Paul Kubit, Lead Encounter Designer […]

Read full article at https://wccftech.com/wow-midnight-interview-prey-system-raids-zulaman/

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