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PlayStation Walked Away From Kojima’s Physint Over Budget Fears, but Timed Exclusivity Sealed the Deal

11 September 2026 at 14:39

A shadowy figure in a coat is depicted against a dark city skyline with the text 'Here Comes the Feeling' displayed prominently.

Following its announcement in 2024, PlayStation and Kojima Productions didn't talk much about Physint, the game that would mark Hideo Kojima's return to the stealth-action genre that made him one of the most renowned game designers with the Metal Gear series. The long silence was broken this week in a rather surprising way, as it was announced that PlayStation backed away from the project, only for Kojima Productions to partner with Xbox. According to a new report from Jason Schreier, the game's budget was among the reasons for PlayStation's pivot, although timed exclusivity also played a part in the decision. […]

Read full article at https://wccftech.com/playstation-walked-away-kojima-physint-budget-exclusivity/

Dune: Awakening PS5 Pro Gameplay Trailer Targets Dynamic 4K/60 FPS β€” Cross-Play Coming Post-Launch

26 August 2026 at 17:48

A character from Dune: Awakening is featured alongside text announcing the 'Console Announcement Story Trailer'.

Funcom has released seven minutes of new Dune: Awakening gameplay captured on a PlayStation 5 Pro, offering the most substantial look yet at the survival game’s upcoming console version. The footage debuted during Gamescom 2026, where attendees can also play the PS5 build ahead of its September 22 launch. According to the developer, Dune: Awakening will offer two graphics modes on both PlayStation 5 and PlayStation 5 Pro. Performance Mode targets 60 frames per second at a dynamic 4K resolution, while Quality Mode targets 30 FPS, also using dynamic 4K. The PS5 Pro version will run at a higher native […]

Read full article at https://wccftech.com/dune-awakening-ps5-pro-gameplay-trailer-targets-dynamic-4k-60-fps-cross-play-coming-post-launch/

Assassin’s Creed Black Flag Resynced hits 3 million sales in first week

20 July 2026 at 08:20

Ubisoft has announced that Assassin’s Creed Black Flag Resynced has surpassed 3 million copies sold during its first week of release. This follows a strong launch day that brought in 2 million sales for the remake, which arrived on July 9th.

According to the publisher, player reception has steadily improved following a series of post-launch updates. Steam user reviews now sit at a Very Positive rating, driven by ongoing quality-of-life improvements and bug fixes informed by player feedback. Ubisoft also confirmed that a highly requested New Game+ mode is currently in development for the title.

Rebuilt from the ground up by Ubisoft Singapore, the title is a complete remake of the 2013 original, using the latest version of the Anvil engine. Visuals have been completely overhauled alongside core gameplay systems. The update introduces parry-focused combat, upgraded stealth and parkour mechanics, expanded naval gameplay, and brand-new story content. Players step into the shoes of pirate captain Edward Kenway during the Golden Age of Piracy, navigating the historical conflict between the Assassins and Templars alongside real figures like Blackbeard, Anne Bonny, and Calico Jack.

The game is currently available on PlayStation 5, Xbox Series X|S, and PC via the Ubisoft Store, Epic Games Store, and Steam, where it is officially Steam Deck Verified. It is also accessible through the Ubisoft+ subscription service.

KitGuru Says: Overhauling a beloved classic like Black Flag seems to have paid off for Ubisoft, and the upcoming addition of a New Game+ mode should keep that player momentum going.

The post Assassin’s Creed Black Flag Resynced hits 3 million sales in first week first appeared on KitGuru.

Gothic 1 Remake surpasses 500K copies sold in first week

15 June 2026 at 15:00

THQ Nordic and Alkimia Interactive have announced that Gothic 1 Remake sold over 500,000 copies during its first week across PC, PlayStation 5, and Xbox Series X|S. The reimagined 2001 cult RPG also saw significant player engagement on Steam, peaking at nearly 78,000 concurrent players on June 7th.

Player feedback remains favorable, with the title gathering more than 21,000 Steam reviews and maintaining an 86% β€œVery Positive” rating. Game critics weren't as nice, with the game sitting at 72% (34 reviews) on OpenCritic, with only 55% recommending it.

Alkimia Interactive attributed this initial traction to a mix of newcomers and long-time fans of the 25-year-old franchise. Consequently, the studio plans to deliver ongoing support through further updates and refinements over the coming months.

This modern iteration features over 50 hours of gameplay content. It reconstructs the Kingdom of Myrtana and the Khorinis mines, where players control the Nameless Hero and navigate among three joinable factions. According to the publishers, the release includes a living world with scheduled daily NPC routines, as well as a modernised tactical combat system that preserves the original title's identity.

KitGuru says: Did you pick up the Gothic 1 Remake during its first week, or are you waiting for future patches?

The post Gothic 1 Remake surpasses 500K copies sold in first week first appeared on KitGuru.

Unknown Worlds shares Subnautica 2 Early Access roadmap

17 May 2026 at 12:00

Unknown Worlds has released the initial Early Access roadmap for Subnautica 2, following the survival sequel surpassing two million copies sold within 12 hours of its launch. The development plan outlines two targeted system improvement updates designed to address player feedback before the studio deploys its first major world expansion.

The news regarding the new sales milestone comes from IGN, which also shared some concurrent player data. Across all platforms, which include Steam, Epic Games Store, and Xbox Series X|S, Subnautica 2 exceeded 651,000 concurrent players. On Steam alone, it peaked at over 467,000 concurrent players, about 9 times the all-time peak of the original Subnautica.

The first scheduled update, labelled Early Access 1.1, will centre strictly on core quality-of-life refinements. Key areas slated for optimisation include the Biomods framework, Blight encounters, exploration within wrecks, and the mechanical flow of vehicle docking and fabrication. It will also add several highly requested baseline features to the game, including a dedicated sprint function, a unified storage cache option, and additional passive slots for the player's Biomod loadout.

Following the first big update, Early Access 1.2 will pivot entirely toward enhancing the game's newly introduced multiplayer infrastructure. The cooperative-centric update plans to improve user interface HUD signals, base building precision tools, and the pinned recipe system for groups. New mechanics arriving in this second wave include native in-game voice chat, player-to-player item trading, character emotes, a revive mechanic for downed teammates, and additional visual customisation choices.

Longer-term developments are categorised under a broader future expansion bucket, which will introduce substantial content additions rather than basic system overhauls. These milestones will expand the playable oceanic map with entirely new alien biomes, unique resources, fresh tools, an unannounced vehicle tier, and subsequent narrative chapters of the central story campaign. Unknown Worlds has not attached specific calendar dates to the updates, reiterating that the Early Access phase is projected to last between two and three years.

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KitGuru says: Have you tried Subnautica 2 already? What's your review of it?

The post Unknown Worlds shares Subnautica 2 Early Access roadmap first appeared on KitGuru.
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