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Epic Games CEO suggests Destiny 2 could have ‘thrived’ if Bungie used GenAI

6 July 2026 at 11:00

For better, but mostly for worse, Epic Games’ Tim Sweeney is one of the most vocal CEOs in the video games space, with the Fortnite maker letting his opinions be known no matter the topic. When it comes to GenAI, Sweeney has been firmly in favour of the controversial technology – so much so that he has now suggested that Destiny 2 would not have had to shut down had Bungie embraced this “newfangled technology.”

Known Bungie insider Paul Tassi recently took to Forbes to release a report on why Destiny 2 Died. Amongst the list of bullet points, Tassi’s first claim stated that “because of the enormous scale of content that had to be produced nonstop, lest fans revolt against its scarcity, Destiny was only very rarely profitable during its entire lifespan.”

This in and of itself is nothing too surprising, with the reports from years back claiming that Destiny 2 suffered from high overheads. According to Epic Games CEO Tim Sweeney however, the solution had been staring PlyStation / Bungie right in the face, taking to Twitter to state:

“If only some sort of newfangled technology could come along and make it possible to overcome bullet point #1 and enable games like Destiny to thrive!”

Epic Destiny

While not outwardly stated, Sweeney is of course referring to Generative AI, the controversial technology which has been increasingly embraced by Epic Games over the past couple years.

This is far from Sweeney’s first contentious take on the matter, with the CEO as recently as one week ago claiming that Valve’s AI disclosure policy is “irresponsible” as it “makes it much, much, much harder for a game developer to have a chance of success. You have to choose from either not using tools that can make you way more productive, and probably failing due to competition that does.”

As always, Sweeney is missing one core point: That being the fact that most consumers in the industry do not like GenAI, and would rather Destiny 2 have died than be turned into a ‘slop’ machine.

Either way, Sweeney is unlikely to stay quiet any time soon, and so it will be interesting to see how the CEO’s opinions change (or don’t) over time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Sweeney’s statement? Do you agree? Would you have rather Destiny 2 embraced AI, or died as it has – being a work of human creation? Let us know down below.

The post Epic Games CEO suggests Destiny 2 could have ‘thrived’ if Bungie used GenAI first appeared on KitGuru.

EA’s Laura Miele Champions AI as Creativity Accelerant, Echoing Epic’s Tim Sweeney Even as ‘Slop’ Fears Linger

26 June 2026 at 15:00

Abstract digital artwork featuring chains and colorful shapes with the text 'Electronic Arts x stability.ai'.

Electronic Arts executive Laura Miele, a 30-plus-year veteran at the American publisher, was recently featured on The Game Business Show and talked about various topics, including, of course, how the publisher is using AI in its development process. Back in late 2024, EA CEO Andrew Wilson was one of the very first major gaming executives to openly state that generative AI would soon be at the "very core of business", allowing greater efficiency, expansion, and transformation. Now that it's been over a year and a half since that statement, when asked whether AI tools can expedite the increasingly long game […]

Read full article at https://wccftech.com/ea-laura-miele-ai-creativity-tim-sweeney/

Epic Games CEO calls Steam AI Disclosure policy “irresponsible”

26 June 2026 at 12:00

Unlike a majority of CEOs, Epic Games’ Tim Sweeney is rather vocal, sharing his thoughts on industry news via a variety of means. Taking part in a new interview, the CEO commented on Valve’s AI disclosure policy – calling the practice “irresponsible.”

Taking part in an interview with the publication PCGamer, Epic Games CEO Tim Sweeney was asked about a range of topics, from their recently-announced ‘Team Open’ to Epic’s relationship with Valve. In discussing Steam’s new AI disclosure system – wherein developers must state if and how they used GenAI during game development – Sweeney offered a response typical of a CEO heavily invested in the technology, stating:

“It's unfortunate that so many developers now are put into this position. If you want to launch a game, and get it as widely publicized as possible, you've got to put it on Steam so people can wish list it, and if you want to play it on Steam, then you have to get this Scarlet Letter of AI attached to your product, and now there is a hater community trying to kill the game.”

Epic Sweeney

Sweeney continued, “I think it's really irresponsible of Valve. They shouldn't do it, because it makes it much, much, much harder for a game developer to have a chance of success. You have to choose from either not using tools that can make you way more productive, and probably failing due to competition that does.”

It is worth noting that Sweeney appears to be approaching this question from a single angle, ignoring the wider issues with and implications of GenAI in game development – as well as the fact that many players simply don’t like it.

As mentioned, Epic Games has been increasingly embracing AI in its game development, and so it makes sense that Sweeney would take such a position.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Sweeney’s claims? Do you agree? Should AI disclosures be enforced further? Let us know down below.

The post Epic Games CEO calls Steam AI Disclosure policy “irresponsible” first appeared on KitGuru.

Palworld confirms it doesn’t use GenAI, claims “gamers don’t want it”

19 June 2026 at 08:30

Palworld drew a ton of attention upon its initial announcement and release due to plenty of design similarities between the survival-crafter and Nintendo’s Pokemon series. While some may feel as though the title is derivative in this regard, at the very least it appears the game was made using human hands, with studio Pocketpair making their stance on the rise of GenAI quite clear.

In an interview with GamesRadar+, Pocketpair publishing and communications head ‘John Buckley’ spoke on the rising use of Generative AI in video game development. Stating: “Gamers don't want it, and if the gamers don't want it, I guess that's it, right? Not much of a conversation to be had.”

While a self-explanatory statement, the conversion did continue, with Buckley adding: “We have a lot of artists in-house. They like doing stuff themselves. There's no reason to get rid of them for the sake of an AI doing it. Just seems pointless.”

GenAI PocketPair

The full interview includes takes on GenAI for coding purposes, the difference in its usage across regions/cultures and where AI could go in the future.

It is worth noting that PocketPair’s CEO has spoken publicly on multiple occasions praising various aspects of AI in the past. Of course, between when these statements were made (Late 2022 – Early 2023) and now, both GenAI and many people’s opinions on it have shifted quite a bit.

Either way, it is always welcome seeing studios making their position on the matter clear – for transparency’s sake if nothing else.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Buckley’s statement? What’s your thoughts on GenAI in game dev? Let us know down below.

The post Palworld confirms it doesn’t use GenAI, claims “gamers don’t want it” first appeared on KitGuru.

Vampire Survivors back-track on Fortnite crossover following Epic’s GenAI controversy.

18 June 2026 at 08:00

There was once a time when crossing over with Fortnite meant that you had pretty much made it in the video games space, with some of the biggest franchises in the world collaborating with Epic Games in one form or another. While the popular indie hit Vampire Survivors was set to find its way into Fortnite, recent GenAI controversies pertaining to Epic Games now has studio Poncle “reviewing” their plans for said crossover.

During the company’s recent State of Unreal presentation, Epic Games announced a boatload of upcoming crossovers planned to be heading to Fortnite throughout the rest of 2026. Totalling over 30 different IPs, some of the games listed included Sonic Racing Crossworlds, Control Resonant; Phantom Blade 0 and Vampire Survivors.

While initially met with some excitement, this quickly dissipated as the company confirmed that they have been using generative AI to help create and design concept art for Fortnite.

Fortnite Vampire Survivors

In the wake of this, Vampire Survivors studio Poncle responded to the revelations, making a stance against the practice while re-evaluating their recently-announced collaboration – taking to the official Vampire Survivors subreddit to write: “Following today's news about gen AI usage by Epic to create all sort of game assets, including Fortnite characters, we're currently ‘reviewing’ our collaboration with Fortnite. We'll let you know if anything moves forward.”

Based on the wording, whether the collab goes through or not seems to depend on how much wiggle room there is with the contract which Poncle likely signed prior to the announcement.

We will have to wait and see, but if nothing else, it is encouraging to see some of Epic’s own partners seemingly trying to put their money where their mouths are.

KitGuru says: Are you surprised by Epic’s recent GenAI revelations? Could Epic Games reverse-course given enough of a backlash? Let us know your thoughts down below.

The post Vampire Survivors back-track on Fortnite crossover following Epic’s GenAI controversy. first appeared on KitGuru.

Gears of War E-Day does not use GenAI; campaign length officially detailed

12 June 2026 at 10:00

Following their official deep-dive on the upcoming Gears of War E-Day, the team at studio ‘The Coalition’ have been sharing new details pertaining to the impending Xbox console exclusive. Alongside new information on just how long the campaign will be, it was also confirmed that no Generative AI was used during any part of the game’s development – increasingly becoming a marketing bullet point.

Taking part in an interview with IGN, The Coalition’s creative director Matt Searcy, brand director Nicole Fawcette, and art director Aryan Hanbeck sat down to discuss various aspects of Gears of War E-Day, including changes to movement mechanics; how they are preserving Gears’ lore and plenty more.

Speaking on the campaign, Searcy confirmed that E-Day is “longer than any campaign [The Coalition has] built” sitting at around 14 hours while featuring more collectibles than any prior title – lending itself to greater replayability.

Gears of War E-Day

For context, most Gears of War games have landed at around the 10 hour mark for their main stories, with the primary exception being Gears 5 at 11-12 hours. Given this, 14 hours should represent a nice uptick in the amount of playable content while not dragging on for too long.

In even better news, the team confirmed that no generative AI was used during any part of Gears of War E-Day’s development, with creative director Matt Searcy stating: “We have a kickass concept art team, and our art book is going to rock.”

Given that a number of game announcements during the past week have disclosed their use of GenAI during the game-making process, it is refreshing to see The Coalition seemingly taking a hard stance against the controversial technology.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Gears of War E-Day? Is the use of GenAI a dealbreaker for you? What do you think of the campaign’s expected length? Let us know down below.

The post Gears of War E-Day does not use GenAI; campaign length officially detailed first appeared on KitGuru.

Crystal Dynamics explains how GenAI was used during the development of Tomb Raider: Legacy of Atlantis

12 June 2026 at 08:00

Generative AI in video game development has become an increasingly contentious topic, more-so in recent days as various new game announcements from the past week have been found to be using the controversial tool. One such title is Crystal Dynamics’ Tomb Raider: Legacy of Atlantis, whose Steam page noted the use of GenAI. Responding to the criticism, the studio has now claimed that “At the end, all the finished product in the final game will be human-crafted.”

Taking part in an interview with the publication Polygon, Crystal Dynamics’ ‘Experience Director’ Jeff Adams offered clarity on how GenAI was / is being used for the development of Tomb Raider: Legacy of Atlantis, stating:

“At Crystal Dynamics, we see AI as a tool that can help our team get the right answers faster. In early level development, we might have the idea for an in-game object. But we might not be sure if we want to take the time to have devs build it. What we can do is use a generative AI tool to visualize it in the world. If it works, we can move it into our traditional pipeline. From there, the team can concept it and build it.”

Crystal Dynamics GenAI

Adams continued, “At the end, all the finished product in the final game will be human-crafted. We want to make it as easy as possible for our team to be able to make high-quality experiences. That’s what the fans deserve.”

Whether this explanation is good enough or not is for you to decide. For some, using GenAI even during the early stages of the project can have an impact on how the title is conceptualised. Even if fully replaced later on, the initial template with which they are building upon is one based on generative AI.

All that said, Tomb Raider: Legacy of Atlantis is not the first game to use such tools, and it certainly won’t be the last.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this explanation? Is it good enough for you? What’s your opinion on Generative AI in game development? Let us know down below.

The post Crystal Dynamics explains how GenAI was used during the development of Tomb Raider: Legacy of Atlantis first appeared on KitGuru.

SEGA’s Crazy Taxi gets first official trailer; mired by GenAI controversy

9 June 2026 at 10:00

In recent years, SEGA has been going back to its well of older IPs with plans to revive a large number of them. One such franchise set to make a return is Crazy Taxi. Officially shown off and detailed during the recent Xbox Games Showcase, the 2027 revival is already being met with some controversy as SEGA has admitted to using GenAI to aid in the development of Crazy Taxi: World Tour.

Following the release of the latest trailer for Crazy Taxi: World Tour, the game’s official Steam page went live, allowing fans to add the upcoming title to their wishlist. Unfortunately, alongside new details pertaining to the game, the listing also included a disclosure, stating:

“At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game.”

Crazy Taxi GenAI

Of course, the discourse surrounding generative AI in video game development is a contentious one, with some accepting the technology in certain aspects of creation, and others taking a hard stance against it in all forms.

Regardless of whether you are for or against GenAI, there is no denying that this latest revelation puts a damper on some of the excitement towards Crazy Taxi: World Tour. Hopefully SEGA will come out and give a more comprehensive breakdown of how GenAI was used.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Crazy Taxi: World Tour’s latest trailer? Are you interested in the project? Does this latest disclosure impact your excitement? Let us know down below.

The post SEGA’s Crazy Taxi gets first official trailer; mired by GenAI controversy first appeared on KitGuru.

Maybe in “100 Years,” GenAI Could Create Art, Says Hideo Kojima, But He’s Not Interested in it Either Way

8 June 2026 at 17:01

A person with short black hair and glasses in a neutral expression against a plain background.

Hideo Kojima has given what appears to be his final word on Generative AI (GenAI) technology and whether it's something he's really interested in exploring as part of the artistic process and its capability for creating art. Speaking to The Washington Post (spotted by Kotaku), even after a GenAI version of Kojima appeared in a Prada commercial just last month, the Death Stranding and Metal Gear Solid creator has said he's "not interested" in GenAI art. "Art is life. But in 50 years, 100 years, I don't know. Maybe AI could create art, but while I live, I don't think […]

Read full article at https://wccftech.com/maybe-in-100-years-genai-could-create-art-hideo-kojima-but-hes-not-interested-in-it/

Tomb Raider: Legacy of Atlantis is the Latest AAA Game Made With GenAI Tools in an “Early Exploration” Development Phase

3 June 2026 at 14:31

A character in a jungle setting aims a pistol at two red dinosaur-like creatures.

Last night during PlayStation's State of Play event for June 2026, Crystal Dynamics and Flying Wild Hog showcased more of Tomb Raider: Legacy of Atlantis, and also confirmed rumours that it had been delayed into next year with the announcement of a February 12, 2027, release date. After the dust settled, however, and the initial craze of all the announcements had passed, players spotted a key point on the game's Steam page: a disclosure that Generative AI (GenAI) tools were used in an "early exploration" phase of development. The statement on the game's Steam page reads, "AI-assisted tools were used […]

Read full article at https://wccftech.com/tomb-raider-legacy-of-atlantis-gen-ai-tools-used-in-development/

Ubisoft now wants to make ‘first GenAI game’

21 May 2026 at 14:00

Ubisoft has often jumped at the chance to embrace new technology, to varying degrees of success. Many of you will remember the Ghost Recon NFT saga from a few years back. Now that ‘blockchain gaming' hasn't really taken off, Ubisoft has shifted its efforts towards Generative AI.

Ubisoft has confirmed this week that it is investing in Generative AI, in hopes of making the “first playable Generative AI experience”. The game, which is already in the works, is named “teammates” according to Ubisoft's earnings report.

Here is the full quote (via VGC): “Ubisoft is accelerating investments behind Teammates, its first playable Generative AI experience, to enrich player experiences, while teams are making tangible progress organically on AI applications that can help manage the growing complexity of modern game development pipelines. This ranges from more intelligent bots supporting our QC teams, to smarter NPCs and game worlds that can adapt to player behavior and react more dynamically in real time.”

In a now deleted tweet, Tom Henderson has also reported that Ubisoft is experimenting with Generative AI in one of its more popular IP – Far Cry. With that said, Far Cry 7 is not expected to ship with any GenAI features in place, so this appears to be a purely experimental effort, while Teammates is an actual game built entirely around the technology.

Discuss on our Facebook page, HERE.

KitGuru Says: I'm sure this will turn out to be a fantastic PR move for Ubisoft…

The post Ubisoft now wants to make ‘first GenAI game’ first appeared on KitGuru.

Lies of P Studio Round8 is Hiring an “AI Creator” to use GenAI Tech to Speed Up Art Production

11 May 2026 at 18:27

A character from the game Lies of P with detailed facial features and period clothing stands against a blurred background.

As we all anxiously wait for Lies of P developer Round8 Studio to finish working on the upcoming sequel to its stellar 2023 action game now that the game's major DLC expansion is out, a job listing for Round8 has been spotted online that has fans concerned for the sequel. Round8 Studio is hiring for what it is calling an "AI Creator," a person whose job it'll be to "leverage generative AI technology to maximize the efficiency of the art production process and innovate the visual quality of games." Generative AI (GenAI) tech in game development is a sore spot […]

Read full article at https://wccftech.com/lies-of-p-studio-hiring-ai-creator-to-use-genai-to-speed-up-art-production/

Dragon Quest Creator Hopes the Gemini-Powered Chatty Slimey, and All AI-Powered NPCs Can Become “A Friend to Each Player”

7 May 2026 at 14:31

Three blue Slime characters in a grassy field from the game Dragon Quest.

Back in March 2026, Square Enix and Google revealed a new partnership to bring a Gemini AI-powered NPC to Dragon Quest X called Chatty Slimey. The NPC companion was described as a "conversational AI" companion who can aid the player with questions they have in the game, but as reported by Japanese outlet Toyo Keizai (spotted and translated by Automaton), Dragon Quest series creator Yuji Hori hopes that the AI NPC can be more that just a tool for players to utilize. Hori reportedly holds this hope not just for the upcoming Chatty Slimey companion, but for all future AI-powered […]

Read full article at https://wccftech.com/dragon-quest-creator-hopes-gemini-ai-powered-npcs-can-be-friends-for-players/

Warhorse Claims it Does not “See AI as a Substitute for Human Work” Following Allegations it Replaced a Translator With AI

1 May 2026 at 17:26

The image shows the Warhorse Studios logo featuring a stylized white horse head on a red shield background with the text 'WARHORSE' above it.

Kingdom Come: Deliverance makers Warhorse Studios hosted a Reddit AMA yesterday, and while the positive side of the event included confirmation that it is working on "a huge immersive RPG," several of the questions instead focused on allegations that the studio fired one of its translators after his role was made "obsolete in favor of using AI for all translations going forward." At the time of the allegations, Warhorse's response was that it "has always been a talent-driven studio, and we deeply value the people who shape our work. Out of respect for the privacy and dignity of both current […]

Read full article at https://wccftech.com/warhorse-studios-does-not-see-ai-as-substitute-for-humans-following-fired-translator-allegations-kingdom-come/

“Roughly Nine Out of Ten” Game Devs Are Already Using AI, They’re Just Not Telling Players, Claims Google Cloud Games’ Boss

23 April 2026 at 15:20

The image shows the Google Cloud logo on the left and a close-up of a female character with short white hair from a video game on the right.

After telling the video game industry that they should "embrace AI like Iron Man's suit" in one interview, in another, this time with MobileGamer.Biz, the head of Google Cloud's games division, Jack Buser is claiming that the industry has actually already embraced AI-powered tools. Buser claims that "roughly nine out of ten game developers" told Google "yeah, we're using it," in a survey Google conducted during Gamescom 2026, asking developers if they are using AI-powered tools. Buser even went as far as to claim that players just don't realize that the games they are enjoying and love to play "right […]

Read full article at https://wccftech.com/google-cloud-jack-buser-claims-nine-out-of-ten-game-devs-already-using-ai/

Tarkov Creator’s New Shooter, Fragmentary Order, Will Use DLSS 5 “If It’s Available” But Says “It Still Needs Many Additional Changes”

22 April 2026 at 18:56

A close-up of a skull inside a spacesuit helmet from the game 'Starfield,' featuring detailed textures and moody lighting.

The most controversial topic in the video game industry now and for the last few years has been Generative AI and its place (or lack thereof) in video game development. The most recent hot-button layer to that has been NVIDIA's introduction of DLSS 5. While the tech likely won't be impacting games coming later this year, projects further off than that, like Fragmentary Order, the new extraction shooter from Nikita Buyanov, the creator of Escape From Tarkov, are likely going to be able to implement the tech if they choose to. As for Buyanov and his new team at Rant […]

Read full article at https://wccftech.com/tarkov-creators-new-shooter-fragmentary-order-will-use-dlss-5-if-its-available-but-says-it-still-needs-many-additional-changes/

Jensen Huang Warns You Won’t Lose Your Job to AI, But You Might Lose It to Someone Who Uses AI

17 April 2026 at 18:45

A person wearing a shiny black jacket is gesturing with their finger against a blurred blue background.

NVIDIA CEO has said that the AI era will lead to the creation of more jobs, highlighting AI as the new job platform rather than a replacement for mankind. AI Will End Up Creating More Jobs At The End of the AI Revolution than at its beginning, according to NVIDIA CEO Jensen Talking at the Stanford Graduate School of Business, NVIDIA's CEO, Jensen Huang, once again referred to the rise of AI as the Industrial Revolution of the modern world. There have been many talks regarding AI and its benefits, but in parallel, a long discussion has been ongoing on […]

Read full article at https://wccftech.com/nvidia-ceo-jensen-you-wont-lose-your-job-to-ai-but-you-might-lose-it-to-someone-who-uses-ai/

“You Have to Be Creative”: Glen Schofield Thinks “True” Creatives Can Save AAA Gaming While Asking Artists to “Learn Some Form of AI”

16 April 2026 at 15:31

A character from The Callisto Protocol with a close-up view of their face and visible text 'B.I.P.' on their shoulder equipment.

Glen Schofield, the Dead Space creator and more recently the founder of Striking Distance Studios, the team behind the Dead Space spiritual successor, The Callisto Protocol, is the kind of industry veteran who is almost always up for sharing his thoughts on what he believes the path forward for the industry is. Last year, while also admitting that the commercial failure that was The Callisto Protocol might have been the last game he gets to direct in his long career, he also talked about the current state of the video game industry and why it's so difficult for anyone looking […]

Read full article at https://wccftech.com/glen-schofield-thinks-true-creatives-can-save-aaa-gaming-asks-artists-to-learn-some-form-of-ai/

Return of the Obra Dinn and Papers, Please Creator Doesn’t Share What He’s Working on Fearing It Will “Get Slurped Up by AI”

7 April 2026 at 16:32

The title screen of the game 'Return of the Obra Dinn' shows a ship silhouetted against a night sky with a full moon.

Return of the Obra Dinn and Paper, Please are two incredibly iconic indie games, both critically acclaimed, and both of them come from the same creator, Lucas Pope. He's worked on several other titles since, either in small ways, resulting in a 'Special Thanks' on titles like Twelve Minutes, or his recent work as a designer on a Playdate game, Mars After Midnight. He is currently working on something, but it's doubtful he'll share what it is before it's ready to release because he fears it will "get slurped up by AI" in our new Generative AI (GenAI) world. This […]

Read full article at https://wccftech.com/return-of-obra-dinn-papers-please-lucas-pope-doesnt-want-to-share-work-fears-it-will-get-slurped-up-by-ai-genai/

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