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I Played NBA 2K27 with NVIDIA’s β€œPixel-Accurate” DLSS 5, and It’s a Truly Generational Visual Leap That Can Only Improve

1 September 2026 at 13:15

An NBA 2K27 player wearing an Indiana Pacers jersey stands on a basketball court, with promotional text highlighting 'Guided by Artists, Powered by RTX,' and mentioning NVIDIA DLSS 5 and its release on 'Available Sept 3.'

It's been nearly six months since NVIDIA CEO Jensen Huang surprised GTC 2026 attendees and viewers all around the world with the reveal of DLSS 5. This new version of NVIDIA's Deep Learning Super Sampling suite would focus on significantly enhancing game visuals using a machine learning model, with Huang calling it the company's most significant graphics breakthrough since the debut of real time ray tracing in 2018 and the "GPT moment for graphics." The reveal would, however, quickly prove highly divisive among gamers and developers, with some praising its massive graphics improvements and others criticizing the technology for changing […]

Read full article at https://wccftech.com/nvidia-dlss-5-nba-2k27-hands-on-pixel-accurate/

Samson Dev: DLSS 5 Needs Full Pipeline Integration & Broad Hardware Support to Be Viable

8 April 2026 at 18:30

A side-by-side NVIDIA DLSS 5 comparison of a character in 'Resident Evil Requiem' with 'DLSS 5 Off' on the left and 'DLSS 5 On' on the right, showing enhanced visual clarity and detail.

Following the controversial reveal of NVIDIA DLSS 5 at GTC 2026, we have heard all sorts of reactions from both sides of the argument. However, in most cases, they were heavily skewed towards one side, either embracing or condemning the technology. Nobody really delved too much into what it would really take to make it viable from a game developer's standpoint. We've continued to reach out to various studios to gather their perspectives on this oft-neglected part of the DLSS 5 discourse. Today, on the release date of their debut game (Samson: A Tyndalston Story, of which you can read […]

Read full article at https://wccftech.com/samson-dev-dlss-5-pipeline-integration-hardware-support/

What NVIDIA Actually Got Wrong with the DLSS 5 Reveal

23 March 2026 at 20:00

A promotional image for 'Resident Evil Requiem' showcases the visual differences between 'DLSS 5 Off' and 'DLSS 5 On' using NVIDIA GeForce RTX, highlighting improved graphics fidelity.

Nobody, except for a very select few who had already checked out a demo, was expecting NVIDIA CEO Jensen Huang to unveil DLSS 5 during his GTC 2026 keynote last week. NVIDIA had already countered AMD's FSR Redstone at CES 2026, where it announced and released a second-generation transformer model for its Super Resolution upscaler, which adopted the DLSS 4.5 label and was quickly judged the best upscaler available. Two months later, they stunned the world - for better or worse - with a new version of DLSS that did not focus on improving frame rates or ray tracing performance, […]

Read full article at https://wccftech.com/nvidia-dlss-5-reveal-mistakes-op-ed/

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