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CAPCOM Drops Surprise Resident Evil Requiem Demo on Every Platform, but Your Progress Won’t Carry Over

27 May 2026 at 08:00

A promotional image for 'Resident Evil: Requiem Demo' featuring a character holding a flashlight in the rain.

This morning, Japanese developer and publisher CAPCOM surprisingly released a free Resident Evil Requiem demo on all platforms: PC (Steam and Epic Games Store), PlayStation 5, Xbox Series S and X, and Nintendo Switch 2. The demo allows players to play "part of the game’s early stages", according to CAPCOM. However, unlike recent demos for other games, the save data won't carry over to the full game for those users who choose to purchase it afterward. This means they'll have to retread those parts of the game they have already gone through in the Resident Evil Requiem demo. Resident Evil […]

Read full article at https://wccftech.com/capcom-surprise-resident-evil-requiem-demo-every-platform-no-progress-carryover/

Samson Dev: DLSS 5 Needs Full Pipeline Integration & Broad Hardware Support to Be Viable

8 April 2026 at 18:30

A side-by-side NVIDIA DLSS 5 comparison of a character in 'Resident Evil Requiem' with 'DLSS 5 Off' on the left and 'DLSS 5 On' on the right, showing enhanced visual clarity and detail.

Following the controversial reveal of NVIDIA DLSS 5 at GTC 2026, we have heard all sorts of reactions from both sides of the argument. However, in most cases, they were heavily skewed towards one side, either embracing or condemning the technology. Nobody really delved too much into what it would really take to make it viable from a game developer's standpoint. We've continued to reach out to various studios to gather their perspectives on this oft-neglected part of the DLSS 5 discourse. Today, on the release date of their debut game (Samson: A Tyndalston Story, of which you can read […]

Read full article at https://wccftech.com/samson-dev-dlss-5-pipeline-integration-hardware-support/

NVIDIA DLSS 5 Could Eventually Become a Driver-Level Toggle

27 March 2026 at 15:00

A character in the game 'Starfield' holds a futuristic tablet device in an office setting, with the text 'NVIDIA DLSS 5 On' displayed.

The NVIDIA DLSS 5 reveal at GTC 2026 is now over ten days past, but footage and impressions are still trickling in from attendees. Earlier this week, PC World did a livestream where they showed footage captured off-screen (with a DJI Osmo Pocket 3 in D-Log, with Rec.709 LUT applied) after checking the various DLSS 5 demos available, including Avalanche Software's Hogwarts Legacy, Bethesda's Starfield and Oblivion Remastered, Ubisoft's Assassin's Creed Shadows, and NVIDIA's own Zorah Tech demo crafted in Unreal Engine 5. PC World's Adam said he was able to freely toggle the technology on and off during the […]

Read full article at https://wccftech.com/nvidia-dlss-5-could-become-driver-level-toggle/

What NVIDIA Actually Got Wrong with the DLSS 5 Reveal

23 March 2026 at 20:00

A promotional image for 'Resident Evil Requiem' showcases the visual differences between 'DLSS 5 Off' and 'DLSS 5 On' using NVIDIA GeForce RTX, highlighting improved graphics fidelity.

Nobody, except for a very select few who had already checked out a demo, was expecting NVIDIA CEO Jensen Huang to unveil DLSS 5 during his GTC 2026 keynote last week. NVIDIA had already countered AMD's FSR Redstone at CES 2026, where it announced and released a second-generation transformer model for its Super Resolution upscaler, which adopted the DLSS 4.5 label and was quickly judged the best upscaler available. Two months later, they stunned the world - for better or worse - with a new version of DLSS that did not focus on improving frame rates or ray tracing performance, […]

Read full article at https://wccftech.com/nvidia-dlss-5-reveal-mistakes-op-ed/

NVIDIA’s DLSS 5 Reveal Was a Mistake, Needs to Go Back to the Drawing Board, Says Eternal Darkness Dev Denis Dyack

20 March 2026 at 17:00

NVIDIA DLSS 5 in EA Sports FC 26

Four days after the reveal of NVIDIA DLSS 5 at GTC 2026, we're still gathering reactions from the game development and modding community to the highly polarizing technology. Yesterday, we published some thoughts from RTGI author Pascal Gilcher. Today, we can share an exclusive comment from industry veteran Denis Dyack, as part of a much larger interview that will soon be published in its entirety on Wccftech. Dyack, known to gamers primarily as the creator of classics like Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem, was quite critical of DLSS 5 as a whole while also noting […]

Read full article at https://wccftech.com/denis-dyack-nvidia-dlss-5-mistake-back-to-drawing-board/

Bethesda Says DLSS 5 Demo Is a “Very Early Look” That Will Be Further Tuned, Under Dev Control, and Is Optional Anyway

17 March 2026 at 12:35

Two characters in Bethesda's 'Starfield' wearing space suits and holding equipment in a futuristic interior with 'DLSS 5 On' text overlay.

Following NVIDIA's reveal of DLSS 5 at GTC 2026 and Digital Foundry's coverage of the new technology, one of the early adopters, Bethesda Game Studios (which plans to add it to Starfield and The Elder Scrolls IV: Oblivion Remastered), has commented directly on Digital Foundry's X post. The development team effectively addressed most of the criticism levied against DLSS 5 so far, clarifying that the demo is a "very early look", that the Bethesda artists will further adjust how it affects the game (since the technology is completely under their control) ahead of its public release, and critically, that it […]

Read full article at https://wccftech.com/bethesda-dlss-5-demo-early-look-under-dev-control-is-optional/

Vampire Survivors spin-off ‘Vampire Crawlers’ demo available now

24 February 2026 at 11:00

Vampire Survivors blew up when the reverse-bullet-hell rogue-lite released back in 2022, spawning an entirely new sub-genre of ‘bullet-heavens’. Developed by the studio Poncle, the team are now set to tackle the dungeon-crawling card-battler scene, with Vampire Crawlers: The Turbo Wildcard now receiving an official demo ahead of its launch later this year.

Vampire Crawlers is a spin-off of the highly-popular Vampire Survivors. Set to release some time in early-mid 2026, this new take on the formula sees many familiar elements from Survivors being adapted to fit the upcoming first-person dungeon-crawling deckbuilder.

Seemingly featuring a similar level of buildcrafting, Vampire Crawlers looks to be a highly fun and addictive title which may very well spawn its own set of inspirations – bringing the dungeon crawling genre back into the limelight.

Regardless of whether this is the direction you were hoping to see Poncle head in, both fans and sceptics alike can try out ‘Vampire Crawlers: The Turbo Wildcard from Vampire Survivors’ right now thanks to a free demo.

Vampire Survivors is genuinely one of the most impactful indie games released in quite some time, and so it will be interesting to see how the industry responds to the team at Poncle’s next big project.

KitGuru says: What do you think of Vampire Crawlers? Will it scratch the same itch as Survivors? Let us know your thoughts down below.

The post Vampire Survivors spin-off ‘Vampire Crawlers’ demo available now first appeared on KitGuru.
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