Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

Epic Games CEO suggests Destiny 2 could have ‘thrived’ if Bungie used GenAI

6 July 2026 at 11:00

For better, but mostly for worse, Epic Games’ Tim Sweeney is one of the most vocal CEOs in the video games space, with the Fortnite maker letting his opinions be known no matter the topic. When it comes to GenAI, Sweeney has been firmly in favour of the controversial technology – so much so that he has now suggested that Destiny 2 would not have had to shut down had Bungie embraced this “newfangled technology.”

Known Bungie insider Paul Tassi recently took to Forbes to release a report on why Destiny 2 Died. Amongst the list of bullet points, Tassi’s first claim stated that “because of the enormous scale of content that had to be produced nonstop, lest fans revolt against its scarcity, Destiny was only very rarely profitable during its entire lifespan.”

This in and of itself is nothing too surprising, with the reports from years back claiming that Destiny 2 suffered from high overheads. According to Epic Games CEO Tim Sweeney however, the solution had been staring PlyStation / Bungie right in the face, taking to Twitter to state:

“If only some sort of newfangled technology could come along and make it possible to overcome bullet point #1 and enable games like Destiny to thrive!”

Epic Destiny

While not outwardly stated, Sweeney is of course referring to Generative AI, the controversial technology which has been increasingly embraced by Epic Games over the past couple years.

This is far from Sweeney’s first contentious take on the matter, with the CEO as recently as one week ago claiming that Valve’s AI disclosure policy is “irresponsible” as it “makes it much, much, much harder for a game developer to have a chance of success. You have to choose from either not using tools that can make you way more productive, and probably failing due to competition that does.”

As always, Sweeney is missing one core point: That being the fact that most consumers in the industry do not like GenAI, and would rather Destiny 2 have died than be turned into a ‘slop’ machine.

Either way, Sweeney is unlikely to stay quiet any time soon, and so it will be interesting to see how the CEO’s opinions change (or don’t) over time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Sweeney’s statement? Do you agree? Would you have rather Destiny 2 embraced AI, or died as it has – being a work of human creation? Let us know down below.

The post Epic Games CEO suggests Destiny 2 could have ‘thrived’ if Bungie used GenAI first appeared on KitGuru.

PlayStation commits to more live‑service games weeks after ending Destiny development

27 June 2026 at 12:00

PlayStation leadership has reaffirmed its commitment to live‑service development, despite a growing list of project cancellations, studio closures and criticism from fans who have been disappointed with Sony’s single‑player output during the PS5 generation compared to the PS4 era.

As first spotted by wccftech, in a new interview with Famitsu, SIE President Hideaki Nishino said the company still sees live‑service titles as a major global opportunity: “We believe that live service games are content that attracts users on a global level, so we want to continue to revitalize the market through both first‑party and third‑party content.”

When asked directly about PlayStation's continued pursuit of the live-service model, Nishino added: “With live service games, it’s important to continuously provide something. The genre itself is relatively new, and I think many people are trying various things, so we also want to continue to take on challenges within that context.”

These comments arrive just weeks after Bungie ended development on Destiny 2, one of the most successful live‑service IPs in the industry, and just after letting go of the vast majority of the Destiny team rather than reassigning that staff to new projects.

Nishino also reiterated that live‑service titles will continue to launch on both PS5 and PC to ensure the largest possible player base, while single‑player, story‑driven games will be console-exclusive again moving forward. Sony does not seem to seem to anticipate this move potentially turning PC gamers against their future live-service projects.

KitGuru Says: As these comments were made in a Japanese-language interview, some nuance may shift in translation. Still, the message is clear, despite a good number of setbacks, Sony is not backing away from live‑service development.

The post PlayStation commits to more live‑service games weeks after ending Destiny development first appeared on KitGuru.

Bungie studio head steps down following mass layoffs

26 June 2026 at 10:21

Bungie confirmed layoffs yesterday but didn’t share specific numbers. However, reports now indicate that around 400 employees are being let go, aligning with earlier claims that Bungie was preparing to reduce its headcount by roughly 50%.

According to journalist Paul Tassi, roughly 400 employees were present for the internal meeting announcing the cuts, meaning that close to 50% of the studio is being laid off, which is in line with previous reporting. This follows Bungie’s confirmation yesterday that it is undergoing a major downsizing effort following the end of development on Destiny 2.

Bloomberg's Jason Schreier has also reported that Justin Truman, Bungie’s studio head, is stepping down in the aftermath of the layoffs. Truman took over leadership in 2025, succeeding former CEO Pete Parsons. Parsons oversaw Bungie’s acquisition by Sony, a deal that has since struggled to deliver results for either side.

Sony has already acknowledged that Bungie is now worth significantly less than the $3.6 billion it paid for the studio, recording an impairment loss of roughly $750 million.

The layoffs impact the vast majority of the Destiny team, as well as some members of the Marathon team, in addition to some Sony staff that worked alongside Bungie. While Destiny 2 is no longer actively being worked on, Bungie will continue to produce new content for Marathon, starting off with an experimental PvE mode, due to roll out soon. Beyond that, Bungie says it has ‘multiple' new projects in incubation, but it is unclear if any of them are Destiny related.

Bungie has not commented on the reported number of affected employees or on Truman’s departure. The company has said it will share more about its future plans at a later date.

KitGuru Says: Bungie is now a much, much smaller studio than it was a year ago, and roughly 75% smaller than it was under Activision during the first year of Destiny 2, which makes a future Destiny 3 all the more unlikely.

The post Bungie studio head steps down following mass layoffs first appeared on KitGuru.

Bungie confirms layoffs following final Destiny update

25 June 2026 at 16:00

Bungie has confirmed that it is undergoing a major downsizing effort, marking the end of Destiny 2 development and a significant shift in the studio's future plans. The announcement follows the release of Destiny 2's final content update earlier this month.

As reported by Insider Gaming, PlayStation Studios head Hermen Hulst informed staff in an internal memo that “most of the Destiny team and some people on the Marathon team will be let go”. Earlier reports had suggested that only the Destiny team would be affected, but Sony has now confirmed that layoffs will extend beyond that group. Sony has since published Hulst's memo publicly.

Bungie issued its own statement acknowledging the scale of the restructuring, saying: “With great sadness, we are announcing a reduction in force as we reorganize Bungie”. The studio added that Destiny 2 “fell short of expectations these past several years” and that it “could not continue operating at our previous size” with future projects still in early incubation.

This aligns with earlier reporting that Bungie would shift most of its resources toward Marathon following Destiny 2's final update. Prior to today's confirmation, sources had indicated that Bungie was preparing for massive layoffs this summer, though the studio has not disclosed how many employees are affected. Previous rumors suggested the cuts could be as much as 50%, which would be roughly 400 employees.

Bungie says it will share more about its future at a later date, but for now, the studio is focused on supporting those impacted by the restructuring. “We know this decision has a profound impact on the people affected, their families, friends, and teammates,” the studio said. Bungie added that it is extending its gratitude to those impacted and “hopes you will do the same”.

KitGuru Says: Bungie achieved its long-held goal of becoming a multi-game studio when it shipped Marathon, but it didn't last very long and certainly didn't end in the way that anybody expected. 

The post Bungie confirms layoffs following final Destiny update first appeared on KitGuru.

Marathon to get its first PvE game mode: ‘Vault Breaker’ next month

24 June 2026 at 10:30

While the game saw a relatively solid launch, Bungie’s Marathon has suffered in the months since, with one of its biggest detractors being the fact that the extraction shooter does not offer anything in the way of a PvE experience – making the barrier to entry far higher in some people’s minds. That said, Bungie have promised to bring some level of PvE support to the game, with the first step in this direction set to go live next month in the form of a new ‘Vault Breaker’ mode.

Prior to the launch of Marathon's second Season, the team at Bungie shared their initial plans for the future of the PvP focused extraction shooter, revealing intentions to introduce some form of PvE mode. Taking to their blog, the team at Bungie have now detailed many of the major additions set to be joining Marathon with the launch of Season 2.5 next month.

Going live on the 21st of July, the most notable addition is easily that of their new Vault Breaker mode. Described as an “experimental PVE mode” this upcoming addition will allow players to: “Explore Cryo Archive as a crew, duo, or a solo player, taking on a progressively challenging series of vaults. Grow stronger across multiple matches with progression that’s unique to Vault Breaker, and push towards the final vault and the mysterious entity within.”

Seemingly functioning somewhat as a rogue-like, Bungie explains how “Vault Breaker requires a special Sponsored Kit to queue up, and any gear or items you find stay behind when you exfil.”

Marathon PvE

That said, players will be able to obtain a currency known as Vault Data which “when extracted, can be exchanged for upgrades to your Vault Breaker Sponsored Kits as well as gear that can be used in other modes.”

Alongside this new mode, Season 2.5 will also bring new updates to Marathon’s Cradle Evolution system – adding a form of prestige while giving players who do so benefits in the form of higher max energy points and some cosmetic rewards.

Last but not least, Bungie confirmed that Season 3 is happening, and will be coming relatively soon, with its 22nd of September launch seeing new additions such as “a revamp of Perimeter”; a new Runner shell; addition weapons, equipment and more.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the current state of Marathon? Does this PvE mode sound enticing? Could Marathon find greater success in the long-run if they continued to embrace PvE? Let us know down below.

The post Marathon to get its first PvE game mode: ‘Vault Breaker’ next month first appeared on KitGuru.

Bungie may undergo significant downsizing following final Destiny 2 patch

17 June 2026 at 14:00

Bungie has now shipped its final content patch for Destiny 2 and will soon begin to shift all of its resources over to Marathon. However, due to mounting financial pressures, Bungie will also reportedly undergo significant downsizing. 

Fans expecting Bungie to secretly be working on new Destiny projects are likely to be disappointed by the most recent news. At its peak Bungie had more than a thousand developers all working on Destiny 2. By 2024, that number had shrunk to around 800, with a good chunk of the studio now working on Marathon while others worked on smaller-scale expansions for Destiny 2.

The smaller scoped expansions idea ultimately didn't work, with both The Edge of Fate and Renegades suffering from low sales throughout 2025. As a result, Bungie has pulled the plug on Destiny entirely and is now transitioning to solely focus on Marathon, its latest live-service multiplayer IP. This all led up to the release of a final content patch for Destiny 2 earlier this month, which has incidentally also revitalised the game a bit, with hundreds of thousands of players on Steam alone returning to say goodbye to the game for good.

However, despite the success of the most recent Destiny patch, Bungie is moving ahead with its plans to downsize and focus on Marathon. According to Sylvain, a French journalist, Bungie is set to undergo “massive layoffs” this summer, potentially starting as soon as July. It has also been claimed that Bungie will look to reduce its headcount by as much as 50%.

While unconfirmed by Bungie or its parent company, Sony, such a downsizing would hamper Bungie's ability to develop multiple AAA games simultaneously, making a future Destiny 3 or a spin-off game more unlikely.

KitGuru Says: I really like a lot about Marathon's world building and visual style. Unfortunately, extraction shooters aren't my thing, so unless there is a pivot towards more PvE content, I don't think I'll be going back to it. Would I have played more Destiny though? Absolutely. 

 

The post Bungie may undergo significant downsizing following final Destiny 2 patch first appeared on KitGuru.

Bungie reportedly has ‘no plans’ for Destiny 3, will focus on Marathon instead

22 May 2026 at 11:00

Last night, Bungie officially announced that it is ending development of Destiny 2. Fans immediately began hoping that this would mean that Destiny 3 is entering development, but that turns out to not be the case.

According to sources speaking with Bloomberg's Jason Schreier, who has an impeccable track-record with his reporting, Bungie has no plans to begin work on Destiny 3. Instead, Bungie will undergo another round of layoffs, while those remaining will be shifted to Marathon.

The report states that Bungie “doesn't have a new project lined up for Destiny 2's development team”. However, some of those who remain at Bungie after the next round of job cuts will be put into smaller ‘incubation teams' in the hopes of getting a new game greenlit, but these games won't necessarily be tied to the Destiny IP and ultimately, any new projects will need Sony's approval.

As you might imagine, Sony isn't exactly happy with Bungie right now. The company just recorded another $700+ million impairment loss on the acquisition of Bungie, meaning that the company is now worth significantly less than what Sony paid to acquire it several years ago. With that in mind, projects that are deemed ‘too expensive' or risky are unlikely to be greenlit. Destiny 3 likely fits into that category, as such a project would be a colossal undertaking, take 5+ years to complete and requiring the studio to ‘scale up' after multiple years of downsizing.

KitGuru Says: Marathon has been siphoning resources away from Destiny for years, to the detriment of the live game. Now that Destiny is officially dead, I'm not sure how Bungie expects to win those fans back – they certainly won't want to support Marathon after all of this. 

The post Bungie reportedly has ‘no plans’ for Destiny 3, will focus on Marathon instead first appeared on KitGuru.

Bungie ends development of Destiny 2

21 May 2026 at 18:00

In a shocking announcement today, Bungie has confirmed that it is ending development on Destiny 2. Destiny has been Bungie's most successful game to date, but with player numbers dwindling, Bungie has decided to walk away and explore new projects.

In its statement today, Bungie confirmed that on June 9th, Destiny 2 will get its final live-service content update. While development is coming to an end, the studio says that the game will remain live and playable, just don't expect any new content.

“For almost 12 years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.”

“Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.”

The announcement does not include any mention of future Destiny games, so for now, Bungie's sole money maker will be Marathon, and smaller teams at the studio will begin ‘incubating' new projects. Whether one of those projects ends up becoming Destiny 3 remains to be seen.

Discuss on our Facebook page, HERE.

KitGuru Says: This is a major change for Bungie, which has been ‘the Destiny studio' ever since it left Microsoft and Halo behind. 

The post Bungie ends development of Destiny 2 first appeared on KitGuru.

Marathon reportedly had a budget of over $200 million

10 April 2026 at 10:00

Following plenty of controversies, Bungie’s Marathon finally launched just over a month ago to solid reviews and a decent playercount. Whether or not the live-service extraction shooter is a success or not remains to be seen, with insiders claiming that the title cost over $200 million to develop – possibly $250 million.

As reported by Bungie insider Paul Tassi via the publication Forbes, a ton of details pertaining to Marathon’s first month on the market have been shared.

Alongside ‘confirmation’ that the live-service extraction shooter managed to sell roughly 1.2 million copies in its first two weeks, Tassi revealed just how much money Sony/Bungie have put into the project so far, stating: “I can confirm Marathon’s budget is over $200 million. Likely more than $250 million.”

Marathon $200 million

While perhaps an unsurprising figure given the inflated costs of developing AAA games in today’s day and age, Tassi also claimed that these costs do not account for ongoing post-launch support, meaning it’ll only increase with time.

In doing some very basic maths, Marathon’s 1.2 million sales represents a revenue of just under $50 million. Of course while the game costs $40 to purchase, a Deluxe Edition is also on offer for $60. Combine this with ancillary sales of various in-game cosmetics and the real figure could be much higher.

Still, it appears as though Marathon has quite the journey to go on if it wants to make its money back and turn a profit. It will be interesting to see whether we get official sales data at some point in the future.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Marathon so far? Could it have long legs? Will PlayStation make back its $250+ million? Let us know your thoughts down below.

The post Marathon reportedly had a budget of over $200 million first appeared on KitGuru.

Destiny 2: Shadow and Order Update delayed by 3 months

19 February 2026 at 11:30

Destiny 2 has been in a bit of an awkward spot for the past few years, with the live-service shooter having seen a notable drop in both player counts as well as reception towards the game as a whole. In a surprise move, the team at Bungie have now announced that the game’s next major Update – which was set to release in March – has been delayed by three whole months.

Taking to BlueSky to make the announcement, the official D2 page wrote the following: “Our next Major Update, Destiny 2: Shadow and Order, is undergoing large revisions and will be delayed. This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026.”

For now, information on the changes remain light, however Bungie did confirm that the update will still include “expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more.”

Destiny 2 Bungie

Unfortunately, it seems as though little is planned for the interim, with Bungie simply stating that between now and June, Destiny 2 will “continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April).”

The team concluded by saying “Thank you for your continued patience and support. We will have more information on our next major update and future plans for Destiny 2 closer to launch.”

Sentiment surrounding Destiny has been far from great as of late, with a lack of content being one of the primary issues. Considering that Shadow and Order has now been delayed by 3 months to facilitate additional features, Bungie has to make sure that the next update is pretty much universally liked.

KitGuru says: What do you think of this announcement? Does it give you more or less confidence in Destiny 2’s future? Let us know down below.

The post Destiny 2: Shadow and Order Update delayed by 3 months first appeared on KitGuru.
❌
❌