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Deadhaus Sonata Q&A: Denis Dyack on Tarot Cards, Loot Based on Quantum Physics, and Building a Spiritual Successor to Legacy of Kain

24 March 2026 at 20:00

A dark and gothic architectural scene with glowing red lights and silhouettes in the foreground showcases the title 'Deadhause Sonata', created by Denis Dyack.

It's been more than seven years since Denis Dyack, the creator of classic action/adventure games Eternal Darkness and Blood Omen: Legacy of Kain, originally announced Deadhaus Sonata. First described as "Bloodborne meets Diablo", it was supposed to include Genvid's interactive streaming technology in a persistent world where, according to my previous interview with Dyack from May 2020, players might have been able to change the government through elections or simply act as a store manager or dungeon master. For a long while, though, the game largely disappeared from the news, only to reappear recently with a playable demo on Steam […]

Read full article at https://wccftech.com/deadhaus-sonata-interview-denis-dyack/

NVIDIA’s DLSS 5 Reveal Was a Mistake, Needs to Go Back to the Drawing Board, Says Eternal Darkness Dev Denis Dyack

20 March 2026 at 17:00

NVIDIA DLSS 5 in EA Sports FC 26

Four days after the reveal of NVIDIA DLSS 5 at GTC 2026, we're still gathering reactions from the game development and modding community to the highly polarizing technology. Yesterday, we published some thoughts from RTGI author Pascal Gilcher. Today, we can share an exclusive comment from industry veteran Denis Dyack, as part of a much larger interview that will soon be published in its entirety on Wccftech. Dyack, known to gamers primarily as the creator of classics like Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem, was quite critical of DLSS 5 as a whole while also noting […]

Read full article at https://wccftech.com/denis-dyack-nvidia-dlss-5-mistake-back-to-drawing-board/

“It’s Not the Engine’s Fault, It’s the State of the Industry” – Eternal Darkness Creator Defends UE5, Says Embracer’s $2B Failed Deal Was “Extinction Level Event”

19 February 2026 at 18:30

The left image shows a rocky landscape with the 'Unreal Engine 5' logo, and the right image displays part of the 'Embracer Group" fractured.

Eternal Darkness and Legacy of Kain creator Denis Dyack shared a lot of interesting thoughts in a two-hour-long interview with KiwiTalkz, in which he addressed the lack of optimization of many Unreal Engine 5 games. You might remember that his upcoming game, Deadhaus Sonata, was powered by the Amazon Lumberyard engine when we last talked to him a few years ago. Well, Dyack's studio went through several engine changes before eventually landing on Epic's technology after patching things up with the company following their previous dispute over Too Human. Now a user of the leading game-making tool, Dyack pointed the […]

Read full article at https://wccftech.com/denis-dyack-defends-ue5-decries-state-of-the-industry/

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